MovesLikeJaguar wrote: »Jman100582 wrote: »MovesLikeJaguar wrote: ».Jman100582 wrote: »It is not about gatekeeping. Are you saying you shouldn’t have to learn how to play the game in order to do the most difficult content?MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Also, more stuff about gatekeeping.
There are people that literally cannot do things you can do. It's not that they don't want to play the game properly, it's that they physically cannot. That's who this ring is for. It's not for you, and it's not for lazy new players that don't want to take time to learn mechanics. Sure, some new players might latch onto this ring and be mediocre forever, never learning mechanics in this game properly. Never once did I say people shouldn't have to learn how to play the game. I'm saying this is for people that can't.
Also, people not learning the game properly won't affect you any more than it already does, and this ring being there will help players that refuse to learn to do... ok ish... damage in pugs. I don't like it either, no one that's been playing a long time wants to be paired with a cp 900 dps that does 9k dps. But those players will still be doing what they were doing whether or not this ring is introduced, and gatekeeping it for players that actually need it because you learned mechanics and don't want people that didn't spend time learning them to do what you can do isn't helpful for the game. It's specifically reductive.
More Gatekeeping
Gatekeep more, man. Gatekeep more.
The bar swap mechanic is a unique feature to ESO. It makes the game unique and fresh in comparison to other mmos where you are either locked to a specific skill loadout, or you have your entire keyboard flooded with skill keys. But the design creates a repetitive motion that is different than other mmos. This is terrible for physical disabilities like arthritis, since complex repetitive motion causes severe pain. And the bar swap mechanic, at end game, is complex repetitive motion. Players who want to experience this game are being punished for having pain or worse, and you're saying they shouldn't be able to play the content. It doesn't have to do with light attack or heavy attack builds. It has to do with the bar swap mechanic specifically.
I love the bar swap mechanic. I also love light attack weaving. I also think that not everyone should be able to participate in end game content, but those that put in the time to learn the game should be able to. Some people can't perform despite knowing how to do it due to things outside their control. This ring helps them get there, isn't strong enough to be competitive at end game, but strong enough to allow people to participate.
I am genuinely curious here. How exactly is the bar swap mechanic any more physically repetive than any single video game mechanic?
Say I have a 10 key skill setup on one bar. I am still having to hit those 10 keys repetitively, especially for the spammable skill. 1 of those keys being a key that bar swaps doesn't really change that, still having to hit the same 10 keys repeatedly.
It isn't bar swapping or key loadouts that set the game apart from other MMOs in a way that would lead to physical issues, it is the lack of skill cooldowns.
MovesLikeJaguar wrote: »Jman100582 wrote: »MovesLikeJaguar wrote: ».Jman100582 wrote: »It is not about gatekeeping. Are you saying you shouldn’t have to learn how to play the game in order to do the most difficult content?MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Also, more stuff about gatekeeping.
There are people that literally cannot do things you can do. It's not that they don't want to play the game properly, it's that they physically cannot. That's who this ring is for. It's not for you, and it's not for lazy new players that don't want to take time to learn mechanics. Sure, some new players might latch onto this ring and be mediocre forever, never learning mechanics in this game properly. Never once did I say people shouldn't have to learn how to play the game. I'm saying this is for people that can't.
Also, people not learning the game properly won't affect you any more than it already does, and this ring being there will help players that refuse to learn to do... ok ish... damage in pugs. I don't like it either, no one that's been playing a long time wants to be paired with a cp 900 dps that does 9k dps. But those players will still be doing what they were doing whether or not this ring is introduced, and gatekeeping it for players that actually need it because you learned mechanics and don't want people that didn't spend time learning them to do what you can do isn't helpful for the game. It's specifically reductive.
More Gatekeeping
Gatekeep more, man. Gatekeep more.
The bar swap mechanic is a unique feature to ESO. It makes the game unique and fresh in comparison to other mmos where you are either locked to a specific skill loadout, or you have your entire keyboard flooded with skill keys. But the design creates a repetitive motion that is different than other mmos. This is terrible for physical disabilities like arthritis, since complex repetitive motion causes severe pain. And the bar swap mechanic, at end game, is complex repetitive motion. Players who want to experience this game are being punished for having pain or worse, and you're saying they shouldn't be able to play the content. It doesn't have to do with light attack weaving or heavy attack builds. It has to do with the bar swap mechanic specifically.
I love the bar swap mechanic. I also love light attack weaving. I also think that not everyone should be able to participate in end game content, but those that put in the time to learn the game should be able to. Some people can't perform despite knowing how to do it due to things outside their control. This ring helps them get there, isn't strong enough to be competitive at end game, but strong enough to allow people to participate.
Jman100582 wrote: »MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Exactly, HERE WE GO, I told you guys the gatekeepers were going to get apoplectic if this ring every became more useful.
NOTE if you are trying to claim to not be a gatekeeper then you might want to avoid statements like this. "Not all content should be accessible to the average, below average player, or beginning player. That’s why it’s called end game content."
In all fairness I said I gatekeep people from content that they cant do because they don’t work for it. People with arthritis who at the very most pushing 30k vs the person who pushes 30k bc they don’t want to learn are two very different people. Do you think I want the person with arthritis to not be able to do endgame content, DESPITE putting on as much work as a normal endgame player? No. It’s not like I have a vendetta against people with physical impairments. But how many of the people who want this ring buffed are people with physical impairments to begin with?
Oh, and as for not all content is for everyone, that is a fact. It’s game design used in pretty much every mmo out there. Am I against people becoming end game pvers? No, I literally don’t care. Go do endgame pve when you’re ready. Do you have to dedicate yourself and slave on this game to be on the scoreboard? Yeah. But to actually do the content? No. Most people are endgame ready at only 1000cp now. With the old cp system (cp 810) if you weren’t at cap cp you weren’t getting into vet trial skin runs. Period. 1000cp in the current system is way less xp levels than the old 810 system. Getting the levels isn’t as hard. Will it take a couple of months? Yes. That’s how it is on every mmo. That’s just part of the genre. Getting non-perfected gear is super easy. Power creep has hit this game very very hard. People use to spend 4 hours in vdsa when 30k dps was a lot. The game is already casual-friendly enough. The game design itself however isn’t physically-impaired friendly. Which is where the actual problem lies. Casual players get casual content, vet players get vet content. It really is that easy
MovesLikeJaguar wrote: »MovesLikeJaguar wrote: »Jman100582 wrote: »MovesLikeJaguar wrote: ».Jman100582 wrote: »It is not about gatekeeping. Are you saying you shouldn’t have to learn how to play the game in order to do the most difficult content?MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Also, more stuff about gatekeeping.
There are people that literally cannot do things you can do. It's not that they don't want to play the game properly, it's that they physically cannot. That's who this ring is for. It's not for you, and it's not for lazy new players that don't want to take time to learn mechanics. Sure, some new players might latch onto this ring and be mediocre forever, never learning mechanics in this game properly. Never once did I say people shouldn't have to learn how to play the game. I'm saying this is for people that can't.
Also, people not learning the game properly won't affect you any more than it already does, and this ring being there will help players that refuse to learn to do... ok ish... damage in pugs. I don't like it either, no one that's been playing a long time wants to be paired with a cp 900 dps that does 9k dps. But those players will still be doing what they were doing whether or not this ring is introduced, and gatekeeping it for players that actually need it because you learned mechanics and don't want people that didn't spend time learning them to do what you can do isn't helpful for the game. It's specifically reductive.
More Gatekeeping
Gatekeep more, man. Gatekeep more.
The bar swap mechanic is a unique feature to ESO. It makes the game unique and fresh in comparison to other mmos where you are either locked to a specific skill loadout, or you have your entire keyboard flooded with skill keys. But the design creates a repetitive motion that is different than other mmos. This is terrible for physical disabilities like arthritis, since complex repetitive motion causes severe pain. And the bar swap mechanic, at end game, is complex repetitive motion. Players who want to experience this game are being punished for having pain or worse, and you're saying they shouldn't be able to play the content. It doesn't have to do with light attack or heavy attack builds. It has to do with the bar swap mechanic specifically.
I love the bar swap mechanic. I also love light attack weaving. I also think that not everyone should be able to participate in end game content, but those that put in the time to learn the game should be able to. Some people can't perform despite knowing how to do it due to things outside their control. This ring helps them get there, isn't strong enough to be competitive at end game, but strong enough to allow people to participate.
I am genuinely curious here. How exactly is the bar swap mechanic any more physically repetive than any single video game mechanic?
Say I have a 10 key skill setup on one bar. I am still having to hit those 10 keys repetitively, especially for the spammable skill. 1 of those keys being a key that bar swaps doesn't really change that, still having to hit the same 10 keys repeatedly.
It isn't bar swapping or key loadouts that set the game apart from other MMOs in a way that would lead to physical issues, it is the lack of skill cooldowns.
Definitely, lack of cooldowns doesn't help. People with this problem generally want to hit as few keys as possible. I have a close friend that has a motor function disability. He uses two bars, but not for a single build: basically, they're two one-bar builds on one character. One for clearing trash mobs and one for single target. He presses 4 keys total, one being his main spammable, one being a proc skill or extra damage skill, and then an ult and potion when they're up. The other 3 skills are passive if he can help it, or ones with really long durations if he can't. If he has room on the bar, he might not even use his backbar and just have his mobbing and single target on one bar, but he doesn't want to press more than 2 keys often due to pain. He light attack weaves fine.
I get it, but people with these disabilities generally aren't using more than a couple keys for their skills because they just cant. Ergonomic gaming keyboards help.
Jman100582 wrote: »MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Exactly, HERE WE GO, I told you guys the gatekeepers were going to get apoplectic if this ring every became more useful.
NOTE if you are trying to claim to not be a gatekeeper then you might want to avoid statements like this. "Not all content should be accessible to the average, below average player, or beginning player. That’s why it’s called end game content."
In all fairness I said I gatekeep people from content that they cant do because they don’t work for it. People with arthritis who at the very most pushing 30k vs the person who pushes 30k bc they don’t want to learn are two very different people. Do you think I want the person with arthritis to not be able to do endgame content, DESPITE putting on as much work as a normal endgame player? No. It’s not like I have a vendetta against people with physical impairments. But how many of the people who want this ring buffed are people with physical impairments to begin with?
Oh, and as for not all content is for everyone, that is a fact. It’s game design used in pretty much every mmo out there. Am I against people becoming end game pvers? No, I literally don’t care. Go do endgame pve when you’re ready. Do you have to dedicate yourself and slave on this game to be on the scoreboard? Yeah. But to actually do the content? No. Most people are endgame ready at only 1000cp now. With the old cp system (cp 810) if you weren’t at cap cp you weren’t getting into vet trial skin runs. Period. 1000cp in the current system is way less xp levels than the old 810 system. Getting the levels isn’t as hard. Will it take a couple of months? Yes. That’s how it is on every mmo. That’s just part of the genre. Getting non-perfected gear is super easy. Power creep has hit this game very very hard. People use to spend 4 hours in vdsa when 30k dps was a lot. The game is already casual-friendly enough. The game design itself however isn’t physically-impaired friendly. Which is where the actual problem lies. Casual players get casual content, vet players get vet content. It really is that easy
The real problem is that the game is too skewed towards physical skill, faster pace and not disabled friendly. I can do 'end game' content in all other games I played, new world, lost ark, etc. The power creep as you say is totally REAL, and due to 2 things mostly LA weaving and crit chance going to 100%. Eliminate LA weave and cap crit to 50% and the power creep is OVER.
But since ZOS hasn't done that yet, the next best option is raise the mid level a little bit. That is what I think this ring is trying to do. The dev note specifically says it is for lower APM folks but doesn't specify only disabled. Which I don't think there should be a distinction. People like me NEED this because I can do what normal people do for about an hour or 2 but the next day can't play at all and have pain. But if is also helps very low end or mid level casual players too I love that, and still can't see how anyone can object for any legit reason. If it was too powerful like the second week maybe but since then the changes have been very reasonable.
BTW I was in the Army and know the mentality of I had to eat $*@/dig ditches, so everyone after me has to do it too or they ain't worthy, but we AREN'T in the army, playing games is supposed to be FUN.
MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Jman100582 wrote: »]
Eliminating playstyles is a horrible idea. Period. I believe that some playstyles (within reason) should be more encouraged. Should ignoring something as basic as barswapping be encouraged? No. I don’t think so. Should there be alternatives to light attack weaving? Sure. That’s fair. That’s my suggestion anyway. LA weaving has not gotten any stronger, it has been here almost since the start. Crit being capped at 50% also will not help. If you run the same sets as someone else and you both have 50% crit but one of you does less dps, the problem is not the crit. The problem is variations in weaving/rotation variety. Hard caps are a very lazy solution to issues that can be solved more efficiently when time is put into them and other things are properly balanced out to achieve the same outcome. Giving high end dps less dps will not make you enjoy the game more
[snip] Raising mid toward ceiling is good but NOT a powercreep solution at all. Lots of people like to pretend the second option is to raise the floor but going from the floor to mid is easier than the dramatic gap between mid and ceiling. And Unfortunately ZOS has always been taking the second option of raising floor/mid which to date has ALSO ALWAYS raised the ceiling. OAKEN might be the only thing I've seen that can slightly raise mid without the ceiling or I think that is the plan. But at some point they'll have to look at lowering the ceiling I think.
BTW Hard caps is extremely EFFICIENT solution, and trying to balance 1000s of different sets/combinations is the OPPOSITE of Efficient. BTW anyone who denigrates others, gatekeeps content and worrys about how other people enjoy a game won't make it better for them, and if they derive enjoyment out of those things they have more to worry about than any game.
[Edited for Baiting]
Jman100582 wrote: »
More Gatekeeping
Gatekeep more, man. Gatekeep more.
The bar swap mechanic is a unique feature to ESO. It makes the game unique and fresh in comparison to other mmos where you are either locked to a specific skill loadout, or you have your entire keyboard flooded with skill keys. But the design creates a repetitive motion that is different than other mmos. This is terrible for physical disabilities like arthritis, since complex repetitive motion causes severe pain. And the bar swap mechanic, at end game, is complex repetitive motion. Players who want to experience this game are being punished for having pain or worse, and you're saying they shouldn't be able to play the content. It doesn't have to do with light attack weaving or heavy attack builds. It has to do with the bar swap mechanic specifically.
I love the bar swap mechanic. I also love light attack weaving. I also think that not everyone should be able to participate in end game content, but those that put in the time to learn the game should be able to. Some people can't perform despite knowing how to do it due to things outside their control. This ring helps them get there, isn't strong enough to be competitive at end game, but strong enough to allow people to participate.
MovesLikeJaguar wrote: »MovesLikeJaguar wrote: »Jman100582 wrote: »MovesLikeJaguar wrote: ».Jman100582 wrote: »It is not about gatekeeping. Are you saying you shouldn’t have to learn how to play the game in order to do the most difficult content?MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Also, more stuff about gatekeeping.
There are people that literally cannot do things you can do. It's not that they don't want to play the game properly, it's that they physically cannot. That's who this ring is for. It's not for you, and it's not for lazy new players that don't want to take time to learn mechanics. Sure, some new players might latch onto this ring and be mediocre forever, never learning mechanics in this game properly. Never once did I say people shouldn't have to learn how to play the game. I'm saying this is for people that can't.
Also, people not learning the game properly won't affect you any more than it already does, and this ring being there will help players that refuse to learn to do... ok ish... damage in pugs. I don't like it either, no one that's been playing a long time wants to be paired with a cp 900 dps that does 9k dps. But those players will still be doing what they were doing whether or not this ring is introduced, and gatekeeping it for players that actually need it because you learned mechanics and don't want people that didn't spend time learning them to do what you can do isn't helpful for the game. It's specifically reductive.
More Gatekeeping
Gatekeep more, man. Gatekeep more.
The bar swap mechanic is a unique feature to ESO. It makes the game unique and fresh in comparison to other mmos where you are either locked to a specific skill loadout, or you have your entire keyboard flooded with skill keys. But the design creates a repetitive motion that is different than other mmos. This is terrible for physical disabilities like arthritis, since complex repetitive motion causes severe pain. And the bar swap mechanic, at end game, is complex repetitive motion. Players who want to experience this game are being punished for having pain or worse, and you're saying they shouldn't be able to play the content. It doesn't have to do with light attack or heavy attack builds. It has to do with the bar swap mechanic specifically.
I love the bar swap mechanic. I also love light attack weaving. I also think that not everyone should be able to participate in end game content, but those that put in the time to learn the game should be able to. Some people can't perform despite knowing how to do it due to things outside their control. This ring helps them get there, isn't strong enough to be competitive at end game, but strong enough to allow people to participate.
I am genuinely curious here. How exactly is the bar swap mechanic any more physically repetive than any single video game mechanic?
Say I have a 10 key skill setup on one bar. I am still having to hit those 10 keys repetitively, especially for the spammable skill. 1 of those keys being a key that bar swaps doesn't really change that, still having to hit the same 10 keys repeatedly.
It isn't bar swapping or key loadouts that set the game apart from other MMOs in a way that would lead to physical issues, it is the lack of skill cooldowns.
Definitely, lack of cooldowns doesn't help. People with this problem generally want to hit as few keys as possible. I have a close friend that has a motor function disability. He uses two bars, but not for a single build: basically, they're two one-bar builds on one character. One for clearing trash mobs and one for single target. He presses 4 keys total, one being his main spammable, one being a proc skill or extra damage skill, and then an ult and potion when they're up. The other 3 skills are passive if he can help it, or ones with really long durations if he can't. If he has room on the bar, he might not even use his backbar and just have his mobbing and single target on one bar, but he doesn't want to press more than 2 keys often due to pain. He light attack weaves fine.
I get it, but people with these disabilities generally aren't using more than a couple keys for their skills because they just cant. Ergonomic gaming keyboards help.
Jman100582 wrote: »MovesLikeJaguar wrote: »Jman100582 wrote: »The only people that disagree with the current changes are the super hardcore build crafters that see it as a cheat and not as a tool for less experienced players (Because they want to be the superior breed, who cares if some casuals want to experience the hard content, right?) and the people that run in Cyrodiil with 20k hp and no detection pots. Obviously you ll get ganked. If you got more than 20-25k health and you still get ganked it means there is a problem with your build, perhaps no resistence. People want to run around with 0 survivability on a non ganking class and kill people easly then complain they re getting ganked and ask for nerfs.. This ring will be nowhere near a 2 bar builds even in pvp in terms of utility. Yeah it might add a bit of dmg at the cost of mobility/escape/survivability but if you managed to prevent getting ganked prior to the addition of the ring you will do so after it will get added aswell.
Words, words, words. So many words about gatekeeping.
It's a ring designed for people that can't, not for people that won't or refuse to learn. Making the game more accessible is a good thing. It helps players that can't, and y'know what, it lets higher APM players make a lazy build if they don't feel like it on a certain day. It won't hurt the game for it to be a thing, and gatekeeping isn't something we should be doing.
Exactly, HERE WE GO, I told you guys the gatekeepers were going to get apoplectic if this ring every became more useful.
NOTE if you are trying to claim to not be a gatekeeper then you might want to avoid statements like this. "Not all content should be accessible to the average, below average player, or beginning player. That’s why it’s called end game content."
In all fairness I said I gatekeep people from content that they cant do because they don’t work for it. People with arthritis who at the very most pushing 30k vs the person who pushes 30k bc they don’t want to learn are two very different people. Do you think I want the person with arthritis to not be able to do endgame content, DESPITE putting on as much work as a normal endgame player? No. It’s not like I have a vendetta against people with physical impairments. But how many of the people who want this ring buffed are people with physical impairments to begin with?
Oh, and as for not all content is for everyone, that is a fact. It’s game design used in pretty much every mmo out there. Am I against people becoming end game pvers? No, I literally don’t care. Go do endgame pve when you’re ready. Do you have to dedicate yourself and slave on this game to be on the scoreboard? Yeah. But to actually do the content? No. Most people are endgame ready at only 1000cp now. With the old cp system (cp 810) if you weren’t at cap cp you weren’t getting into vet trial skin runs. Period. 1000cp in the current system is way less xp levels than the old 810 system. Getting the levels isn’t as hard. Will it take a couple of months? Yes. That’s how it is on every mmo. That’s just part of the genre. Getting non-perfected gear is super easy. Power creep has hit this game very very hard. People use to spend 4 hours in vdsa when 30k dps was a lot. The game is already casual-friendly enough. The game design itself however isn’t physically-impaired friendly. Which is where the actual problem lies. Casual players get casual content, vet players get vet content. It really is that easy
The real problem is that the game is too skewed towards physical skill, faster pace and not disabled friendly. I can do 'end game' content in all other games I played, new world, lost ark, etc. The power creep as you say is totally REAL, and due to 2 things mostly LA weaving and crit chance going to 100%. Eliminate LA weave and cap crit to 50% and the power creep is OVER.
But since ZOS hasn't done that yet, the next best option is raise the mid level a little bit. That is what I think this ring is trying to do. The dev note specifically says it is for lower APM folks but doesn't specify only disabled. Which I don't think there should be a distinction. People like me NEED this because I can do what normal people do for about an hour or 2 but the next day can't play at all and have pain. But if is also helps very low end or mid level casual players too I love that, and still can't see how anyone can object for any legit reason. If it was too powerful like the second week maybe but since then the changes have been very reasonable.
BTW I was in the Army and know the mentality of I had to eat $*@/dig ditches, so everyone after me has to do it too or they ain't worthy, but we AREN'T in the army, playing games is supposed to be FUN.
Jman100582 wrote: »Imo power creep comes primarily from sets and from certain classes and group comps. Cp has been nerfed into the floor and that was really the only other way to get power for your character. Sets have been becoming increasingly stronger and stronger with every dlc (I wonder why) and certain classes are way overturned and that’s what people choose to run. Hard caps only address the build part. They don’t do anything for class/group comp balance. Hard caps are essentially sledgehammer nerfs and I’m pretty sure everybody on eso is sick and tired of those. And by putting hard caps on people you will only encourage people to run certain builds, killing diversity. It is lazy and not thought out, as power creep comes from multiple interactions of sets and players in of itself. You can’t address one part of that with a blanket nerf and expect things to balance out
[snip] People should have to work hard to accomplish hard content that is meant to be COMPETITIVE. If there wasn’t leaderboards and stuff like that I really would not care, I really wouldn’t. But the hi-end, vet endgame content was meant to be competitive. What business do people that just want to casually play on their weekends have in competitive content? Most really don’t care. I for one don’t, I’m very much a casual pver and have never pulled over 70k dps. I don’t expect to be competitive on my one bar stamplar even though I’ve played eso for 5 years at this point. I only need to go into vet dungeons once every couple of months for gear anyways. If I ran a proper pve rele/kilt/advancing build would I do more? Yeah. But I don’t, so I don’t expect or even think I deserve to be in the hi-end or even competitive
As for your example: adding base weapon spell dmg is what has made dks and plars so oppressive in pvp. It has had negative effects. And only now are both of these classes getting touched up on after who knows how long. Blanket nerfs and buffs have very rarely had their intended effect
Jman100582 wrote: »Imo power creep comes primarily from sets and from certain classes and group comps. Cp has been nerfed into the floor and that was really the only other way to get power for your character. Sets have been becoming increasingly stronger and stronger with every dlc (I wonder why) and certain classes are way overturned and that’s what people choose to run. Hard caps only address the build part. They don’t do anything for class/group comp balance. Hard caps are essentially sledgehammer nerfs and I’m pretty sure everybody on eso is sick and tired of those. And by putting hard caps on people you will only encourage people to run certain builds, killing diversity. It is lazy and not thought out, as power creep comes from multiple interactions of sets and players in of itself. You can’t address one part of that with a blanket nerf and expect things to balance out
[snip] People should have to work hard to accomplish hard content that is meant to be COMPETITIVE. If there wasn’t leaderboards and stuff like that I really would not care, I really wouldn’t. But the hi-end, vet endgame content was meant to be competitive. What business do people that just want to casually play on their weekends have in competitive content? Most really don’t care. I for one don’t, I’m very much a casual pver and have never pulled over 70k dps. I don’t expect to be competitive on my one bar stamplar even though I’ve played eso for 5 years at this point. I only need to go into vet dungeons once every couple of months for gear anyways. If I ran a proper pve rele/kilt/advancing build would I do more? Yeah. But I don’t, so I don’t expect or even think I deserve to be in the hi-end or even competitive
As for your example: adding base weapon spell dmg is what has made dks and plars so oppressive in pvp. It has had negative effects. And only now are both of these classes getting touched up on after who knows how long. Blanket nerfs and buffs have very rarely had their intended effect
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Powercreep is HIGH end DPS that keeps going up and up. And allows people to blow through the toughest content in the game bypassing most of the mechanics or being unkillable killing machines in PVP. Procs sets are only a tiny part of that overall and I would say 2 things that contribute most was removing the % proc chance from most proc sets and SCALING which is OUT OF CONTROL. But the thing that makes scaling insane is that there is NO CAP ON the stat you scale off of, mainly w/s DMG. Which means in 2 seconds ZOS can FIX every one of those proc sets with a w/s dmg CAP, see how that works. Plus the fact that healing of all things scales off w/s dmg which is just dumb.
BTW I agree with you that blanket solutions are terrible, but CAPS are not a blanket nerf they are a laser targeted nerf at ONLY the outlier stats. If you want to see a BLANKET nerf it is called battle spirit where instead of using CAPS to control things they use BLANKET % decreases. Think about it, if you want to tone down the OP damage you don't take half the damage away from some who hits like a wet noodle, like a tank or healer, you ONLY REDUCE THE TOP END. THAT is called balance and targeted solution, NOT blanket.
Like I said ZOS could fix the game for years to come by simple putting LA on same GCD, CAP a few outlier stats crit chance, w/s dmg being the most abused. That would reduce powercreep dramatically, and have little to no effect on 90% of players, while allowing for so much more diversity. BTW in PVE I don't think anyone cares if some classes are better or worse at specific things that is the fun part. In PVP there are some insane outlier abilities like inviso/streak that should be toned down or removed but class differences aren't really contributing to powercreep like the other stuff mentioned.
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FangOfTheTwoMoons wrote: »Remove Force and Herosim and it'll be fine.
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FangOfTheTwoMoons wrote: »FangOfTheTwoMoons wrote: »Remove Force and Herosim and it'll be fine.
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I never said that, don't blow it out of proportion. 100% uptime on Herosim and Force is a lot for PVP. This mythic is designed for accessibility and you're getting it with all the free buffs.
There's no reason for two of the most powerful buffs in the game to have 100% uptime for free in PvE, let alone PvP.
NO MYTHIC is worth the effort of getting and splitting up a monster/weapon set..
LUCKILY anyone can use it but only get 1 bar.
@Dogvahkiin most PvP players agree that PvP side of the game has very steep learning curve, and this thing alone makes PvP community pretty small in size.
Nothing wrong with adding the item that gives a chance for new players BUT has a considerable downside for high-end groups (no backbar heal staff = no cross heals).
Dogvahkiin wrote: »@Dogvahkiin most PvP players agree that PvP side of the game has very steep learning curve, and this thing alone makes PvP community pretty small in size.
Nothing wrong with adding the item that gives a chance for new players BUT has a considerable downside for high-end groups (no backbar heal staff = no cross heals).
You're right - from a PVP perspective.
Nevertheless it impacts PVE too.
How much is the impact? Any solid parses with it in this PTS cycle?
@Dogvahkiin most PvP players agree that PvP side of the game has very steep learning curve, and this thing alone makes PvP community pretty small in size.
Nothing wrong with adding the item that gives a chance for new players BUT has a considerable downside for high-end groups (no backbar heal staff = no cross heals).
Dogvahkiin wrote: »
https://youtube.com/watch?v=C34JYacAPAo
It shouldn't be possible to achieve 100k with this item. That's basically "raising the floor to the ceiling".
Perhaps it's time to revisit "veteran overland" and "nightmare dungeon/trial difficulty" concepts again, but that's a wholly different topic.
Dogvahkiin wrote: »LUCKILY anyone can use it but only get 1 bar.
Yep, and this is exactly the problem!
Anyone can and WILL use it (maybe outside the most hardcore and "professional" High-End-Raiding-Guilds). It will change the meta - and trivialize the combat. For everyone.
This item is basically a "cheat" in a competitive online game.
Endgame is sth you need to work for, as a long term goal. If it's to easy the game becomes boring&stale very quick and there won't be long term players anymore (PVE perspective).
Endgame in multiplayer-games is like sports. It's competitive. And it's not "gatekeeping" or "elitists" if there are skill requirements for participants in a competitive league. like in sports.
I think a lot of "endgame" players will leave ESO for good if this is the direction of the game. I will.
Ok and were is this Problem? Everybody prove that one-bar builds can not compete with two-bar builds. If a endgame player dislike that a bunch of one-bar player does his favorit bossfight in 12 min, while his great compatative group takes 10 min, well then it is his problem. Honestly why should he care?in a competitive league. like in sports
2018 or was it 2019 called and wants it's ceiling back..Dogvahkiin wrote: »How much is the impact? Any solid parses with it in this PTS cycle?
https://youtube.com/watch?v=C34JYacAPAo
It shouldn't be possible to achieve 100k with this item. That's basically "raising the floor to the ceiling".
It's basically the only job for a DD (and the hardest part) to keep up an effective, complex, high-dps rotation WHILE there are mechanics.Captain_OP wrote: »Well you write it as all boss mechanics does not existing and every boss is a beat stick.
There exists a difficulty selection for content (normal, vet, vet-hm). Use this.Captain_OP wrote: »Gaming is about fun and this item will increase the range of possible boss fights a player may engage and have fun.
Success should be earned. That's the point behind competitive gameplay.Captain_OP wrote: »Ok and were is this Problem? Everybody prove that one-bar builds can not compete with two-bar builds. If you dislike that a bunch of one-bar player does your favorit bossfight in 12 min, while your great compatative group takes 10 min, well then it is your problem. [snip]
[snip]Captain_OP wrote: »If you dislike that a bunch of one-bar player does your favorit bossfight in 12 min, while your great compatative group takes 10 min, well then it is your problem. [snip]
Since there is no implication of APM in the equation for a effective, complex, high-dps rotation, everyone is free to do every content the difficulty he desire, with one or two bars. Thanks.Dogvahkiin wrote: »It's basically the only job for a DD (and the hardest part) to keep up an effective, complex, high-dps rotation WHILE there are mechanics.
I haven’t seen a passive on a item that grands you archivments from boss fights. So there is no cheating and what is considered cheating is getting defined by the developers.Success should be earned. That's the point behind competitive gameplay.
Slotting a single item to achieve these goals is basically cheating.
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