Oreyn_Bearclaw wrote: »
@taugrim
I actually just dropped in to see if this had turned into a Nerf Sorc thread yet, and it did not disappoint. I know you are curious, but you wont get answers that make any sense, I promise. Likely something about how streak and cloak can one shot you. Its nonsense.
DK is pretty darn OP at the moment, hard to deny it. I hate calling for nerfs to probably my favorite class, but its easy mode in both PVP and PVE right now.
Yea I asked because I don't see Sorcs or NB as needing nerfs based on live.
Nerfs to Streak and Cloak are simply not merited.
Streak is the Sorc's class-defining ability. It's not broken. It's just an excellent tool.
Cloak is definitely not broken. There are plenty of counters to stealth that any build can slot. Anyone who thinks it's broken should play a NB at CP160. It is by far the highest-finesse class, which is why the majority of people are underwhelming with it and the most-skilled can do amazing things with it.
Yes, NBs can gank. But those gank builds over struggle mightily in any kind of protracted brawling or larger fights.
PvP_Exploiter wrote: »Once every 3s may have been a slight over-nerf.
Although anyone saying its over a 100% nerf can't do maths and should not be listened to.
I also found this funny, because it's an about 80% nerf, not 600%. It's 6 times less, true, but still 20% of what it was. 80% doesn't sound as dramatic as 600%, does it? DK Community, love them.
Combustion atm is overperforming in both PvE and PvP but the fault for that is mainly on the side of overbuffed charged trait. Instead of tuning down or tweaking that trait they decided to overnerf unique DK passive.
PvP_Exploiter wrote: »Once every 3s may have been a slight over-nerf.
Although anyone saying its over a 100% nerf can't do maths and should not be listened to.
I also found this funny, because it's an about 80% nerf, not 600%. It's 6 times less, true, but still 20% of what it was. 80% doesn't sound as dramatic as 600%, does it? DK Community, love them.
Bodycounter wrote: »PvP_Exploiter wrote: »Once every 3s may have been a slight over-nerf.
Although anyone saying its over a 100% nerf can't do maths and should not be listened to.
I also found this funny, because it's an about 80% nerf, not 600%. It's 6 times less, true, but still 20% of what it was. 80% doesn't sound as dramatic as 600%, does it? DK Community, love them.
People who are bad at maths should not badmouth other players. The internal timer got increased from 0.5 seconds to 3.0 seconds which is an increase of 500% or 6x the old value. Saying "it's an about 80% nerf" would translate to 0.9 seconds which is plain wrong. Saying "it's 6 times less" is plain wrong too.
Bodycounter wrote: »PvP_Exploiter wrote: »Once every 3s may have been a slight over-nerf.
Although anyone saying its over a 100% nerf can't do maths and should not be listened to.
I also found this funny, because it's an about 80% nerf, not 600%. It's 6 times less, true, but still 20% of what it was. 80% doesn't sound as dramatic as 600%, does it? DK Community, love them.
People who are bad at maths should not badmouth other players. The internal timer got increased from 0.5 seconds to 3.0 seconds which is an increase of 500% or 6x the old value. Saying "it's an about 80% nerf" would translate to 0.9 seconds which is plain wrong. Saying "it's 6 times less" is plain wrong too.
1 - 0.5/3 = ~83%
In reality, it was almost never once 0.5s. What would proc it at half-second rate? Some lucky delayed FOO?
You would be lucky to proc it once a sec. In fact, once 1-2s is more likely. Now it's once 1-2s+3s.
1.5/4.5 = 33% of previous values. Implying charged trait.
If you didn't use charged, you wouldn't even notice.
KoIIegoIas wrote: »Also burning embers procs cumbostion by 100%. *** 1k costreduction on burning embers. Perfect to spam it on multiple targets to run around like a raidboss with more heal than brain.
1 - 0.5/3 = ~83%
Oreyn_Bearclaw wrote: »
@taugrim
I actually just dropped in to see if this had turned into a Nerf Sorc thread yet, and it did not disappoint. I know you are curious, but you wont get answers that make any sense, I promise. Likely something about how streak and cloak can one shot you. Its nonsense.
DK is pretty darn OP at the moment, hard to deny it. I hate calling for nerfs to probably my favorite class, but its easy mode in both PVP and PVE right now.
Yea I asked because I don't see Sorcs or NB as needing nerfs based on live.
Nerfs to Streak and Cloak are simply not merited.
Streak is the Sorc's class-defining ability. It's not broken. It's just an excellent tool.
Cloak is definitely not broken. There are plenty of counters to stealth that any build can slot. Anyone who thinks it's broken should play a NB at CP160. It is by far the highest-finesse class, which is why the majority of people are underwhelming with it and the most-skilled can do amazing things with it.
Yes, NBs can gank. But those gank builds over struggle mightily in any kind of protracted brawling or larger fights.
Please ZOS don't nerf MagDK's back to reluctant Z'ens Buff *** only for PVE and trials AGAIN - they only just got out of there after a few years. Nearly all the compaints are only from PVP.
And re the extremely selective post from ESO Logs - check all the other trials except the top bit of vRG and MagDKs are evenly represented. Or in some cases such as vAS, very under represented.
the difference is that in PVE endgame nobody cares if a class performs better than another, they pick the best one and go on, nobody comes to the forum whining and crying hard because DK or Necro are too strong
The combustion nerf is excessive and _will_ create unintended consequences for DK's in PVE content. It's unfortunate that ZOS cannot figure out PVP because the continuous whiplash for PVE players is getting old.
@Galiferno here are the top dps numbers for all vRG HM prog bosses currently:
Oaxiltso
Bahsei
Xalvakka
I'll happily admit that this isn't full proof, but vRG is the newest trial and one that all the elite PvE prog groups are running on a consistent and serious basis. There's a reason why they're comprised so heavily of magdks.
BlossomDead wrote: »MashmalloMan wrote: »BlossomDead wrote: »I think we need a 'where are the templar nerfs' thread as well.
I'd argue they were less potent than DK, runner up for most op for sure, but not as strong, the Bubble nerf is a pretty large blow to their staying power.
Maybe with the DK changes they'll take DKs space, but they've always had easy telegraphs and way less sustain.
Step through or away from their jab spam, prepare for their 6s burst window. DK had nowhere near the same counterplay.
Funnily enough I die far less to DKs than to templars, because it's just literally impossible to get them off your back while they jab you to death. Throw in a heal or two for that extra speed and there's no way for you to go.
KoIIegoIas wrote: »Bodycounter wrote: »PvP_Exploiter wrote: »Once every 3s may have been a slight over-nerf.
Although anyone saying its over a 100% nerf can't do maths and should not be listened to.
I also found this funny, because it's an about 80% nerf, not 600%. It's 6 times less, true, but still 20% of what it was. 80% doesn't sound as dramatic as 600%, does it? DK Community, love them.
People who are bad at maths should not badmouth other players. The internal timer got increased from 0.5 seconds to 3.0 seconds which is an increase of 500% or 6x the old value. Saying "it's an about 80% nerf" would translate to 0.9 seconds which is plain wrong. Saying "it's 6 times less" is plain wrong too.
1 - 0.5/3 = ~83%
In reality, it was almost never once 0.5s. What would proc it at half-second rate? Some lucky delayed FOO?
You would be lucky to proc it once a sec. In fact, once 1-2s is more likely. Now it's once 1-2s+3s.
1.5/4.5 = 33% of previous values. Implying charged trait.
If you didn't use charged, you wouldn't even notice.
If DK didnt use charged. or flamestuff for higher procchance. But the majority does use charge atleast on offhand or Flamestaff(i am talking about PvP), wich is totally enough when you count how many flame ability initial hits, dots DK's have and if they wanna make sure to proc statuseffect, they just use flameenchant on top of it. Also burning embers procs cumbostion by 100%. *** 1k costreduction on burning embers. Perfect to spam it on multiple targets to run around like a raidboss with more heal than brain.
In case it would proc after 1-2 seconds like you say, its still 1-2K Mana return, wich is by far far the most broken sustain passive. Other classes dont come even close to that. And i dont even wanna start talk about ultimate ressource gain spam from the army of daedric trickery backbar major heroism DK's.
Proc combustion every 3 seconds and you still have (correct me if im wrong with the math's) like 666 mana regen. Even while block or in mistform kek.
Fact is that in PvP is no other class that can do such insane Dmg Pressure without worring about sustain at all
Its still more regen you get from one passive than other classes get even after the combustion nerf. Not even Necro with pet passive + Cost Pet Costreduction from dying pet or Nightblade with Refreshing Shadows, Templar with runefocus would reach that numbers that DK does with this combustion post nerf(Idk about warden). Probably Sorc with all regen/return passives combined would match post nerf combustion.
You can get more sustain with classes like nightblade with their 15% regen passive, but to get to that point, you need to gear and enchant a lot regen. But who does that in times of rapid regen heal meta, where people just aim for 6-8k weapondmg builds to kill something
And for all the DK's which distract on the templar. Templar, gets Bubble nerfed. Templar need some heavy attacks to sustain, while DK's can just keep up the damage pressure, while they benefit from that stupid autopilot sustain combustion ***. Templar pressure can easy be interrupted by outrange him, because jabs slow down so much, while DK can just cast skill -> sprint -> skill and so on or just leap.
And its not the fault of charged trait. Dont let charged get nerfs because its just overperforming on a single class. Nerf the damn class.
Bad assumption is bad.
If you look at the data from high-end progression guilds — see spoiler below with DPS charts — MagDK is dominating the charts in PVE DPS.
It's objectively clear that MagDK is over-performing in both PVE and PVP.
Please ZOS don't nerf MagDK's back to reluctant Z'ens Buff *** only for PVE and trials AGAIN - they only just got out of there after a few years. Nearly all the compaints are only from PVP.
And re the extremely selective post from ESO Logs - check all the other trials except the top bit of vRG and MagDKs are evenly represented. Or in some cases such as vAS, very under represented.
vAS is not a prog trial. There's no need to scrutinize class comps. You can can find vAS hardmode groups in Craglorn chat. You cannot find that for vRG HM, hence why it's relevant that 80%+ of all dps in those trials are magdks right now.
The sample is selective, but not for dumb reasons. It's selective because there's only 1 trial currently that consistently has the top PvE groups progging every week.
It's not just PvP. This is a general game imbalance that needs to be corrected.
The combustion nerf is excessive and _will_ create unintended consequences for DK's in PVE content. It's unfortunate that ZOS cannot figure out PVP because the continuous whiplash for PVE players is getting old.
Bad assumption is bad.
If you look at the data from high-end progression guilds — see spoiler below with DPS charts — MagDK is dominating the charts in PVE DPS.
It's objectively clear that MagDK is over-performing in both PVE and PVP.@Galiferno here are the top dps numbers for all vRG HM prog bosses currently:
Oaxiltso
Bahsei
Xalvakka
I'll happily admit that this isn't full proof, but vRG is the newest trial and one that all the elite PvE prog groups are running on a consistent and serious basis. There's a reason why they're comprised so heavily of magdks.
Oh no! Anyway, I’ll just run noxious breath for the approx 10% more damage done curtesy of major breach.
Oh no! Anyway, I’ll just run noxious breath for the approx 10% more damage done curtesy of major breach.
reason why i deleted my magica DK if i play it i want to be fire mage not poison and second hard to survive bad self heals stam DK orc a lot better, if i were to ma a orc magika DK this would help a little but i would prefer high or dark elf cause of damage but the fiery breath issue would remain that its broken, no direct hit like noxious breath and weaker, as a magika DK i refuse to run with with anything but fire skills, + self heal issue specially when u play from range mostly, so had to delete my magica DK but OFC i didn't have heal companion with me neither but still bad if i need to relay on companion for heal, self heal nerf was bad but Burning Embers should be ranged skill anyway if ur magic build
also fiery breath should have same range as elemental wall
this nerfs effect ppl who like their play stile and builds and refuse to change them like going to retro staff on second bar what is waste of time when u want to deal damage second to replace fiery breath for noxious breath
Oh no! Anyway, I’ll just run noxious breath for the approx 10% more damage done curtesy of major breach.
reason why i deleted my magica DK if i play it i want to be fire mage not poison and second hard to survive bad self heals stam DK orc a lot better, if i were to ma a orc magika DK this would help a little but i would prefer high or dark elf cause of damage but the fiery breath issue would remain that its broken, no direct hit like noxious breath and weaker, as a magika DK i refuse to run with with anything but fire skills, + self heal issue specially when u play from range mostly, so had to delete my magica DK but OFC i didn't have heal companion with me neither but still bad if i need to relay on companion for heal, self heal nerf was bad but Burning Embers should be ranged skill anyway if ur magic build
also fiery breath should have same range as elemental wall
this nerfs effect ppl who like their play stile and builds and refuse to change them like going to retro staff on second bar what is waste of time when u want to deal damage second to replace fiery breath for noxious breath
Not sure why you necro'd this old thread. But if you don't want to run resto back bar, you could always just run alternative back bars. I've ran dual wield front bar and inferno staff back bar and found easy success. Instead of having regen back bar you slot elemental drain or elemental susceptibility for major breach access and it works pretty well for a mag DK.
Not everyone is shoehorned into running resto back bar. DK heals are strong enough to not need resto on the back bar