the1andonlyskwex wrote: »Saying that DK is OP because it deals top dmg in BG is kinda silly. DK was always easy to deal top dmg in BG due to the fact how easy it is to stack dmg with DoTs. I guess stamsorc also should be nerfed because of all the memes this setup can do when it comes to getting high numbers in BG through DoTs and streaking around.
Stam sorc doesn't also have the best defense in the game - it can get high numbers (same goes for bow builds with acid spray, magdens with ice wall etc btw) in a BG for sure, but only if it can survive.
A mDK can always survive and get high numbers since it also features the strongest defense in the game (coag, embers, radiating, burst heals with ultimates, when CC'ing etc), no matter the team you get.
And it's not only a BG problem by the way, mDK is the top dog in dueling scene as well as it features the best single target pressure & best self heals - this means that if you're being chased by them in open world (or IC, or battlegrounds)... survival becomes difficult, if not impossible - and counter bursting or outplaying them isn't an option due to the amount of defense they have.
A stamina sorcerer or a magden or a templar you can counter a lot more easily... as they have to be a bit more wary about what you can do to them as well (and their pressure/burst is more easily countered by outranging or outhealing).
A well known mDK duelist on PC EU (winner of multiple dueling tournaments) actually dueled people while naked on his magicka DK... and beat a lot of players considered good at their respective classes. That's how overtuned the class is right now.
Debatable based on what enemies You get. In certain situations mobility and evasivness is the best defense and stamsorc is the king of these but like I said it's situational.
Coag is more or less on par with other burst heals. It have lower scaling formula than BoL and it only gets higher after reaching certain HP treshold but You need to take under consideration it's pure selfheal. Embers heal is ok at best, really nothing as strong as many people try to make it. It only gets strong when there are guards around since then You bypass battle spirit. In real fight scenario You will rarely see burning embers heal to achieve some significant percentage of Your overal healing. Decent heal at best nothing OP. Radiating regen is accesible for everyone it's not dk exclusive ability. I can agree about heal through ultimates. That passive is strong and very often allows to turn the tables in the fight especially that both leap and corrosive are ultimates that support it even further.and that You get all resources back.
Sorc or magden I can agree, templar idk their defense atm seems to be the most effective in the game when You combine easiness uf usage vs effectiveness when You also need to keep in mind it's not just self defense. That being said yes You can atleast stalemate against most of setups while playing on mDK.
DK was always very high in dueling hierarchy. It's no suprise that experienced duelist was able to kill some other players without armor because the core of the issue with mDK atm is overbuiffed weapon trait. Charged was buffed way too much and currently provides dk with additional sustain and dmg at the same time. Like no joke here charged itself provides currently more dmg and sustain to DK than lot of the 5 piece armor sets. Buffing it from 220% to 480% was a horrible decision.
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DK also benefits from flame being the strongest damage type (mostly because of gear that buffs flame damage and vampire passives/penalties, but also because of the burning status effect being so strong).
Yes but these benefits were always in the game sometimes even stronger than right now (for example there was a time vampire was taking up to 50% more flame dmg) and always part of DK class indentity. Newly designed status effects and buffed charged trait weren't.
the1andonlyskwex wrote: »the1andonlyskwex wrote: »Saying that DK is OP because it deals top dmg in BG is kinda silly. DK was always easy to deal top dmg in BG due to the fact how easy it is to stack dmg with DoTs. I guess stamsorc also should be nerfed because of all the memes this setup can do when it comes to getting high numbers in BG through DoTs and streaking around.
Stam sorc doesn't also have the best defense in the game - it can get high numbers (same goes for bow builds with acid spray, magdens with ice wall etc btw) in a BG for sure, but only if it can survive.
A mDK can always survive and get high numbers since it also features the strongest defense in the game (coag, embers, radiating, burst heals with ultimates, when CC'ing etc), no matter the team you get.
And it's not only a BG problem by the way, mDK is the top dog in dueling scene as well as it features the best single target pressure & best self heals - this means that if you're being chased by them in open world (or IC, or battlegrounds)... survival becomes difficult, if not impossible - and counter bursting or outplaying them isn't an option due to the amount of defense they have.
A stamina sorcerer or a magden or a templar you can counter a lot more easily... as they have to be a bit more wary about what you can do to them as well (and their pressure/burst is more easily countered by outranging or outhealing).
A well known mDK duelist on PC EU (winner of multiple dueling tournaments) actually dueled people while naked on his magicka DK... and beat a lot of players considered good at their respective classes. That's how overtuned the class is right now.
Debatable based on what enemies You get. In certain situations mobility and evasivness is the best defense and stamsorc is the king of these but like I said it's situational.
Coag is more or less on par with other burst heals. It have lower scaling formula than BoL and it only gets higher after reaching certain HP treshold but You need to take under consideration it's pure selfheal. Embers heal is ok at best, really nothing as strong as many people try to make it. It only gets strong when there are guards around since then You bypass battle spirit. In real fight scenario You will rarely see burning embers heal to achieve some significant percentage of Your overal healing. Decent heal at best nothing OP. Radiating regen is accesible for everyone it's not dk exclusive ability. I can agree about heal through ultimates. That passive is strong and very often allows to turn the tables in the fight especially that both leap and corrosive are ultimates that support it even further.and that You get all resources back.
Sorc or magden I can agree, templar idk their defense atm seems to be the most effective in the game when You combine easiness uf usage vs effectiveness when You also need to keep in mind it's not just self defense. That being said yes You can atleast stalemate against most of setups while playing on mDK.
DK was always very high in dueling hierarchy. It's no suprise that experienced duelist was able to kill some other players without armor because the core of the issue with mDK atm is overbuiffed weapon trait. Charged was buffed way too much and currently provides dk with additional sustain and dmg at the same time. Like no joke here charged itself provides currently more dmg and sustain to DK than lot of the 5 piece armor sets. Buffing it from 220% to 480% was a horrible decision.
.
DK also benefits from flame being the strongest damage type (mostly because of gear that buffs flame damage and vampire passives/penalties, but also because of the burning status effect being so strong).
Yes but these benefits were always in the game sometimes even stronger than right now (for example there was a time vampire was taking up to 50% more flame dmg) and always part of DK class indentity. Newly designed status effects and buffed charged trait weren't.
Flame damage is (and has always been) the problem, it's just historically been masked by DK's horrible sustain (now fixed), and the fact that anyone can use an inferno staff.
MashmalloMan wrote: »Not a single class has as much element synergy as DK, almost everything used, everything important, does flame or poison damage which happens to be stronger against entire sub classes of the game, Vampire and WW. Whats funny is those damage types are already the strongest damage wise, but DK buffs their status effects further AND another 5% on top. I like the class identity, but it's just a bunch of crap stacked on top of each other.
Urzigurumash wrote: »MashmalloMan wrote: »Not a single class has as much element synergy as DK, almost everything used, everything important, does flame or poison damage which happens to be stronger against entire sub classes of the game, Vampire and WW. Whats funny is those damage types are already the strongest damage wise, but DK buffs their status effects further AND another 5% on top. I like the class identity, but it's just a bunch of crap stacked on top of each other.
What you say about Poison here is completely wrong and seems to indicate you've never even tried to fight a WW with a StamDK. We have two Poison DoT skills, one Poison DoT Ult. That's it. Far from "everything important".
This is the reason there is such a massive power gap between MagDK and StamDK right now.
StamDK gets very little out of the buffed Combustion and World in Ruin. Very little. MagDK gets a tremendous amount of power from these.
Not that StamDK is in a bad spot - rather the opposite, we're on par with StamDen and StamCro which is something nobody ever once said since those two classes debuted.
Look to StamDK for an appropriate, balanced application of this idea of elemental affinity.
Force of Nature (New): Increases your Offensive Penetration by 900 for each status effect your target has. 1 stage, 50 points.
PvP_Exploiter wrote: »Then in the coming High Isles update, we are getting a new CP - which is very strong - relating to status effects.Force of Nature (New): Increases your Offensive Penetration by 900 for each status effect your target has. 1 stage, 50 points.
To co-incide with this, the current offensive CP options are all getting nerfed. Which makes Force of Nature stand out as the go-to option next update.
Which isn't a bad thing, but with Chargeds current state, along with DKs current state, this greatest benefit will be for the already most overperforming class.
the1andonlyskwex wrote: »PvP_Exploiter wrote: »Then in the coming High Isles update, we are getting a new CP - which is very strong - relating to status effects.Force of Nature (New): Increases your Offensive Penetration by 900 for each status effect your target has. 1 stage, 50 points.
To co-incide with this, the current offensive CP options are all getting nerfed. Which makes Force of Nature stand out as the go-to option next update.
Which isn't a bad thing, but with Chargeds current state, along with DKs current state, this greatest benefit will be for the already most overperforming class.
On the other hand, anybody can use charged weapons, and DKs are so fire-focused they actually have a harder time applying a variety of different status effects than other classes (and burning doesn't stack with itself).
Combustion is a busted passive. On live, I current play my magDK with a total of 900 mag regen and 800 stam regen fully buffed with a potion. One infused reduce cost glyph gives you near infinite sustain, and two gives you true infinite sustain.
Ash cloud is also broken. It was changed several patches ago to have a per second cost, which is great in theory, but the developers seemed to have forgotten about reduce cost glyphs when they did this. With one infused and one normal reduce cost on a breton, you reduce the cost of ash cloud to 0 - making it a free AOE heal and 70% snare, as well as a free spammable stamina regen via earthen heart.
FOO is broken. When they changed it to hit 3 targets, they probably should have reduced the damage by a bit. I've seen this thing hit as high as 6k, especially when I'm in corrosive (which is easily the strongest offensive ult in the game currentley).
Molten whip hits insanely hard. I've hit as high as 16k molten whips, and very frequently hit good players in proper builds for 10-12k when in corrosive, which is about as high as I hit good players with my spectral bows on a full damage glass cannon nightblade. Also provides a signifcant spell damage buff.
MagDK is so far above every class right now that it's just frustrating to play anything else. What you can do on a magDK just puts everything else to shame.
Here is some gameplay (with the builds I used in the description) demonstrating how busted it is. This is from last patch before the burning embers buff, which made magdk even stronger. A 4% nerf in damage changes nothing.
https://youtu.be/YuvyB0GJZK4
A little disappointed to see no changes to DK in 8.0.2.
One month (1-2 more PTS patches) left to make sure it is not yet another patch of mDK meta.
Lailaamell wrote: »Best nerf remove fosselise and remove burning poison proc from dk skills and remove healing from the healing dot morph and nerf dragon blood and its morphs
DerpyBossGamer wrote: »Totally agree that magdk needs a nerf, coming from a magdk main since launch. However, I feel like Magplar needs more immediate adjustment. I can’t help but feel ZOS favors plar, given that they have been the best pvp class in high level pvp, are the most easily accessible pve dps, and are essentially immortal while being able to kill anything.
DerpyBossGamer wrote: »Totally agree that magdk needs a nerf, coming from a magdk main since launch. However, I feel like Magplar needs more immediate adjustment. I can’t help but feel ZOS favors plar, given that they have been the best pvp class in high level pvp, are the most easily accessible pve dps, and are essentially immortal while being able to kill anything.
I mean Plar can solo everything with one skill for damage and heals. Also a great Ranged Stun with Javelin. Has a tool for every situation. I mean I like my Magplar but it's definitely too strong.
In my experience magic Dragonknight is weak as hell in PvE. You can't proclaim it needs a nerf without taking PvE into consideration also, especially since they don't split the PvE and PvP skills like they should.
In my experience magic Dragonknight is weak as hell in PvE. You can't proclaim it needs a nerf without taking PvE into consideration also, especially since they don't split the PvE and PvP skills like they should.