MashmalloMan wrote: »Yet another time crying on the forums lead to nerfs. How fun...The embers change I can get from a PvP perspective, but it'll hurt in PvE. And that combustion change is just pure *insert voluntary word of profanity here*.
It was pretty unanimous that DK was overperforming, even by DK mains. If you think this is just because of an over exaggeration you're kidding yourself.
Did we ask for 3s on combustion, no, but it's still a nuts passive that works through block.
MashmalloMan wrote: »Yet another time crying on the forums lead to nerfs. How fun...The embers change I can get from a PvP perspective, but it'll hurt in PvE. And that combustion change is just pure *insert voluntary word of profanity here*.
It was pretty unanimous that DK was overperforming, even by DK mains. If you think this is just because of an over exaggeration you're kidding yourself.
Did we ask for 3s on combustion, no, but it's still a nuts passive that works through block.
As often is the case in these discussions the answer is easy, but supposedly impossible.
Balance PVP and PVE differently.
Dk was finally fun again not having to fight sustain so much.
Worse sustain then before the buff. Guess I must use Charged now on my DK’s weapons unlike every other class that gets a choice. Charged was the problem not the sustain built into the class. Charged was over buffed.
Burning Embers should have been changed to 75% instead of 50% so the healing value would be the same as before the change in update 33. I agree the 100% was to much but now DK has been over nerfed in my opinion.
Coagulating Blood change, funny how no change was made to Necro’s cheap healing ghost in comparison or Sorcerer Critical Surge, granted you must crit which is not much or a go in PVP, but not really an issue in PVE.
All the Dk nerfs are strictly PVP reasons.
While talking about DK’s, think Molten Whip should also give you a stack of seething fury considering that nothing is meant to be spammable in the Ardent skill line.
The official theme for the DK is (“Fire and Fury”), guess we need to add “struggle more with sustain” also.
Stay safe
That's what Zos does, Sledgehammer Nerfs.
Personally I agree with nerfing Combustion..... but not that much.
Also I think Seething Fury makes Molten Whip a bit too strong, I would not nerf the damage but make it take longer to get to that big chunky whip.
TheKingofSass wrote: »Once again PVE players get struck by a truck (nerf) cause of PVP. They really should find a way to separate these effect. I understand the ember change for pvp, and have the passive set to 2 sec instead of 3. I understand these changes for pvp, I really do, but on PVE it feels unfair these changes.
As a main DK PVE, sustain has always been a bit rough on it in the past, I only recently came back from a long break and seeing the buffs it has gotten on live, made me enjoy playing my DK a lot, and the sustain was really nice.
Oh well.
Can anyone explain the healing changes in Coagulating Blood? Whats ''true value rather than additive value''?
All these people blaming pvpers for nerfs again...
Look at the logs. You're flat wrong! DKs are the masters of eso this patch in both PvP AND PvE and if you can't see that, then you probably spent this entire patch getting carried by the class and not actually getting better at the game.
"No one builds into sustain in pvp"
What did I just read? Dks are running around this patch with 500 regen and spamming whip, FoO, and coag like it's their job.
Nerfing charged does nothing but bring other classes down below dk. I'm using a charged frost staff on my front bar for my PvP magden. As if magdens need more nerfs...
Nerfing combustion was the only way. You might have less sustain than before, but you also have way more choices and different functioning skills than before. Whip is a 20k+ tooltip! If you want to keep that, deal with the sustain issues and murder people less. If you want to balance that out, go find some sustain and drop your damage output. No one should get all of it at the same time while other classes struggle.
Also, buff magdens. What is taking so long?!
Lailaamell wrote: »
Combustion wasnt nerfed enough 10 sec cd is the bare minimun of nerf dmg and healing on dk is also to strong even after patch
GetAgrippa wrote: »Lailaamell wrote: »
Combustion wasnt nerfed enough 10 sec cd is the bare minimun of nerf dmg and healing on dk is also to strong even after patch
Just say you want DKs deleted from the game.
All these people happy to see a class get dragged down, instead of buffing other classes. Don't @ me that nerfing one thing is easier than buffing everything everything else, as if Zenimax can't control how much resources they want to put into making the game balanced.
Class loyalty is for suckers, just play what is currently good.
Sorc is good, DK is good, cro is good. Plar, blade and warden need effort put into them.
MidniteOwl1913 wrote: »It's an endless merry-go-round of buff nef buff nerf buff nerf nerf nerf.
AuraNebula wrote: »Good. I am tired of fighting a sea of DKs with a few waves of templars. Every class should have strengths AND weaknesses. Not infinite sustain, healing to full health, and the highest damage in game.
It's about time.
All these people happy to see a class get dragged down, instead of buffing other classes. Don't @ me that nerfing one thing is easier than buffing everything everything else, as if Zenimax can't control how much resources they want to put into making the game balanced..
Class loyalty is for suckers, just play what is currently good.
Dark_Lord_Kuro wrote: »another class gutted due to pvp
Dk wiil now be forced to the charged trait to gain more ressourse lowering their damage to still be the worse at regen.
As someone who only PVPs during Midyear Mayhem and to level my supports' skill lines to 9, nerfs like these make me immediately look at PVP complaints for their cause. But if the argument is that magdk is also overpowered in PVE(which it definitely is very strong) then necro needs to be nerfed too. A top necro is going to outperform a top magdk. I don't play magdk much, but I've always had a strong appreciation for their playstyle and aesthetics, and I don't think they should be nerfed to the ground like this. Balance them better, sure, but don't destroy the class again.
As someone who only PVPs during Midyear Mayhem and to level my supports' skill lines to 9, nerfs like these make me immediately look at PVP complaints for their cause. But if the argument is that magdk is also overpowered in PVE(which it definitely is very strong) then necro needs to be nerfed too. A top necro is going to outperform a top magdk. I don't play magdk much, but I've always had a strong appreciation for their playstyle and aesthetics, and I don't think they should be nerfed to the ground like this. Balance them better, sure, but don't destroy the class again.
Stop fanning the flames against PvPers. This is so easy to prove wrong.
Tell me what you see here on top dps PvE logs:
As someone who only PVPs during Midyear Mayhem and to level my supports' skill lines to 9, nerfs like these make me immediately look at PVP complaints for their cause. But if the argument is that magdk is also overpowered in PVE(which it definitely is very strong) then necro needs to be nerfed too. A top necro is going to outperform a top magdk. I don't play magdk much, but I've always had a strong appreciation for their playstyle and aesthetics, and I don't think they should be nerfed to the ground like this. Balance them better, sure, but don't destroy the class again.
Stop fanning the flames against PvPers. This is so easy to prove wrong.
Tell me what you see here on top dps PvE logs:
xHotguy6pack wrote: »Dk doesn't over perform at all in PvP and is in line with other classes. The nerfs to it are absurd and the only things that should be getting nerfed are Necro's damage mitigation and resto staff healing( mutagen and morphs). Anybody who thinks DK over performs in PvP obviously doesn't play at a high level or know how the class works actually works.