Ardent Flame
Fiery Breath
Engulfing Flames (morph): Reduced the Flame Damage taken bonus on this morph to a maximum of 6%, down from 10%. The total sum of Weapon and Spell Damage needed to reach the cap remains the same.
Pretty much as the title suggest, I'm a little bit baffled that the current most overperforming class only received a meager 4% damage reduction with the change to Engulfing Flames.Ardent Flame
Fiery Breath
Engulfing Flames (morph): Reduced the Flame Damage taken bonus on this morph to a maximum of 6%, down from 10%. The total sum of Weapon and Spell Damage needed to reach the cap remains the same.
As of right now, magicka dragonknights are so overtuned they frequently deal 2-3x the damage of any other class. Just a quick example:
It's gotten to a point where I can take my blood mist troll tank build with 3,7k weapon damage and end a high MMR BG with top damage by just misting around with Flames of Oblivion up & proccing Burning with Charged.
And from what I've understood, magicka DK dominates most of the PvE trials as well, a quick look at esologs.com supports this conclusion.
Don't get me wrong, I like playing magicka DK - I've had one for years... but playing it right now in its current state doesn't feel rewarding.
Coming up with cool builds and set combinations doesn't feel right on a class that would do well naked.
This is a sentiment echoed by most of the PvP players in this game, almost no matter where I look or whom I ask... hence it comes as a bit of a surprise that they receive so few balance adjustments, while less over tuned classes like Templar receive hefty nerfs to their survivability.
There needs to be a reduction of the unavoidable AoE damage coming from DKs, or alternatively a hit to their survivability, which is on par... if not better than Templars (whose survivability is getting nerfed in this patch). Otherwise... prepare for another patch where magicka dragonknight is everywhere and ruining the rest of the gameplay.
Combustion is a busted passive. On live, I current play my magDK with a total of 900 mag regen and 800 stam regen fully buffed with a potion. One infused reduce cost glyph gives you near infinite sustain, and two gives you true infinite sustain.
Ash cloud is also broken. It was changed several patches ago to have a per second cost, which is great in theory, but the developers seemed to have forgotten about reduce cost glyphs when they did this. With one infused and one normal reduce cost on a breton, you reduce the cost of ash cloud to 0 - making it a free AOE heal and 70% snare, as well as a free spammable stamina regen via earthen heart.
FOO is broken. When they changed it to hit 3 targets, they probably should have reduced the damage by a bit. I've seen this thing hit as high as 6k, especially when I'm in corrosive (which is easily the strongest offensive ult in the game currentley).
Molten whip hits insanely hard. I've hit as high as 16k molten whips, and very frequently hit good players in proper builds for 10-12k when in corrosive, which is about as high as I hit good players with my spectral bows on a full damage glass cannon nightblade. Also provides a signifcant spell damage buff.
MagDK is so far above every class right now that it's just frustrating to play anything else. What you can do on a magDK just puts everything else to shame.
Here is some gameplay (with the builds I used in the description) demonstrating how busted it is. This is from last patch before the burning embers buff, which made magdk even stronger. A 4% nerf in damage changes nothing.
https://youtu.be/YuvyB0GJZK4
Grooveliker wrote: »Pretty much as the title suggest, I'm a little bit baffled that the current most overperforming class only received a meager 4% damage reduction with the change to Engulfing Flames.Ardent Flame
Fiery Breath
Engulfing Flames (morph): Reduced the Flame Damage taken bonus on this morph to a maximum of 6%, down from 10%. The total sum of Weapon and Spell Damage needed to reach the cap remains the same.
As of right now, magicka dragonknights are so overtuned they frequently deal 2-3x the damage of any other class. Just a quick example:
It's gotten to a point where I can take my blood mist troll tank build with 3,7k weapon damage and end a high MMR BG with top damage by just misting around with Flames of Oblivion up & proccing Burning with Charged.
And from what I've understood, magicka DK dominates most of the PvE trials as well, a quick look at esologs.com supports this conclusion.
Don't get me wrong, I like playing magicka DK - I've had one for years... but playing it right now in its current state doesn't feel rewarding.
Coming up with cool builds and set combinations doesn't feel right on a class that would do well naked.
This is a sentiment echoed by most of the PvP players in this game, almost no matter where I look or whom I ask... hence it comes as a bit of a surprise that they receive so few balance adjustments, while less over tuned classes like Templar receive hefty nerfs to their survivability.
There needs to be a reduction of the unavoidable AoE damage coming from DKs, or alternatively a hit to their survivability, which is on par... if not better than Templars (whose survivability is getting nerfed in this patch). Otherwise... prepare for another patch where magicka dragonknight is everywhere and ruining the rest of the gameplay.
The developers are just not able to recognize the problems ^^
Saying that DK is OP because it deals top dmg in BG is kinda silly. DK was always easy to deal top dmg in BG due to the fact how easy it is to stack dmg with DoTs. I guess stamsorc also should be nerfed because of all the memes this setup can do when it comes to getting high numbers in BG through DoTs and streaking around.
Ylikollikas wrote: »Remember the time when mDK was overpowered until Update 6? (the patch that first introduced champion points)
That patch mega-nerfed mDK and it was pretty terrible in PvP for years.
My point is that better nerf slowly than stomp the class with a giant nerf hammer.
But I agree with your take overall. This time they are taking it too slowly.
propertyOfUndefined wrote: »Is it possible the mDK nerfs are coming by way of sets they commonly use? Don’t know enough about the class or the meta, but I do remember reading in a different thread that Draugrkin is a popular DK set for dueling. I know that that set is getting toned down this coming patch.
Saying that DK is OP because it deals top dmg in BG is kinda silly. DK was always easy to deal top dmg in BG due to the fact how easy it is to stack dmg with DoTs. I guess stamsorc also should be nerfed because of all the memes this setup can do when it comes to getting high numbers in BG through DoTs and streaking around.
Stam sorc doesn't also have the best defense in the game - it can get high numbers (same goes for bow builds with acid spray, magdens with ice wall etc btw) in a BG for sure, but only if it can survive.
A mDK can always survive and get high numbers since it also features the strongest defense in the game (coag, embers, radiating, burst heals with ultimates, when CC'ing etc), no matter the team you get.
And it's not only a BG problem by the way, mDK is the top dog in dueling scene as well as it features the best single target pressure & best self heals - this means that if you're being chased by them in open world (or IC, or battlegrounds)... survival becomes difficult, if not impossible - and counter bursting or outplaying them isn't an option due to the amount of defense they have.
A stamina sorcerer or a magden or a templar you can counter a lot more easily... as they have to be a bit more wary about what you can do to them as well (and their pressure/burst is more easily countered by outranging or outhealing).
A well known mDK duelist on PC EU (winner of multiple dueling tournaments) actually dueled people while naked on his magicka DK... and beat a lot of players considered good at their respective classes. That's how overtuned the class is right now.
Saying that DK is OP because it deals top dmg in BG is kinda silly. DK was always easy to deal top dmg in BG due to the fact how easy it is to stack dmg with DoTs. I guess stamsorc also should be nerfed because of all the memes this setup can do when it comes to getting high numbers in BG through DoTs and streaking around.
Stam sorc doesn't also have the best defense in the game - it can get high numbers (same goes for bow builds with acid spray, magdens with ice wall etc btw) in a BG for sure, but only if it can survive.
A mDK can always survive and get high numbers since it also features the strongest defense in the game (coag, embers, radiating, burst heals with ultimates, when CC'ing etc), no matter the team you get.
And it's not only a BG problem by the way, mDK is the top dog in dueling scene as well as it features the best single target pressure & best self heals - this means that if you're being chased by them in open world (or IC, or battlegrounds)... survival becomes difficult, if not impossible - and counter bursting or outplaying them isn't an option due to the amount of defense they have.
A stamina sorcerer or a magden or a templar you can counter a lot more easily... as they have to be a bit more wary about what you can do to them as well (and their pressure/burst is more easily countered by outranging or outhealing).
A well known mDK duelist on PC EU (winner of multiple dueling tournaments) actually dueled people while naked on his magicka DK... and beat a lot of players considered good at their respective classes. That's how overtuned the class is right now.
Debatable based on what enemies You get. In certain situations mobility and evasivness is the best defense and stamsorc is the king of these but like I said it's situational.
Coag is more or less on par with other burst heals. It have lower scaling formula than BoL and it only gets higher after reaching certain HP treshold but You need to take under consideration it's pure selfheal. Embers heal is ok at best, really nothing as strong as many people try to make it. It only gets strong when there are guards around since then You bypass battle spirit. In real fight scenario You will rarely see burning embers heal to achieve some significant percentage of Your overal healing. Decent heal at best nothing OP. Radiating regen is accesible for everyone it's not dk exclusive ability. I can agree about heal through ultimates. That passive is strong and very often allows to turn the tables in the fight especially that both leap and corrosive are ultimates that support it even further.and that You get all resources back.
Sorc or magden I can agree, templar idk their defense atm seems to be the most effective in the game when You combine easiness uf usage vs effectiveness when You also need to keep in mind it's not just self defense. That being said yes You can atleast stalemate against most of setups while playing on mDK.
DK was always very high in dueling hierarchy. It's no suprise that experienced duelist was able to kill some other players without armor because the core of the issue with mDK atm is overbuiffed weapon trait. Charged was buffed way too much and currently provides dk with additional sustain and dmg at the same time. Like no joke here charged itself provides currently more dmg and sustain to DK than lot of the 5 piece armor sets. Buffing it from 220% to 480% was a horrible decision.
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the1andonlyskwex wrote: »Saying that DK is OP because it deals top dmg in BG is kinda silly. DK was always easy to deal top dmg in BG due to the fact how easy it is to stack dmg with DoTs. I guess stamsorc also should be nerfed because of all the memes this setup can do when it comes to getting high numbers in BG through DoTs and streaking around.
Stam sorc doesn't also have the best defense in the game - it can get high numbers (same goes for bow builds with acid spray, magdens with ice wall etc btw) in a BG for sure, but only if it can survive.
A mDK can always survive and get high numbers since it also features the strongest defense in the game (coag, embers, radiating, burst heals with ultimates, when CC'ing etc), no matter the team you get.
And it's not only a BG problem by the way, mDK is the top dog in dueling scene as well as it features the best single target pressure & best self heals - this means that if you're being chased by them in open world (or IC, or battlegrounds)... survival becomes difficult, if not impossible - and counter bursting or outplaying them isn't an option due to the amount of defense they have.
A stamina sorcerer or a magden or a templar you can counter a lot more easily... as they have to be a bit more wary about what you can do to them as well (and their pressure/burst is more easily countered by outranging or outhealing).
A well known mDK duelist on PC EU (winner of multiple dueling tournaments) actually dueled people while naked on his magicka DK... and beat a lot of players considered good at their respective classes. That's how overtuned the class is right now.
Debatable based on what enemies You get. In certain situations mobility and evasivness is the best defense and stamsorc is the king of these but like I said it's situational.
Coag is more or less on par with other burst heals. It have lower scaling formula than BoL and it only gets higher after reaching certain HP treshold but You need to take under consideration it's pure selfheal. Embers heal is ok at best, really nothing as strong as many people try to make it. It only gets strong when there are guards around since then You bypass battle spirit. In real fight scenario You will rarely see burning embers heal to achieve some significant percentage of Your overal healing. Decent heal at best nothing OP. Radiating regen is accesible for everyone it's not dk exclusive ability. I can agree about heal through ultimates. That passive is strong and very often allows to turn the tables in the fight especially that both leap and corrosive are ultimates that support it even further.and that You get all resources back.
Sorc or magden I can agree, templar idk their defense atm seems to be the most effective in the game when You combine easiness uf usage vs effectiveness when You also need to keep in mind it's not just self defense. That being said yes You can atleast stalemate against most of setups while playing on mDK.
DK was always very high in dueling hierarchy. It's no suprise that experienced duelist was able to kill some other players without armor because the core of the issue with mDK atm is overbuiffed weapon trait. Charged was buffed way too much and currently provides dk with additional sustain and dmg at the same time. Like no joke here charged itself provides currently more dmg and sustain to DK than lot of the 5 piece armor sets. Buffing it from 220% to 480% was a horrible decision.
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DK also benefits from flame being the strongest damage type (mostly because of gear that buffs flame damage and vampire passives/penalties, but also because of the burning status effect being so strong).