pvpers won again 👍
AuraNebula wrote: »
AuraNebula wrote: »
I doubt this will suffice to kick Dragonknight off its dps throne. Will probably be the same classes as always.
MashmalloMan wrote: »AuraNebula wrote: »
I doubt this will suffice to kick Dragonknight off its dps throne. Will probably be the same classes as always.
The issue will never be resolved as long as ZOS doesn't provide every class and the roles within that class unique opportunities to improve their group.
They've made tiny attempts like Mag DK's giving burning damage taken, Stam DK's giving damage done taken, Stam Sorcs giving 1k pen..
But everything else is pretty easy and those unique buffs/debuffs aren't subject to stam or mag anymore. A tank shouldn't be able to provide what a DPS can provide or what a healer can provide. That is how you make unique build and team pve compositions, instead of 1 DK, 1 Sorc, 1 NB, 1 Templar, 1 Warden, a few Necros, then 4-6 of the strongest DPS class from any given meta.
It's pointless to care about until ZOS tackles the root of the issue.
BlossomDead wrote: »I think we need a 'where are the templar nerfs' thread as well.
Grooveliker wrote: »the patch notes are a disaster! Dragonknight is way too strong and they just don't see it because they don't play pvp themselves! The new Mhystic item (ring) is so OP that we will get a werewolf again in addition to the dragon knight problem in the next patch! The developers don't see that either because they don't know their own game! Eso stay the biggest bunch... in PvP!
AuraNebula wrote: »
I doubt this will suffice to kick Dragonknight off its dps throne. Will probably be the same classes as always.
MashmalloMan wrote: »BlossomDead wrote: »I think we need a 'where are the templar nerfs' thread as well.
I'd argue they were less potent than DK, runner up for most op for sure, but not as strong, the Bubble nerf is a pretty large blow to their staying power.
Maybe with the DK changes they'll take DKs space, but they've always had easy telegraphs and way less sustain.
Step through or away from their jab spam, prepare for their 6s burst window. DK had nowhere near the same counterplay.
BlossomDead wrote: »MashmalloMan wrote: »BlossomDead wrote: »I think we need a 'where are the templar nerfs' thread as well.
I'd argue they were less potent than DK, runner up for most op for sure, but not as strong, the Bubble nerf is a pretty large blow to their staying power.
Maybe with the DK changes they'll take DKs space, but they've always had easy telegraphs and way less sustain.
Step through or away from their jab spam, prepare for their 6s burst window. DK had nowhere near the same counterplay.
Funnily enough I die far less to DKs than to templars, because it's just literally impossible to get them off your back while they jab you to death. Throw in a heal or two for that extra speed and there's no way for you to go.
BlossomDead wrote: »MashmalloMan wrote: »BlossomDead wrote: »I think we need a 'where are the templar nerfs' thread as well.
I'd argue they were less potent than DK, runner up for most op for sure, but not as strong, the Bubble nerf is a pretty large blow to their staying power.
Maybe with the DK changes they'll take DKs space, but they've always had easy telegraphs and way less sustain.
Step through or away from their jab spam, prepare for their 6s burst window. DK had nowhere near the same counterplay.
Funnily enough I die far less to DKs than to templars, because it's just literally impossible to get them off your back while they jab you to death. Throw in a heal or two for that extra speed and there's no way for you to go.
Why mag DK have to be nerfed ? I did not see Sorcs and NB nerfs yet.
Invis work - streak work ? So no nerf for mDK.
Bl4ckR3alm93 wrote: »Grooveliker wrote: »the patch notes are a disaster! Dragonknight is way too strong and they just don't see it because they don't play pvp themselves! The new Mhystic item (ring) is so OP that we will get a werewolf again in addition to the dragon knight problem in the next patch! The developers don't see that either because they don't know their own game! Eso stay the biggest bunch... in PvP!
What ZoS needs to do is separately balance PVE and PVP. ASAP!
TX12001rwb17_ESO wrote: »Sandman929 wrote: »In typical ZOS fashion, the change made to help DK sustain has been removed in such a way that their sustain is now worse than before it got fixed initially.
Good because if the DK class is going to have as much Tankiness and Damage as it does then it should only beable to sustain that power for a short time.
Bl4ckR3alm93 wrote: »Grooveliker wrote: »the patch notes are a disaster! Dragonknight is way too strong and they just don't see it because they don't play pvp themselves! The new Mhystic item (ring) is so OP that we will get a werewolf again in addition to the dragon knight problem in the next patch! The developers don't see that either because they don't know their own game! Eso stay the biggest bunch... in PvP!
What ZoS needs to do is separately balance PVE and PVP. ASAP!
They do this. Why do you think they don't do this?
Go zone into cyrodiil and look at your buff sheet. The truth has been in front of you all along.
BlossomDead wrote: »MashmalloMan wrote: »BlossomDead wrote: »I think we need a 'where are the templar nerfs' thread as well.
I'd argue they were less potent than DK, runner up for most op for sure, but not as strong, the Bubble nerf is a pretty large blow to their staying power.
Maybe with the DK changes they'll take DKs space, but they've always had easy telegraphs and way less sustain.
Step through or away from their jab spam, prepare for their 6s burst window. DK had nowhere near the same counterplay.
Funnily enough I die far less to DKs than to templars, because it's just literally impossible to get them off your back while they jab you to death. Throw in a heal or two for that extra speed and there's no way for you to go.
If you wear 5-pc medium, Elude offsets the snare from jabs spam.
Battle Spirit does not equal separate balance between PvE & PvP. It affects everyone equally meaning everything is still exactly the same. Skills in PvP need different tuning than in PvE. Like the Combustion Nerf. If that was like that only in PvP (probably still too much of a nerf tbh), there would be less of a stink about it maybe.
PvP_Exploiter wrote: »Once every 3s may have been a slight over-nerf.
Although anyone saying its over a 100% nerf can't do maths and should not be listened to.
Oreyn_Bearclaw wrote: »
@taugrim
I actually just dropped in to see if this had turned into a Nerf Sorc thread yet, and it did not disappoint. I know you are curious, but you wont get answers that make any sense, I promise. Likely something about how streak and cloak can one shot you. Its nonsense.
DK is pretty darn OP at the moment, hard to deny it. I hate calling for nerfs to probably my favorite class, but its easy mode in both PVP and PVE right now.