Over 1/5 of the Steam players have left since this hit the PTS, and the number gets larger every day. I guess it depends on your definition of "droves."
https://steamcharts.com/app/306130
wenchmore420b14_ESO wrote: »
In the Global Reveal, "players want this" is the ONLY reason they gave for AwA. No where in the initial show did they mention Performance Improvement.
Look at the date of the so called "Q&A" and then look at how many pages of the 94+ page PTS Feedback went for before they gave us the "Q&A". And if you read the PTS Thread, ( I assume you read the PTS thread) what the Q&A gave us was a 'generic PR response that didn't address our true concerns.
Had this (performance improvement) been the real reason for destroying our re-playability, they would have had that as a main focus in the World Reveal. Remember how proud they were to remove deer and bugs from PvP?
No, the idea of performance just feels too much like a after thought because of all the backlash from those who tested this mess on PTS.
FYI, this DID reduce not just the enjoyment of playing but locked out re-playability of game. Welcome to Tamriel Once.
Well, it's live now, still crickets from ZoS, and gee, look at the responses of just how great the performance improvements are going. Lol.
Just my 2 drakes.
Huzzah!
New World has problems worse than ESO. FF14 has way more players than ESO, I wonder how they handle their achievements?
Character-based achievements vs account side, to me, seems to be such a trial reason to leave a game, one of the best MMORPGs available today.
Gaeliannas wrote: »I think the players and ZOS may have very different definitions of what "performance" means. Most players would equate performance to meaning the game runs smoother, less lag, more responsive, and an overall improved game experience. While I have no idea if they do or not, ZOS may define it as being able to add more content without having to invest in more hardware, which means just keeping the status quo expenditure & game experience wise, while continuing with the yearly releases of chapters, DLC's, etc. So focusing on performance, may not actually mean a better game experience to the player, just the same experience.
I only wonder about this, because hardware investment is by far the easiest and most effective way to add performance across the board to any application/game/whatever. It is costly though, especially if regular replacements and upgrades haven't been happening at regular intervals all along. If that is the case, it would probably be in the $2-4m range (maybe even more) to implement all at once now. Which would be a pretty tough pill to swallow and why they keep trying to code/design their way out of this hole.
Anyhow, as much as they talk about improving performance, I can not recall them ever saying anything about improving their infrastructure to address performance issues. Which I would assume they would be doing, if they had ever done so.
dzugarueb17_ESO wrote: »
Unability to replay the game from scratch is a trivial reason to you?
Gaeliannas wrote: »Anyhow, as much as they talk about improving performance, I can not recall them ever saying anything about improving their infrastructure to address performance issues. Which I would assume they would be doing, if they had ever done so.
The ESO EU and NA Datacenter hardware refresh is ongoing, but our timelines have been greatly extended by the global shortage of computer hardware. To give you all an idea of the impact, some key hardware devices are delayed by one year, most are delayed by 3-5 months. We had intended to have this process complete this year, but it has taken us far longer than we thought it would. This is as frustrating for us as it is for you, trust me – but progress is being made and we will get there.
The thing we are most proud of over the course of 2021—and 2020—is that we have given you all a safe virtual place to get away from the realities of the outside world, even if only for an hour or two. So many of you have played ESO (including many millions for the first time over the last two years) and have found solace and peace in Tamriel when events on Earth became overwhelming. The ultimate goal of any game like ESO is to make the virtual environment an alternative to daily life in the real world, even if only for a little while. In this, ESO excels, and we are very proud of what we have achieved.
They stated in 2020 that they were getting new servers, but that we shouldn't expect to see any performance improvements from the hardware change.
Gaeliannas wrote: »
I actually found that statement to be rather confusing when they made it, because if they performed a 1 to 1 replacement of servers & storage bought in 2012 with servers & storage in 2020 or 2021, it would be virtually impossible to not see a vast performance increase due to improved CPU's, faster memory and better bus architectures, not to mention you can pretty much buy flash storage arrays for the price high end spinning disks cost 10 years ago. So I basically took it to mean they would be buying less hardware than they did in 2012, in order to maintain the current level of performance, and save a serious amount of investment in hardware.
I have not experienced a real issue with my new character. The ones I have read about, some seem to be something that will be fixed and the others are not that important to me.
So yes based on my actual experience so far I have not experienced an inability to play this new character.
dzugarueb17_ESO wrote: »
Many of those cant and wont be fixed, and that's obvious - because the data was irreversibly deleted. Moreover, ZOS didn't even acknowledged anything of those as a bug, despite thousands of angry posts already! Thats what the thread is about - the direction they're taking. Not important to you, you personally haven't noticed anything wrong (first they came for the roleplayers, and I did not speak out, right?), and a successful MMO can't be possibly run into the ground, right?
They stated in 2020 that they were getting new servers, but that we shouldn't expect to see any performance improvements from the hardware change.
Then we got this at the end of 2021:
https://www.elderscrollsonline.com/en-us/news/post/61335
What I find interesting about that is that Mr Firor went on to say this:
.... and then in 2022 they have abruptly ripped away some of that "solace and peace" that we found in exploring Tamriel anew with our alternate characters. It was all for naught... and it hurts. And yet they insist on maintaining silence about our loss, ignoring pages and pages of impassioned pleas for restoration, and instead give us canned responses about being "performant" and needing to get this new content out to sell us on schedule.
Not even a simple "We're sorry."
matterandstuff wrote: »Just pointing out that the Steam average player count for the last thirty days has now crashed to the lowest level since December 2019. The significance of that (beyond it being a long time ago and pre-pandemic) is that it's the month after the Undaunted event had to be cancelled within hours because it broke the servers, after possibly the worst six months performance-wise in the history of the game, with the dungeon finder barely usable for long periods of time and having to be drastically reworked. December 2019 is what the player numbers looked like after months of such severe performance woes that anything now still pales by comparison; the game lost more than a third of its player base in the second half of that year.
That after ESO's pandemic boom and a couple of pretty successful years since, they're now back down at those numbers does not sound like a game in a healthy state.
One of the most aggravating things for me in this game (save for recently issues) is bar swapping. I'll bar swap... or at least think I did. In reality I'm mashing the wrong buttons, wasting resources, and doing nothing useful. Depending on circumstances, I may not even realize it for a few seconds. What's more, even when it does work, it's still a lost GCD.Blocking and Barswapping
During the “year of performance” ZOS changed the way block and barswapping worked. It is significantly slower than it once was and it is very noticeable for endgame players. I have seen PVE tanks as well as PvPers complain about the clunkiness of block and barswap. This clunkiness only started occurring after the “performance improving” changes were made to these features.
Who do you suggest deals with the changes to the game if not us? There is no other party.
From what I understand it merely changed so the server was the central control, instead of our client telling us we had held up the block but it was not actually doing so yet. Some person named Gilian posted a video demonstrating this.
Just going off what I have seen. Not an expert.
matterandstuff wrote: »Just pointing out that the Steam average player count for the last thirty days has now crashed to the lowest level since December 2019. The significance of that (beyond it being a long time ago and pre-pandemic) is that it's the month after the Undaunted event had to be cancelled within hours because it broke the servers, after possibly the worst six months performance-wise in the history of the game, with the dungeon finder barely usable for long periods of time and having to be drastically reworked. December 2019 is what the player numbers looked like after months of such severe performance woes that anything now still pales by comparison; the game lost more than a third of its player base in the second half of that year.
That after ESO's pandemic boom and a couple of pretty successful years since, they're now back down at those numbers does not sound like a game in a healthy state.
matterandstuff wrote: »Just pointing out that the Steam average player count for the last thirty days has now crashed to the lowest level since December 2019. The significance of that (beyond it being a long time ago and pre-pandemic) is that it's the month after the Undaunted event had to be cancelled within hours because it broke the servers, after possibly the worst six months performance-wise in the history of the game, with the dungeon finder barely usable for long periods of time and having to be drastically reworked. December 2019 is what the player numbers looked like after months of such severe performance woes that anything now still pales by comparison; the game lost more than a third of its player base in the second half of that year.
That after ESO's pandemic boom and a couple of pretty successful years since, they're now back down at those numbers does not sound like a game in a healthy state.
As of today, it's the biggest 30 day percentage drop since February of 2016, and still dropping.
It speaks for itself.
DarrowLykos wrote: »Servers = Spit and duct tape = more money coming in, less money going out. (Common problem in a lot of businesses)
Business first, game second.
RisenEclipse wrote: »
The numbers also show that the average amount of players playing via steam is 13,807.7. The last time it was like this was December of 2019.
The peak amount of players is currently at 26,541. The last time it was this low was technically December of 2021, but also March of 2020.
March 2020 was when the pandemic was really only just starting and December 2019 was still pre pandemic. The numbers only say that the game is only going back to pre pandemic numbers now that everyone is going home. So of course the population gain is going to be a large negative percentage.
I'm not saying people HAVEN'T left the game and stopped playing because of the issues going on. But the numbers certainly do not indicate that yet, and should not be used as an argument yet for people leaving in droves because of game issues. Besides those are just Steam numbers. They are only a mild idea on how the actual game pop is going. So all in all, wait until we have more certain results of people leaving angry vs leaving due to pandemic restrictions lifting.
RisenEclipse wrote: »
Which usually ends up backfiring completely. You know... when the problem needing the "spit and duck tape" solution becomes worse and worse. So rather then paying the maybe highish cost now to repair it when it needs to, you just keep adding that duct tape on. Until later down the road it becomes so bad that you're looking at a massive repair or replace job, which wouldn't have had to happened at all if you just did a proper fix in the beginning.
This isn't a ZOS exclusive thing. This is a corporation thing. Because not wanting to spend a bit of money now, only to have to spend ten times that much later, is SO much more smart...
RisenEclipse wrote: »
Which usually ends up backfiring completely. You know... when the problem needing the "spit and duck tape" solution becomes worse and worse. So rather then paying the maybe highish cost now to repair it when it needs to, you just keep adding that duct tape on. Until later down the road it becomes so bad that you're looking at a massive repair or replace job, which wouldn't have had to happened at all if you just did a proper fix in the beginning.
This isn't a ZOS exclusive thing. This is a corporation thing. Because not wanting to spend a bit of money now, only to have to spend ten times that much later, is SO much more smart...
I don't think this was the sole reason it was done. I think a lot of people (despite what the vocal minority on the forums say) asked for this, and they just mentioned that one of the side benefits is that it would help with performance. I'd say we are too early in to say if that is true or not, but I don't think performance was the driving reason for this.
There is leterally an entire thread entitled "ESO PvP Update – January 2022" where they tell you they are working on a solution to this issue.
As of today, it's the biggest 30 day percentage drop since February of 2016, and still dropping.
It speaks for itself.
I would guess that the drop had more to do with the fact people couldn't stay connected or log in at all, rather than something a majority of people probably don't even notice.
Gaeliannas wrote: »
A majority didn't notice? Pretty sure everyone in my entire guild noticed the horrendous performance and bugs, if they were able to log in. Our Discord has been blowing up about it for the past week... everyone noticed.
I would guess that the drop had more to do with the fact people couldn't stay connected or log in at all, rather than something a majority of people probably don't even notice.