SerafinaWaterstar wrote: »Ok, been distracted by events, but back to normal questing / gameplay today - and it SUCKS.
Still do not understand why delves done by one character are considered done by all. Still have to go in & get the damn skyshard. (Same with wb)
And if do want to do separately, takes an age for the boss to appear. Great.
So. Well done again for the idiotic way this was implemented and for removing yet more fun & enjoyment from the game. Fantastic.
SerafinaWaterstar wrote: »Ok, been distracted by events, but back to normal questing / gameplay today - and it SUCKS.
Still do not understand why delves done by one character are considered done by all. Still have to go in & get the damn skyshard. (Same with wb)
And if do want to do separately, takes an age for the boss to appear. Great.
So. Well done again for the idiotic way this was implemented and for removing yet more fun & enjoyment from the game. Fantastic.
Yep agreed 100%.
I don't know about the rest of you, but I get interrupted a lot in life and my memory isn't bulletproof so there are certainly times where I run by something and don't get to go in, or I grab a skyshard but plan to go back to do the boss later. Plus the QoL feature where a boss spawns if you haven't killed him before is sorely missed.
SerafinaWaterstar wrote: »Ok, been distracted by events, but back to normal questing / gameplay today - and it SUCKS.
Still do not understand why delves done by one character are considered done by all. Still have to go in & get the damn skyshard. (Same with wb)
And if do want to do separately, takes an age for the boss to appear. Great.
So. Well done again for the idiotic way this was implemented and for removing yet more fun & enjoyment from the game. Fantastic.
Yep agreed 100%.
I don't know about the rest of you, but I get interrupted a lot in life and my memory isn't bulletproof so there are certainly times where I run by something and don't get to go in, or I grab a skyshard but plan to go back to do the boss later. Plus the QoL feature where a boss spawns if you haven't killed him before is sorely missed.
ZOS did what ZOS wanted to do. There is no indication that they wanted to do more, but did not have time, or that there are outstanding major changes in the works. Total radio silence = ZOS is happy where it is.
I consider this to be a multiplayer action adventure game built around the player's experiences in the game. It is not trying to be a character-oriented RPG game, which had me fooled for a few years. My expectation for the game is that ZOS will gravitate towards more player experience in the game and away from character experience. Many of the "grindy" comments hit in this area, and ZOS can implement QoL to address it and gain some favor with the player base.
If that is not what you want, and you wish to play and be as close to the action adventure "target market" as possible, I simply suggest having just one character that is played. No alts. No repeat content. This solves problems with map markers and delve bosses, and works to bring expectations in line with how the game is designed.
I don't recommend trying to "fix" it with add-ons. ZOS can easily break these things, so it just delays the inevitable. Accept it, adapt to it, or abandon it... don't try to fix it.
You've proposed this as the definitive way ZOS wants to go with zero input from ZOS. Are you projecting the way you want the game to go? Already two NPC bugs from AwA will be fixed in the High Isle patch, why not encourage ZOS to put in more systems for alt players to enjoy playing on their alts? That seems like a reasonable request, whether or not the feedback is listened to, I don't see the point in squashing people's hopes that they might help us out here.
You've proposed this as the definitive way ZOS wants to go with zero input from ZOS. Are you projecting the way you want the game to go? Already two NPC bugs from AwA will be fixed in the High Isle patch, why not encourage ZOS to put in more systems for alt players to enjoy playing on their alts? That seems like a reasonable request, whether or not the feedback is listened to, I don't see the point in squashing people's hopes that they might help us out here.
Hmm. That is not proposing the way I want the game to go, and is not intended to be read as if I am speaking for ZOS. I am stating the direction that I think the game is going to go, and how to play within those walls. I got caught deer-in-the-headlights by Update 33. I don't like that feeling, and am not eager to repeat it. I was not paying attention before, and ZOS grabbed my attention. (In hindsight, the AwA change was predictable a long time ago, but I was not paying attention)
I do not like, even a little, the changes in how the zone guide and map completion work. I would not have done that. Not my decision to make.
What is my decision is how I play the game, and what I described above is how I am approaching this game in 2022. I am aligning my play into a single character style focused on my accomplishments, not the character's. Less RPG, more action adventure. Less replay, more focus on first time experiences.
As for encouraging ZOS regarding the direction that I want the game to go, I sort of did that the last 8 years. Looking back, I don't think it has been a productive use of my time.
Thank you for clarifying that. I understand your direction with how you will do going forward. For me, I can't simply let go of 8 years of character history and focus on only one of them. For better or for worse, I have to work with what little I have. All my characters are a family to me and to each other. I can only hope ZOS will restore some of the immersion for them and stop reminding me that I'm a player instead of a particular character at whatever moment I'm in game. Something got listened to with the changes to Count Verandis and Tarnamir coming in update 34. I'm hoping they will consider fixing more and put in new systems to help character RP players now that they've handed over the game to avatar tool players. Maybe they will consider fixing the map for characters. Who knows. A lot of people don't like having the map auto complete on alts as they near delves and world bosses. Maybe they will consider that feedback too. Many of us certainly hope so.
ZOS did what ZOS wanted to do. I see no indication that they wanted to do more, but did not have time, or that there are outstanding major changes in the works. Total radio silence = ZOS is happy where it is. That is the approach I take.
Thank you for clarifying that. I understand your direction with how you will do going forward. For me, I can't simply let go of 8 years of character history and focus on only one of them. For better or for worse, I have to work with what little I have. All my characters are a family to me and to each other. I can only hope ZOS will restore some of the immersion for them and stop reminding me that I'm a player instead of a particular character at whatever moment I'm in game. Something got listened to with the changes to Count Verandis and Tarnamir coming in update 34. I'm hoping they will consider fixing more and put in new systems to help character RP players now that they've handed over the game to avatar tool players. Maybe they will consider fixing the map for characters. Who knows. A lot of people don't like having the map auto complete on alts as they near delves and world bosses. Maybe they will consider that feedback too. Many of us certainly hope so.
I hear you. It is painful to retire characters. My Main right now is not my oldest or most advanced character, so I am repeating content that I was not planning to do. Crafting, mainly, as my new Main was not my crafter. For me, that is the curse of Update 33. If I don't want the viral achievement transfer, I get nothing but what my chosen Main has done. I'd love to be able to pick which achievements transferred, but that is never going to happen. All or nothing. I choose nothing.
I don't mean to rain on anyone's parade, but there is nothing happening in the ESO community that I think will cause them to reverse or change this. No one is talking about this, anymore. They have either given up, adapted, or left the game. Next year, when they announce X million accounts, no one will care about how they did AwA. AwA will probably be mentioned as the savior feature of 2022.
Thank you for clarifying that. I understand your direction with how you will do going forward. For me, I can't simply let go of 8 years of character history and focus on only one of them. For better or for worse, I have to work with what little I have. All my characters are a family to me and to each other. I can only hope ZOS will restore some of the immersion for them and stop reminding me that I'm a player instead of a particular character at whatever moment I'm in game. Something got listened to with the changes to Count Verandis and Tarnamir coming in update 34. I'm hoping they will consider fixing more and put in new systems to help character RP players now that they've handed over the game to avatar tool players. Maybe they will consider fixing the map for characters. Who knows. A lot of people don't like having the map auto complete on alts as they near delves and world bosses. Maybe they will consider that feedback too. Many of us certainly hope so.
I hear you. It is painful to retire characters. My Main right now is not my oldest or most advanced character, so I am repeating content that I was not planning to do. Crafting, mainly, as my new Main was not my crafter. For me, that is the curse of Update 33. If I don't want the viral achievement transfer, I get nothing but what my chosen Main has done. I'd love to be able to pick which achievements transferred, but that is never going to happen. All or nothing. I choose nothing.
I don't mean to rain on anyone's parade, but there is nothing happening in the ESO community that I think will cause them to reverse or change this. No one is talking about this, anymore. They have either given up, adapted, or left the game. Next year, when they announce X million accounts, no one will care about how they did AwA. AwA will probably be mentioned as the savior feature of 2022.
I still care. I'm still here. I'm still talking about it. I'm definitely not no one. And I'll still probably be here next year and will continue to advocate for fixes if we don't yet have them.
It is pretty typical for ZOS to go live with things that are broken and fix them later (or not) depending on how game breaking they are. In my opinion, we as a community are still owed an explanation for whether the side effects are intended or if solutions are in the works, and what the game's dedication is to supporting alts going forward. They tell us their direction and intention with pretty much everything else!!!
dzugarueb17_ESO wrote: »ZOS did what ZOS wanted to do. I see no indication that they wanted to do more, but did not have time, or that there are outstanding major changes in the works. Total radio silence = ZOS is happy where it is. That is the approach I take.
I disagree. You can explain the radio silence the other way - they know they did wrong and just don't want to admit it. Why bring attention to the issues themselves if affected players failed to do that? They can't physically fix many of the things anymore, the data was destroyed. What they can fix they will, but slowly, because they don't have time. Like they did with Verandis - one bug in a couple of months or so. The outrage was contained in this forums, and mostly in PTS section (who goes there anyway?) and died pretty quickly, there were no mentions of this on Reddit like, at all?
averyfarmanb14_ESO wrote: »Seriously, though, you've got domain confusion (account vs. character) all over the place. I just posted a thread about this bit of fun (sadly, before I saw this thread.)
It's a simple question: Which striking locale is this character missing?
You can't tell, not from either the Map Completion dialog or the achievement tooltip. The Map Completion dialog's driven by character data, the tooltip's driven by (now) account data, so there's no indicator at all as to which locale's missing. If I'm lucky, I've gone to the map and, hopefully, came close enough to reveal the icon for it, but there's no guarantee of that, either.
kringled_1 wrote: »I'm no programmer, so no idea how feasible this would be - but would it be possible to make AWA/character based achievements / map icons / etc as a toggle?
So for people who don't mind having it all lumped into one (like it is now) can just keep it as is, but those who want the map/guide/etc to show things per-character can toggle AWA for those off, and thus keep the experience that they are used to?
If possible, would it satisfy either/both camps on this issue?
It would have been feasible in principle. The PTS thread had many people asking for something similar.
ZOS specifically rejected parts of it in their Q&A, and now there is no longer character specific data for many things.
Oh Well bummer. Guess they really, really needed to prune their database (which is why they did this right?). But really is bad for those negatively effected by this. If the character-based info is truly gone... then I'm not sure how they can even resolve this for those who dislike the changes...
Which just means ppl will have to rely on mods, assuming mods are able to fix things ? I dunno, haven't really been playing much or looked at mods recently.
I just returned after a long time because of the AwA. But it seems we lost the XP for completing dolmens, WB and delves. It also removes the guild skill progression. I remember that my skill lines increases when their respective quests were completed. Just did the whole quests for Fighters and Mages guild and no progression!!! They stayed at rank 1. I am now fearing that doing thieves and psijic quests wont make their skill lines to increase and having to rely on buying the increases in the Crown Store (what a jerk move ZOS).
A good implementation of the AwA should be that everything that our chars do go to the poll of a specific achievement like killing X amount of enemies on a specific dungeon. They should not affect completion of the dolmens, WB and delves we did not complete before AwA went live.
Please, fix it! I returned with the intention of staying a long time. But with the current state I believe I have to quit again until a solution is implemented.
Thing is, that they didn't do what anyone was actually asking for, they did what a lot of people *weren't* asking for, and did it in a way that over 90 pages in a PTS forum thread were mostly AGAINST, and did it anyway despite being asked not to do it this way.
What people did NOT want was universal COMPLETION, for things such as WBs, delves, dolmens and others - or indeed, the post-story encounters such as those with Verandis (Greymoor & Markarth) or Khunzar-ri (Elsweyr and Dragonhold). Even the people who were in favour of account-wide achievements - which was a minority, not a majority - generally didn't want that.
Thing is, that they didn't do what anyone was actually asking for, they did what a lot of people *weren't* asking for, and did it in a way that over 90 pages in a PTS forum thread were mostly AGAINST, and did it anyway despite being asked not to do it this way.
What people did NOT want was universal COMPLETION, for things such as WBs, delves, dolmens and others - or indeed, the post-story encounters such as those with Verandis (Greymoor & Markarth) or Khunzar-ri (Elsweyr and Dragonhold). Even the people who were in favour of account-wide achievements - which was a minority, not a majority - generally didn't want that.
Thing is, that they didn't do what anyone was actually asking for, they did what a lot of people *weren't* asking for, and did it in a way that over 90 pages in a PTS forum thread were mostly AGAINST, and did it anyway despite being asked not to do it this way.
What people did NOT want was universal COMPLETION, for things such as WBs, delves, dolmens and others - or indeed, the post-story encounters such as those with Verandis (Greymoor & Markarth) or Khunzar-ri (Elsweyr and Dragonhold). Even the people who were in favour of account-wide achievements - which was a minority, not a majority - generally didn't want that.
It's months later and I still can't bring myself to play my live account. It made me become a PTS tester for them, but since PTS is not permanent, I'm ok with playing something that I'm not forever locked into. My live account, I just don't know how I want to handle it. Once I log into those alts, if I do (if I don't delete them and re-do everything so the right achievements go to the right alts), it's forever recorded, and can't be changed. I am struggling with that. I don't want to delete 8 years of alt history, but I don't want the wrong achievements going to the wrong alts either. I'm stuck. So PTS is where I feel safe right now.
FlopsyPrince wrote: »Thing is, that they didn't do what anyone was actually asking for, they did what a lot of people *weren't* asking for, and did it in a way that over 90 pages in a PTS forum thread were mostly AGAINST, and did it anyway despite being asked not to do it this way.
What people did NOT want was universal COMPLETION, for things such as WBs, delves, dolmens and others - or indeed, the post-story encounters such as those with Verandis (Greymoor & Markarth) or Khunzar-ri (Elsweyr and Dragonhold). Even the people who were in favour of account-wide achievements - which was a minority, not a majority - generally didn't want that.
I think far more people wanted AWA than you realize. Few of us wanted to have to fish only on 1 specific character, for example. We didn't want the loss of WB and Delve boss tracking however.
FlopsyPrince wrote: »Thing is, that they didn't do what anyone was actually asking for, they did what a lot of people *weren't* asking for, and did it in a way that over 90 pages in a PTS forum thread were mostly AGAINST, and did it anyway despite being asked not to do it this way.
What people did NOT want was universal COMPLETION, for things such as WBs, delves, dolmens and others - or indeed, the post-story encounters such as those with Verandis (Greymoor & Markarth) or Khunzar-ri (Elsweyr and Dragonhold). Even the people who were in favour of account-wide achievements - which was a minority, not a majority - generally didn't want that.
I think far more people wanted AWA than you realize. Few of us wanted to have to fish only on 1 specific character, for example. We didn't want the loss of WB and Delve boss tracking however.
... Perhaps they would have listened if they didn't have so many "I'm so happy about this" comments they could point to from people who didn't realize the other ramifications tied to AwA, but here we are.
... Perhaps they would have listened if they didn't have so many "I'm so happy about this" comments they could point to from people who didn't realize the other ramifications tied to AwA, but here we are.
I doubt it. They did what they set out to do no matter the consequences.
Like many, I lost the joy I had playing the game, and tbh it has more to do with how the devs handled the issues brought up by the thread on PTS than with AwA itself.