For the gamer who considers the questing a vital part of the game, having the quest related achievements pre assigned to an alt GREATLY diminishes the value of a DLC or Expansion. Where, before, I could count on multiple enjoyable runs through the story line, I now get one shot. Everything after that is anticlimactic.
It's hard for me to believe that the same developers that devised the achievements system in the first place could suddenly become so tone deaf and boneheaded regarding how they treat questing and achievements. They have to know that they are killing the game for a large number of their player base.
Having spent years in the corporate world, this has all the trappings of a decision made by the empty suits upstairs that have no understanding of the game but love to roll around in the cash it throws off.
Maybe a dent in the revenue stream brought on by half the player base being disenfranchised will get their attention. Let us hope so because this is the only thing they understand.
.... Perhaps they would have listened if they didn't have so many "I'm so happy about this" comments they could point to from people who didn't realize the other ramifications tied to AwA, but here we are.
I doubt it. They did what they set out to do no matter the consequences.
Like many, I lost the joy I had playing the game, and tbh it has more to do with how the devs handled the issues brought up by the thread on PTS than with AwA itself.
I agree. Having been a software developer for going on 1000 years, this just feels like an executive decision, backed up by some player request data. Well, maybe only 900 years. I lose count.
Anyway, we'll never know unless some dev does a "tell all" at some point down the road. I just wish they had been more upfront and open about this from the start. People immediately noticed how it was announced during the live stream, and that just ended up being the harbinger for what was to come.
One more thing I have noticed:
World bosses, if not required for something like an antiquity lead, are now UTTERLY DEAD since AWA. The difference between "people only need to do them once per account" and "people need to do them once per character" is absolutely huge.
FlopsyPrince wrote: »One more thing I have noticed:
World bosses, if not required for something like an antiquity lead, are now UTTERLY DEAD since AWA. The difference between "people only need to do them once per account" and "people need to do them once per character" is absolutely huge.
Why would you need more than 1 lead when you can make things like Ring of the Pale order from your stickerbook?
Pay whatever currency that costs!
At least that seems like a "reasonable" thought some likely had.
ArchangelIsraphel wrote: »FlopsyPrince wrote: »One more thing I have noticed:
World bosses, if not required for something like an antiquity lead, are now UTTERLY DEAD since AWA. The difference between "people only need to do them once per account" and "people need to do them once per character" is absolutely huge.
Why would you need more than 1 lead when you can make things like Ring of the Pale order from your stickerbook?
Pay whatever currency that costs!
At least that seems like a "reasonable" thought some likely had.
Because maybe they find it fun to actually....play the game and use the antiquities system to create such things?
FlopsyPrince wrote: ».... Perhaps they would have listened if they didn't have so many "I'm so happy about this" comments they could point to from people who didn't realize the other ramifications tied to AwA, but here we are.
I doubt it. They did what they set out to do no matter the consequences.
Like many, I lost the joy I had playing the game, and tbh it has more to do with how the devs handled the issues brought up by the thread on PTS than with AwA itself.
I agree. Having been a software developer for going on 1000 years, this just feels like an executive decision, backed up by some player request data. Well, maybe only 900 years. I lose count.
Anyway, we'll never know unless some dev does a "tell all" at some point down the road. I just wish they had been more upfront and open about this from the start. People immediately noticed how it was announced during the live stream, and that just ended up being the harbinger for what was to come.
It looks like player desires were only claimed. The "database savings" seem to be the driving aspect, from what I have read. Though they didn't remove the need for individual data in the database, so I wonder how much it would have really helped.
I wonder how nasty their database use really is....
ZOS_GinaBruno wrote: »Hey everyone,
..........
- Zone Quests, Wayshrines, Points of Interest, Crafting Stations, Mundus Stones, Public Dungeons, Skyshards and Shalidor's Library Books are still character-specific in the Zone Guide.
- Delves, Striking Locales, World Events and World Bosses use the Achievement to track progress in the Zone Guide but you will still need to discover these on individual characters on the Map.
Interesting patch notes for Update 35 related to AwA...
Reworked the repair states of Orsinium to be driven off quest completions in Wrothgar instead of achievement progress. The key quests are For King and Glory, Blood Price, The Hand of Morkul, Blood and Faith, and Blood on a King's Hands.
Now if only we could hear about maps, delves, and whatnot, and be given a way to separately repeat and track dungeon and trial meaningful tasks, like speed mode...
There are plenty of delves that don't have an associated quest though. Completing a delve has always been "kill the boss", and separate from any quest it has, if there *is* a quest. World Bosses also generally have no quest (unless it's a zone daily quest).
World events such as Dolmens, Harrowstorms, Abyssal Geysers and Volcanic Vents don't have even a set regular boss, but people still seem to like the idea of finishing those "individually" rather than on an account-wide basis.
There are plenty of delves that don't have an associated quest though. Completing a delve has always been "kill the boss", and separate from any quest it has, if there *is* a quest. World Bosses also generally have no quest (unless it's a zone daily quest).
Hmm. Which delves do not have an associated quest? I am drawing a blank, at the moment, as all of the ones that I can recall have had one. Ancient base game ones, maybe?
Hmm. Which delves do not have an associated quest? I am drawing a blank, at the moment, as all of the ones that I can recall have had one. Ancient base game ones, maybe?
Alina_Scarbridge wrote: »Literally everything on the map should be individual character based.