The implementation is all wrong, delves, world bosses, dolmens etc should be character specific.
You really need to rethink this.
ZOS_GinaBruno wrote: »Hey everyone,
We've been seeing a lot of questions about what types of things are being tracked on the Zone Guide and Map now that Account Wide Achievements have launched on PC. We wanted to provide some clarity on what is tracked on the account vs character level:Additionally, it's worth mentioning there is currently a bug affecting completed Delves, World Bosses and World Events that are making them display as incomplete. We're working on getting this fixed for a future incremental patch.
- Zone Quests, Wayshrines, Points of Interest, Crafting Stations, Mundus Stones, Public Dungeons, Skyshards and Shalidor's Library Books are still character-specific in the Zone Guide.
- Delves, Striking Locales, World Events and World Bosses use the Achievement to track progress in the Zone Guide but you will still need to discover these on individual characters on the Map.
steven.borg1991b16_ESO wrote: »Ya all the changes from AwA especially the dialog being tied to them is really making me consider continuing to play ESO, it completely kills any immersion playing ALTs. Kinda shocked this made it out of PTS.
wenchmore420b14_ESO wrote: »steven.borg1991b16_ESO wrote: »Ya all the changes from AwA especially the dialog being tied to them is really making me consider continuing to play ESO, it completely kills any immersion playing ALTs. Kinda shocked this made it out of PTS.
Those of us that tested PTS gave almost 3,000 responses and 95 pages of feedback about this and many other issues, but, alas, ZoS ignored them and went full speed ahead. I was shocked and dismayed at the same time...
wenchmore420b14_ESO wrote: »For me, ESO in 2022 feels like the 8th season of GoT..
wenchmore420b14_ESO wrote: »Well, according to Kai, they supposedly fixed it today.
Maps
Fixed issue where achievement related POIs, including delves, world bosses and dolmens, would sometimes incorrectly display as being incomplete on the map after first loading in.
But still crickets from devs on the whole AwA mess.
Please, @ZOS_MattFiror , give us a communication like the performance one you did.
This is the real deal breaker with UD33 for so many of us.
wenchmore420b14_ESO wrote: »Well, according to Kai, they supposedly fixed it today.
Maps
Fixed issue where achievement related POIs, including delves, world bosses and dolmens, would sometimes incorrectly display as being incomplete on the map after first loading in.
But still crickets from devs on the whole AwA mess.
Please, @ZOS_MattFiror , give us a communication like the performance one you did.
This is the real deal breaker with UD33 for so many of us.
Agreed. Also of course, from a purely commercial point of view ZOS should appreciate that it's also a deal breaker for many of us so far as the forthcoming Chapter is concerned.
wenchmore420b14_ESO wrote: »Well, according to Kai, they supposedly fixed it today.
Maps
Fixed issue where achievement related POIs, including delves, world bosses and dolmens, would sometimes incorrectly display as being incomplete on the map after first loading in.
But still crickets from devs on the whole AwA mess.
Please, @ZOS_MattFiror , give us a communication like the performance one you did.
This is the real deal breaker with UD33 for so many of us.
wenchmore420b14_ESO wrote: »Well, according to Kai, they supposedly fixed it today.
Maps
Fixed issue where achievement related POIs, including delves, world bosses and dolmens, would sometimes incorrectly display as being incomplete on the map after first loading in.
But still crickets from devs on the whole AwA mess.
Please, @ZOS_MattFiror , give us a communication like the performance one you did.
This is the real deal breaker with UD33 for so many of us.
I'm no programmer, so no idea how feasible this would be - but would it be possible to make AWA/character based achievements / map icons / etc as a toggle?
So for people who don't mind having it all lumped into one (like it is now) can just keep it as is, but those who want the map/guide/etc to show things per-character can toggle AWA for those off, and thus keep the experience that they are used to?
If possible, would it satisfy either/both camps on this issue?
kringled_1 wrote: »I'm no programmer, so no idea how feasible this would be - but would it be possible to make AWA/character based achievements / map icons / etc as a toggle?
So for people who don't mind having it all lumped into one (like it is now) can just keep it as is, but those who want the map/guide/etc to show things per-character can toggle AWA for those off, and thus keep the experience that they are used to?
If possible, would it satisfy either/both camps on this issue?
It would have been feasible in principle. The PTS thread had many people asking for something similar.
ZOS specifically rejected parts of it in their Q&A, and now there is no longer character specific data for many things.
Which just means ppl will have to rely on mods, assuming mods are able to fix things ? I dunno, haven't really been playing much or looked at mods recently.
Grizzbeorn wrote: »I am getting barely any XP from completing World Bosses, World Events, and Delves, even while running an XP scroll since the update.
Was this intended?
This KILLS any incentive to create new characters (and possibly even to play with my high-level characters who are still acquiring CP). It will take forever to level them.
Sorry to disappoint, but you're far less likely to find groups for endgame content now. So many people did endgame content to get achievements for other roles, classes and chars, and AwA in ZOS implementation makes that completely pointless. Statics for old trials? Good luck! Welcome to WoW where everyone just runs latest raid, its cool right?BlissfulDelusions wrote: »making me more likely to find groups for endgame content
Grizzbeorn wrote: »I am getting barely any XP from completing World Bosses, World Events, and Delves, even while running an XP scroll since the update.
Was this intended?
This KILLS any incentive to create new characters (and possibly even to play with my high-level characters who are still acquiring CP). It will take forever to level them.
wenchmore420b14_ESO wrote: »Well, according to Kai, they supposedly fixed it today.
Maps
Fixed issue where achievement related POIs, including delves, world bosses and dolmens, would sometimes incorrectly display as being incomplete on the map after first loading in.
But still crickets from devs on the whole AwA mess.
Please, @ZOS_MattFiror , give us a communication like the performance one you did.
This is the real deal breaker with UD33 for so many of us.
dzugarueb17_ESO wrote: »Sorry to disappoint, but you're far less likely to find groups for endgame content now. So many people did endgame content to get achievements for other roles, classes and chars, and AwA in ZOS implementation makes that completely pointless. Statics for old trials? Good luck! Welcome to WoW where everyone just runs latest raid, its cool right?BlissfulDelusions wrote: »making me more likely to find groups for endgame content
SeaWoodStage wrote: »Out of interest, does anyone know if individual components to an achievement now count as account-wide? The 'trophy' ones have always pissed me off because RNG is horrible - I must've killed about 5,000 bears (being conservative there) before finally getting the Gnarled Bear Claw for example. Today I looked at my achievements and saw that my alts have the exact same specific trophies ticked off as my main - does this mean that from now on it doesn't matter who eventually gets, e.g. the stupid Strangler one? Up until now I've been actively avoiding killing Stranglers with my alts because it would drive me potty if one of those got the trophy before my main did - but maybe now I can kill every one I happen to see no matter which character I'm on?
SeaWoodStage wrote: »Out of interest, does anyone know if individual components to an achievement now count as account-wide? The 'trophy' ones have always pissed me off because RNG is horrible - I must've killed about 5,000 bears (being conservative there) before finally getting the Gnarled Bear Claw for example. Today I looked at my achievements and saw that my alts have the exact same specific trophies ticked off as my main - does this mean that from now on it doesn't matter who eventually gets, e.g. the stupid Strangler one? Up until now I've been actively avoiding killing Stranglers with my alts because it would drive me potty if one of those got the trophy before my main did - but maybe now I can kill every one I happen to see no matter which character I'm on?