Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
ArchangelIsraphel wrote: »Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
Conversely, simply because an empty bar appears on your screen, it does not mean you have to fill it. Just because you prefer not to re-do certain content, does not mean that the ability to accurately track this content should be taken from other players who enjoy the sense of completion and character development it provides.
For those that do not want to do it again, simply ignore empty bars on screens. Just because it isn't marked as complete, doesn't mean you can't ride by and ignore it again, and again, and again
Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
From the above, I'm guessing you haven't read *any* of the many many comments explaining why this change ruins the playstyle for many people. [snip]
Sylvermynx wrote: »Well, I don't mind it either, as I personally have zero use for things like achievements and titles. I'm still playing all my alts the way I always have.
But my attitude is definitely not appreciated by the opposite "faction". Then again, I was urging ZOS to make things work for both sides....
ArchangelIsraphel wrote: »Sylvermynx wrote: »Well, I don't mind it either, as I personally have zero use for things like achievements and titles. I'm still playing all my alts the way I always have.
But my attitude is definitely not appreciated by the opposite "faction". Then again, I was urging ZOS to make things work for both sides....
To be honest, I think, for most, it isn't that your/other players who think this way have an attitude or way of playing isn't appreciated- many who have advocated for AWA to exist along side character specific achievements completely understand the idea of having a play style in which achievements and such don't matter at all. There is nothing at all wrong with that. I've seen many of your posts over the course of this and I know you have been respectful and sympathetic. I have every respect for your play style and the fact that you do not care for achievements.
But feelings of frustration tend to rise when comments are made that minimize and discount the needs of those who want the ability to track such things, either via the zone guide or achievements. Sentiments like "if you want to replay it just replay it, you don't NEED these things" have been repeated many, many times. And each time they are, they don't take into account the actual reasons people want need these things at all.
I think the reaction people have to comments like these is stemming from the feeling that the company shares the same opinion, thus the sense of their play style being considered invalid by some players hits harder. Especially since some seem to have the mentality that if they don't need it, then others don't need it either. It creates the fear that ZOS will ultimately listen to this over other concerns and so there is an automatic urge to counter it.
I know you do not personally think that way as you have always been very thoughtful when it comes to your responses, but that's just my two cents on the reactions some comments are getting.
Sylvermynx wrote: »ArchangelIsraphel wrote: »Sylvermynx wrote: »Well, I don't mind it either, as I personally have zero use for things like achievements and titles. I'm still playing all my alts the way I always have.
But my attitude is definitely not appreciated by the opposite "faction". Then again, I was urging ZOS to make things work for both sides....
To be honest, I think, for most, it isn't that your/other players who think this way have an attitude or way of playing isn't appreciated- many who have advocated for AWA to exist along side character specific achievements completely understand the idea of having a play style in which achievements and such don't matter at all. There is nothing at all wrong with that. I've seen many of your posts over the course of this and I know you have been respectful and sympathetic. I have every respect for your play style and the fact that you do not care for achievements.
But feelings of frustration tend to rise when comments are made that minimize and discount the needs of those who want the ability to track such things, either via the zone guide or achievements. Sentiments like "if you want to replay it just replay it, you don't NEED these things" have been repeated many, many times. And each time they are, they don't take into account the actual reasons people want need these things at all.
I think the reaction people have to comments like these is stemming from the feeling that the company shares the same opinion, thus the sense of their play style being considered invalid by some players hits harder. Especially since some seem to have the mentality that if they don't need it, then others don't need it either. It creates the fear that ZOS will ultimately listen to this over other concerns and so there is an automatic urge to counter it.
I know you do not personally think that way as you have always been very thoughtful when it comes to your responses, but that's just my two cents on the reactions some comments are getting.
Yes, I've seen those comments as well (and got my fair share of snarky pms from some people - to whom I DID point out that I had kept requesting that ZOS cover both playstyles) - and it is quite obvious why those of you who have the "you've killed my alts" feeling are fully right to feel that way, and also to feel frustrated and denigrated, misunderstood and "thrown away" by ZOS.
I wish ZOS had done the kinder thing, so that everyone could still be happy with the game (meaning only AWA - no one could be particularly happy about this thing today.... though I at least got logged into my seven 50s plus my 3 "going to be 50 during Jubilee" characters to get crafting and endeavors done.
I guess.... we all just need to try to get along.
SilverBride wrote: »My newest character who has only cleared the starter zones, Eastmarch and The Rift had 4 prologue quests just appear in her quest log. One of them was for the Dragonguards Legacy, and I don't know what the others are yet but none of these are appropriate for where my character is in the story.
which I do a lot LOL
I have 14 toons and the empty bars were plentiful.
Mainly as they are mules and farmers. I have been running a few since I came back from over a year break due to hardships. Just find it weird I am the only one that doesn't seem to mind the new way :P
Prologue quests for the various DLCs appearing in your quest log is nothing to do with Account Wide Achievements, and everything to do with the fact that they're freely available in game (even for people for whom the actual DLC isn't available - or people who completed the DLC), often from tons of different locations, and you can find yourself accepting several of them at once particularly in Mages Guilds.
Morrowind, Clockwork, Summerset, Elsweyr and Dragonhold prologue quests are particularly intrusive in this respect, in the way they try and push themselves on you pretty much whichever main town you are in - although they're not quite as annoying as Stuga for Wrothgar/Orsinium. The prologue quests for Greymoor, Markarth, Blackwood and Deadlands are somewhat less intrusive.
(Incidentally, out of all the prologue quests, Clockwork City's prologue is the only one that directly segues into the actual main quest of Clockwork City, and actually takes you to Clockwork itself - I think it may be only accessible if you actually have access to Clockwork City: the rest just take place in the original zones, or self-contained one-shot zones, and finish off by telling you to go to the new zone of the DLC, either by portal, boat, cart or wayshrine, but don't actually give you a quest arrow to go there.)
Well, they haven't been appearing in the quest logs of any of my characters. I wonder if this is in fact a case of user error?
Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
Same. I like to have zone guide filled on my alts though killing every world boss on every character was unrealistic. They have no impact on stories or change world in any way. Also, killing some public dungeons bosses was a real nightmare because you had to complete with other players and camp their spawn and if you skipped them you missed the achievements. The incentives to repeat most of them are still there: dailies or grind for set items. For me this particular side of AwA is improvement but to each their own I guess.
Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
Sylvermynx wrote: »ArchangelIsraphel wrote: »Sylvermynx wrote: »Well, I don't mind it either, as I personally have zero use for things like achievements and titles. I'm still playing all my alts the way I always have.
But my attitude is definitely not appreciated by the opposite "faction". Then again, I was urging ZOS to make things work for both sides....
To be honest, I think, for most, it isn't that your/other players who think this way have an attitude or way of playing isn't appreciated- many who have advocated for AWA to exist along side character specific achievements completely understand the idea of having a play style in which achievements and such don't matter at all. There is nothing at all wrong with that. I've seen many of your posts over the course of this and I know you have been respectful and sympathetic. I have every respect for your play style and the fact that you do not care for achievements.
But feelings of frustration tend to rise when comments are made that minimize and discount the needs of those who want the ability to track such things, either via the zone guide or achievements. Sentiments like "if you want to replay it just replay it, you don't NEED these things" have been repeated many, many times. And each time they are, they don't take into account the actual reasons people want need these things at all.
I think the reaction people have to comments like these is stemming from the feeling that the company shares the same opinion, thus the sense of their play style being considered invalid by some players hits harder. Especially since some seem to have the mentality that if they don't need it, then others don't need it either. It creates the fear that ZOS will ultimately listen to this over other concerns and so there is an automatic urge to counter it.
I know you do not personally think that way as you have always been very thoughtful when it comes to your responses, but that's just my two cents on the reactions some comments are getting.
Yes, I've seen those comments as well (and got my fair share of snarky pms from some people - to whom I DID point out that I had kept requesting that ZOS cover both playstyles) - and it is quite obvious why those of you who have the "you've killed my alts" feeling are fully right to feel that way, and also to feel frustrated and denigrated, misunderstood and "thrown away" by ZOS.
I wish ZOS had done the kinder thing, so that everyone could still be happy with the game (meaning only AWA - no one could be particularly happy about this thing today.... though I at least got logged into my seven 50s plus my 3 "going to be 50 during Jubilee" characters to get crafting and endeavors done.
I guess.... we all just need to try to get along.
Same. I like to have zone guide filled on my alts though killing every world boss on every character was unrealistic. They have no impact on stories or change world in any way.
Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
Same. I like to have zone guide filled on my alts though killing every world boss on every character was unrealistic. They have no impact on stories or change world in any way. Also, killing some public dungeons bosses was a real nightmare because you had to complete with other players and camp their spawn and if you skipped them you missed the achievements. The incentives to repeat most of them are still there: dailies or grind for set items. For me this particular side of AwA is improvement but to each their own I guess.
ArchangelIsraphel wrote: »Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
Same. I like to have zone guide filled on my alts though killing every world boss on every character was unrealistic. They have no impact on stories or change world in any way. Also, killing some public dungeons bosses was a real nightmare because you had to complete with other players and camp their spawn and if you skipped them you missed the achievements. The incentives to repeat most of them are still there: dailies or grind for set items. For me this particular side of AwA is improvement but to each their own I guess.
Sorry, but you don't get to decide what has an impact on a players experience, nor do you get to dictate whether it matters to their characters story. I realize you are speaking in a purely technical sense, but this really goes beyond that. How a player might perceive the story may definitely be impacted by a battle with a world boss. Just because you don't see it as important, doesn't mean it can't be to someone else.
And again, a convenient tracking functionality should not be removed simply because some players prefer not to repeat content. If you really have to have those bars filled, there should be an option to link the zone guide of an alt to the main characters. It should not be filled by default.
ArchangelIsraphel wrote: »Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
Same. I like to have zone guide filled on my alts though killing every world boss on every character was unrealistic. They have no impact on stories or change world in any way. Also, killing some public dungeons bosses was a real nightmare because you had to complete with other players and camp their spawn and if you skipped them you missed the achievements. The incentives to repeat most of them are still there: dailies or grind for set items. For me this particular side of AwA is improvement but to each their own I guess.
Sorry, but you don't get to decide what has an impact on a players experience, nor do you get to dictate whether it matters to their characters story. I realize you are speaking in a purely technical sense, but this really goes beyond that. How a player might perceive the story may definitely be impacted by a battle with a world boss. Just because you don't see it as important, doesn't mean it can't be to someone else.
And again, a convenient tracking functionality should not be removed simply because some players prefer not to repeat content. If you really have to have those bars filled, there should be an option to link the zone guide of an alt to the main characters. It should not be filled by default.
ArchangelIsraphel wrote: »Merenwen_812 wrote: »I am guessing I am the only one that actually likes the way it is done now?
On my alts, I love that I just need to ride by the world boss and have it marked done on my map.
The only reason I never started and actually played another class is I didn't want tot have to redo EVERYTHING. I don't mind redoing the quests, but things like world bosses (the old ones where there are no quests for doing them). For public dungeon I simply need to do the public boss event for the skill point and the quest tied to that delv. I do not mind at all not having to kill every single creature again.
For those that want to do it again, simply fight the boss, just because it is marked completed doesn't mean you can't fight it again, and again and again
Same. I like to have zone guide filled on my alts though killing every world boss on every character was unrealistic. They have no impact on stories or change world in any way. Also, killing some public dungeons bosses was a real nightmare because you had to complete with other players and camp their spawn and if you skipped them you missed the achievements. The incentives to repeat most of them are still there: dailies or grind for set items. For me this particular side of AwA is improvement but to each their own I guess.
Sorry, but you don't get to decide what has an impact on a players experience, nor do you get to dictate whether it matters to their characters story. I realize you are speaking in a purely technical sense, but this really goes beyond that. How a player might perceive the story may definitely be impacted by a battle with a world boss. Just because you don't see it as important, doesn't mean it can't be to someone else.
And again, a convenient tracking functionality should not be removed simply because some players prefer not to repeat content. If you really have to have those bars filled, there should be an option to link the zone guide of an alt to the main characters. It should not be filled by default.
I haven’t decided or dictated how someone should play the game. It was more of a description of my gameplay and how i perceive it. I just wanted to support the person who I replied to and show that different people have different perception on something like that.