SilverBride wrote: »silvereyes wrote: »FYI, the latest version of the Character Zone Tracker addon gets rid of the achievement tooltips from the zone guide / map completion tracker, along with several other bug fixes. Now the character's individual progress shows up on all zone guide and map completion tooltips.
I was telling my guild about this addon and some asked if it will still work for them if they didn't install it before update 33. I didn't think it would, but wasn't positive. Will it help if someone installs it now?
silvereyes wrote: »SilverBride wrote: »silvereyes wrote: »FYI, the latest version of the Character Zone Tracker addon gets rid of the achievement tooltips from the zone guide / map completion tracker, along with several other bug fixes. Now the character's individual progress shows up on all zone guide and map completion tooltips.
I was telling my guild about this addon and some asked if it will still work for them if they didn't install it before update 33. I didn't think it would, but wasn't positive. Will it help if someone installs it now?
I'm afraid that the data about which character has cleared what has been lost to the Great Database Purge of Update 33. The addon will let them track new delve, world boss and world event progress going forward, however, and even choose to load account-wide progress to a particular zone for a particular character, or set and reset individual activities.
wenchmore420b14_ESO wrote: »I didn't run into any NPC's with the dialog changes though. I forgot where they are.. Lol...
Just my 2 drakes....
Huzzah!
This was pointed out by someone (I'm terribly sorry, but I forgot the person's name) on the last few pages of the feedback thread in the PTS sub-forum.
This person mentioned that although they didn't hear any lines that addressed their char as the "hero/savior/what-have-you", they noticed that the world was much more quiet.
I noticed something similar when I logged in yesterday. None of my alts were hailed as the savior of Tamriel, but the chit-chat was almost all gone.
It felt to me (and I could be wrong) that most of the NPCs' chatter was muted. Even my first char, who has done pretty much everything in game, didn't hear much from NPCs.
protofeckless wrote: »Straw Poll: Has anyone experienced any performance improvements since this train wreck idea (AwA) went into production with zero regard to tester feedback?
For the gamer who considers the questing a vital part of the game, having the quest related achievements pre assigned to an alt GREATLY diminishes the value of a DLC or Expansion. Where, before, I could count on multiple enjoyable runs through the story line, I now get one shot. Everything after that is anticlimactic.
It's hard for me to believe that the same developers that devised the achievements system in the first place could suddenly become so tone deaf and boneheaded regarding how they treat questing and achievements. They have to know that they are killing the game for a large number of their player base.
Having spent years in the corporate world, this has all the trappings of a decision made by the empty suits upstairs that have no understanding of the game but love to roll around in the cash it throws off.
Maybe a dent in the revenue stream brought on by half the player base being disenfranchised will get their attention. Let us hope so because this is the only thing they understand.
I wish some people would stop hailing addons as the way to resolve these real issues. While I praise the authors for their efforts, addons are only applicable to barely a third of the playerbase, namely those PC users who like to use them and not console players or those PC players on Stadia or who for perfectly valid reasons prefer not to use addons.
It's down to ZOS to fix the broken mess arising from the way they implemented these changes, and if they can do that by applying the same approach adopted by addon authors but through the base game across all platforms then that's fine, but simply relying on modders' addons to fix it isn't a solution.
That's good to see. Honestly, after a bit more playing, I'm frankly baffled as to how this could've gone so badly. Alts are a big deal in this game, and one of ESO's selling points is in its replayability. The UI inconsistency, missing information, and bugs make playing an alt right now, never mind multiple alts, a confusing and frustrating experience.Sylvermynx wrote: »I think Gina said "in an incremental update" - so probably another week or so.
Mandragora wrote: »They have to separate it - achievements from zone progression, I doubt it is not possible.
SilverBride wrote: »
I was telling my guild about this addon and some asked if it will still work for them if they didn't install it before update 33. I didn't think it would, but wasn't positive. Will it help if someone installs it now?
VaranisArano wrote: »I wasn't expecting that Account-wide Achievements would stop thanks to negative feedback from roleplayers.
WordsOfPower wrote: »What this comment - and the sheer weight of salt coming from questers who want ZOS to restore things to how they were pre-patch - tells me, is that the biggest problem with the game is that the yawning chasm between casual and endgame is widening more and more.
wolfie1.0. wrote: »kind of curious as to why this information was not included in the Q & A post. Also why the decision to exclude enchanting achievements from AwA.
I am also curious as to why this feature couldn't have been delayed an update or two. to you know, work out these bugs. That was also missing from the Q & A.
What was given to us in the Q & A was the assurance that a reduction in the Database size would improve login times, load screens and more.
Since the update i have had the following happen:
5x = infinite 1 second login queue
7x = ESO stopped working and what were you doing crashes
10x = infinite loading screens
5x = "Unable to connect to server please ensure you have a valid internet connection" when loading characters
6x = 45 minute+ queue attempts with groupfinder the record for me is 2 hours and 30 minutes then ESO crashed.
2x = When groupfinder worked 1 or more members of thje group were spawned in a seperate dungeon instance in the game
FluffyReachWitch wrote: »I liked Account Wide Achievements and titles in concept, but since I don’t follow the PTS that closely, this caught me off guard. Without character achievements, I expected to keep relying on the map and add-ons to track individual character progress.
Today I loaded a relatively new Warden and made my way to Ondil. Upon discovery, it was marked as cleared despite that character never setting foot inside. I defeated the boss and my only reward was the standard delve boss loot. There was no delve clear notification, no completion experience as far as I could tell, and no change to the map icon since it was “clear” already. No reason to be there except the skyshard.
I was hoping that this was just an unexpected bug from pushing the new system to live. I recall a mention of museum completion being decoupled from achievements to preserve that aspect of rolling a new character, so why not the map?
Hundreds of players let ZoS know this was the case from testing on the PTS. They didn't listen and forged ahead. Why? Only they know. But they don't really let us know anything.
FlopsyPrince wrote: »FluffyReachWitch wrote: »I liked Account Wide Achievements and titles in concept, but since I don’t follow the PTS that closely, this caught me off guard. Without character achievements, I expected to keep relying on the map and add-ons to track individual character progress.
Today I loaded a relatively new Warden and made my way to Ondil. Upon discovery, it was marked as cleared despite that character never setting foot inside. I defeated the boss and my only reward was the standard delve boss loot. There was no delve clear notification, no completion experience as far as I could tell, and no change to the map icon since it was “clear” already. No reason to be there except the skyshard.
I was hoping that this was just an unexpected bug from pushing the new system to live. I recall a mention of museum completion being decoupled from achievements to preserve that aspect of rolling a new character, so why not the map?
Hundreds of players let ZoS know this was the case from testing on the PTS. They didn't listen and forged ahead. Why? Only they know. But they don't really let us know anything.
Any company that continually ignores customer feedback is almost certain to face really tough times in the future.
wenchmore420b14_ESO wrote: »I didn't run into any NPC's with the dialog changes though. I forgot where they are.. Lol...
WhiteCoatSyndrome wrote: »wenchmore420b14_ESO wrote: »I didn't run into any NPC's with the dialog changes though. I forgot where they are.. Lol...
There are loads of them but for a quick litmus test:
- Tarnamir in Russafeld, Summerset (notices if you’re in the Thieves Guild/Dark Brotherhood)
- Mel Adrys In Hrota Cave, Gold Coast (notices if you’re a vampire and if you completed certain parts of the AD main quest)
- Niralin in Archon’s Grove, Summerset (notices if you’re a werewolf)
- Gabrielle Benele in Anvil, Gold Coast and Solitude, Western Skyrim (comments on a lost party member from the vanilla main quest)
- Choixth in the wilderness of Murkmire (notices if you’re Dark Brotherhood and if you met her previously in Summerset)
- Zhasim in Southern Elsweyr (comments if you met him in Wrothgar)
- Valsirenn in the Deadlands (comments if you met her in Summerset)
…most of the reoccurring characters will have some optional dialogue about previous encounters. I don’t think it goes retroactive to previous DLC though, so Raz in Summerset might remember you from the AD vanilla quest if you did that first, but not the other way around.
It feels almost like we cant continue that now, at least not no where near the same enjoyment level. that "getting things with just each other" feeling is gone.
WhiteCoatSyndrome wrote: »wenchmore420b14_ESO wrote: »I didn't run into any NPC's with the dialog changes though. I forgot where they are.. Lol...
There are loads of them but for a quick litmus test:
- Tarnamir in Russafeld, Summerset (notices if you’re in the Thieves Guild/Dark Brotherhood)
- Mel Adrys In Hrota Cave, Gold Coast (notices if you’re a vampire and if you completed certain parts of the AD main quest)
- Niralin in Archon’s Grove, Summerset (notices if you’re a werewolf)
- Gabrielle Benele in Anvil, Gold Coast and Solitude, Western Skyrim (comments on a lost party member from the vanilla main quest)
- Choixth in the wilderness of Murkmire (notices if you’re Dark Brotherhood and if you met her previously in Summerset)
- Zhasim in Southern Elsweyr (comments if you met him in Wrothgar)
- Valsirenn in the Deadlands (comments if you met her in Summerset)
…most of the reoccurring characters will have some optional dialogue about previous encounters. I don’t think it goes retroactive to previous DLC though, so Raz in Summerset might remember you from the AD vanilla quest if you did that first, but not the other way around.
@ZOS_GinaBruno This might be a good list to start with to bring to the Devs so they can decouple these NPCs from the achievements that trigger them and move them to whether or not an alt character completed the quest arc to trigger their reactions/dialogue. This is very important to a lot of us as game immersion and integrity is a lot more important than ZOS bosses think to players.
silvereyes wrote: »
I'm afraid that the data about which character has cleared what has been lost to the Great Database Purge of Update 33. The addon will let them track new delve, world boss and world event progress going forward, however, and even choose to load account-wide progress to a particular zone for a particular character, or set and reset individual activities.