IronWooshu wrote: »What really bothers me now after logging in today on PS5 is that some of my choices I made on a previous character (my first) I don't want done on my alt.. Now the NPC dialogue is condemning my alt for having done something he has never done before and something I wanted to do different and change.
Logged off, checked forums, made this post.. turned on PC going back to Lost Ark.. at least they do global achievements right.
tindomiel4 wrote: »wenchmore420b14_ESO wrote: »Well, according to Kai, they supposedly fixed it today.
Maps
Fixed issue where achievement related POIs, including delves, world bosses and dolmens, would sometimes incorrectly display as being incomplete on the map after first loading in.
But still crickets from devs on the whole AwA mess.
Please, @ZOS_MattFiror , give us a communication like the performance one you did.
This is the real deal breaker with UD33 for so many of us.
Also, they may have fixed ("fixed") it on the map, but my compass bar still has incomplete icons for completed things.
SeaWoodStage wrote: »people will say "Who cares? The same human who controls these characters did these things once, why do them again?"
Alina_Scarbridge wrote: »Literally everything on the map should be individual character based.
SerafinaWaterstar wrote: »I still do not understand *why* it was considered fine for wb/delves/bosses in public dungeons etc to be account based.
And now all Holiday events are ‘one&done’.
Do the devs have no understanding of re-playability?
SerafinaWaterstar wrote: »I still do not understand *why* it was considered fine for wb/delves/bosses in public dungeons etc to be account based.
And now all Holiday events are ‘one&done’.
Do the devs have no understanding of re-playability?
I think that the bottom line is that in 2020-2021 ZOS realized that they made serious mistakes in the core game design, resulting in the game simply not being able to handle what it has become. Actions in 2021 and 2022 feel like work they would consider to be core to the continued existence of the game. To note... we have some code rewrite for performance, database changes to stem the explosion of achievements, and database changes to hide inactive accounts. The rest of the year may be even more interesting.
I logged in last night and everything except quest hubs and sky shards seemed to be "learned" by alts in a new map just by running by. I hate this, but it seems the same as it was before to me. I was afraid based on the "fixed" notes that the map was going to be unlocked the second I logged into the character, or enter the new map. So not sure if the "fix" was for people who had done things and it had stopped showing after AwA, or what, but from what I can tell it still seems exactly as broken as before, no more, no less.
Have we gotten an official response on whether they WANT things to be "done" just by running by? This seems to be extremely problematic from the perspective of encouraging exploration, playing with friends, or, as others have pointed out, enjoying events. If many items on the map look "completed" I'm going to avoid new areas like the plague on an alt until I have time to systematically go through the whole map.
And btw the Zone Guide still contradicts itself. For example, it will say I need to discover three more "eye" points but when I hover over the box to see which ones, it shows a cutout of my achievements, with dates, and says I've found them all in 2014, years before the character was even created (I tested on a necro). So... that's ridiculous.
The map, everything on it, and exploration XP needs to be completely de-coupled from achievements. It makes absolutely no sense whatsoever that you log in on an alt, can't "see" locations on the map, but when you work through the map everything is done and you get no extra XP or acknowledgements for going through it.
On second thought, and I'm half serious here, maybe ZOS should take the final leap, assume that the characters who have gone before have shared maps with our alts, and let our alts see and travel freely. This would at least make it easier for my alts to do their crafting surveys. At first I was thinking at least the undiscovered parts could somewhat help with going through the maps to level the alts... but what is the point now, anyway? Wasting time to simply unlock the map without rewards or anything trackable to do again except pick up lore books is ridiculous. What's the in game logic? I have "done" the things before but I can't remember what they look like or how to go back?!? I don't have to again kill this pesky monster that keeps re-spawing, my map says THAT'S "done!!!" even though I JUST got here... but somehow this super rare magical book that is only one of a kind is back for me to pick up again. It's so backwards. There is zero sense of accomplishment for "finding" a boss or a way shrine I have been to a thousand times before, if I get no discovery XP, no credit for killing it, no pop up, and parts of the Zone Guide say I did the thing years before I could have possibly done so on that character. It is so illogical I can barely stand it. The way it is right now feels like it is in the worst possible state. We should not have to unlock the map for things we have already "done." If that's the stance we're taking now, I want to be able to use a way shrine on one character and go back on another without the game acting like I haven't been there yet. Because my map is clearly telling me I have already done the delve and killed the boss RIGHT NEXT TO IT.
Alina_Scarbridge wrote: »Literally everything on the map should be individual character based.
CombatRecon11B wrote: »Alina_Scarbridge wrote: »Literally everything on the map should be individual character based.
I disagree... somewhat.
Players should be given the option to unlock previously explored/completed content and AWA on other characters.
This is ZoS at their best, which is sad, because they remain behind the curve.
It's quite laughable really, only now they impliment AWA, when fans have been calling for it from the very beginning. Also, ZoS stated such an endeavor would be impossible, and that talking point was championed by many a lemming, only now we find out that was a lie.
CombatRecon11B wrote: »Alina_Scarbridge wrote: »Literally everything on the map should be individual character based.
I disagree... somewhat.
Players should be given the option to unlock previously explored/completed content and AWA on other characters.
This is ZoS at their best, which is sad, because they remain behind the curve.
It's quite laughable really, only now they impliment AWA, when fans have been calling for it from the very beginning. Also, ZoS stated such an endeavor would be impossible, and that talking point was championed by many a lemming, only now we find out that was a lie.
Nah. It should unlock on all characters on the megaserver unconditionally. Options would be prone to defects. KISS.
Also, I don't think ZOS ever stated that it was "impossible". At least, not anywhere I was at. That would be very out of character. Generally, what I hear ZOS representatives say is some form of "No Plans" and "Maybe". Lambert often added that anything was possible. The implication being that some of the harder things might not be done, but could be if they wanted to.
Clearly, this endeavor was more than ZOS was capable of handling in the time allotted. Their stated view of the game is that it will never be finished. Partially implementing something with that perspective is par for the course. They can always come back later and add more to it. I expect that they will do this with account-wide stuff as they transition the game to be more of an MMO Action Adventure, and less of an MMO Role Playing Game.
Clearly, this endeavor was more than ZOS was capable of handling in the time allotted. Their stated view of the game is that it will never be finished. Partially implementing something with that perspective is par for the course. They can always come back later and add more to it. I expect that they will do this with account-wide stuff as they transition the game to be more of an MMO Action Adventure, and less of an MMO Role Playing Game.
This statement alone breaks my heart. I'm not even going to touch on what I disagree with here. That players feel ESO, the MMO based on one of the most RPG heavy titles in gaming history needs to lose the RPG and just become a plain action MMO just breaks my heart. You guys just want to get rid of quests next? Why not? People often complain about them and talk about skipping dialogue. Lets just fire the voice actors and writers and advocate for level 50 unlocks. Heck, use all that dev time to just produce more dungeons and trials and do away with zones and more story content altogether. The MMO based on one of the best single player role playing series of all time transitions to becoming a MOBA or a hub for gathering groups for PvP, Battlegrounds, Dungeons, and Trials. That will fulfill the requirements of KISS right there.
CombatRecon11B wrote: »Alina_Scarbridge wrote: »Literally everything on the map should be individual character based.
I disagree... somewhat.
Players should be given the option to unlock previously explored/completed content and AWA on other characters.
This is ZoS at their best, which is sad, because they remain behind the curve.
It's quite laughable really, only now they impliment AWA, when fans have been calling for it from the very beginning. Also, ZoS stated such an endeavor would be impossible, and that talking point was championed by many a lemming, only now we find out that was a lie.
Nah. It should unlock on all characters on the megaserver unconditionally. Options would be prone to defects. KISS.
Also, I don't think ZOS ever stated that it was "impossible". At least, not anywhere I was at. That would be very out of character. Generally, what I hear ZOS representatives say is some form of "No Plans" and "Maybe". Lambert often added that anything was possible. The implication being that some of the harder things might not be done, but could be if they wanted to.
Clearly, this endeavor was more than ZOS was capable of handling in the time allotted. Their stated view of the game is that it will never be finished. Partially implementing something with that perspective is par for the course. They can always come back later and add more to it. I expect that they will do this with account-wide stuff as they transition the game to be more of an MMO Action Adventure, and less of an MMO Role Playing Game.
CombatRecon11B wrote: »Just to sum it all up for each and every one of you here, ZoS reused generic quest trope after generic quest trope, made monotinous "go for" and "fetch me" quests mandatory for a meriad of achievements, then LOCKED skyshards, skill lines and such behind a paywall, expecting you to cough up the money for convenience, or slog along and do the same thing to the rythm of dripping drool droplets, just so you could bring up an alternate character for viability.
To be fair, I enjoyed a lot of the content, but at times, I'm not going to lie, it was a hell of a bore, a bore I do not wish to experience again. I can't tell you how many times I've ran through the campaign... The first 2 times were great, but after that it was just a necessary step to building up an alt. That's not what a game is supposed to be. It's supposed to be fun as often as it can be.
So why now present us with AWA? Their thought is, so they can extend the life of the game, by giving people more freedom to main other toons. So people wouldn't feel locked into running a main character of a certain class with a lot of work to be done looming over head, should they move to another class. But, AWA doesn't go far enough, no.
What they need to do is what @Elsonso suggested and everything unlock account wide on the megaserver. For completionest sake....
CombatRecon11B wrote: »Just to sum it all up for each and every one of you here, ZoS reused generic quest trope after generic quest trope, made monotinous "go for" and "fetch me" quests mandatory for a meriad of achievements, then LOCKED skyshards, skill lines and such behind a paywall, expecting you to cough up the money for convenience, or slog along and do the same thing to the rythm of dripping drool droplets, just so you could bring up an alternate character for viability.
To be fair, I enjoyed a lot of the content, but at times, I'm not going to lie, it was a hell of a bore, a bore I do not wish to experience again. I can't tell you how many times I've ran through the campaign... The first 2 times were great, but after that it was just a necessary step to building up an alt. That's not what a game is supposed to be. It's supposed to be fun as often as it can be.
So why now present us with AWA? Their thought is, so they can extend the life of the game, by giving people more freedom to main other toons. So people wouldn't feel locked into running a main character of a certain class with a lot of work to be done looming over head, should they move to another class. But, AWA doesn't go far enough, no.
What they need to do is what @Elsonso suggested and everything unlock account wide on the megaserver. For completionest sake....
At this point I don't care about AwA anymore, and I don't care if they expand it, all I care about is the game world still reacting to my alts as individuals and having all content there for my alts. I do enjoy doing the quests and repeat them on multiple characters and want some of the bugs with NPCs to get fixed so I can enjoy them on all my alts. As long as any form of AwA stops interfering with how the world treats my alt characters, I would be fine. As long as they give back the once done never again quests back to be done per character, that's what I'm hoping for. I have one mantra in this whole thing which is to decouple everything that effects the game world in any way from achievements and connect those things to quest completion for stories, dungeons, trials, skill line quests, etc. I would sub again if they fixed those things.
The_Boggart wrote: »Just checked out jesters festival for my NEW alt, oh no all complete what's the point of carrying on I won't get any points for doing it. It s not very funny.
The_Boggart wrote: »Why are public dungeon group titles not AwA, they seem to relate to character achievement whereas all other public dungeon achievements are AwA very confused