TheEndBringer wrote: »All of the vampire skills are useful. People just don't want to sacrifice to use most of them, imo. It seems most players just want another overpowered skill tree or bust.
LesserCircle wrote: »After the latest PTS patch notes 7.3.2 and the nerf of shimmering frenzy it really seems like ZOS doesn't want players to play as a vampire. Greymoor changes were bad enough (in my opinion) but I understand everyone was a vampire for passives before that(Even tho everyone is a vampire for the undeath passive in PvP).
The toggle requires a very high skill and understanding of the game to use correctly or you will find yourself dead on the ground very quickly, why remove a skill that rewards players for learning how to use it? I just don't understand these constant changes(nerfs) to vampire.
So as the title says I would like to know what is the general opinion about it.
TX12001rwb17_ESO wrote: »What if ZOS indirectly buffed Vampires by adding penalties to playing as a mortal.
Sure Vampires drink Blood but why do they even gain a hunger system, it is not like mortal characters need to consume food, they should need to consume food just as Vampires need to consume blood and have a stage system around that.
TX12001rwb17_ESO wrote: »What if ZOS indirectly buffed Vampires by adding penalties to playing as a mortal.
Sure Vampires drink Blood but why do they even gain a hunger system, it is not like mortal characters need to consume food, they should need to consume food just as Vampires need to consume blood and have a stage system around that.
Technically that already exists and it'd amount to nothing because nobody in their right mind plays this game seriously without a food buff.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »What if ZOS indirectly buffed Vampires by adding penalties to playing as a mortal.
Sure Vampires drink Blood but why do they even gain a hunger system, it is not like mortal characters need to consume food, they should need to consume food just as Vampires need to consume blood and have a stage system around that.
Technically that already exists and it'd amount to nothing because nobody in their right mind plays this game seriously without a food buff.
Well Vampires use Food Buffs as well but still have to put up with the stage system.
They should redesign the system, make it so Vampires can only get their health buff from Bloody Mara's or from consuming Blood. make it so mortals need to eat food now and again or they lose health recovery and disease resistance.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »What if ZOS indirectly buffed Vampires by adding penalties to playing as a mortal.
Sure Vampires drink Blood but why do they even gain a hunger system, it is not like mortal characters need to consume food, they should need to consume food just as Vampires need to consume blood and have a stage system around that.
Technically that already exists and it'd amount to nothing because nobody in their right mind plays this game seriously without a food buff.
Well Vampires use Food Buffs as well but still have to put up with the stage system.
They should redesign the system, make it so Vampires can only get their health buff from Bloody Mara's or from consuming Blood. make it so mortals need to eat food now and again or they lose health recovery and disease resistance.
That doesn't even follow the way the single player games had it. I wouldn't want that system in the game at all, and did you know only the Volkihars had poison resistance? Yeah, it's lore friendly vampires derive sustenance and power from eating normal foods, can get drunk, etc. Traditionally the only poisonous effect they were immune to was paralysis.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »What if ZOS indirectly buffed Vampires by adding penalties to playing as a mortal.
Sure Vampires drink Blood but why do they even gain a hunger system, it is not like mortal characters need to consume food, they should need to consume food just as Vampires need to consume blood and have a stage system around that.
Technically that already exists and it'd amount to nothing because nobody in their right mind plays this game seriously without a food buff.
Well Vampires use Food Buffs as well but still have to put up with the stage system.
They should redesign the system, make it so Vampires can only get their health buff from Bloody Mara's or from consuming Blood. make it so mortals need to eat food now and again or they lose health recovery and disease resistance.
That doesn't even follow the way the single player games had it. I wouldn't want that system in the game at all, and did you know only the Volkihars had poison resistance? Yeah, it's lore friendly vampires derive sustenance and power from eating normal foods, can get drunk, etc. Traditionally the only poisonous effect they were immune to was paralysis.
Why are you talking about Poison resistance? not once did I mention it.
The only reason the Vampires in Skyrim were immune to it was because you know they are dead, Vampires in ESO are also dead, Gwendis being drunk seems to actually be a plothole, all Vampires should be immune to poison due to you know being dead and being immune to poison would also make you immune to alcohol.
TheEndBringer wrote: »All of the vampire skills are useful. People just don't want to sacrifice to use most of them, imo. It seems most players just want another overpowered skill tree or bust.
Ehhh..... as a long time vampire player and theorycrafter I wish I could say you're completely right but I can't. Even my most hard core "pure" vampire builds cannot actually use all the abilities without gimping myself quite heavily, and that's coming from someone who learned how to make Vampiric Drain work in this current patch.
Mesmerize is too hard to land on top of the fact it can't hit fleeing foes.
Vampiric Drain's healing is hit too hard by Battle Spirit to heal. It's just utility in my hands and some fights I'll actually unslot it.
Arterial Burst is overshadowed by everything. Blood for Blood can't be used by Sorcerers wanting to use Crystal Frags effectively.
Perfect Scion is a joke with all it's benefits being overshadowed by just.... not being a vampire? It doesn't even have a steep enough cost decrease to be worth it over Swarming Scion. Also Swarming Scion is too expensive to be worthwhile in PvE, but is just right in PvP.
Blood Frenzy is a topic all it's own, but to suffice to say even with the most recent change it'll be very bipolar. Amazing in solo content but absolutely terrible in group content, and ESO is a multiplayer game which implies you'll be playing with other people which this ability gives the middle finger to.
Mistform can't be used in PvE, end of story. Blood Mist's healing is joke without that damage mitigation on it so don't even think about it, and Elusive Mist is PvP only. You'd be better off with Race Against Time in PvE and it's even more cost efficient.
TheEndBringer wrote: »TheEndBringer wrote: »All of the vampire skills are useful. People just don't want to sacrifice to use most of them, imo. It seems most players just want another overpowered skill tree or bust.
Ehhh..... as a long time vampire player and theorycrafter I wish I could say you're completely right but I can't. Even my most hard core "pure" vampire builds cannot actually use all the abilities without gimping myself quite heavily, and that's coming from someone who learned how to make Vampiric Drain work in this current patch.
Mesmerize is too hard to land on top of the fact it can't hit fleeing foes.
Vampiric Drain's healing is hit too hard by Battle Spirit to heal. It's just utility in my hands and some fights I'll actually unslot it.
Arterial Burst is overshadowed by everything. Blood for Blood can't be used by Sorcerers wanting to use Crystal Frags effectively.
Perfect Scion is a joke with all it's benefits being overshadowed by just.... not being a vampire? It doesn't even have a steep enough cost decrease to be worth it over Swarming Scion. Also Swarming Scion is too expensive to be worthwhile in PvE, but is just right in PvP.
Blood Frenzy is a topic all it's own, but to suffice to say even with the most recent change it'll be very bipolar. Amazing in solo content but absolutely terrible in group content, and ESO is a multiplayer game which implies you'll be playing with other people which this ability gives the middle finger to.
Mistform can't be used in PvE, end of story. Blood Mist's healing is joke without that damage mitigation on it so don't even think about it, and Elusive Mist is PvP only. You'd be better off with Race Against Time in PvE and it's even more cost efficient.
Every player I see running mist form is blood mist right now because it lets them cheese pins. Mist form has been nothing but a way to bypass incoming damage to a ridiculous degree since Greymoor. The mag cost should be increased. It is cheaper per second than shadowy disguise and is way more powerful.
As for the rest, I personally think attack skills costing health is a bad idea specifically because it keeps people from using them, especially in pvp. Changing that alone would help.
TheEndBringer wrote: »TheEndBringer wrote: »All of the vampire skills are useful. People just don't want to sacrifice to use most of them, imo. It seems most players just want another overpowered skill tree or bust.
Ehhh..... as a long time vampire player and theorycrafter I wish I could say you're completely right but I can't. Even my most hard core "pure" vampire builds cannot actually use all the abilities without gimping myself quite heavily, and that's coming from someone who learned how to make Vampiric Drain work in this current patch.
Mesmerize is too hard to land on top of the fact it can't hit fleeing foes.
Vampiric Drain's healing is hit too hard by Battle Spirit to heal. It's just utility in my hands and some fights I'll actually unslot it.
Arterial Burst is overshadowed by everything. Blood for Blood can't be used by Sorcerers wanting to use Crystal Frags effectively.
Perfect Scion is a joke with all it's benefits being overshadowed by just.... not being a vampire? It doesn't even have a steep enough cost decrease to be worth it over Swarming Scion. Also Swarming Scion is too expensive to be worthwhile in PvE, but is just right in PvP.
Blood Frenzy is a topic all it's own, but to suffice to say even with the most recent change it'll be very bipolar. Amazing in solo content but absolutely terrible in group content, and ESO is a multiplayer game which implies you'll be playing with other people which this ability gives the middle finger to.
Mistform can't be used in PvE, end of story. Blood Mist's healing is joke without that damage mitigation on it so don't even think about it, and Elusive Mist is PvP only. You'd be better off with Race Against Time in PvE and it's even more cost efficient.
Every player I see running mist form is blood mist right now because it lets them cheese pins. Mist form has been nothing but a way to bypass incoming damage to a ridiculous degree since Greymoor. The mag cost should be increased. It is cheaper per second than shadowy disguise and is way more powerful.
As for the rest, I personally think attack skills costing health is a bad idea specifically because it keeps people from using them, especially in pvp. Changing that alone would help.
I have not seen a person use Blood Mist effectively since they took the damage mitigation off it in PvE. In PvP it's Elusive Mist or bust my man. If you're in Blood Mist you'll be moving too slow to get away, and anyone with a brain knows to just not get near you.
And the health cost kills Blood Frenzy's use in PvP for brawlers (But not gankers and Dark Convergence users), but Blood for Blood is my primary spammable in PvP combat unless I need to use Molten Whip for whatever reason. Honestly the health cost is actually a boon because as a magDK I'm constantly running out of resources and applying magicka steal to people and hitting them for essentially no cost to me is very beneficial, especially in Battle Grounds where I have 0 sustain.
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »All of the vampire skills are useful. People just don't want to sacrifice to use most of them, imo. It seems most players just want another overpowered skill tree or bust.
Ehhh..... as a long time vampire player and theorycrafter I wish I could say you're completely right but I can't. Even my most hard core "pure" vampire builds cannot actually use all the abilities without gimping myself quite heavily, and that's coming from someone who learned how to make Vampiric Drain work in this current patch.
Mesmerize is too hard to land on top of the fact it can't hit fleeing foes.
Vampiric Drain's healing is hit too hard by Battle Spirit to heal. It's just utility in my hands and some fights I'll actually unslot it.
Arterial Burst is overshadowed by everything. Blood for Blood can't be used by Sorcerers wanting to use Crystal Frags effectively.
Perfect Scion is a joke with all it's benefits being overshadowed by just.... not being a vampire? It doesn't even have a steep enough cost decrease to be worth it over Swarming Scion. Also Swarming Scion is too expensive to be worthwhile in PvE, but is just right in PvP.
Blood Frenzy is a topic all it's own, but to suffice to say even with the most recent change it'll be very bipolar. Amazing in solo content but absolutely terrible in group content, and ESO is a multiplayer game which implies you'll be playing with other people which this ability gives the middle finger to.
Mistform can't be used in PvE, end of story. Blood Mist's healing is joke without that damage mitigation on it so don't even think about it, and Elusive Mist is PvP only. You'd be better off with Race Against Time in PvE and it's even more cost efficient.
Every player I see running mist form is blood mist right now because it lets them cheese pins. Mist form has been nothing but a way to bypass incoming damage to a ridiculous degree since Greymoor. The mag cost should be increased. It is cheaper per second than shadowy disguise and is way more powerful.
As for the rest, I personally think attack skills costing health is a bad idea specifically because it keeps people from using them, especially in pvp. Changing that alone would help.
I have not seen a person use Blood Mist effectively since they took the damage mitigation off it in PvE. In PvP it's Elusive Mist or bust my man. If you're in Blood Mist you'll be moving too slow to get away, and anyone with a brain knows to just not get near you.
And the health cost kills Blood Frenzy's use in PvP for brawlers (But not gankers and Dark Convergence users), but Blood for Blood is my primary spammable in PvP combat unless I need to use Molten Whip for whatever reason. Honestly the health cost is actually a boon because as a magDK I'm constantly running out of resources and applying magicka steal to people and hitting them for essentially no cost to me is very beneficial, especially in Battle Grounds where I have 0 sustain.
You are missing the trend, my man. XB NA is inundated by blood mist troll builds that just block a pin and eat damage from 12+.
It's mostly on AD right now but I'm seeing more and more EP run it.
Quoted post has been removed.
Vevvev Would you still generally pick sated fury over shimmering after the patch? I'm still leveling heavily, so mostly overland solo (magicka NB, mind you) so, yeah. Will be able to test it later tonight hopefully, but wanted to hear your opinion. Also, no surprise that drain still sucks, shortening the channel to 2 seconds and making it like you're blocking (but without spending stamina) while using it would help a lot.
Been playing around wtih sated fury, lmao, it's the strongest heal we got right now, will definitely keep it. 🤣🤣🤣@Shagreth After playing around with it... I don't know. If you don't need the heal definitely go Simmering Frenzy as it's essentially dirt cheap at high stages of vampirism.
My issue is it's not as big of a bite as it could be on Simmering Frenzy, but the burst heal on Sated Fury is definitely nice. Had some fun letting it run and turned it off when I got bored to see this wonderful 60k heal.
xylena_lazarow wrote: »The only reason people use it in PvP is Undeath, or occasionally when a degenerate one-shot build pops up.BlackArgonian wrote: »Vampire is realistically only for PvP
TheEndBringer wrote: »TheEndBringer wrote: »TheEndBringer wrote: »All of the vampire skills are useful. People just don't want to sacrifice to use most of them, imo. It seems most players just want another overpowered skill tree or bust.
Ehhh..... as a long time vampire player and theorycrafter I wish I could say you're completely right but I can't. Even my most hard core "pure" vampire builds cannot actually use all the abilities without gimping myself quite heavily, and that's coming from someone who learned how to make Vampiric Drain work in this current patch.
Mesmerize is too hard to land on top of the fact it can't hit fleeing foes.
Vampiric Drain's healing is hit too hard by Battle Spirit to heal. It's just utility in my hands and some fights I'll actually unslot it.
Arterial Burst is overshadowed by everything. Blood for Blood can't be used by Sorcerers wanting to use Crystal Frags effectively.
Perfect Scion is a joke with all it's benefits being overshadowed by just.... not being a vampire? It doesn't even have a steep enough cost decrease to be worth it over Swarming Scion. Also Swarming Scion is too expensive to be worthwhile in PvE, but is just right in PvP.
Blood Frenzy is a topic all it's own, but to suffice to say even with the most recent change it'll be very bipolar. Amazing in solo content but absolutely terrible in group content, and ESO is a multiplayer game which implies you'll be playing with other people which this ability gives the middle finger to.
Mistform can't be used in PvE, end of story. Blood Mist's healing is joke without that damage mitigation on it so don't even think about it, and Elusive Mist is PvP only. You'd be better off with Race Against Time in PvE and it's even more cost efficient.
Every player I see running mist form is blood mist right now because it lets them cheese pins. Mist form has been nothing but a way to bypass incoming damage to a ridiculous degree since Greymoor. The mag cost should be increased. It is cheaper per second than shadowy disguise and is way more powerful.
As for the rest, I personally think attack skills costing health is a bad idea specifically because it keeps people from using them, especially in pvp. Changing that alone would help.
I have not seen a person use Blood Mist effectively since they took the damage mitigation off it in PvE. In PvP it's Elusive Mist or bust my man. If you're in Blood Mist you'll be moving too slow to get away, and anyone with a brain knows to just not get near you.
And the health cost kills Blood Frenzy's use in PvP for brawlers (But not gankers and Dark Convergence users), but Blood for Blood is my primary spammable in PvP combat unless I need to use Molten Whip for whatever reason. Honestly the health cost is actually a boon because as a magDK I'm constantly running out of resources and applying magicka steal to people and hitting them for essentially no cost to me is very beneficial, especially in Battle Grounds where I have 0 sustain.
You are missing the trend, my man. XB NA is inundated by blood mist troll builds that just block a pin and eat damage from 12+.
It's mostly on AD right now but I'm seeing more and more EP run it.
Oh, Xbox. That's probably why due to the fact aiming is a bit harder since its limited by how fast you can pan the camera. Keeping your distance is still the go to plan but in melee if they just start doing weird movements weaving between people it'd be a pain to actually hit them.
Not that you should be in melee with a Blood Mist user since you're healing them every single second. Sadly you cannot control the actions of other people
Ok, so I played a werewolf for the first time in a very long time and I have to say.. I'm frigging jealous. I don't know what they could have done to make vampires feel good, maybe add a blood pool feeding system during combat where you spend to use/power up abilities, while also keeping the normal feeding somehow, so that there's incentive to stalk people in towns, you know, to feel like a vampire. The feeding system is so uninteresting right now, people either stay at stage one or three, the need to feed, the hunger as a vampire just isn't there. They've already added housing items etc. to vampires, I just don't see them ever reworking the Skill-Line again. So damn sad.
In general, I'm just a pale dude with passives, there's very little there that makes me 'feel' like a vampire, meanwhile there's plenty done right with werewolves. Are werewolves perfect? No, but the feel is there, they've done something right. @ZOS_GinaBruno please consider another rework, even a minor one.