At this point I can't wait for the future patches to see what else can be taken from vampires and what new penalties can be added. It takes some creativity to further ruin something that's already nigh unplayable.
Mesmerize: Decrease the duration of this skill and its morphs from 5 seconds down to 3 seconds, to be closer in line with other stun skills.
- Hypnosis: This skill now targets up to 2 enemies, instead of everyone around you.
- Stupefy: Removed the snare from this morph. Instead, it increases the duration of the stun by 0.5 seconds per rank, up to 5 seconds.
(:
But seriously, I've never even seen anyone mention that this skill exists. We joke how bad Drain is, but Mesmerize is not even worth a joke.
I don't like that change to make the stun last shorter then remove the snare on Stupefy. All that skill needs to make it actually good and worthwhile is the removal of the looking at you rule, or a redesign of what looking at you entails.
I suggested in the past making it so the stun will stun anyone in the AoE, but it only becomes an unblockable stun when the target is looking at you. Keeps the flavor of the ability and makes it far more useful.
I hope you understand that I was joking.
I like your suggestion, though.
The only reason people use it in PvP is Undeath, or occasionally when a degenerate one-shot build pops up.BlackArgonian wrote: »Vampire is realistically only for PvP
xylena_lazarow wrote: »The only reason people use it in PvP is Undeath, or occasionally when a degenerate one-shot build pops up.BlackArgonian wrote: »Vampire is realistically only for PvP
I haven't seen much mist in a long time outside the occasional troll tank. The unlisted cast time gets you killed if you try to use it in any tight defensive situation on a normal build, and even if you manage to cast it from LoS safety, it's 50/50 whether it'll actually cast. Race Against Time is simply superior, and it lets me sprint too!Or Mistform and Swarming Scion. Some crazy people pick up Blood for Blood to.
xylena_lazarow wrote: »I haven't seen much mist in a long time outside the occasional troll tank. The unlisted cast time gets you killed if you try to use it in any tight defensive situation on a normal build, and even if you manage to cast it from LoS safety, it's 50/50 whether it'll actually cast. Race Against Time is simply superior, and it lets me sprint too!Or Mistform and Swarming Scion. Some crazy people pick up Blood for Blood to.
Blood for Blood shows up on the aforementioned degenerate one-shot builds, and nowhere else. I tried the Magicka spammable morph on a War Maiden magden with that 10% buff and it was still terrible. Swarming Scion... let's just say it earned the nickname "clown form" for good reason. People do try to use it, but its hilariously easy to avoid a giant clown. And the other morph, Perfect Scion, literally never seen it once. Can't we just replace it with the old Bat Swarm?
Race is guaranteed for me. The unlisted half second cast time on mist ensures it is never "guaranteed" but I suppose YMMV. There's still no reason for mist to have a cast time. I'd also argue we should be able to sprint in mist too since stam regen is disabled, increase the cost of sprinting while in mist if need be.I find Mistform far more useful than Race Against Time because I'm not trying to disengage from the fight completely, but get out of the red as the PvEers put it. Guaranteed movement vs fast movement.
xylena_lazarow wrote: »Race is guaranteed for me. The unlisted half second cast time on mist ensures it is never "guaranteed" but I suppose YMMV. There's still no reason for mist to have a cast time. I'd also argue we should be able to sprint in mist too since stam regen is disabled, increase the cost of sprinting while in mist if need be.I find Mistform far more useful than Race Against Time because I'm not trying to disengage from the fight completely, but get out of the red as the PvEers put it. Guaranteed movement vs fast movement.
xylena_lazarow wrote: »Race is guaranteed for me. The unlisted half second cast time on mist ensures it is never "guaranteed" but I suppose YMMV. There's still no reason for mist to have a cast time. I'd also argue we should be able to sprint in mist too since stam regen is disabled, increase the cost of sprinting while in mist if need be.I find Mistform far more useful than Race Against Time because I'm not trying to disengage from the fight completely, but get out of the red as the PvEers put it. Guaranteed movement vs fast movement.
Agreed, even made a thread about that some time ago. Technically any sprinting you do while in the form "costs" more because your stamina regeneration is also gutted.
xylena_lazarow wrote: »Race is guaranteed for me. The unlisted half second cast time on mist ensures it is never "guaranteed" but I suppose YMMV. There's still no reason for mist to have a cast time. I'd also argue we should be able to sprint in mist too since stam regen is disabled, increase the cost of sprinting while in mist if need be.I find Mistform far more useful than Race Against Time because I'm not trying to disengage from the fight completely, but get out of the red as the PvEers put it. Guaranteed movement vs fast movement.
Agreed, even made a thread about that some time ago. Technically any sprinting you do while in the form "costs" more because your stamina regeneration is also gutted.
Sorry but disagree. Movement speed stacking and elusive is effective now as it is, actually even kinda broken. Damage absorption is higher than in block, and in dedicated builds with AS shield backbar you can roll in that for days, find some smol LoS breaker, heal for 1 GCD and continue this clown fiesta. If you would be able to do this without building for it, everyone would run it. Pun intended.
xylena_lazarow wrote: »
xylena_lazarow wrote: »
A slightly late reply, but I think at this point I'm inclined to agree. The feeding animations are genuinely great, and I'm pretty sure are about the only aspect of the rework that hasn't left me angry, frustrated, disappointed, or bewildered at some point since the Greymoor update. Even the new bite/infect animation breaks half the time.francesinhalover wrote: »Only good think that came from vamp rework was the stealth blood drink animations
Vampire is still great as long as you don't use any vampire skills and only have it for the passives. Which is kind of depressing. Also, wtb the ability to hide my vampirism, the maormer skin is barely tolerable.
TX12001rwb17_ESO wrote: »Vampire is still great as long as you don't use any vampire skills and only have it for the passives. Which is kind of depressing. Also, wtb the ability to hide my vampirism, the maormer skin is barely tolerable.
Not true, some abilities still have their uses, take for example Blood for Blood, it costs health so you can spam it even if you have 0 magicka, now which set is it that makes your attacks more powerful the less magicka you have?
Swarming Scion is one of the best ultimate's in the game.
Vevvev, did they revert the frenzy change? I can't see it. Also, Drain change might actually make it useful.
That is very interesting.Sated Fury's cost numbers ranging from 0 stacks to 10.
658, 846, 1,034, 1,222, 1,410, 1,598, 1,786, 1,974, 2,162, 2,350, 2,538
17,578 total health. Take 33% off that and it's 5,800.74 health.
Add 2,538 every 2 additional seconds and after a full on minute it'll be.... 68,338 total health siphoned for a 22,551.54 point burst heal.
That is very interesting.Sated Fury's cost numbers ranging from 0 stacks to 10.
658, 846, 1,034, 1,222, 1,410, 1,598, 1,786, 1,974, 2,162, 2,350, 2,538
17,578 total health. Take 33% off that and it's 5,800.74 health.
Add 2,538 every 2 additional seconds and after a full on minute it'll be.... 68,338 total health siphoned for a 22,551.54 point burst heal.
Such a good idea, here's hoping someone's listening.Maybe now that I think about it they could do something to Simmering Frenzy to make it 'good' and I believe it might be the Sload's treatment. While it's active to give it an incentive to leaving the ability on they could give you stacks of Simmering Blood alongside the Simmering Fury stacks that decay after 5 to 10 seconds after killing a foe. The stacks would further give a little bit more power but you'd have to continue killing enemies in rapid succession to keep them. Feel that'd make it a bit more competitive as a choice.