ssewallb14_ESO wrote: »Solo build on a 6 mil dummy, two mines.
UU/UI/Pale Order/Maelstrom Lightning/Slimecraw:
Julianos/Mother's Sorrow/Pale Order/Maelstrom Lightning/Slimecraw:
I'm getting about as much DPS on a generic beginners setup not focused on heavy attacks.
Meanwhile,
Aether/Tzogvin/Pale Order/Maelstrom Lightning/Slimecraw:
Relequen/Storm Cursed/Pale Order/Maelstrom Lightning/Slimecraw:
I found numerous combinations in the 49-51k range and one 55k+. I support the scaling change but the sets are way undertuned when I can just run Julianos/MS or probably almost anything else for the same DPS as UU/UI. And I'm still 10k short of my highest setup and 5k short of basically anything else.
techprince wrote: »This is battlegrounds on live. Well deserved nerfs.
James-Wayne wrote: »techprince wrote: »This is battlegrounds on live. Well deserved nerfs.
Looking at all the damage ticks tells me you are not wearing much crit resistance or have very little resistances overall.
Can you provide your stats with the post so we can gauge better? As its Battlegrounds there is no CP so remove all of that. Thanks
techprince wrote: »James-Wayne wrote: »techprince wrote: »This is battlegrounds on live. Well deserved nerfs.
Looking at all the damage ticks tells me you are not wearing much crit resistance or have very little resistances overall.
Can you provide your stats with the post so we can gauge better? As its Battlegrounds there is no CP so remove all of that. Thanks
Dont tell us you havent seen 30K heavy one shots. Youtube is full of it.
James-Wayne wrote: »techprince wrote: »This is battlegrounds on live. Well deserved nerfs.
Looking at all the damage ticks tells me you are not wearing much crit resistance or have very little resistances overall.
techprince wrote: »James-Wayne wrote: »techprince wrote: »This is battlegrounds on live. Well deserved nerfs.
Looking at all the damage ticks tells me you are not wearing much crit resistance or have very little resistances overall.
Can you provide your stats with the post so we can gauge better? As its Battlegrounds there is no CP so remove all of that. Thanks
Dont tell us you havent seen 30K heavy one shots. Youtube is full of it.
I've seen 30-40k inferno heavy attack one shots but I haven't seen lightning heavy attacks hit that hard
I've seen 30-40k inferno heavy attack one shots but I haven't seen lightning heavy attacks hit that hard
In gank?
https://youtu.be/UKObrx-4m9c
2:03
Or against good armored bruiser?
https://www.youtube.com/watch?v=pIZAOJX6NIs
8:18
If you're also saying that you could only win that fight by taking advantage of the OB window, then how do you think your chances of winning that fight are going to be with that build next update when you're only going to be dealing about one third of the damage?
Come on, that's a bit much. I know it's an unpopular change and makes this playstyle less effective, but it's still perfectly viable for 99% of the game's content. They'd have to be reducing the playstyle to a 10-20k parse for it to not even be considered "halfway decent". A 40k+ parse is still easily achievable, and that's certainly "halfway decent" as a worst case scenario. I wish all the DPS I healed in PUGs were capable of 40k+anybody know any endpoints at microsoft or organisations that could be contacted in view of this dastardly attack on the ability of disabled and injured people to play halfway decently?
I doubt ZOS has any such thing..but maybe Microsoft. I doubt they'll be happy about their new purchase making them look like villains..
Darkstorne wrote: »Come on, that's a bit much. I know it's an unpopular change and makes this playstyle less effective, but it's still perfectly viable for 99% of the game's content. They'd have to be reducing the playstyle to a 10-20k parse for it to not even be considered "halfway decent". A 40k+ parse is still easily achievable, and that's certainly "halfway decent" as a worst case scenario. I wish all the DPS I healed in PUGs were capable of 40k+anybody know any endpoints at microsoft or organisations that could be contacted in view of this dastardly attack on the ability of disabled and injured people to play halfway decently?
I doubt ZOS has any such thing..but maybe Microsoft. I doubt they'll be happy about their new purchase making them look like villains..
I know a lot of you are mad about this. I'm sad too. But let's not pretend to be concerned about less abled players' ability to engage with the game here when that's clearly not the issue.
Darkstorne wrote: »Come on, that's a bit much. I know it's an unpopular change and makes this playstyle less effective, but it's still perfectly viable for 99% of the game's content. They'd have to be reducing the playstyle to a 10-20k parse for it to not even be considered "halfway decent". A 40k+ parse is still easily achievable, and that's certainly "halfway decent" as a worst case scenario. I wish all the DPS I healed in PUGs were capable of 40k+anybody know any endpoints at microsoft or organisations that could be contacted in view of this dastardly attack on the ability of disabled and injured people to play halfway decently?
I doubt ZOS has any such thing..but maybe Microsoft. I doubt they'll be happy about their new purchase making them look like villains..
I know a lot of you are mad about this. I'm sad too. But let's not pretend to be concerned about less abled players' ability to engage with the game here when that's clearly not the issue.
Then thanks for further proving my point! This isn't preventing less abled players and HA builds from competing at all. It's people who love using this well-known broken shock staff build to exploit a bug, and trying to make their anger at a fix more "honorable" by pretending they're upset on behalf of less abled players.Darkstorne wrote: »Come on, that's a bit much. I know it's an unpopular change and makes this playstyle less effective, but it's still perfectly viable for 99% of the game's content. They'd have to be reducing the playstyle to a 10-20k parse for it to not even be considered "halfway decent". A 40k+ parse is still easily achievable, and that's certainly "halfway decent" as a worst case scenario. I wish all the DPS I healed in PUGs were capable of 40k+anybody know any endpoints at microsoft or organisations that could be contacted in view of this dastardly attack on the ability of disabled and injured people to play halfway decently?
I doubt ZOS has any such thing..but maybe Microsoft. I doubt they'll be happy about their new purchase making them look like villains..
I know a lot of you are mad about this. I'm sad too. But let's not pretend to be concerned about less abled players' ability to engage with the game here when that's clearly not the issue.
You just take another sets and gain the same damage in relequin and aether, this sets was just destroyed for lightning stuff. But on Fire staff - HA on 140k + ...
So i think you just do not understand what you are talking about.
Darkstorne wrote: »Then thanks for further proving my point! This isn't preventing less abled players and HA builds from competing at all. It's people who love using this well-known broken shock staff build to exploit a bug, and trying to make their anger at a fix more "honorable" by pretending they're upset on behalf of less abled players.
Darkstorne wrote: »It's people who love using this well-known broken shock staff build to exploit a bug, and trying to make their anger at a fix more "honorable" by pretending they're upset on behalf of less abled players.Darkstorne wrote: »Come on, that's a bit much. I know it's an unpopular change and makes this playstyle less effective, but it's still perfectly viable for 99% of the game's content. They'd have to be reducing the playstyle to a 10-20k parse for it to not even be considered "halfway decent". A 40k+ parse is still easily achievable, and that's certainly "halfway decent" as a worst case scenario. I wish all the DPS I healed in PUGs were capable of 40k+anybody know any endpoints at microsoft or organisations that could be contacted in view of this dastardly attack on the ability of disabled and injured people to play halfway decently?
I doubt ZOS has any such thing..but maybe Microsoft. I doubt they'll be happy about their new purchase making them look like villains..
I know a lot of you are mad about this. I'm sad too. But let's not pretend to be concerned about less abled players' ability to engage with the game here when that's clearly not the issue.
You just take another sets and gain the same damage in relequin and aether, this sets was just destroyed for lightning stuff. But on Fire staff - HA on 140k + ...
So i think you just do not understand what you are talking about.
"Broken" meaning it's a well-known bug with how lightning staffs function with these sets. That's something ZOS themselves clarified in the latest patch notes. The sets weren't designed to be 4x more effective when used with lightning staves over all the other weapons (and 2x more effective with dual wield). This change allows the sets to function as intended with all weapons. You can still use them to pump out excellent DPS with simple HA playstyles by all standards except hard mode trials. And you've already insisted there are other sets out there that can parse over 100k with HA builds without exploiting a bug, so there really shouldn't be an issue here.Darkstorne wrote: »It's people who love using this well-known broken shock staff build to exploit a bug, and trying to make their anger at a fix more "honorable" by pretending they're upset on behalf of less abled players.Darkstorne wrote: »Come on, that's a bit much. I know it's an unpopular change and makes this playstyle less effective, but it's still perfectly viable for 99% of the game's content. They'd have to be reducing the playstyle to a 10-20k parse for it to not even be considered "halfway decent". A 40k+ parse is still easily achievable, and that's certainly "halfway decent" as a worst case scenario. I wish all the DPS I healed in PUGs were capable of 40k+anybody know any endpoints at microsoft or organisations that could be contacted in view of this dastardly attack on the ability of disabled and injured people to play halfway decently?
I doubt ZOS has any such thing..but maybe Microsoft. I doubt they'll be happy about their new purchase making them look like villains..
I know a lot of you are mad about this. I'm sad too. But let's not pretend to be concerned about less abled players' ability to engage with the game here when that's clearly not the issue.
You just take another sets and gain the same damage in relequin and aether, this sets was just destroyed for lightning stuff. But on Fire staff - HA on 140k + ...
So i think you just do not understand what you are talking about.
@Darkstorne
show us a parse with those sets that qualifies as broken. Say, in a world where 120k is possible and 100k with just skills, no HA or LA. 110k sounds fair for broken???
Darkstorne wrote: »Then thanks for further proving my point! This isn't preventing less abled players and HA builds from competing at all. It's people who love using this well-known broken shock staff build to exploit a bug, and trying to make their anger at a fix more "honorable" by pretending they're upset on behalf of less abled players.
I am one of these less abled players. I'm not pretending to be upset.
I'll never master light attack weaving and I often fumble over skills and press the wrong one. UI+UU+Maelstrom Lighting plus a simple rotation of crit surge, hurrican, wall of elements and heavy attacks gets me a long way. It's forgiving if I hit the wrong key every now and then. It lets me use the same hand to move my char out of red. It's not strong enough to run veteran content but I can complete any dungeon on normal.
ssewallb14_ESO wrote: »Solo build on a 6 mil dummy, two mines.
UU/UI/Pale Order/Maelstrom Lightning/Slimecraw:
Julianos/Mother's Sorrow/Pale Order/Maelstrom Lightning/Slimecraw:
I'm getting about as much DPS on a generic beginners setup not focused on heavy attacks.
Meanwhile,
Aether/Tzogvin/Pale Order/Maelstrom Lightning/Slimecraw:
Relequen/Storm Cursed/Pale Order/Maelstrom Lightning/Slimecraw:
I found numerous combinations in the 49-51k range and one 55k+. I support the scaling change but the sets are way undertuned when I can just run Julianos/MS or probably almost anything else for the same DPS as UU/UI. And I'm still 10k short of my highest setup and 5k short of basically anything else.
Darkstorne wrote: »
"Broken" meaning it's a well-known bug with how lightning staffs function with these sets. That's something ZOS themselves clarified in the latest patch notes. The sets weren't designed to be 4x more effective when used with lightning staves over all the other weapons (and 2x more effective with dual wield). This change allows the sets to function as intended with all weapons. You can still use them to pump out excellent DPS with simple HA playstyles by all standards except hard mode trials. And you've already insisted there are other sets out there that can parse over 100k with HA builds without exploiting a bug, so there really shouldn't be an issue here.
This is quite clearly fixing the sets to work as intended with all weapons, and not a nerf specifically targeting less abled players to make their experience worse as so many people in here are embarrassingly pretending.
What about reverting and adding this :
Darkstorne wrote: »"Broken" meaning it's a well-known bug with how lightning staffs function with these sets.
Not sure where you got the bolded from, or why you put quote marks in as though I said that. I'm merely pointing out that this clearly isn't how the sets were designed to be used. ZOS themselves have now said the same. They've fixed the sets to work the same across all weapons. That's the reason behind the change. Pretending ZOS are making this change specifically to harm less abled players is disingenuous. Just as pretending I'm saying I want this change because it "rubs me the wrong way" is disingenuous. You can check my post history in this thread and see I'm bummed about the change too. I'm just not happy seeing other players try to claim this change is making the game unplayable for less abled players. It isn't. It's clearly just fixing a game mechanic issue.Darkstorne wrote: »
"Broken" meaning it's a well-known bug with how lightning staffs function with these sets. That's something ZOS themselves clarified in the latest patch notes. The sets weren't designed to be 4x more effective when used with lightning staves over all the other weapons (and 2x more effective with dual wield). This change allows the sets to function as intended with all weapons. You can still use them to pump out excellent DPS with simple HA playstyles by all standards except hard mode trials. And you've already insisted there are other sets out there that can parse over 100k with HA builds without exploiting a bug, so there really shouldn't be an issue here.
This is quite clearly fixing the sets to work as intended with all weapons, and not a nerf specifically targeting less abled players to make their experience worse as so many people in here are embarrassingly pretending.
So it working as it is is actually not a problem where it outperforms anything at all. Be that LA weaves, just skills, bash builds, anything....
but you still want it to be nerfed just because it "rubs you the wrong way". And take away one build that worked better for some disadvantaged players?
Can YOU still do decent dps with the sets post nerf. That doesn't mean ppl with disabilities/injuries can. It's not like they cant LA weave for *** but can do perfect HA rotations you know....
It cuts dps by a good third from tests it seems. For NO reason that matters whatsoever.
As for overperforming on lightning(/resto) compared to other weapons. Well the sets certainly did. But they were utter shite on any other weapon. Now they are even shiiter on those and pretty bad on lightning staff.
How does that make any sense? How is THAT worth hosing people who needed that sets most due to injuries/disabiliites.
It's just a disgusting mvoe by ZOS tbh...
anybody know any endpoints at microsoft or organisations that could be contacted in view of this dastardly attack on the ability of disabled and injured people to play halfway decently?
I doubt ZOS has any such thing..but maybe Microsoft. I doubt they'll be happy about their new purchase making them look like villains..
Darkstorne wrote: »Not sure where you got the bolded from, or why you put quote marks in as though I said that. I'm merely pointing out that this clearly isn't how the sets were designed to be used. ZOS themselves have now said the same. They've fixed the sets to work the same across all weapons. That's the reason behind the change. Pretending ZOS are making this change specifically to harm less abled players is disingenuous. Just as pretending I'm saying I want this change because it "rubs me the wrong way" is disingenuous. You can check my post history in this thread and see I'm bummed about the change too. I'm just not happy seeing other players try to claim this change is making the game unplayable for less abled players. It isn't. It's clearly just fixing a game mechanic issue.Darkstorne wrote: »
"Broken" meaning it's a well-known bug with how lightning staffs function with these sets. That's something ZOS themselves clarified in the latest patch notes. The sets weren't designed to be 4x more effective when used with lightning staves over all the other weapons (and 2x more effective with dual wield). This change allows the sets to function as intended with all weapons. You can still use them to pump out excellent DPS with simple HA playstyles by all standards except hard mode trials. And you've already insisted there are other sets out there that can parse over 100k with HA builds without exploiting a bug, so there really shouldn't be an issue here.
This is quite clearly fixing the sets to work as intended with all weapons, and not a nerf specifically targeting less abled players to make their experience worse as so many people in here are embarrassingly pretending.
So it working as it is is actually not a problem where it outperforms anything at all. Be that LA weaves, just skills, bash builds, anything....
but you still want it to be nerfed just because it "rubs you the wrong way". And take away one build that worked better for some disadvantaged players?
Can YOU still do decent dps with the sets post nerf. That doesn't mean ppl with disabilities/injuries can. It's not like they cant LA weave for *** but can do perfect HA rotations you know....
It cuts dps by a good third from tests it seems. For NO reason that matters whatsoever.
As for overperforming on lightning(/resto) compared to other weapons. Well the sets certainly did. But they were utter shite on any other weapon. Now they are even shiiter on those and pretty bad on lightning staff.
How does that make any sense? How is THAT worth hosing people who needed that sets most due to injuries/disabiliites.
It's just a disgusting mvoe by ZOS tbh...
Only if you believe the meta is holy. Which is another problematic opinion to hold in ESO, but that's way off topicThey were utterly useless on any other weapon before. Now it will be useless for ALL weapons.
Special_XYZ wrote: »ssewallb14_ESO wrote: »Solo build on a 6 mil dummy, two mines.
UU/UI/Pale Order/Maelstrom Lightning/Slimecraw:
Julianos/Mother's Sorrow/Pale Order/Maelstrom Lightning/Slimecraw:
I'm getting about as much DPS on a generic beginners setup not focused on heavy attacks.
Meanwhile,
Aether/Tzogvin/Pale Order/Maelstrom Lightning/Slimecraw:
Relequen/Storm Cursed/Pale Order/Maelstrom Lightning/Slimecraw:
I found numerous combinations in the 49-51k range and one 55k+. I support the scaling change but the sets are way undertuned when I can just run Julianos/MS or probably almost anything else for the same DPS as UU/UI. And I'm still 10k short of my highest setup and 5k short of basically anything else.
Do you mind sharing your rotation?