ssewallb14_ESO wrote: »Solo build on a 6 mil dummy, two mines.
UU/UI/Pale Order/Maelstrom Lightning/Slimecraw:
Julianos/Mother's Sorrow/Pale Order/Maelstrom Lightning/Slimecraw:
I'm getting about as much DPS on a generic beginners setup not focused on heavy attacks.
Meanwhile,
Aether/Tzogvin/Pale Order/Maelstrom Lightning/Slimecraw:
Relequen/Storm Cursed/Pale Order/Maelstrom Lightning/Slimecraw:
I found numerous combinations in the 49-51k range and one 55k+. I support the scaling change but the sets are way undertuned when I can just run Julianos/MS or probably almost anything else for the same DPS as UU/UI. And I'm still 10k short of my highest setup and 5k short of basically anything else.
I agree with this general sentiment, 1 small problem to me is that you are using the xynode ''heavy attack build'' type rotation which, honestly in my opinion is barely deserving of being called a heavy attack build.
techprince wrote: »James-Wayne wrote: »techprince wrote: »This is battlegrounds on live. Well deserved nerfs.
Looking at all the damage ticks tells me you are not wearing much crit resistance or have very little resistances overall.
Can you provide your stats with the post so we can gauge better? As its Battlegrounds there is no CP so remove all of that. Thanks
Dont tell us you havent seen 30K heavy one shots. Youtube is full of it.
I've seen 30-40k inferno heavy attack one shots but I haven't seen lightning heavy attacks hit that hard, and those inferno gank builds aren't even using UI/UW/ND; they were using sergeants and elegance, which are both being nerfed as well now. I do agree that these lightning heavy attack builds are currently annoying and overtuned on live atm (especially in outnumbered scenarios), but these sets are getting nerfed way too much, and they aren't going to be worth using for any weapon.
That 16.5k you see on your recap is only going to be around 5.5k next update, and that's pretty sad when you consider that's all you get when you're dedicating 2 5-piece set bonuses and an arena weapon for specifically boosting your light and heavy damage. You're also going to want to set them OB, have empower active, and then go through a 2 second channel while they also have to be in your blockade for max potential. If they're blocking, that damage becomes less than 3k, even less depending on class passives and SnB. There's a reason why you don't really see these builds 1vXing. A 50% damage nerf at most should have been sufficient IMO.
techprince wrote: »James-Wayne wrote: »techprince wrote: »This is battlegrounds on live. Well deserved nerfs.
Looking at all the damage ticks tells me you are not wearing much crit resistance or have very little resistances overall.
Can you provide your stats with the post so we can gauge better? As its Battlegrounds there is no CP so remove all of that. Thanks
Dont tell us you havent seen 30K heavy one shots. Youtube is full of it.
Heavy oneshots weren't because of lightning heavy, they were because of stacking ultimate heal with simmering frenzy on DK.
ssewallb14_ESO wrote: »
I agree with this general sentiment, 1 small problem to me is that you are using the xynode ''heavy attack build'' type rotation which, honestly in my opinion is barely deserving of being called a heavy attack build.
I'd respectfully disagree. While there is considerably less damage from the heavy attacks themselves, a spammable as expensive as tomb is only viable in a sustained rotation because of heavy attacks. We're taking advantage of the sustain from heavy attacks, rather than the damage multipliers like a DK might. Otherwise there's minimal advantage to a heavy attack build on a sorc.
That being said maybe you have a point about how the gear scales, but I wouldn't know because I don't play heavy attack DK. I'd be interested in seeing if your results are similar.
ssewallb14_ESO wrote: »
I agree with this general sentiment, 1 small problem to me is that you are using the xynode ''heavy attack build'' type rotation which, honestly in my opinion is barely deserving of being called a heavy attack build.
I'd respectfully disagree. While there is considerably less damage from the heavy attacks themselves, a spammable as expensive as tomb is only viable in a sustained rotation because of heavy attacks. We're taking advantage of the sustain from heavy attacks, rather than the damage multipliers like a DK might. Otherwise there's minimal advantage to a heavy attack build on a sorc.
That being said maybe you have a point about how the gear scales, but I wouldn't know because I don't play heavy attack DK. I'd be interested in seeing if your results are similar.
Very good point, although i'd still say it's more of a hybrid. It is true that the heavy attack serves an integral part in the build but it's more for sustain than damage. I think it can still be called a heavy attack build though, but its a less specifically HA one, since its main damage % is not HA. My damage % on my build is about 35-45% all HA, not including light attacks. I don't quite know what you mean by whether it scales but the DPS on single target is generally higher on DK for a pure HA build, using just dots and HA as spammable, but my gameplay involves very tight weaving so it does mean its almost the highest dps possible.
Also, to the guy right above me ''Heavy attacks shouldn't be doing this much damage'' why not? you're sacrificing 3 set bonuses purely to buff your HA and light attack dmg, there really really shouldn't be a reason why you shouldn't get at least this much reward out of basically sacrificing everything for HA dmg. It doesn't even scale high because spell damage absolutely awful for HA and LA dmg, and the only thing that affects it after like 80k+ dps is crit dmg and crit chance modifiers, those are the greatest dmg increases for this build. For pvp, i agree its a bit busted especially considering points ive said before, flat dmg stat = good dmg in low dmg situations like pvp, but in pve they're really just fine balance atm. Just to make sure you understand, you will never get 70k+ dps with a HA build without any LA weaving. That just won't work. Without weaving the highest you could feasibly get I imagine is about 65k ish, which is kinda abysmal (this is assuming perfect rotation with no LA weaves) you'll only get higher numbers with good weaving, like really good weaving, since LA's also account for a very very sizeable portion of your dmg with these sets due to their LA bonus. Sure, my HA and LA are busted beyond belief, but in return for such high dps ticks in pve, ive sacrificed all my spell dmg, crit chance and crit dmg for it. while i'm not heavy attacking phase, (reapplying dot phase during my rotation) ill be glad if i hit like 20k dps lmao.
techprince wrote: »techprince wrote: »James-Wayne wrote: »techprince wrote: »This is battlegrounds on live. Well deserved nerfs.
Looking at all the damage ticks tells me you are not wearing much crit resistance or have very little resistances overall.
Can you provide your stats with the post so we can gauge better? As its Battlegrounds there is no CP so remove all of that. Thanks
Dont tell us you havent seen 30K heavy one shots. Youtube is full of it.
I've seen 30-40k inferno heavy attack one shots but I haven't seen lightning heavy attacks hit that hard, and those inferno gank builds aren't even using UI/UW/ND; they were using sergeants and elegance, which are both being nerfed as well now. I do agree that these lightning heavy attack builds are currently annoying and overtuned on live atm (especially in outnumbered scenarios), but these sets are getting nerfed way too much, and they aren't going to be worth using for any weapon.
That 16.5k you see on your recap is only going to be around 5.5k next update, and that's pretty sad when you consider that's all you get when you're dedicating 2 5-piece set bonuses and an arena weapon for specifically boosting your light and heavy damage. You're also going to want to set them OB, have empower active, and then go through a 2 second channel while they also have to be in your blockade for max potential. If they're blocking, that damage becomes less than 3k, even less depending on class passives and SnB. There's a reason why you don't really see these builds 1vXing. A 50% damage nerf at most should have been sufficient IMO.techprince wrote: »James-Wayne wrote: »techprince wrote: »This is battlegrounds on live. Well deserved nerfs.
Looking at all the damage ticks tells me you are not wearing much crit resistance or have very little resistances overall.
Can you provide your stats with the post so we can gauge better? As its Battlegrounds there is no CP so remove all of that. Thanks
Dont tell us you havent seen 30K heavy one shots. Youtube is full of it.
Heavy oneshots weren't because of lightning heavy, they were because of stacking ultimate heal with simmering frenzy on DK.
Point is, HA's shouldnt be doing this much damage at all, be it on any weapon. HA's should be used for sustain purposes, damage should always be lower. You have LA's for damage purposes.
[snip]
It didn't get nerfed because of PvP though.
Those heavy attack builds were not using these sets
This was probably nerfed because people were showing videos of them soloing vet dungeons with heavy attack builds.
[snip]
It didn't get nerfed because of PvP though.
Those heavy attack builds were not using these sets
This was probably nerfed because people were showing videos of them soloing vet dungeons with heavy attack builds.
heng14rwb17_ESO wrote: »Can the dev plz post a patch note to explain why HA got nerf ?
Sets like this one have all been adjusted off flat damage modifiers on these attacks due to the nature of how these values interact with additional bonuses, causing them to double dip in effects while other modifiers do not. Rather than outright nerfing these values to the point where they would never eclipse other bonuses, we've converted them into a bonus that can still be increased with some effects such as Major Brutality or Sorcery.
Sets like this one have all been adjusted off flat damage modifiers on these attacks due to the nature of how these values interact with additional bonuses, causing them to double dip in effects while other modifiers do not. Rather than outright nerfing these values to the point where they would never eclipse other bonuses, we've converted them into a bonus that can still be increased with some effects such as Major Brutality or Sorcery.
Apologies for not following the thread throughout PTS.
Are these sets even useful for a "light attack" focused build? Or pure garbage for all purposes?
Crystal weapon + imbue weapon + undaunted infiltrator + overload ( + molag kena) = OS ( One Shot and not One *** 😅)
Right?
gariondavey wrote: »
gariondavey wrote: »
Yes it stacks if crystal casted before imbue.
Not stack if crystal after imbue.