MashmalloMan wrote: »They didn't state it, but this was done because of issues with Shock Heavy attacks ticking 4x for the damage bonus which made fighting these builds in pvp a nightmare. Maybe the damage increase should be buffed, but they won't revert it to what it was because it made Shock/Resto heavies get far more from it than any other weapon which only does 1-2 hits.
DerpyBossGamer wrote: »MashmalloMan wrote: »They didn't state it, but this was done because of issues with Shock Heavy attacks ticking 4x for the damage bonus which made fighting these builds in pvp a nightmare. Maybe the damage increase should be buffed, but they won't revert it to what it was because it made Shock/Resto heavies get far more from it than any other weapon which only does 1-2 hits.
They were annoying to deal with, but not terribly difficult. The problem is in the 40k heavy attack gankers, but these 3 sets were not related to that at all. Queen’s elegance was rightfully nerfed for it’s role in that, but all the other sets making that possible were untouched, which included substitutes that are nearly identical to elegance.
HA attack builds were the only way I could access a DPS role in a PVE environment because I have low APM due to carpal tunnel syndrome and can't light attack weave without burning out my wrists and being in such significant pain that I can't play for weeks. Whelp, people who can't or don't LA weave can't have nice things. Another thing nerfed in PVE becaue of PvP
HA attack builds were the only way I could access a DPS role in a PVE environment because I have low APM due to carpal tunnel syndrome and can't light attack weave without burning out my wrists and being in such significant pain that I can't play for weeks. Whelp, people who can't or don't LA weave can't have nice things. Another thing nerfed in PVE becaue of PvP
Not cool to screw over ppl with injuries and disabilities. HA builds were always recommended when people with such unfortunate troubles asked for builds to make their lives easier....
HA attack builds were the only way I could access a DPS role in a PVE environment because I have low APM due to carpal tunnel syndrome and can't light attack weave without burning out my wrists and being in such significant pain that I can't play for weeks. Whelp, people who can't or don't LA weave can't have nice things. Another thing nerfed in PVE becaue of PvP
Not cool to screw over ppl with injuries and disabilities. HA builds were always recommended when people with such unfortunate troubles asked for builds to make their lives easier....
I don’t think they buffed/nerfed one of the hundreds of sets in their game just to “screw over ppl with injuries and disabilities”.
What a strange takeaway
SkaraMinoc wrote: »A fully optimized DK Heavy Attack build can melt players in 2-3 heavy attacks. I saw it happen a few days ago where this Former Emperor DK went something like 27-1 in Team Deathmatch.
I started farming sets to try a build but it sounds like it's not worth it anymore.
ssewallb14_ESO wrote: »If you run a lightning HA build in PvE then worry not, the playstyle is far from dead.
It seems like UI/UU are though. Tzog already edges out both sets on live, and I'm seeing a ~25% DPS loss on heavies alone from UI. More testing is needed but it's looking like stacking HA damage won't be the best option, even for HA focused builds.
So all the heavy attack sets get heavily nerfed due to Molten Armaments. Would make more sense to change the skill then nerf all the sets for the rest of the classes that used them.
MashmalloMan wrote: »So all the heavy attack sets get heavily nerfed due to Molten Armaments. Would make more sense to change the skill then nerf all the sets for the rest of the classes that used them.
It's not that skill specifically, many classes can use these sets. The most common being:
Necro's (15% dot damage)
DK (50% Heavy attack damage)
Sorc (5% Shock damage)
MashmalloMan wrote: »So all the heavy attack sets get heavily nerfed due to Molten Armaments. Would make more sense to change the skill then nerf all the sets for the rest of the classes that used them.
It's not that skill specifically, many classes can use these sets. The most common being:
Necro's (15% dot damage)
DK (50% Heavy attack damage)
Sorc (5% Shock damage)
The flat damage of the set was applying 4 times, instead of once with the Shock channel which is why it was so powerful. It doesn't make any sense for 1/6 weapons to get 4x the effect of a set.
Sunderflame (back when it behaved differently), use to buff Dual Wield heavy attacks for each hit, so 2x instead of 1x. This was nerfed in a patch like 2-3 years ago and they stated it was never suppose to double dip. The only reason they didn't specify the change being made because of Shock Heavy's was because the set had Stamina based stats so no one used it back then when scaling wasn't dynamic.
By changing it from a flat value, to a stat on your character sheet, the Shock heavy's automatically account for a coefficient that applies your damage done properly over the 4 ticks instead of each tick.
This is why I think they changed it despite not adding dev comments. If other sets are outpacing them, they need a drastic buff. What would be the point in a heavy rotation.
HA attack builds were the only way I could access a DPS role in a PVE environment because I have low APM due to carpal tunnel syndrome and can't light attack weave without burning out my wrists and being in such significant pain that I can't play for weeks. Whelp, people who can't or don't LA weave can't have nice things. Another thing nerfed in PVE becaue of PvP
Not cool to screw over ppl with injuries and disabilities. HA builds were always recommended when people with such unfortunate troubles asked for builds to make their lives easier....
I don’t think they buffed/nerfed one of the hundreds of sets in their game just to “screw over ppl with injuries and disabilities”.
What a strange takeaway
Thats a gigantic stretch. Your example is for the real world and 100% prevents someone from accessing the second floor of a building. They're esentially kicked out from the establishment entirely.etchedpixels wrote: »HA attack builds were the only way I could access a DPS role in a PVE environment because I have low APM due to carpal tunnel syndrome and can't light attack weave without burning out my wrists and being in such significant pain that I can't play for weeks. Whelp, people who can't or don't LA weave can't have nice things. Another thing nerfed in PVE becaue of PvP
Not cool to screw over ppl with injuries and disabilities. HA builds were always recommended when people with such unfortunate troubles asked for builds to make their lives easier....
I don’t think they buffed/nerfed one of the hundreds of sets in their game just to “screw over ppl with injuries and disabilities”.
What a strange takeaway
Still not cool. Imagine if a government body or business said "Oh we changed the stairs to fix a minor problem, it's a shame that none of the disabled can use it any more but that wasn't the goal"
Can someone explain what exactly was changed to make these sets perform worse? The patch notes say that their damage values were increased, so what happened that means they do less damage now?