Heya zos, I hate heavy attack builds on pvp but please don’t change these sets, lots of disabled/mechanically challenged persons are relying on HA builds to get them through content so please think about this again.
Heya zos, I hate heavy attack builds on pvp but please don’t change these sets, lots of disabled/mechanically challenged persons are relying on HA builds to get them through content so please think about this again.
No one is depriving these people of HA builds, they still work and will continue to work. But current HA builds deprive a lot more players from competing.
Change was done due to reasonable complaints about DK heavy attack builds in PVP. But now my magsorc build is ruined for PVE, and on top of that, they're buffing DKs (already a strong class) even more.
Just because we see such a violent reaction of so many players it means that those sets were OP - every time something that is OP gets nerfed we can see the same reaction. With every patch the vast majority of players are forced to update their builds, it's time for HA builds.
It's a good change, it removes the problem of unbalanced builds in PvP but it's not like those who can't accept this change claim - you will still be able to use builds based on HA - overland, public dungs, delves, normal dungeons, normal trials and even most of vet dungs don't require high end DPS - no one is taking away your ability to play, you just have to adapt.
[snip] HA builds must be nerfed.
[snip] HA builds must be nerfed.
Just because we see such a violent reaction of so many players it means that those sets were OP - every time something that is OP gets nerfed we can see the same reaction. With every patch the vast majority of players are forced to update their builds, it's time for HA builds.
It's a good change, it removes the problem of unbalanced builds in PvP but it's not like those who can't accept this change claim - you will still be able to use builds based on HA - overland, public dungs, delves, normal dungeons, normal trials and even most of vet dungs don't require high end DPS - no one is taking away your ability to play, you just have to adapt.
They were OP in PVP, yes, but not because of the sets. ONLY DK HA PVP builds were OP.
It's a good change, it removes the problem of unbalanced builds in PvP but it's not like those who can't accept this change claim - you will still be able to use builds based on HA - overland, public dungs, delves, normal dungeons, normal trials and even most of vet dungs don't require high end DPS - no one is taking away your ability to play, you just have to adapt.
Grandchamp1989 wrote: »Hmmmm I think this change may actually lower the floor even further in PvE as many mid tier players seem to use heavy attack builds, some with disabilities.
I'm not sure I'm a fan of this change honestly.
Maybe there's other ways to balance PvP so it doesn't affect PvE...
Why can't zos just add the line "Increases heavy attack damage done by 1080 to non-players" ?? They literally did the same to Inner rage when they added the 10% increased damage modifier, I don't get why they don't update these sets this way
Why can't zos just add the line "Increases heavy attack damage done by 1080 to non-players" ?? They literally did the same to Inner rage when they added the 10% increased damage modifier, I don't get why they don't update these sets this way
This is actually genius, idk how I didn't think of this but this would fix everything I think. In fact, I'm even considering making a new post to highlight this idea. Simply changing these sets from:
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks by 1685 for 10 seconds.
to:
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 657 Critical Chance
(5 items) When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks by 1685 against non-player enemies for 10 seconds.
I don't think anyone is complaining about these sets in pve, except maybe some toxic casuals, the only real problem is these massive off balance LHA ticks, that go up to like 40k damage in pvp. it's frustrating to play against I understand, and if they really do deserve a nerf I think this change would be perfect for it. The only problem would be that these sets no longer are availible for pvp use other than the 4 piece bonuses, but I think the question of whether this build should be nerfed like this suggestion or the current PTS way is pretty clear.
It's a good change, it removes the problem of unbalanced builds in PvP but it's not like those who can't accept this change claim - you will still be able to use builds based on HA - overland, public dungs, delves, normal dungeons, normal trials and even most of vet dungs don't require high end DPS - no one is taking away your ability to play, you just have to adapt.
It's bad change, because it's overnerfed.
Same as dots in the past.
Same as health recovery.
There is nothing good in nerfing sets into unusable state.
Good change increases amount of options, this one decreases them.
They do changes that are technically correct, but they don't fine-tune.
I think this change can be good if they flat out increase numbers, like, by +70%.
Why can't zos just add the line "Increases heavy attack damage done by 1080 to non-players" ?? They literally did the same to Inner rage when they added the 10% increased damage modifier, I don't get why they don't update these sets this way
Heya zos, I hate heavy attack builds on pvp but please don’t change these sets, lots of disabled/mechanically challenged persons are relying on HA builds to get them through content so please think about this again.
No one is depriving these people of HA builds, they still work and will continue to work. But current HA builds deprive a lot more players from competing.
who exactly is being deprived from competing right now?
Why can't zos just add the line "Increases heavy attack damage done by 1080 to non-players" ?? They literally did the same to Inner rage when they added the 10% increased damage modifier, I don't get why they don't update these sets this way