TheGeordieKitten wrote: »High-skill playstyles should be rewarded with high DPS, not builds that hold left click. This is a fair balance change, not a nerf.
How ironic that the person who completed vSCP trifecta solo with heavy attack setup wearing some of mentioned sets, dont have any clue why these sets would recive a nerf.
https://www.youtube.com/watch?v=oqf1QZMAbhc
Truth is these sets were busted especially when it comes to lightning staves and it was visible in both PvE and PvP. PvP obviously complained louder about it because training dummies and PvE mobs are not known for visiting the forums to complain that they die too easily to heavy attack spam.
How ironic that the person who completed vSCP trifecta solo with heavy attack setup wearing some of mentioned sets, dont have any clue why these sets would recive a nerf.
https://www.youtube.com/watch?v=oqf1QZMAbhc
Truth is these sets were busted especially when it comes to lightning staves and it was visible in both PvE and PvP. PvP obviously complained louder about it because training dummies and PvE mobs are not known for visiting the forums to complain that they die too easily to heavy attack spam.
Lightning HA still possible with Torugs + Heartland + infused vMA + infused front lightning stave. Should be 7k damage enchant tool tip value. Double damage enchants: back stave shock, front stave fire.
It's not dat stronk as IE + Duelist(live). Still viable and super cheap in terms of farm.
GERMANO-THE-IMPERIAL wrote: »Eso died without Undaunted Infiltrator/Unweaver sets. We and many friends will leave Eso. Eso Plus has already been cancelled. Greetings from Germany.
So all the heavy attack sets get heavily nerfed due to Molten Armaments. Would make more sense to change the skill then nerf all the sets for the rest of the classes that used them.
Urzigurumash wrote: »So all the heavy attack sets get heavily nerfed due to Molten Armaments. Would make more sense to change the skill then nerf all the sets for the rest of the classes that used them.
What kind of sense of equity is this? Nerf the kit of each and every DK for the few players that run these sets?
How ironic that the person who completed vSCP trifecta solo with heavy attack setup wearing some of mentioned sets, dont have any clue why these sets would recive a nerf.
https://www.youtube.com/watch?v=oqf1QZMAbhc
Truth is these sets were busted especially when it comes to lightning staves and it was visible in both PvE and PvP. PvP obviously complained louder about it because training dummies and PvE mobs are not known for visiting the forums to complain that they die too easily to heavy attack spam.
ah yes, my 90k dps cap is busted, compared to a vamplar i would aboslutely destroy bosses mhm. man this build is just as potent as a somewhat okay dungeon/trial setup with like MS/bahsei. not the best, not bad. is there anything wrong with that? I could solo the trifecta again with a different build if you challenged me to. this build is just decent-good overall in pve, there's nothing busted about it. you're insane if you think this is what busted looks like. The reason I want these sets to at least stay around their current powerlevel in pve at least (idc about pvp, i agree its broken there) is because otherwise these sets would just be useless, there is just no reason for them to be used by ANYONE anymore if this nerf hits live.
ssewallb14_ESO wrote: »How ironic that the person who completed vSCP trifecta solo with heavy attack setup wearing some of mentioned sets, dont have any clue why these sets would recive a nerf.
https://www.youtube.com/watch?v=oqf1QZMAbhc
Truth is these sets were busted especially when it comes to lightning staves and it was visible in both PvE and PvP. PvP obviously complained louder about it because training dummies and PvE mobs are not known for visiting the forums to complain that they die too easily to heavy attack spam.
None of these nerfs will stop anything in that video from happening, lol.
How ironic that the person who completed vSCP trifecta solo with heavy attack setup wearing some of mentioned sets, dont have any clue why these sets would recive a nerf.
https://www.youtube.com/watch?v=oqf1QZMAbhc
Truth is these sets were busted especially when it comes to lightning staves and it was visible in both PvE and PvP. PvP obviously complained louder about it because training dummies and PvE mobs are not known for visiting the forums to complain that they die too easily to heavy attack spam.
ah yes, my 90k dps cap is busted, compared to a vamplar i would aboslutely destroy bosses mhm. man this build is just as potent as a somewhat okay dungeon/trial setup with like MS/bahsei. not the best, not bad. is there anything wrong with that? I could solo the trifecta again with a different build if you challenged me to. this build is just decent-good overall in pve, there's nothing busted about it. you're insane if you think this is what busted looks like. The reason I want these sets to at least stay around their current powerlevel in pve at least (idc about pvp, i agree its broken there) is because otherwise these sets would just be useless, there is just no reason for them to be used by ANYONE anymore if this nerf hits live.
You seem to not understand core issue. It's not just about raw numbers that heavy attack setups can pull on dummy, it's about how those numbers are pulled which becomes really important in real fight scenarios. You say You can pull 90k on dummy which is almost 90% of what is considered high end DPS on fully optimised destro/destro setups.
Lets compare rotations needed to achieve those numbers on those two types of setups.
On one side You have fully optimised setup that needs to keep every uptime tight, perfectly and quickly rotate abilities and light attack inbetween them which at the end results with drawbacks like big consumption of magicka to the point sustaining on dummy is impossible without regen food and in real fights without group support even regen food wont be enough. Furthermore if You will use that food in real fights You will lower Your health pool which will lower Your survivability. At the end You are heavily reliant on others to pull top numbers on that setup. You've mentioned vamplar which adds even more drawbacks into the rotation because he needs to deal with consistant loss of health and lack of healing from others because of shimerring frenzy while playing in meele so one mistake can cost him life. That setup plays high risk high reward game, it's kinda logical he deserves more DPS.
On the other hand You have heavy attack setup that have none of the drawbacks mentioned above. Sustain on that setup is many times better sometimes to the point You wont even care about it. That combined with the fact You can choose double stat food also increases Your survivability in real fights. Rotation is slower and easier to keep up. In real fights that is huge adventage because You have less things to care about. All of that while keeping 85-90% of other fully optimised destro/destro setups.
You claim You could go and solo vSCP trifecta on any other setup. I really encourage You to do so, especially on mentioned by You vamplar. Then You will see how adventageous heavy attack setups are atm. Making no sacrifice in survivability and sustain plus having way easier rotation micromanagment while keeping 85-90% of top DPS possible with all mentioned sacrifices is busted and it's one of the reasons why You were able to complete vSCP trifecta failry easy compared to what would be needed to repeat that on regular setups. The best prove that it's busted is that heavy attack setups started to be real issue in PvP where survivability and sustain are even more important then in PvE. If You can keep those two at decent level while having simple source of high damage that is a recipe for a busted setup in both PvE and PvP.
Darkstorne wrote: »Question please, good sirs!
Imagine a whacky world where I had an alt for casual questing who just likes focusing on light attacks with dual swords and passive abilities/sets to buff light attack damage as much as possible, because I like single player TES games and enjoy the break from weaving and dot uptime occasionally (MADNESS, I know...)
In this totally hypothetical world, would the changes to light attack damage from these sets be a buff, a nerf, or are the numbers designed to end up relatively the same in this situation?
Sincerely,
Not a casual scrub.
Thanks! That would be awesome. I have no idea how much weapon damage translates to raw damage where light attacks are concerned. I can understand them wanting to lower the damage done here by lightning staff heavy attacks, since fair enough, that's not working as intended. But it seems really weird if they're lowering the values to a point that it's a nerf to those of us who use the sets exactly as intended.Darkstorne wrote: »Question please, good sirs!
Imagine a whacky world where I had an alt for casual questing who just likes focusing on light attacks with dual swords and passive abilities/sets to buff light attack damage as much as possible, because I like single player TES games and enjoy the break from weaving and dot uptime occasionally (MADNESS, I know...)
In this totally hypothetical world, would the changes to light attack damage from these sets be a buff, a nerf, or are the numbers designed to end up relatively the same in this situation?
Sincerely,
Not a casual scrub.
yes, it would be a fairly big nerf unfortunately. I can try out your build for you if you'd want on PTS because i am kind of curious on how the impact is on these types of builds but don't know what exactly people use for them. also i feel you, I used to play a dual wield sword character in skyrim haha, was so confusing to switch to uptimes etc, seems like a pretty elegant solution you have found. If these nerfs do end up going through, you could use Storm Master instead (well, if they dont touch that either) it requires a crit heavy though, to proc it's 20 second 1542 buff so its a much worse option but it still works the same way as these sets which were nerfed. Week 2 will be coming soon so we will get to see why they nerfed/changed the sets I hope.
ssewallb14_ESO wrote: »How ironic that the person who completed vSCP trifecta solo with heavy attack setup wearing some of mentioned sets, dont have any clue why these sets would recive a nerf.
https://www.youtube.com/watch?v=oqf1QZMAbhc
Truth is these sets were busted especially when it comes to lightning staves and it was visible in both PvE and PvP. PvP obviously complained louder about it because training dummies and PvE mobs are not known for visiting the forums to complain that they die too easily to heavy attack spam.
None of these nerfs will stop anything in that video from happening, lol.
That run took 28 minutes. It's highly possilble any other setup due to bigger issues with sustain and survivability will require more time so in a way these nerfs may stop some of the things on that video from happening or they will atleast make it way harder to happen.
I'll have to wait and see how it plays out I guess. It's not a major blow - only for an alt and only for solo questing where all sets are OP anyway@Darkstorne DW heavys would be weaker (because they have 2 hits), anything else you do shouldn't be a lot worse. You can experiment tho.
If you are really into light attacks, can also try Blood Moon?
I read comments stating how these sets were not intended to buff every tick of a lightning staff and that the devs are just fixing these overperforming sets.
If this was the case, then why is there 2 different types of heavy attack sets?
There are heavy attack labeled sets like the undaunted sets that buff by 1685 and fully-charged heavy attack labeled sets like Sergeants Mail that buff by 2257.
Fully-charged labeled sets only buff the final tick of a lightning/restoration staff and the heavy attack labeled sets buff all ticks from the lightning/restoration channel. That is how it has always worked. If this was not intended then why have two different kind of labeled heavy attack sets then? Why does the fully-charged one have a much higher bonus over the heavy attack one? Because it only buffed the final tick as opposed to all ticks of a heavy.
I agree that this overperforming in PVP and something should be done. But not in PVE. Like what someone else suggested in another post, that have the buffs only work on non players.
There are heavy attack labeled sets like the undaunted sets that buff by 1685 and fully-charged heavy attack labeled sets like Sergeants Mail that buff by 2257.
There are heavy attack labeled sets like the undaunted sets that buff by 1685 and fully-charged heavy attack labeled sets like Sergeants Mail that buff by 2257.
Sergeants doesn't buff light attacks.
Then there is newer stuff like Hist Whisperer which also works on last tick of lightning heavy only.
Don't try to find the logic here, I don't think devs ever tried to even approximately balance out the 5th bonuses of the sets.
They heard outcry about heavys, looked into some stats and found out that they are overused. Smack, nerfed out of existence. Problem fixed.
There are heavy attack labeled sets like the undaunted sets that buff by 1685 and fully-charged heavy attack labeled sets like Sergeants Mail that buff by 2257.
Sergeants doesn't buff light attacks.
Then there is newer stuff like Hist Whisperer which also works on last tick of lightning heavy only.
Don't try to find the logic here, I don't think devs ever tried to even approximately balance out the 5th bonuses of the sets.
They heard outcry about heavys, looked into some stats and found out that they are overused. Smack, nerfed out of existence. Problem fixed.
Except problem not solved, there is no logic in this change. I can still reach 89k+ dps with a Heavy Attack build on PTS, just using different sets. Same rotation, same dps, just forcing me to use different sets. It's just a weirdo change for no reason.
Seargant's mail only buffs the last tick of heavy attack too btw, not the lightning 3 ticks before the final burst one. These were 100% intentionally designed to be different and indeed buff the full heavy attack including all the ticks.
There are heavy attack labeled sets like the undaunted sets that buff by 1685 and fully-charged heavy attack labeled sets like Sergeants Mail that buff by 2257.
Sergeants doesn't buff light attacks.
Then there is newer stuff like Hist Whisperer which also works on last tick of lightning heavy only.
Don't try to find the logic here, I don't think devs ever tried to even approximately balance out the 5th bonuses of the sets.
They heard outcry about heavys, looked into some stats and found out that they are overused. Smack, nerfed out of existence. Problem fixed.
Except problem not solved, there is no logic in this change. I can still reach 89k+ dps with a Heavy Attack build on PTS, just using different sets.
How ironic that the person who completed vSCP trifecta solo with heavy attack setup wearing some of mentioned sets, dont have any clue why these sets would recive a nerf.
https://www.youtube.com/watch?v=oqf1QZMAbhc
Truth is these sets were busted especially when it comes to lightning staves and it was visible in both PvE and PvP. PvP obviously complained louder about it because training dummies and PvE mobs are not known for visiting the forums to complain that they die too easily to heavy attack spam.
ah yes, my 90k dps cap is busted, compared to a vamplar i would aboslutely destroy bosses mhm. man this build is just as potent as a somewhat okay dungeon/trial setup with like MS/bahsei. not the best, not bad. is there anything wrong with that? I could solo the trifecta again with a different build if you challenged me to. this build is just decent-good overall in pve, there's nothing busted about it. you're insane if you think this is what busted looks like. The reason I want these sets to at least stay around their current powerlevel in pve at least (idc about pvp, i agree its broken there) is because otherwise these sets would just be useless, there is just no reason for them to be used by ANYONE anymore if this nerf hits live.
You seem to not understand core issue. It's not just about raw numbers that heavy attack setups can pull on dummy, it's about how those numbers are pulled which becomes really important in real fight scenarios. You say You can pull 90k on dummy which is almost 90% of what is considered high end DPS on fully optimised destro/destro setups.
Lets compare rotations needed to achieve those numbers on those two types of setups.
On one side You have fully optimised setup that needs to keep every uptime tight, perfectly and quickly rotate abilities and light attack inbetween them which at the end results with drawbacks like big consumption of magicka to the point sustaining on dummy is impossible without regen food and in real fights without group support even regen food wont be enough. Furthermore if You will use that food in real fights You will lower Your health pool which will lower Your survivability. At the end You are heavily reliant on others to pull top numbers on that setup. You've mentioned vamplar which adds even more drawbacks into the rotation because he needs to deal with consistant loss of health and lack of healing from others because of shimerring frenzy while playing in meele so one mistake can cost him life. That setup plays high risk high reward game, it's kinda logical he deserves more DPS.
On the other hand You have heavy attack setup that have none of the drawbacks mentioned above. Sustain on that setup is many times better sometimes to the point You wont even care about it. That combined with the fact You can choose double stat food also increases Your survivability in real fights. Rotation is slower and easier to keep up. In real fights that is huge adventage because You have less things to care about. All of that while keeping 85-90% of other fully optimised destro/destro setups.
You claim You could go and solo vSCP trifecta on any other setup. I really encourage You to do so, especially on mentioned by You vamplar. Then You will see how adventageous heavy attack setups are atm. Making no sacrifice in survivability and sustain plus having way easier rotation micromanagment while keeping 85-90% of top DPS possible with all mentioned sacrifices is busted and it's one of the reasons why You were able to complete vSCP trifecta failry easy compared to what would be needed to repeat that on regular setups. The best prove that it's busted is that heavy attack setups started to be real issue in PvP where survivability and sustain are even more important then in PvE. If You can keep those two at decent level while having simple source of high damage that is a recipe for a busted setup in both PvE and PvP.
sure, what would you like me to do it on + i didn't claim any other setup, there are only a few setups that can do this, but they are not limited to HA builds. by the way, you make some valid points but remember, in a lot of situations this build performs badly. It's very reliant on keeping a boss in dots, for sunspire and stuff this is fine but fights like AS this build is [snip], VCR too, awful and more. if the enemy is moving and you can't control where exactly its going, it will suffer immensely. 30% of the HA dmg is coming from standing in crushing wall, and HA/LA dmg is about 40% of the build.
People only use toggle in situations where they can get away with using it safely btw. they are not risking much. Yolna for example doesn't do dmg to any of the players other than flare so its completely fine to toggle away there. vCR+3 is another story, noone toggles there because you'll just die. you're making it seem like these builds don't have any context to them when they clearly do. There are no drawbacks to toggling in like 60% of situations. For getting double-triple my dps in scenarios don't you think thats a little crazy?
90k dps is in a perfect optimal situation. I have never hit even 80k dps in an actual situation with my build. It works well on the dummy, not in situations. you're fine if you hit about 60-75k with this setup in a decently optimized raid. I don't get how you can complain about this build existing. The fact that normal builds rely much less on their aoes to be on a static target makes them far superior.
1 more thing: this rotation isn't easy. it's a dynamic rotation on the dummy and in the fights in vSCP. It wasn't easy to do it. it took me hundreds of attempts, you're severely oversimplifying and making it look like all I'm doing is ''hurr durr hold left click heavy attarkc'' when in reality, all i'm doing is setting myself up to heavy attack 1-2 times per 13 seconds, due to the large amount of dots and aoes you need to upkeep, and this window of 2 heavy attacks can only be achieved if you have very good weaving, since you just barely have wall uptime at the last heavy attack even if you weave perfectly.
Here is a parse example: https://www.youtube.com/watch?v=Y54G4mcGr38