Mushroomancer wrote: »I really think the simplest solution to this is having a "dual" system for achievements. That means having an account-wide achievements list, alongside a character-specific one. The way I would make it work is that progress towards achievements is counted for single characters first and then cumulated into the account-wide list.
The achievement is considered completed on the account-wide list the first time it is achieved by any character, or the first time the collective "efforts" of all characters are satisfactory for the completion of "complete the listed achievements", "cumulative" ("[blank] adventurer" and the likes), and "collection-style" achievements (monster trophies and the likes). Once an achievement is completed, the related rewards are available account-wide, including titles.
At the same time, each achievement can still be completed on a single character, allowing for people to re-obtain them multiple times, pretty much like it is in the current system.
IronWooshu wrote: »I feel like any achievements that need an accumulation of something and monster trophies should be account wide. Quests/Dungeons should be individual.
250 dolmen completions, account wide please, 1000 pick pockets, account wide please, 1000 treasure chests, 10,000 crafting nodes harvested, account wide please.
Things like that. Not individual character accomplishments. I will go thru the lists of achievements for base game later today and try and make a list of what should and shouldn't be.
Pretty much anything in zone guide shouldn't be.
wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »Just to add my 2 drakes to this, here are some honorable mentions of the people who worked on ESO at launch and are no longer there: (There are many many more, these are just a few of the major ones.)
Nick Konkle - Lead Gameplay Designer
Lawrence Schick - Lore Master (He also worked with Gary Gygax at TSR)
Brian Wheeler - Lead PvP Designer
Eric Wrobel - Lead Combat Designer
Wynne McLaughlin - Lead Writer
Wait. Wheeler left?
Well, haven't seen anything posted by him since about 2017, so I think so...
PS.. REALY miss Paul's shirts! Lol
He posted before Update 30, but he's been lying low since the pandemic hit. Probably took a lesson from Wrobel and is trying to not be everyone's favorite target. I hope he's okay.wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »Just to add my 2 drakes to this, here are some honorable mentions of the people who worked on ESO at launch and are no longer there: (There are many many more, these are just a few of the major ones.)
Nick Konkle - Lead Gameplay Designer
Lawrence Schick - Lore Master (He also worked with Gary Gygax at TSR)
Brian Wheeler - Lead PvP Designer
Eric Wrobel - Lead Combat Designer
Wynne McLaughlin - Lead Writer
Wait. Wheeler left?
Well, haven't seen anything posted by him since about 2017, so I think so...
PS.. REALY miss Paul's shirts! Lol
silvereyes wrote: »He posted before Update 30, but he's been lying low since the pandemic hit. Probably took a lesson from Wrobel and is trying to not be everyone's favorite target. I hope he's okay.wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »Just to add my 2 drakes to this, here are some honorable mentions of the people who worked on ESO at launch and are no longer there: (There are many many more, these are just a few of the major ones.)
Nick Konkle - Lead Gameplay Designer
Lawrence Schick - Lore Master (He also worked with Gary Gygax at TSR)
Brian Wheeler - Lead PvP Designer
Eric Wrobel - Lead Combat Designer
Wynne McLaughlin - Lead Writer
Wait. Wheeler left?
Well, haven't seen anything posted by him since about 2017, so I think so...
PS.. REALY miss Paul's shirts! Lol
maximusrex45 wrote: »IronWooshu wrote: »I feel like any achievements that need an accumulation of something and monster trophies should be account wide. Quests/Dungeons should be individual.
250 dolmen completions, account wide please, 1000 pick pockets, account wide please, 1000 treasure chests, 10,000 crafting nodes harvested, account wide please.
Things like that. Not individual character accomplishments. I will go thru the lists of achievements for base game later today and try and make a list of what should and shouldn't be.
Pretty much anything in zone guide shouldn't be.
This and Holiday/Event stuff I would like account wide, Zone/Delve/Dungeon stuff I am fine with being character based, perhaps with an Account Wide roll up listed who has done it so you know.
Titles, yes. Ranks, no. You still have to work alts up through the ranks - and you still get skill points for doing so - but you can stick a Grand Overlord or Former Emperor title on a raw recruit, if you want.Cleveland521 wrote: »Will pvp titles be Acct wide in update 33
I didn’t see a question on it.
HumbleThaumaturge wrote: »Can someone tell me if crafting and pvp achievements are part of this. Eg. I have spent hours harvesting to have almost 10000 on one character. I don't want the harvesting from my other characters to add together to make 10000
On PTS V7.3.0/7.3.1, I logged-on all 18 of my North American characters, then deleted 1 character and created a new (level 3)
(Snip)
PvP:
In short, the achievements for Alliance War rank are character specific, but the Titles for Alliance War rank are account wide. For Player-vs-Player achievements, most seem to be account wide, with the exception of the PvP/Alliance War achievements for Aliance War rank. However, the new character may display the Title for alliance war rank earned by other characters. For example, your new level 3 character may display the "Grand Overlord" title, even though the new character doesn't have the "Grand Overlord" rank achievement. Also, the correct symbol for the character's actual Alliance War rank will be displayed over the head of its avatar.
Parasaurolophus wrote: »Please stop speaking for everyone.
"This game will lose replay value", "all veteran players will leave", "why new characters are needed" and so on. We have explained why this is not the case. It's really sad that this is such a tragedy for you. But there are not a few of those for whom it is a tragedy to receive achievements past the general progress.
DarcyMardin wrote: »HumbleThaumaturge wrote: »Can someone tell me if crafting and pvp achievements are part of this. Eg. I have spent hours harvesting to have almost 10000 on one character. I don't want the harvesting from my other characters to add together to make 10000
On PTS V7.3.0/7.3.1, I logged-on all 18 of my North American characters, then deleted 1 character and created a new (level 3)
(Snip)
PvP:
In short, the achievements for Alliance War rank are character specific, but the Titles for Alliance War rank are account wide. For Player-vs-Player achievements, most seem to be account wide, with the exception of the PvP/Alliance War achievements for Aliance War rank. However, the new character may display the Title for alliance war rank earned by other characters. For example, your new level 3 character may display the "Grand Overlord" title, even though the new character doesn't have the "Grand Overlord" rank achievement. Also, the correct symbol for the character's actual Alliance War rank will be displayed over the head of its avatar.
Personally, I think it’s totally bizarre and messed up that a level 3 character, who can’t even enter Cyrodiil until level 10, can display the title of Grand Overlord.
DarcyMardin wrote: »HumbleThaumaturge wrote: »Can someone tell me if crafting and pvp achievements are part of this. Eg. I have spent hours harvesting to have almost 10000 on one character. I don't want the harvesting from my other characters to add together to make 10000
On PTS V7.3.0/7.3.1, I logged-on all 18 of my North American characters, then deleted 1 character and created a new (level 3)
(Snip)
PvP:
In short, the achievements for Alliance War rank are character specific, but the Titles for Alliance War rank are account wide. For Player-vs-Player achievements, most seem to be account wide, with the exception of the PvP/Alliance War achievements for Aliance War rank. However, the new character may display the Title for alliance war rank earned by other characters. For example, your new level 3 character may display the "Grand Overlord" title, even though the new character doesn't have the "Grand Overlord" rank achievement. Also, the correct symbol for the character's actual Alliance War rank will be displayed over the head of its avatar.
Personally, I think it’s totally bizarre and messed up that a level 3 character, who can’t even enter Cyrodiil until level 10, can display the title of Grand Overlord.
ZOS knows that many people don’t want to work to actually earn titles on alternate characters, so this whole thing is basically catering to that mindset.
DarcyMardin wrote: »HumbleThaumaturge wrote: »Can someone tell me if crafting and pvp achievements are part of this. Eg. I have spent hours harvesting to have almost 10000 on one character. I don't want the harvesting from my other characters to add together to make 10000
On PTS V7.3.0/7.3.1, I logged-on all 18 of my North American characters, then deleted 1 character and created a new (level 3)
(Snip)
PvP:
In short, the achievements for Alliance War rank are character specific, but the Titles for Alliance War rank are account wide. For Player-vs-Player achievements, most seem to be account wide, with the exception of the PvP/Alliance War achievements for Aliance War rank. However, the new character may display the Title for alliance war rank earned by other characters. For example, your new level 3 character may display the "Grand Overlord" title, even though the new character doesn't have the "Grand Overlord" rank achievement. Also, the correct symbol for the character's actual Alliance War rank will be displayed over the head of its avatar.
Personally, I think it’s totally bizarre and messed up that a level 3 character, who can’t even enter Cyrodiil until level 10, can display the title of Grand Overlord.
At the risk of rehashing already argued and debated points, I've come to understand the points of view in favor and against account-wide achievements (in general, not just the current flawed implementation) as stemming from two desires:
- A desire for sense of accomplishment with a specific character
- A desire for sense of accomplishment by a specific player
Based on that understanding, I still retain the belief that the two tab system (Character-Specific, Account-Wide-Overview) would fulfill those desires.
Most photo-editing software, such as Photoshop operate with what are called Layers. These layers contain their own individual data and can be manipulated without affecting the contents of the other layers. When all the layers are toggled on, they form the complete picture, that if one were to hit File>Export, would be then exported as a flat image. The key being that any changes on an individual layer have no effect on the others, just the complete picture.
Characters need to be thought of and treated like layers. They each have their own information and achievements earned by those characters. Some people have characters for specific purposes. Much like a layer may be used for specifically editing an eye, some have characters for specifically thieving. Ideally, each character wouldn't have an impact on the other. A no-kill character wouldn't have their record marred by the DB murderer, just like the eye layer shouldn't be affected by an edit on the hair layer.
What ZOS's current implementation is doing is merging all those layers into one singular layer/image. Such a command exists in Photoshop, and the process flattens all the layers into one that contains all the data from each of the layer but removes the differences. The individual color-balance or hue-saturation masks that were on the eyes and hairs and teeth can no longer be tweaked individually. Trying to make the eye blue will now also change the hair color. No-kill characters lose their distinctions to prove their status, and thief characters now provide achievements to the stand up citizens. Sure, it satisfies the desire of accomplishment by the player, but at the cost of accomplishment by a specific character.
An Account-Wide-Overview tab would be akin to making all the layers visible on Photoshop so one can view the whole picture. They can see the changes to the eye and the teeth and the hair all at once, but still be able to go in and edit each component specifically. The layers are retained and with them their data and information. But the complete picture can also be viewed and exported if needed. It's never wise to flatten all the layers in the Photoshop into one, because once the application is closed the changes are sealed. The layers that once were are gone and cannot be edited anymore. In a similar vein, it would not be wise of ZOS to simply merge all achievements into one. That sacrifices the first desire to satisfy the second. An Account-Wide-Overview, however, would allow players to see their complete picture while retaining the information of their character layers. It allows both desires to be satisfied at once.
I say this as one who wants to be able to see that entire picture. When I heard that account-wide achievements were going to be a thing, this is what I pictured. That I would be able to see the complete picture of me as a player, the achievements of my account, while still being able to see the individual layers that are my characters.
I know that I am just continuing to beat a dead horse, but in ESO horses never really die, so... My point is this. Please, ZOS, listen to what the players are saying and reconsider the implementation. Flattening all the layers in Photoshop is something that I never do when editing photos. When I need the complete picture I merge them into a new layer or export it as a PNG. I don't delete the data of the individual layers. Don't rush this through and remove the achievements of the individual characters. Delay this feature if need be, it won't be the unpopular decision. 30 pages of a forum thread can attest to that.
maximusrex45 wrote: »Mushroomancer wrote: »I really think the simplest solution to this is having a "dual" system for achievements. That means having an account-wide achievements list, alongside a character-specific one. The way I would make it work is that progress towards achievements is counted for single characters first and then cumulated into the account-wide list.
The achievement is considered completed on the account-wide list the first time it is achieved by any character, or the first time the collective "efforts" of all characters are satisfactory for the completion of "complete the listed achievements", "cumulative" ("[blank] adventurer" and the likes), and "collection-style" achievements (monster trophies and the likes). Once an achievement is completed, the related rewards are available account-wide, including titles.
At the same time, each achievement can still be completed on a single character, allowing for people to re-obtain them multiple times, pretty much like it is in the current system.
This isn't a compromise as it removes what people for account wide achievements mostly want, not to feel like playing an alt is delaying completing achievements because progress is getting split across the account.
There are a lot of issues with the current implementation, account wide achievements shouldn't change the Zone Guide completion, delve completion, or eliminate quest availability.
You forgot the third category. People who aren't overly concerned about achievements, titles or dyes, and just want our game to not break.At the risk of rehashing already argued and debated points, I've come to understand the points of view in favor and against account-wide achievements (in general, not just the current flawed implementation) as stemming from two desires:
- A desire for sense of accomplishment with a specific character
- A desire for sense of accomplishment by a specific player
maximusrex45 wrote: »IronWooshu wrote: »I feel like any achievements that need an accumulation of something and monster trophies should be account wide. Quests/Dungeons should be individual.
250 dolmen completions, account wide please, 1000 pick pockets, account wide please, 1000 treasure chests, 10,000 crafting nodes harvested, account wide please.
Things like that. Not individual character accomplishments. I will go thru the lists of achievements for base game later today and try and make a list of what should and shouldn't be.
Pretty much anything in zone guide shouldn't be.
This and Holiday/Event stuff I would like account wide, Zone/Delve/Dungeon stuff I am fine with being character based, perhaps with an Account Wide roll up listed who has done it so you know.
RaddlemanNumber7 wrote: »Account-wide Achievements come hand-in-hand with a heavy dose of planned obsolescence.
Up to now Achievements have been "do it once, then do it all again, as many times as you like". The very essence of buy-to-play.
With Update 33 almost all Achievements will be "once and done", for all time, never to be repeated.
For someone like me, who has already done it all many times over, Achievements will largely be an obsolete game feature. If I want to have any more Achievements to aim for, if I want to experience the quiet satisfaction of achievement in ESO again, I'd need to buy an expansion, or buy another account. I'd have to buy to play again.
It'll be interesting to see if the introduction of this bit of planned obsolescence is addressed in the upcoming Q&A. But, somehow, I don't think they'll be saying this quiet part loud.
well i've got former emperor on 15/18 chars, nothing will be changed about this achievement for me, since it was already global for my account, but the idea to have done this just for a kind of glory is like giving a candy to an athlete at olympics games who ran for gold medail, got the 1st place, and just because he already got it previously, this time and next times the reward will only be a candy ! [snip]
well i've got former emperor on 15/18 chars, nothing will be changed about this achievement for me, since it was already global for my account, but the idea to have done this just for a kind of glory is like giving a candy to an athlete at olympics games who ran for gold medail, got the 1st place, and just because he already got it previously, this time and next times the reward will only be a candy ! [snip]
Or your younger brother gets the gold medal, without having to enter, cos you did...
well i've got former emperor on 15/18 chars, nothing will be changed about this achievement for me, since it was already global for my account, but the idea to have done this just for a kind of glory is like giving a candy to an athlete at olympics games who ran for gold medail, got the 1st place, and just because he already got it previously, this time and next times the reward will only be a candy ! [snip]
Or your younger brother gets the gold medal, without having to enter, cos you did...
I am just thinking about how much money I could have saved on raising kids over the years. No nappies after the first kid; the new ones all come with that achievement. No duplicate birthday parties. Birthdays are a meta construct, like leveling up. They don't actually exist, and the kids don't have to know about such things. We aren't actually different between the two days, so once it is celebrated for a given year, none of the other kids need to celebrate it. Many things are already achieved once one of them does it. Achievements like legal drinking age and voting age, would be no problem for the younger kids. I could have gotten them into school, then college, easier. It would just be the grind for "skill points", as all degrees and academic achievements are out of the way. Things get complicated with concepts like "marriage", so I leave that to your imagination.
Yes, I am having a bit of fun this sunny Wednesday morning. Under all that surreal humor is my core point, but you have to earn it. The great news is that once one of you earns the achievement, y'all do!
Fine... TL;DR... I agree with the implied statement I quoted. Not all achievements should be account-based, or even relevant at the account level as "done" or "not done". Some are character-based and need to stay that way. This is the way of the RPG.
Artemis_Jade wrote: »I think making Achievements & Titles Account Wide is a really HORRIBLE ideal! It's going to completely DESTROY Character Immersion! & Without Individual Character Achievements WHAT REASON would players have to REPLAY any of the content on their ALTS?
Is ZOS actually trying to DO AWAY with ALTS? Achievements & Titles are the ONLY REASON to actually REPLAY the content with Multiple Characters!
The Character Achievements & Titles are what makes this game WORTH PLAYING year after year after year! The REPLAY ABILITY gained from Individual Character Achievements & Titles is what makes ESO so much more IMMERSIVE & more fulfilling than "all those other games" that you can literally beat in a week or two! I've personally been throwing my hard earned money at ESO for 6 years straight now!
It really seems like ZOS is catering to Casual/New Players *INSTEAD OF* listening to THEIR LONG TERM BASE & It's unfortunate because it's NOT the casual players that are buying $140 USD Houses from the Crown Store. Casual Players DO NOT buy 15 crown crates at a time. Casual Players AREN'T paying subscription fees every month. Yet, it's the Casual Players that are getting what THEY want from ZOS while dedicated, long term players PAY THE PRICE, literally & figuratively!
The Long-Term Players that pay big $$$ to play this game are same exact Players that have likely played thru the game on MANY different ALTS & have Multiple Characters with Multiple Achievements & Titles & it's a real life SLAP IN THE FACE to those LOYAL Players!!!
8 YEARS into a game & you guys want to totally DO AWAY with all those HARD EARNED Achievements that took your most Loyal Players YEARS to earn??? I've never felt so LET DOWN by a video game before!
I really hope that ZOS implements a GILDED SYSTEM for Achievements, That way Achievements & Titles can still be "Account Wide" but can also be EARNED INDIVIDUALLY on multiple characters. That's the ONLY way I see everybody getting what they want.
However, if given a choice to side with casual/new players OR your long-term loyal base (the players that spend tons of $$$ money & actually log in everyday) I just really hope you guys DON'T end up alienating your loyal base by catering to casual/new players. Altho, just from looking at these comments & that poll, it seems that you already have.
It's a byproduct of most of the current developers not being the same developers that had the original vision when the game was first laid out. Everybody thinks that they can do a better job than those who came before, and it hurts continuity when everything is being changed for the sake of change. Of course, it's up to us as players to decide if it's worth sticking around for or not. It's not like there are a lot of better options currently out there. However, I don't think I've ever seen such a drastic game change that has players using terms like "disgusted", "disrespected", "sick to my stomach", etc.
I guess we'll just have to wait and see how it all plays out.
"It's a byproduct of most of the current developers not being the same developers that had the original vision when the game was first laid out". Yeah, that's why I keep seeing dev people on the front celebrating their 10th and bigger anniversaries working on this game.
Please stop spreading misinformation just because you are salty.
It is not a completely false statement, though. The original creative director was Paul Sage, and he is the one that laid down the original creative vision for the game. Shortly before launch, he left and Rich Lambert took his place, and the game started to reflect his vision for the game.
Now, I won't say that the current situation is because of any change in vision. I can't say that because I really don't know what all is driving this change. My gut instinct is that it is more than just a few streamers who have been pressuring Rich/ZOS, coupled with people campaigning in here. For a change like this, as it exists on PTS, there is more to it.