Artemis_Jade wrote: »However, if given a choice to side with casual/new players OR your long-term loyal base (the players that spend tons of $$$ money & actually log in everyday) I just really hope you guys DON'T end up alienating your loyal base by catering to casual/new players. Altho, just from looking at these comments & that poll, it seems that you already have.
wenchmore420b14_ESO wrote: »Just to add my 2 drakes to this, here are some honorable mentions of the people who worked on ESO at launch and are no longer there: (There are many many more, these are just a few of the major ones.)
Nick Konkle - Lead Gameplay Designer
Lawrence Schick - Lore Master (He also worked with Gary Gygax at TSR)
Brian Wheeler - Lead PvP Designer
Eric Wrobel - Lead Combat Designer
Wynne McLaughlin - Lead Writer
Yes, the games direction and vision has changed. But, I will continue to love ESO. But even I am skeptical at some of the things in the last few years.
Just my thoughts.....
One thing is having people who worked on the game since the beginning still being in the lead of its direction and complitely the other thing is having Bioware-like or Blizzard-like situation where with veterans leaving everything started to crumble.
As for your analogy about the younger kids having to grind for the skill points to earn their degrees and academic achievements, I think in that scenario you'd find that once the oldest had got his/her degree the others would be able to buy it in the University Store !
As for your analogy about the younger kids having to grind for the skill points to earn their degrees and academic achievements, I think in that scenario you'd find that once the oldest had got his/her degree the others would be able to buy it in the University Store !
A more appropriate analogy would be let's say that you spent 10 years at medical school working your butt off and learning everything you need to know, and then your little brother shows up and takes your final class for a week and is awarded the title of Doctor of Medicine.
Doesn't make much sense, does it? Yet here we are.
Or an even more appropriate thing would be to not think too hard about analogies between RL and a video game. It was just a bit of fun. Try not to get distracted by it.As for your analogy about the younger kids having to grind for the skill points to earn their degrees and academic achievements, I think in that scenario you'd find that once the oldest had got his/her degree the others would be able to buy it in the University Store !
A more appropriate analogy would be let's say that you spent 10 years at medical school working your butt off and learning everything you need to know, and then your little brother shows up and takes your final class for a week and is awarded the title of Doctor of Medicine.
Doesn't make much sense, does it? Yet here we are.
I don't disagree with your analogy (and we are on the same page in this thread) but mine was intended to be a direct one, comparing @Elsonso's hypothetical degree scenario to e.g. skyshards in the Crown Store - which is far from hypothetical.
silvereyes wrote: »Or an even more appropriate thing would be to not think too hard about analogies between RL and a video game. It was just a bit of fun. Try not to get distracted by it.As for your analogy about the younger kids having to grind for the skill points to earn their degrees and academic achievements, I think in that scenario you'd find that once the oldest had got his/her degree the others would be able to buy it in the University Store !
A more appropriate analogy would be let's say that you spent 10 years at medical school working your butt off and learning everything you need to know, and then your little brother shows up and takes your final class for a week and is awarded the title of Doctor of Medicine.
Doesn't make much sense, does it? Yet here we are.
I don't disagree with your analogy (and we are on the same page in this thread) but mine was intended to be a direct one, comparing @Elsonso's hypothetical degree scenario to e.g. skyshards in the Crown Store - which is far from hypothetical.
The situation isn't so hard to describe without analogies in any case. Me player. Me want to play game. Me finish things in game. Me want to do things again in game. Me confused because new game, but things look done. Me going crazy? No, me remember starting new game. Stupid game broken. Me throw game in trash.
As for your analogy about the younger kids having to grind for the skill points to earn their degrees and academic achievements, I think in that scenario you'd find that once the oldest had got his/her degree the others would be able to buy it in the University Store !
A more appropriate analogy would be let's say that you spent 10 years at medical school working your butt off and learning everything you need to know, and then your little brother shows up and takes your final class for a week and is awarded the title of Doctor of Medicine.
Doesn't make much sense, does it? Yet here we are.
If you are looking for a login order strategy to ensure that the character with the most progress towards achievements gets the "Earned by" credit, I'm afraid there isn't one. It will all come down to the specific numbers each character has, and there are so many achievements that you are almost guaranteed to get some "Earned by" credits assigned to a character it makes no sense for.so what is the process when patch drops?
Login in characters in the order of greatest achievment points to fewest, or something else?
so what is the process when patch drops?
Login in characters in the order of greatest achievment points to fewest, or something else?
Account-wide titles don't seem to be a problem to me, any more than account-wide dyes, mementos, mounts and pets.
Account-wide achievements ARE a problem, because of the number of things in-game that are character-specific, that are tied to achievements.
Completion of quests, completion of zones, completion of locations, even finding of skyshards - all these things need to be character-specific, NOT account-wide.
- If I have, for instance, completed Daenia Dolmen (South Glenumbra) on one character, and not completed it on another character, but I wander up to it and find it empty when discovering it, then it should be WHITE for the completing character and BLACK for the character who has not actually completed it.
- Delves are tied to killing the delve boss, which grants an Achievement: no matter whether the Achievement is account-wide, the actual fact of having beaten the boss and completed the delve is character-specific, and for any character who has NOT killed the actual delve boss, THE DELVE SHOULD NOT BE MARKED AS COMPLETE FOR THAT CHARACTER.
- Public dungeon "completion" usually depends on the quest within that dungeon - not necessarily killing any of the bosses (which are separate achievements themselves, one for killing half of them, one for killing all) or gaining the skill point (which is yet another separate achievement): but ALL of these things need to separately be character-specific, not account-wide. If one character gains the dungeon's skill point, others still have not done so: if one character completes its quest (turning the dungeon white on the map screen), others have still not done so (meaning it should remain black).
As for the "Collection" achievements: Apart from the Blackwood Tapestry (which is not, actually, an Achievement, but an actual completed item), they were designed for single character completion. Completing them on one character should not result in other characters being unable to do them. It should be possible to do these more than once.
Thus: If account-wide achievements are to become a thing (for instance, for the purpose of merging them into the Steam Achievements system), then it needs to be done purely as an overlay which tracks things FIRST AND FOREMOST at the character level.
Look at the way it's done in, for instance, TES V: Skyrim. Steam Achievements are account-wide, but what you achieve on one character is not achieved on others. This, in fact, allows for conflicting achievements to be done by different characters: for instance, one character might join the Dark Brotherhood and follow its quest line, whereas another might kill Astrid and wipe them out instead, and there are achievements for both. This is the RIGHT way to do account-wide achievements.
Now, achievements for killing certain numbers of monsters (or players), or doing the same repeatable quest a lot of times? That's something that I have no problem with being account-wide. But if it is, then it should be TRULY account-wide, to the point of not showing which actual character tipped the number over the achievement value. If Sir-PVPs-A-Lot kills 90 Wardens, and Sir Only-Here-For-Caltrops kills 10 but those include the 100th, the game should record that you've killed 100 wardens - but NOT give the credit to either specific character, because it is a collective achievement.
In fact, there need to be SEVERAL types of achievement:
- Collective things. Which are done across multiple accounts. "Kill 500 Skeevers in Wayrest 1 Veteran" would work well this way, as would "Complete 150 Murkmire Prepper quests from Jee-Lar" or "Kill 50 Dragons". Or "Sell 1 million gold worth of Fenced Items" for "Black Market Mogul". In this case, *it does not matter which character scores the last action that leads to actual completion because it is account-wide*.
- Once-only things. On which the reward has to be completed on a single character, but cannot thereafter be done again because it's a single account-wide reward. (Examples: Mummified Alfiq Parts, Swamp Jelly Parts, Guar Stomp Emote Parts. Any account can collect them but only one can use the complete set to create the reward pet. Or, Blackwood Tapestry - multiple characters can find and dig up the leads, and indeed, it's possible to find the lead with one, scry for it with another, and dig it up on a third.) Once again, in this case there is no need to note which character gained the achievement, because it is a truly account-wide thing.
- Things which can be done separately on multiple characters, in which the account might get an Achievement for completing it with one character, but the other characters still have to be able to complete the same action entirely separately. These include things like the mini-Achievements for delves, or more major achievements for dungeon hard modes or no-deaths and so on. THESE AND ONLY THESE are the achievements where it needs to be noted which actual character(s) has completed it, because others have not completed it.
so what is the process when patch drops?
Login in characters in the order of greatest achievment points to fewest, or something else?
Have a single character with all the achievements? Even that doesn't work as my "main" now wasn't my first played character, so many of the base game achievements in questing, overland, dungeons, are going to have my earlier character's name as the Earned By:
so what is the process when patch drops?
Login in characters in the order of greatest achievment points to fewest, or something else?
Have a single character with all the achievements? Even that doesn't work as my "main" now wasn't my first played character, so many of the base game achievements in questing, overland, dungeons, are going to have my earlier character's name as the Earned By:
But we don't know if the earned by is only for test, I hope its not but as I said before its not truly account wide if there is an earned by what character.
so what is the process when patch drops?
Login in characters in the order of greatest achievment points to fewest, or something else?
Have a single character with all the achievements? Even that doesn't work as my "main" now wasn't my first played character, so many of the base game achievements in questing, overland, dungeons, are going to have my earlier character's name as the Earned By:
But we don't know if the earned by is only for test, I hope its not but as I said before its not truly account wide if there is an earned by what character.
Just stating it how it is on PTS, not making conjectures about things.
That's quite weird unless you've used some very colorful language or broke some other forum rule in your post.<a few posts that have been removed>
As a new, casual player I should tell you that you are quite unfair here. I started playing early November, 2021, and so far, in addition to buying the Blackwood edition of the game, I have also bought around 15,000+ crowns for housing and DLCs, and I also pay a monthly subscription.Artemis_Jade wrote: »It really seems like ZOS is catering to Casual/New Players *INSTEAD OF* listening to THEIR LONG TERM BASE & It's unfortunate because it's NOT the casual players that are buying $140 USD Houses from the Crown Store. Casual Players DO NOT buy 15 crown crates at a time. Casual Players AREN'T paying subscription fees every month. Yet, it's the Casual Players that are getting what THEY want from ZOS while dedicated, long term players PAY THE PRICE, literally & figuratively!
CrystalExarch wrote: »As a new, casual player I should tell you that you are quite unfair here. I started playing early November, 2021, and so far, in addition to buying the Blackwood edition of the game, I have also bought around 15,000+ crowns for housing and DLCs, and I also pay a monthly subscription.Artemis_Jade wrote: »It really seems like ZOS is catering to Casual/New Players *INSTEAD OF* listening to THEIR LONG TERM BASE & It's unfortunate because it's NOT the casual players that are buying $140 USD Houses from the Crown Store. Casual Players DO NOT buy 15 crown crates at a time. Casual Players AREN'T paying subscription fees every month. Yet, it's the Casual Players that are getting what THEY want from ZOS while dedicated, long term players PAY THE PRICE, literally & figuratively!
Speaking for myself, I should also tell you that a new, casual player DOESN'T necessarily want the horrible changes ZOS intends to launch in the near future. I DON'T want account-wide achievements like those shown on the PTS. I haven't play-tested them myself, but I do trust my fellow players who have been playing all these year - and what I have been reading is NOT something I want.
I consider each character I create unique, which is part of the role-playing aspect of this game - something that ZOS seems to forget. So, while my main character has finished the main story and most of DLCs' stories, he hasn't gotten, for example, the Meridia's Lightbearer achievement in Coldharbour (as I was too eager to continue the story the first time), while my second character got it.
I have 4 additional, low-level, around level 17-18, characters who do daily scripts, and each of them learns every spare recipe or motif, researches traits and occasionally will go out for sigh-seeing and discovering a delve or two - and every single time I get a feeling of achievement when a message of completion pop ups on my screen, no matter whether I have done that particular activity before or not.
The changes ZOS has in mind, as these have been recorded by fellow players on PTS, will only make the game more boring for me, and devalue it because ESO will be stripped of its replayability; if they go forward with these changes -and there is no indication they won't- then there will be no reason for me to keep paying subscriptions and being interested in this game anymore.
Although I don't come to the forums often, I felt the need to write and let ZOS and my fellow long-term players hear the opinion of a new, casual player.
We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen.