As for your analogy about the younger kids having to grind for the skill points to earn their degrees and academic achievements, I think in that scenario you'd find that once the oldest had got his/her degree the others would be able to buy it in the University Store !
A more appropriate analogy would be let's say that you spent 10 years at medical school working your butt off and learning everything you need to know, and then your little brother shows up and takes your final class for a week and is awarded the title of Doctor of Medicine.
Doesn't make much sense, does it? Yet here we are.
Except that the 'little brother' is just the same med student wearing glasses and a fake mustache.
I doubt there's a single way to make everyone happy -- some players consider their characters as individuals, some consider them all subordinate to the player.
The current implementation is problematic though.
What happens if a character received the "earned by" credit for an achievement and then:
A ) the character is renamed - does the old name remain on the tool-tip, or does it update properly with the new name?
B ) the character is deleted - does the now non-existent character's name remain on the tool-tip, or does a different character receive the credit?
Are there any other side effects that might occur from managing characters (rename, delete, etc.) that could negatively affect achievements, quests, etc.?
And it sounds like the only definitive way to ensure that our "main" gets proper credit for achievements instead of a random, less-played alt would be to delete all of our alts so that none of their progress was ever recorded in the first place... But that ain't gonna happen for me and probably a lot of other folks.
I just hope zos will take their time and do this properly, with plenty of testing and bug fixing, instead of rushing it like we see with so many other things...
ArchangelIsraphel wrote: »...
If someone views their characters as a tool- then accomplishing something with a hammer doesn't mean that you also accomplished the same task while using a wrench. Doing a quest line on Character A does not mean that quest line has been completed on Character B, even if your account says you have the achievements for it. This is simply how the game is set up.
What happens if a character received the "earned by" credit for an achievement and then:
A ) the character is renamed - does the old name remain on the tool-tip, or does it update properly with the new name?
B ) the character is deleted - does the now non-existent character's name remain on the tool-tip, or does a different character receive the credit?
Are there any other side effects that might occur from managing characters (rename, delete, etc.) that could negatively affect achievements, quests, etc.?
And it sounds like the only definitive way to ensure that our "main" gets proper credit for achievements instead of a random, less-played alt would be to delete all of our alts so that none of their progress was ever recorded in the first place... But that ain't gonna happen for me and probably a lot of other folks.
I just hope zos will take their time and do this properly, with plenty of testing and bug fixing, instead of rushing it like we see with so many other things...
B ) The tool-tip is blank.
What happens if a character received the "earned by" credit for an achievement and then:
A ) the character is renamed - does the old name remain on the tool-tip, or does it update properly with the new name?
Marcusorion1 wrote: »Perhaps a player from the PTS or Zos has an answer to this : with the upcoming Mayhem, the Achievement Title "Star-Made Knight" is available for completing a plethora of event related activities - will this achievement also be unlocked account wide ?
Should I try and complete the individual goals on yet another character just to see it as a "waste of time" when the update goes live?
Having the correct and substantive information ahead of time would be very useful and appreciated by many players considering the scope of impact of this proposed change, ty.
ArchangelIsraphel wrote: »...
If someone views their characters as a tool- then accomplishing something with a hammer doesn't mean that you also accomplished the same task while using a wrench. Doing a quest line on Character A does not mean that quest line has been completed on Character B, even if your account says you have the achievements for it. This is simply how the game is set up.
I appreciate there is a distinction for people.
To some extent it's how specific you want to think about character vs. player.
If I apply for a job, and the last time I used a software version 2013 on Windows 7 -- and the company uses 2019 version and Windows 10 -- am I completely unqualified?
It would be hard for me to imagine my application will be thrown out because of that.
Perhaps all other things being equal they'd prefer someone with bleeding edge experience but this one little 'accomplishment' of having used a program one version vs. another isn't defining everything.
And I would be many levels above the applicant who never used the software before in their life.
Many players consider it the same way. They complete a trial with one character -- it doesn't mean they have absolutely no clue what they're doing with a second character. The trial is the same. Maybe the tiny details are different, maybe they screw up a little as they get used to their new character, but it's not as if the player is entirely 'unqualified'.
And truly depending on just how precise you choose to go, is a Necromancer under Patch 32 really comparable to how it was under Patch 22? You completed a trial on P22, but in many ways ESO is no longer the same 'game' at all in P32.
So did that character really beat trial X given the current ruleset?
What if the player got a race change token? Is that the line?
Each individual seems to have their own take on 'the line' which is why this is problematic.
EDIT: I'm personally concerned about quests becoming unrepeatable because I do sometimes like to come back much later and just relive the content.
But I'm not very concerned at all about titles. I consider them just about the same as unlocking dye stamps or skins or mementos.
KhajiitLivesMatter wrote: »CrystalExarch wrote: »As a new, casual player I should tell you that you are quite unfair here. I started playing early November, 2021, and so far, in addition to buying the Blackwood edition of the game, I have also bought around 15,000+ crowns for housing and DLCs, and I also pay a monthly subscription.Artemis_Jade wrote: »It really seems like ZOS is catering to Casual/New Players *INSTEAD OF* listening to THEIR LONG TERM BASE & It's unfortunate because it's NOT the casual players that are buying $140 USD Houses from the Crown Store. Casual Players DO NOT buy 15 crown crates at a time. Casual Players AREN'T paying subscription fees every month. Yet, it's the Casual Players that are getting what THEY want from ZOS while dedicated, long term players PAY THE PRICE, literally & figuratively!
Speaking for myself, I should also tell you that a new, casual player DOESN'T necessarily want the horrible changes ZOS intends to launch in the near future. I DON'T want account-wide achievements like those shown on the PTS. I haven't play-tested them myself, but I do trust my fellow players who have been playing all these year - and what I have been reading is NOT something I want.
I consider each character I create unique, which is part of the role-playing aspect of this game - something that ZOS seems to forget. So, while my main character has finished the main story and most of DLCs' stories, he hasn't gotten, for example, the Meridia's Lightbearer achievement in Coldharbour (as I was too eager to continue the story the first time), while my second character got it.
I have 4 additional, low-level, around level 17-18, characters who do daily scripts, and each of them learns every spare recipe or motif, researches traits and occasionally will go out for sigh-seeing and discovering a delve or two - and every single time I get a feeling of achievement when a message of completion pop ups on my screen, no matter whether I have done that particular activity before or not.
The changes ZOS has in mind, as these have been recorded by fellow players on PTS, will only make the game more boring for me, and devalue it because ESO will be stripped of its replayability; if they go forward with these changes -and there is no indication they won't- then there will be no reason for me to keep paying subscriptions and being interested in this game anymore.
Although I don't come to the forums often, I felt the need to write and let ZOS and my fellow long-term players hear the opinion of a new, casual player.
I play since launch spend a few thousand euros on the game so far. I always have been loyal to this game and took all the bugs and lag with it. But now this will be a bridge to far, Eso is a mmo what’s the point of removing progressions of alts? I wonder who decide those things.
people who dont wanna do master fisher 17x more times maybe ?
Parasaurolophus wrote: »KhajiitLivesMatter wrote: »CrystalExarch wrote: »As a new, casual player I should tell you that you are quite unfair here. I started playing early November, 2021, and so far, in addition to buying the Blackwood edition of the game, I have also bought around 15,000+ crowns for housing and DLCs, and I also pay a monthly subscription.Artemis_Jade wrote: »It really seems like ZOS is catering to Casual/New Players *INSTEAD OF* listening to THEIR LONG TERM BASE & It's unfortunate because it's NOT the casual players that are buying $140 USD Houses from the Crown Store. Casual Players DO NOT buy 15 crown crates at a time. Casual Players AREN'T paying subscription fees every month. Yet, it's the Casual Players that are getting what THEY want from ZOS while dedicated, long term players PAY THE PRICE, literally & figuratively!
Speaking for myself, I should also tell you that a new, casual player DOESN'T necessarily want the horrible changes ZOS intends to launch in the near future. I DON'T want account-wide achievements like those shown on the PTS. I haven't play-tested them myself, but I do trust my fellow players who have been playing all these year - and what I have been reading is NOT something I want.
I consider each character I create unique, which is part of the role-playing aspect of this game - something that ZOS seems to forget. So, while my main character has finished the main story and most of DLCs' stories, he hasn't gotten, for example, the Meridia's Lightbearer achievement in Coldharbour (as I was too eager to continue the story the first time), while my second character got it.
I have 4 additional, low-level, around level 17-18, characters who do daily scripts, and each of them learns every spare recipe or motif, researches traits and occasionally will go out for sigh-seeing and discovering a delve or two - and every single time I get a feeling of achievement when a message of completion pop ups on my screen, no matter whether I have done that particular activity before or not.
The changes ZOS has in mind, as these have been recorded by fellow players on PTS, will only make the game more boring for me, and devalue it because ESO will be stripped of its replayability; if they go forward with these changes -and there is no indication they won't- then there will be no reason for me to keep paying subscriptions and being interested in this game anymore.
Although I don't come to the forums often, I felt the need to write and let ZOS and my fellow long-term players hear the opinion of a new, casual player.
I play since launch spend a few thousand euros on the game so far. I always have been loyal to this game and took all the bugs and lag with it. But now this will be a bridge to far, Eso is a mmo what’s the point of removing progressions of alts? I wonder who decide those things.
people who dont wanna do master fisher 17x more times maybe ?
Well, or people who cannot receive all the achievements at once on the main character.
wenchmore420b14_ESO wrote: »Parasaurolophus wrote: »KhajiitLivesMatter wrote: »ECrystalExarch wrote: »As a new, casual player I should tell you that you are quite unfair here. I started playing early November, 2021, and so far, in addition to buying the Blackwood edition of the game, I have also bought around 15,000+ crowns for housing and DLCs, and I also pay a monthly subscription.Artemis_Jade wrote: »It really seems like ZOS is catering to Casual/New Players *INSTEAD OF* listening to THEIR LONG TERM BASE & It's unfortunate because it's NOT the casual players that are buying $140 USD Houses from the Crown Store. Casual Players DO NOT buy 15 crown crates at a time. Casual Players AREN'T paying subscription fees every month. Yet, it's the Casual Players that are getting what THEY want from ZOS while dedicated, long term players PAY THE PRICE, literally & figuratively!
Speaking for myself, I should also tell you that a new, casual player DOESN'T necessarily want the horrible changes ZOS intends to launch in the near future. I DON'T want account-wide achievements like those shown on the PTS. I haven't play-tested them myself, but I do trust my fellow players who have been playing all these year - and what I have been reading is NOT something I want.
I consider each character I create unique, which is part of the role-playing aspect of this game - something that ZOS seems to forget. So, while my main character has finished the main story and most of DLCs' stories, he hasn't gotten, for example, the Meridia's Lightbearer achievement in Coldharbour (as I was too eager to continue the story the first time), while my second character got it.
I have 4 additional, low-level, around level 17-18, characters who do daily scripts, and each of them learns every spare recipe or motif, researches traits and occasionally will go out for sigh-seeing and discovering a delve or two - and every single time I get a feeling of achievement when a message of completion pop ups on my screen, no matter whether I have done that particular activity before or not.
The changes ZOS has in mind, as these have been recorded by fellow players on PTS, will only make the game more boring for me, and devalue it because ESO will be stripped of its replayability; if they go forward with these changes -and there is no indication they won't- then there will be no reason for me to keep paying subscriptions and being interested in this game anymore.
Although I don't come to the forums often, I felt the need to write and let ZOS and my fellow long-term players hear the opinion of a new, casual player.
I play since launch spend a few thousand euros on the game so far. I always have been loyal to this game and took all the bugs and lag with it. But now this will be a bridge to far, Eso is a mmo what’s the point of removing progressions of alts? I wonder who decide those things.
people who dont wanna do master fisher 17x more times maybe ?
Well, or people who cannot receive all the achievements at once on the main character.
So why do you want Master Angler on 17 alts if they never actually did it? I remember the RUSH when I completed it! Doesnt make sense to me to want the title without actually doing it. Just lazy I guess?
ArchangelIsraphel wrote: »...
If someone views their characters as a tool- then accomplishing something with a hammer doesn't mean that you also accomplished the same task while using a wrench. Doing a quest line on Character A does not mean that quest line has been completed on Character B, even if your account says you have the achievements for it. This is simply how the game is set up.
I appreciate there is a distinction for people.
To some extent it's how specific you want to think about character vs. player.
I don’t see any resolution to the issue, as neither side is going to change their perception of their alts. So basically ZOS has created a situation where a significant portion of the player base is going to be angry, regardless of what they choose to do.
I guess the bottom line is, which group of players are more likely to quit, lose interest, or play less…. ultimately spending less on the game.
I assume you meant skill points?3. I apologize that I did not think to check for skyshards for Western Skyrim quests, but for end of the Markarth quests and the Epilogue quests I did check. The alt did receive skyshards appropriately, and I did double check her skills tab to make sure they showed up. Everything worked as normal.
silvereyes wrote: »I assume you meant skill points?3. I apologize that I did not think to check for skyshards for Western Skyrim quests, but for end of the Markarth quests and the Epilogue quests I did check. The alt did receive skyshards appropriately, and I did double check her skills tab to make sure they showed up. Everything worked as normal.
At any rate, thanks for testing!
I wouldn't call it "entitlement", since that has a very negative connotation. Even with account-wide everything, the person still has to meet the requirements of the achievement at least once. It's more just a different perspective on what sorts of things each player wants to play/unlock more than once.wenchmore420b14_ESO wrote: »Parasaurolophus wrote: »KhajiitLivesMatter wrote: »ECrystalExarch wrote: »As a new, casual player I should tell you that you are quite unfair here. I started playing early November, 2021, and so far, in addition to buying the Blackwood edition of the game, I have also bought around 15,000+ crowns for housing and DLCs, and I also pay a monthly subscription.Artemis_Jade wrote: »It really seems like ZOS is catering to Casual/New Players *INSTEAD OF* listening to THEIR LONG TERM BASE & It's unfortunate because it's NOT the casual players that are buying $140 USD Houses from the Crown Store. Casual Players DO NOT buy 15 crown crates at a time. Casual Players AREN'T paying subscription fees every month. Yet, it's the Casual Players that are getting what THEY want from ZOS while dedicated, long term players PAY THE PRICE, literally & figuratively!
Speaking for myself, I should also tell you that a new, casual player DOESN'T necessarily want the horrible changes ZOS intends to launch in the near future. I DON'T want account-wide achievements like those shown on the PTS. I haven't play-tested them myself, but I do trust my fellow players who have been playing all these year - and what I have been reading is NOT something I want.
I consider each character I create unique, which is part of the role-playing aspect of this game - something that ZOS seems to forget. So, while my main character has finished the main story and most of DLCs' stories, he hasn't gotten, for example, the Meridia's Lightbearer achievement in Coldharbour (as I was too eager to continue the story the first time), while my second character got it.
I have 4 additional, low-level, around level 17-18, characters who do daily scripts, and each of them learns every spare recipe or motif, researches traits and occasionally will go out for sigh-seeing and discovering a delve or two - and every single time I get a feeling of achievement when a message of completion pop ups on my screen, no matter whether I have done that particular activity before or not.
The changes ZOS has in mind, as these have been recorded by fellow players on PTS, will only make the game more boring for me, and devalue it because ESO will be stripped of its replayability; if they go forward with these changes -and there is no indication they won't- then there will be no reason for me to keep paying subscriptions and being interested in this game anymore.
Although I don't come to the forums often, I felt the need to write and let ZOS and my fellow long-term players hear the opinion of a new, casual player.
I play since launch spend a few thousand euros on the game so far. I always have been loyal to this game and took all the bugs and lag with it. But now this will be a bridge to far, Eso is a mmo what’s the point of removing progressions of alts? I wonder who decide those things.
people who dont wanna do master fisher 17x more times maybe ?
Well, or people who cannot receive all the achievements at once on the main character.
So why do you want Master Angler on 17 alts if they never actually did it? I remember the RUSH when I completed it! Doesnt make sense to me to want the title without actually doing it. Just lazy I guess?
It seems to be the difference being earned versus entitlement. With the new system, you will be entitled to the title, even if you didn’t actually earn it on that character. And that’s where the divide lies.
On the PTS, I have gone through the entirety of the Dark Heart of Skyrim yearlong chapter on a newly created alt.
Western Skyrim, Markarth, end Epilogue quests.
To clarify, I already had the global achievements unlocked because I had previously done this on my main.
I did this for two main reasons:
1. I wanted to see if the characters would react appropriately to a new toon or if the global achievements would interfere with that
2. I wanted to see if a particular character who appears at the very end would still give his epilogue conversation (which comes after the quest “Second Chances”) to an alt in spite of the fact that I already had “Taking up the Mantle” achievement completed.
While I was at it, I did check for some of the skillpoints the quests gave me (at first, I didn’t have the foresight to do this when I was going through Western Skyrim, but I did remember for many of the later Markarth quests and the Epilogue).
Additionally, I was curious if the bard quest giver from the Bard’s College Music box quest would show up to the Western Skyrim afterparty, in spite of the fact that it was impossible for the alt to pick up his quest (because it had already been completed by another character and had the achievement for it).
Here is a non-spoilery breakdown of the results:
1. I checked several specific quest points where I knew characters would react if they had met you before/if you had done something specific before. In each case, the NPCs reacted appropriately and treated the new character as a new character without concern for my global achievement
2. Yes, the Bard Quest Giver does indeed show up to the Western Skyrim afterparty, even though I could not do his quest on the alt. This suggests that the game considers the quest “permanently complete”. Even on a brand new character.
3. I apologize that I did not think to check for skillpoints for Western Skyrim quests, but for end of the Markarth quests and the Epilogue quests I did check. The alt did receive skillpoints appropriately, and I did double check her skills tab to make sure they showed up. Everything worked as normal.
4. . ….No. The character at the end of the story epilogue does NOT show up in Arkthzand Cavern if you already have the achievement “Taking up the Mantle”. You can never see this ending part of the story ever again if you completed it once.
Here are a few spoiler filled specifics:Examples of the sort of quests I checked for included such things as meeting characters for the first time. Does Lyris call the toon the "Vestige" even though she's never done the Main Quest? Fenn with Unhallowed Grave achievement, etc. Other times, I knew there was specific reference the Rivenspire questline. Example: When you meet Fennorian again in the Epilogue quest “The End of Eternity”, he makes direct reference to the Lightless Remnant if you used a character that completed that questline.
I also checked for things that should be there, like when you meet Verandis for the first time in Markarth, he would make reference to Western Skyrim if you completed that questline first. Since the toon did Western Skyrim first, I made sure it showed up.
As far as I could tell, all characters made the appropriate remarks. There was never a case where my new toon was credited with something she had never done, in spite of having the achievements for it.
~~
In terms of Verandis appearing one last time to give the final epilogue in Arkthzand Cavern after the quest “Second Chances”: If you already completed this achievement, he does not appear. So you don’t get his final thoughts and conversation ever again. I absolutely loved this conversation; it was short, it was sweet, and it added reflection and thought to the whole story that you had just gone through. It was distressing to not see him show up at all at the balcony.
For the NPC who appears for that last dialogue at the end of the storyline: this suggests to me that this “ending dialogue” is directly tied to the achievement itself, much like Melina Cassel’s dialogue was directly attached to the achievement itself.
The game is using these achievements to determine whether or not a particular character has “met” you before. For “wandering NPCs”, such as Melina Cassel and the Adoring Fan, the game checks the achievement. If you have 1/5 on the achievement, for example, the game determines that you have met them before and progresses immediately to their second set of dialogue. The game makes no distinction whether the character you were currently using is the same one as before, so the result is that you can progress the conversation without the NPC distinguishing between different player characters.
In this particular case that I tested (with the yearlong Skyrim/Markarth chapter), the game is using the achievement to determine whether this character has given your particular character his final goodbyes. And the game makes no distinction that your alt is a completely different person from the toon you used to get the achievement. Even if you went through the entire storyline a second time, you will never again get this complete ending epilogue for the yearlong chapter.
Considering that questline dialogue seems to be intact (as far as I can tell), I would guess that dialogue for quests are tied directly to the quest system and not the achievement system. So a very easy way to fix these story problems would be to simply detach these dialogues from achievements and attach them to the quest system in some manner. We’ve had quests that literally only involved running around and talking to people before, so it is not so unusual (the quest “Second Chances” itself is literally just running around talking to people).
But I am scared. I’m scared that it’s going to be permanently like this. I’m scared it’s never going to be fixed. I came to ESO to escape from a lot of horrible stuff going on in my life; the stories were what got me through these past couple of years. It was comforting to know that when I got home, I could journey off into a land of dragons and mages and elves….and just…for a while…forget everything else.
But now I am scared that little bits and pieces of the world are going to be stripped away from me…never to return…and I can’t do a thing to stop it. Wandering NPCs, Museum Quests, storyline epilogues…this could just be the tip of the iceberg here. Any NPC whose dialogue is directly attached to achievements would be potentially affected.
Yes, I know this is just a game, and these are just fictional characters. But some of these happen to be some of my favorite fictional characters, and in a world that has kept me afloat for so long. It still stings to lose that. Story is important to me. As important as new furnishings to housing fans, new niche gear to theory crafters, new trials to score chasers.
I want to play my favorite stories over and over again, on new characters, without any bits and pieces of this wonderful world missing. I cannot afford to always shell out money to pay for tons of accounts with all the chapters and dlcs just to see the stories in full completion again.
I don’t have the power to force ZOS to do anything.
I don’t have the popularity points to think I could ask my fellow players for support for this.
I only have this one wish: Please, can we fix this?
Please…please just let me see my favorite characters again.
.
On the PTS, I have gone through the entirety of the Dark Heart of Skyrim yearlong chapter on a newly created alt.
Western Skyrim, Markarth, end Epilogue quests.
To clarify, I already had the global achievements unlocked because I had previously done this on my main.
I did this for two main reasons:
1. I wanted to see if the characters would react appropriately to a new toon or if the global achievements would interfere with that
2. I wanted to see if a particular character who appears at the very end would still give his epilogue conversation (which comes after the quest “Second Chances”) to an alt in spite of the fact that I already had “Taking up the Mantle” achievement completed.
While I was at it, I did check for some of the skillpoints the quests gave me (at first, I didn’t have the foresight to do this when I was going through Western Skyrim, but I did remember for many of the later Markarth quests and the Epilogue).
Additionally, I was curious if the bard quest giver from the Bard’s College Music box quest would show up to the Western Skyrim afterparty, in spite of the fact that it was impossible for the alt to pick up his quest (because it had already been completed by another character and had the achievement for it).
Here is a non-spoilery breakdown of the results:
1. I checked several specific quest points where I knew characters would react if they had met you before/if you had done something specific before. In each case, the NPCs reacted appropriately and treated the new character as a new character without concern for my global achievement
2. Yes, the Bard Quest Giver does indeed show up to the Western Skyrim afterparty, even though I could not do his quest on the alt. This suggests that the game considers the quest “permanently complete”. Even on a brand new character.
3. I apologize that I did not think to check for skillpoints for Western Skyrim quests, but for end of the Markarth quests and the Epilogue quests I did check. The alt did receive skillpoints appropriately, and I did double check her skills tab to make sure they showed up. Everything worked as normal.
4. . ….No. The character at the end of the story epilogue does NOT show up in Arkthzand Cavern if you already have the achievement “Taking up the Mantle”. You can never see this ending part of the story ever again if you completed it once.
Here are a few spoiler filled specifics:Examples of the sort of quests I checked for included such things as meeting characters for the first time. Does Lyris call the toon the "Vestige" even though she's never done the Main Quest? Fenn with Unhallowed Grave achievement, etc. Other times, I knew there was specific reference the Rivenspire questline. Example: When you meet Fennorian again in the Epilogue quest “The End of Eternity”, he makes direct reference to the Lightless Remnant if you used a character that completed that questline.
I also checked for things that should be there, like when you meet Verandis for the first time in Markarth, he would make reference to Western Skyrim if you completed that questline first. Since the toon did Western Skyrim first, I made sure it showed up.
As far as I could tell, all characters made the appropriate remarks. There was never a case where my new toon was credited with something she had never done, in spite of having the achievements for it.
~~
In terms of Verandis appearing one last time to give the final epilogue in Arkthzand Cavern after the quest “Second Chances”: If you already completed this achievement, he does not appear. So you don’t get his final thoughts and conversation ever again. I absolutely loved this conversation; it was short, it was sweet, and it added reflection and thought to the whole story that you had just gone through. It was distressing to not see him show up at all at the balcony.
For the NPC who appears for that last dialogue at the end of the storyline: this suggests to me that this “ending dialogue” is directly tied to the achievement itself, much like Melina Cassel’s dialogue was directly attached to the achievement itself.
The game is using these achievements to determine whether or not a particular character has “met” you before. For “wandering NPCs”, such as Melina Cassel and the Adoring Fan, the game checks the achievement. If you have 1/5 on the achievement, for example, the game determines that you have met them before and progresses immediately to their second set of dialogue. The game makes no distinction whether the character you were currently using is the same one as before, so the result is that you can progress the conversation without the NPC distinguishing between different player characters.
In this particular case that I tested (with the yearlong Skyrim/Markarth chapter), the game is using the achievement to determine whether this character has given your particular character his final goodbyes. And the game makes no distinction that your alt is a completely different person from the toon you used to get the achievement. Even if you went through the entire storyline a second time, you will never again get this complete ending epilogue for the yearlong chapter.
Considering that questline dialogue seems to be intact (as far as I can tell), I would guess that dialogue for quests are tied directly to the quest system and not the achievement system. So a very easy way to fix these story problems would be to simply detach these dialogues from achievements and attach them to the quest system in some manner. We’ve had quests that literally only involved running around and talking to people before, so it is not so unusual (the quest “Second Chances” itself is literally just running around talking to people).
But I am scared. I’m scared that it’s going to be permanently like this. I’m scared it’s never going to be fixed. I came to ESO to escape from a lot of horrible stuff going on in my life; the stories were what got me through these past couple of years. It was comforting to know that when I got home, I could journey off into a land of dragons and mages and elves….and just…for a while…forget everything else.
But now I am scared that little bits and pieces of the world are going to be stripped away from me…never to return…and I can’t do a thing to stop it. Wandering NPCs, Museum Quests, storyline epilogues…this could just be the tip of the iceberg here. Any NPC whose dialogue is directly attached to achievements would be potentially affected.
Yes, I know this is just a game, and these are just fictional characters. But some of these happen to be some of my favorite fictional characters, and in a world that has kept me afloat for so long. It still stings to lose that. Story is important to me. As important as new furnishings to housing fans, new niche gear to theory crafters, new trials to score chasers.
I want to play my favorite stories over and over again, on new characters, without any bits and pieces of this wonderful world missing. I cannot afford to always shell out money to pay for tons of accounts with all the chapters and dlcs just to see the stories in full completion again.
I don’t have the power to force ZOS to do anything.
I don’t have the popularity points to think I could ask my fellow players for support for this.
I only have this one wish: Please, can we fix this?
Please…please just let me see my favorite characters again.
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I think what those of us who fear this change would like to see is not having the individual character progress and tracking taken away. We rely on those for various reasons, whether RP or keeping a pseudo character journal, or just tracking what the character has done. While adding a Global Achievement tab would add a new layer of complexity (which I'm sure ZOS was trying to reduce with this), it would be welcome by most of us who are now resistant to this change because we wouldn't lose individual character tracking. Even though it would add overhead, I feel it's important enough to make work. That is what we want. Not one or the other. We want both.
Also this "completed by" on the Global Achievements is making many of us uncomfortable. We want to see either specific characters of our choosing, or all characters that earned it listed in that, not just one that gets randomly assigned from aggregation. We don't want the stress of loading our characters in a certain way to get the outcome we wanted. Just list all of them in the database that contributed or completed it. Or even better, give us the option to choose which character gets that listing with a drop down of all characters that completed or contributed to that achievement. Yes it's more overhead, but it warrants being worth it.
Finally, I don't think ZOS will get ire if it is decided to push back Global Achievements to an update further down the road so it can be worked on and done properly to please all types of players. Please listen to the feedback of your players and do right by us. Something this big warrants extra time to be done correctly and in a manner that will make most of us excited rather than dreading this update.
Deleting a character does not roll back its account-wide achievements that it earned. They are associated with the server account, not the character. The only way to start from scratch is to buy a new player account or join a server (PC, EU) that the player hasn't played on before.secondrowforward wrote: »When this character is done with it's adventure, will it then be able to delete it and reset all stats to zero. Starting a new character on a new skill tree. Starting from scratch so to speak with just one character. So on and so on.
silvereyes wrote: »Deleting a character does not roll back its account-wide achievements that it earned. They are associated with the server account, not the character. The only way to start from scratch is to buy a new player account or join a server (PC, EU) that the player hasn't played on before.secondrowforward wrote: »When this character is done with it's adventure, will it then be able to delete it and reset all stats to zero. Starting a new character on a new skill tree. Starting from scratch so to speak with just one character. So on and so on.
Note: this will not only wipe out the account's progress, but also any collections, currency and DLC the account owns. The exception is that Chapter and Crowns ownership is at least preserved between servers on the same player account, but that's it.
That is such a blessing and a joy to hear. I earnestly wish that you can continue to discover those rays of sunlight in your life, both in and out of the game, as you endure through the shadows.OleandersOne wrote: »Now that I can finally play again, it's such a comfort to talk to favorite people, experience new and repeated quests, and lose myself in both new and familiar characters.