willymancer69 wrote: »Typically, PTS patch X.1 does not have fixes/adjustments based on the feedback, you are looking for the X.2 patch which is coming next week I guess.
Those who have been around longer than I have, is this typically the case that these changes and comments come around Patch X.2? It's disturbing that we've had no comment from an admin in these forums or in the patch notes on the issue. We saw them respond in the Combat Preview thread, but nothing here..
willymancer69 wrote: »Typically, PTS patch X.1 does not have fixes/adjustments based on the feedback, you are looking for the X.2 patch which is coming next week I guess.
Those who have been around longer than I have, is this typically the case that these changes and comments come around Patch X.2? It's disturbing that we've had no comment from an admin in these forums or in the patch notes on the issue. We saw them respond in the Combat Preview thread, but nothing here..
Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
No, I still think we should have some sort of tool to see individual character progress. But achievements as a replay value incentive? Sorry but no.
P.S. no comments from developers. Well let's hope...Because simply getting achievements is not an element of replay value
Maybe it isn't for you because you come from a different game. But people who are playing ESO since 2014 got used with the system, and for many of us achievements in this game are an element of replay value. Besides, I might gave in a bit in this, if the game wasn't so much built around character achievements. There are so many character specific achievements, like exploring the current zone or getting all the skyshards in an area.
These are elements with replay value. Same with multiple check marks achievements, like public dungeon bosses, story progression such as grand adventurer. None says no to an account wide overview of achievements. People don't want their progress deleted, that's all.
Also, an other important issue here is not the idea itself. You may support it, fine, but you must admit that bugs and broken quests are not okay. So, at least taking this in account, this update should be considered and handled carefully. Right now it looks like a failed attempt to streamline the achievement system. It will *** many people off and will make veterans leave to new games. There is little for me to do on my alts if this goes live, because I am not going through the mess of figuring out what my alt has to do in an area, which bosses/delves/shards/parts of quests are done etc.
If bug fixes aren't already in progress on day 1 of PTS, they probably won't be fixed the first week.willymancer69 wrote: »
We don't know that. Just because the player has no access to the data doesn't mean that it isn't being tracked somewhere behind the scenes.Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
No, I still think we should have some sort of tool to see individual character progress. But achievements as a replay value incentive? Sorry but no.
P.S. no comments from developers. Well let's hope...Because simply getting achievements is not an element of replay value
Maybe it isn't for you because you come from a different game. But people who are playing ESO since 2014 got used with the system, and for many of us achievements in this game are an element of replay value. Besides, I might gave in a bit in this, if the game wasn't so much built around character achievements. There are so many character specific achievements, like exploring the current zone or getting all the skyshards in an area.
These are elements with replay value. Same with multiple check marks achievements, like public dungeon bosses, story progression such as grand adventurer. None says no to an account wide overview of achievements. People don't want their progress deleted, that's all.
Also, an other important issue here is not the idea itself. You may support it, fine, but you must admit that bugs and broken quests are not okay. So, at least taking this in account, this update should be considered and handled carefully. Right now it looks like a failed attempt to streamline the achievement system. It will *** many people off and will make veterans leave to new games. There is little for me to do on my alts if this goes live, because I am not going through the mess of figuring out what my alt has to do in an area, which bosses/delves/shards/parts of quests are done etc.
Plus, of course, the critical problem that if this goes ahead and is then altered, the character-based data on which the original system was built will have been destroyed by this implementation of the new system, which means there's really only one chance to get it right.
Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
No, I still think we should have some sort of tool to see individual character progress. But achievements as a replay value incentive? Sorry but no.
P.S. no comments from developers. Well let's hope...Because simply getting achievements is not an element of replay value
Maybe it isn't for you because you come from a different game. But people who are playing ESO since 2014 got used with the system, and for many of us achievements in this game are an element of replay value. Besides, I might gave in a bit in this, if the game wasn't so much built around character achievements. There are so many character specific achievements, like exploring the current zone or getting all the skyshards in an area.
These are elements with replay value. Same with multiple check marks achievements, like public dungeon bosses, story progression such as grand adventurer. None says no to an account wide overview of achievements. People don't want their progress deleted, that's all.
Also, an other important issue here is not the idea itself. You may support it, fine, but you must admit that bugs and broken quests are not okay. So, at least taking this in account, this update should be considered and handled carefully. Right now it looks like a failed attempt to streamline the achievement system. It will *** many people off and will make veterans leave to new games. There is little for me to do on my alts if this goes live, because I am not going through the mess of figuring out what my alt has to do in an area, which bosses/delves/shards/parts of quests are done etc.
willymancer69 wrote: »Typically, PTS patch X.1 does not have fixes/adjustments based on the feedback, you are looking for the X.2 patch which is coming next week I guess.
Those who have been around longer than I have, is this typically the case that these changes and comments come around Patch X.2? It's disturbing that we've had no comment from an admin in these forums or in the patch notes on the issue. We saw them respond in the Combat Preview thread, but nothing here..
silvereyes wrote: »We don't know that. Just because the player has no access to the data doesn't mean that it isn't being tracked somewhere behind the scenes.Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
No, I still think we should have some sort of tool to see individual character progress. But achievements as a replay value incentive? Sorry but no.
P.S. no comments from developers. Well let's hope...Because simply getting achievements is not an element of replay value
Maybe it isn't for you because you come from a different game. But people who are playing ESO since 2014 got used with the system, and for many of us achievements in this game are an element of replay value. Besides, I might gave in a bit in this, if the game wasn't so much built around character achievements. There are so many character specific achievements, like exploring the current zone or getting all the skyshards in an area.
These are elements with replay value. Same with multiple check marks achievements, like public dungeon bosses, story progression such as grand adventurer. None says no to an account wide overview of achievements. People don't want their progress deleted, that's all.
Also, an other important issue here is not the idea itself. You may support it, fine, but you must admit that bugs and broken quests are not okay. So, at least taking this in account, this update should be considered and handled carefully. Right now it looks like a failed attempt to streamline the achievement system. It will *** many people off and will make veterans leave to new games. There is little for me to do on my alts if this goes live, because I am not going through the mess of figuring out what my alt has to do in an area, which bosses/delves/shards/parts of quests are done etc.
Plus, of course, the critical problem that if this goes ahead and is then altered, the character-based data on which the original system was built will have been destroyed by this implementation of the new system, which means there's really only one chance to get it right.
willymancer69 wrote: »Typically, PTS patch X.1 does not have fixes/adjustments based on the feedback, you are looking for the X.2 patch which is coming next week I guess.
Those who have been around longer than I have, is this typically the case that these changes and comments come around Patch X.2? It's disturbing that we've had no comment from an admin in these forums or in the patch notes on the issue. We saw them respond in the Combat Preview thread, but nothing here..
@ZOS_Kevin indicated earlier in this thread that they were watching the thread closely. Unfortunately, that's the limit of their communication despite the many pages that have been added since, almost all of the comments raising concerns and many of them requesting clarification of the reasoning behind the implementation of this change. I believe that this is one of those situations where it can be fairly said that the silence is deafening.
Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
FantasticFreddie wrote: »Basically, I would LOVE account-wide achievements if they were leaving individual toons exactly as they are-- Toons that earned a title can use the title, toons that haven't can't, etc, and we're adding a tab in your journal that showed your account-wide progress, that you could click on individual achievements and see which of your toons had earned them. That would be cool. That would be FUN.
This, as implemented, is awful. There's not one single thing I like about it.
Hi everyone. Thanks for your continued feedback regarding Global Achievements. As we noted previously, we are keeping track of this thread. We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen. We'll follow up once the Q&A is available to read. Thanks for your continued patience.
matterandstuff wrote: »Hi everyone. Thanks for your continued feedback regarding Global Achievements. As we noted previously, we are keeping track of this thread. We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen. We'll follow up once the Q&A is available to read. Thanks for your continued patience.
It is deeply concerning if the developers' attitude is that the only issue with the implementation on the PTS is that there are "points of confusion". If that's genuinely the case, I hope they have fun explaining the unprecedented exodus of paying players that's about to hit the game.
Hi everyone. Thanks for your continued feedback regarding Global Achievements. As we noted previously, we are keeping track of this thread. We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen. We'll follow up once the Q&A is available to read. Thanks for your continued patience.
Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
No, I still think we should have some sort of tool to see individual character progress. But achievements as a replay value incentive? Sorry but no.
P.S. no comments from developers. Well let's hope...Because simply getting achievements is not an element of replay value
Maybe it isn't for you because you come from a different game. But people who are playing ESO since 2014 got used with the system, and for many of us achievements in this game are an element of replay value. Besides, I might gave in a bit in this, if the game wasn't so much built around character achievements. There are so many character specific achievements, like exploring the current zone or getting all the skyshards in an area.
These are elements with replay value. Same with multiple check marks achievements, like public dungeon bosses, story progression such as grand adventurer. None says no to an account wide overview of achievements. People don't want their progress deleted, that's all.
Also, an other important issue here is not the idea itself. You may support it, fine, but you must admit that bugs and broken quests are not okay. So, at least taking this in account, this update should be considered and handled carefully. Right now it looks like a failed attempt to streamline the achievement system. It will *** many people off and will make veterans leave to new games. There is little for me to do on my alts if this goes live, because I am not going through the mess of figuring out what my alt has to do in an area, which bosses/delves/shards/parts of quests are done etc.
Hi everyone. Thanks for your continued feedback regarding Global Achievements. As we noted previously, we are keeping track of this thread. We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen. We'll follow up once the Q&A is available to read. Thanks for your continued patience.
Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
Traits. all 18 characters know all of them
Motifs. I have 6 Grand Master Crafters, so they all know a lot of them
Multiple Trifectas. I have 3 characters w/ TTT, 2 characters w/ Godslayer, working on a second DB. I have multiple dungeon trifectas on many characters and roles.
How many people need to have counter-claims to yours to have you accept that others play the game differently and that this would devalue a lot of their efforts?
Hi everyone. Thanks for your continued feedback regarding Global Achievements. As we noted previously, we are keeping track of this thread. We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen. We'll follow up once the Q&A is available to read. Thanks for your continued patience.
Hi everyone. Thanks for your continued feedback regarding Global Achievements. As we noted previously, we are keeping track of this thread. We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen. We'll follow up once the Q&A is available to read. Thanks for your continued patience.
That's seriously the company's response?
So where exactly are the points of confusion in reporting the myriad of issues that have been presented here as general feedback as requested by your good selves? Where have we got the wrong end of the stick? In what ways do they not add up to a massive hit on the replayability of the game by multiple characters?
Let me again pose two very simple questions, which hopefully you can answer:-
1. Why was the switch to account-wide achievements and titles made? Was it to meet player demand or for performance improvement?
2. Is the present implementation on PTS considered to be working as intended, and if not what kind of changes are proposed in order to make it so?
Thanks.
Thank you, @ZOS_Kevin! Good to know that there will be some more clarity coming.Hi everyone. Thanks for your continued feedback regarding Global Achievements. As we noted previously, we are keeping track of this thread. We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen. We'll follow up once the Q&A is available to read. Thanks for your continued patience.
Parasaurolophus wrote: »Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
Traits. all 18 characters know all of them
Motifs. I have 6 Grand Master Crafters, so they all know a lot of them
Multiple Trifectas. I have 3 characters w/ TTT, 2 characters w/ Godslayer, working on a second DB. I have multiple dungeon trifectas on many characters and roles.
How many people need to have counter-claims to yours to have you accept that others play the game differently and that this would devalue a lot of their efforts?
Don't get me wrong, I'm not judging. It's just... It's not clear to me. Of course you have done so much and it is important for you. But just... Why? What is the point of studying all the motive on all the characters? Or do 10 times master angler? I'm a 3x GH too, and sometimes I'm a stand-in in a raid that BD does. But I do it simply because I love the content and I enjoy spending time with the raid. And not because I need to get everything for all the characters. I can compare it to my favorite movie, for example. Yes, I like it and I'll be happy to watch it sometime. But this does not mean that I need to watch it every free day.
I just think that if such a system was implemented in the game from the very beginning, would anyone be against it? Or would this game be replayable? We can already use cosmetics, flowers and souvenirs received by other characters. Someone was against? Vedt also seems unfair if a low.lvl character rides a cat from SS. No one complains that SS lost replay value because the cat is given for the entire account. And the achievement, in fact, is the same award, even for someone less valuable than cosmetics.
That's it, let's imagine that if the pieces of the sets were to bind to only one character. So is the stickerbook. That would be fair. Some will say that it would be too much. But where is this border?
Again, I also don't like the way it's implemented on the PTS now. It's just interesting for me to communicate with people who are very sharply negative. Because even though I don't like what's on PTS right now, I want to express my opinion and show that there are other less radical opinions.
I understand that you have done too much within this system. But it seems to me that this is only because the system initially set such conditions. This system is bad and in order to move forward it must be destroyed and rebuilt.
Parasaurolophus wrote: »Parasaurolophus wrote: »I have taken this as an opportunity to delete a few one-off characters. These won't have any achievements that need to be shared with everyone else. If ZOS backs off, I am not losing anything and it won't hurt anything. If ZOS goes forward, I will have less to do when I scale back to my account-character.
It would be considerate of them to offer refunds for the soon to be unnecessary extra character slots we purchased, and the skill lines we purchased to level them up quicker or make them more useful, but we know that will never happen.
I just wonder why they would want to hurt their bottom line by eliminating replayability and the desire to level new characters this way. It doesn't make much sense from a business standpoint.
Because simply getting achievements is not an element of replay value. Can you close GS, TTT or PB on multiple characters? Do you also study all the motives on each character, even the most expensive ones? Do you learn all the traits on every character? I'm sure not.
Traits. all 18 characters know all of them
Motifs. I have 6 Grand Master Crafters, so they all know a lot of them
Multiple Trifectas. I have 3 characters w/ TTT, 2 characters w/ Godslayer, working on a second DB. I have multiple dungeon trifectas on many characters and roles.
How many people need to have counter-claims to yours to have you accept that others play the game differently and that this would devalue a lot of their efforts?
Don't get me wrong, I'm not judging. It's just... It's not clear to me. Of course you have done so much and it is important for you. But just... Why? What is the point of studying all the motive on all the characters? Or do 10 times master angler? I'm a 3x GH too, and sometimes I'm a stand-in in a raid that BD does. But I do it simply because I love the content and I enjoy spending time with the raid. And not because I need to get everything for all the characters. I can compare it to my favorite movie, for example. Yes, I like it and I'll be happy to watch it sometime. But this does not mean that I need to watch it every free day.
I just think that if such a system was implemented in the game from the very beginning, would anyone be against it? Or would this game be replayable? We can already use cosmetics, flowers and souvenirs received by other characters. Someone was against? Vedt also seems unfair if a low.lvl character rides a cat from SS. No one complains that SS lost replay value because the cat is given for the entire account. And the achievement, in fact, is the same award, even for someone less valuable than cosmetics.
That's it, let's imagine that if the pieces of the sets were to bind to only one character. So is the stickerbook. That would be fair. Some will say that it would be too much. But where is this border?
Again, I also don't like the way it's implemented on the PTS now. It's just interesting for me to communicate with people who are very sharply negative. Because even though I don't like what's on PTS right now, I want to express my opinion and show that there are other less radical opinions.
I understand that you have done too much within this system. But it seems to me that this is only because the system initially set such conditions. This system is bad and in order to move forward it must be destroyed and rebuilt.
Let's try to stay positive. We know they are still listening, and we know they plan to clarify things, which we've been asking them to do. Hopefully, that Q & A will include things like:matterandstuff wrote: »Hi everyone. Thanks for your continued feedback regarding Global Achievements. As we noted previously, we are keeping track of this thread. We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen. We'll follow up once the Q&A is available to read. Thanks for your continued patience.
It is deeply concerning if the developers' attitude is that the only issue with the implementation on the PTS is that there are "points of confusion". If that's genuinely the case, I hope they have fun explaining the unprecedented exodus of paying players that's about to hit the game.
Hi everyone. Thanks for your continued feedback regarding Global Achievements. As we noted previously, we are keeping track of this thread. We will be working on a Q&A to clarify some points of confusion regarding Global Achievements based on some questions and comments we've seen. We'll follow up once the Q&A is available to read. Thanks for your continued patience.