silvereyes wrote: »I don't want to put words into others' mouths, so if any of the following is inaccurate, please correct me.I truly can't understand how there are people that are so against those of us that simply still want to be able to see what our individual characters have done in game.
From what I've been able to glean reading others' posts, the main point of contention from people who are actively against keeping any sort of character tracking in achievements is that it defeats the point of what they want in an account-wide achievements system. They have a goal of completing all the achievements, of checking all the boxes. It's why they play the game, and it's what they find fun.
They would like to try new characters, but any time they create a new character, it would create a brand new, empty checklist to fill in.
One might tell them to simply ignore the character achievements and set their goals based upon earning all account achievements, but that's not how the completionist mindset works. As long as the game offers checkboxes somewhere, the fact that some are empty will compel such players to want to check them all, even if they are hidden.
Would these players survive if character-specific tracking were added? Probably. The situation wouldn't be any worse for them than live is today, and it would have the added benefits for them of at least account-wide titles and achievement vendors. But it would be sad for them, after getting their hopes up that they would finally be able to make new characters without killing their completionist progression.
RaddlemanNumber7 wrote: »If you have a "No Kill" character, like I do, and you use the Character achievements kill counts to validate that character's clean sheet, then you are [snip] out of luck, like I am. All I did with him on PTS is log in, and suddenly ...
Live NA
PTS
This is what moving the goal posts after 8 years does.
I know this is a bit niche, but it is an example of playing the game as you want to play.
wolfie1.0. wrote: »Its more than just reduced playtime. its reduced incentive to play. Since this was announced i have found it difficult to login.silvereyes wrote: »I don't want to put words into others' mouths, so if any of the following is inaccurate, please correct me.I truly can't understand how there are people that are so against those of us that simply still want to be able to see what our individual characters have done in game.
From what I've been able to glean reading others' posts, the main point of contention from people who are actively against keeping any sort of character tracking in achievements is that it defeats the point of what they want in an account-wide achievements system. They have a goal of completing all the achievements, of checking all the boxes. It's why they play the game, and it's what they find fun.
They would like to try new characters, but any time they create a new character, it would create a brand new, empty checklist to fill in.
One might tell them to simply ignore the character achievements and set their goals based upon earning all account achievements, but that's not how the completionist mindset works. As long as the game offers checkboxes somewhere, the fact that some are empty will compel such players to want to check them all, even if they are hidden.
Would these players survive if character-specific tracking were added? Probably. The situation wouldn't be any worse for them than live is today, and it would have the added benefits for them of at least account-wide titles and achievement vendors. But it would be sad for them, after getting their hopes up that they would finally be able to make new characters without killing their completionist progression.
I fail to understand exactly how they will be appeased by doing this. Even Account wide achievements are an illusion, because as long as ESO continues new achievements will be made, with likely increasing difficulty. the Only way to 100% any MMO is for it to close down. I understand the appeal i really do.
but also consider this. If an achievement that was difficult is now easier to gain because of the change does that achievement hold the same value? if its easier to get Godslayer on a Templar than a Sorcerer and i achieve it on my stamina sorc instead of my magicka templar is the value the same? probably not. I would also add that sometimes there is more value in NOT achieving something. a character that is committed to not stealing or not killing has no proof of their commitment now.
Really at the end of the day all this does is devalue achievements as a whole. So what if you "say" you can trifecta on all of your characters regardless of build. you can't prove it.
What happens if two characters completed a story quest and got the achievement? Will it display the first char who did it, or the second?
HumbleThaumaturge wrote: »What happens if two characters completed a story quest and got the achievement? Will it display the first char who did it, or the second?
The date of the (global) achievement will be for the first character with that achievement that is logged-in after the Update. There will be no indication of which character gets "credit" for the achievement, just the date.
I'm still going through achievement lists on the test server (PTS): I logged in my main character first, then I logged-in the remaining 17 characters (from top to bottom), without any consideration of their relative seniority (achievement-wise). I then deleted 1 character and created a new (non-Template) character. I have been looking through the achievements of this new (level 3) character: the collective Achievements of all characters seem to be there, with the achievement date being the date for the first character with that achievement who got logged-in.
Again, this update does not display which character got the achievement, just a date.
On the contrary, there is both the date and - if you hover the cursor over the right spot, at least on PC - the name of the character who got it on that date. If you delete that character then the date remains but the character's name has gone as it no longer exists. At least, that was how it worked when I tested it in relation to a rare fish achievement.
The other thing that needs added is a Setting to Hide Account-Wide titles. All this would do is change the dataset available in the title drop down in the character tab. With Hide Account-Wide titles on, players would only be able to see and use those titles which that character has earned.
Not that the eidetic memory thing isn’t weird, but don’t mages guild quests still grant guild reputation for leveling mages guild?HumbleThaumaturge wrote: »Apparently, now that a new character is born with the "Arch-Mage" achievement, the character also is born with "eidetic memory."
Are there any more examples like this? (Of quest lines or activities that now have zero reward for completion by a new character.)
silvereyes wrote: »Not that the eidetic memory thing isn’t weird, but don’t mages guild quests still grant guild reputation for leveling mages guild?HumbleThaumaturge wrote: »Apparently, now that a new character is born with the "Arch-Mage" achievement, the character also is born with "eidetic memory."
Are there any more examples like this? (Of quest lines or activities that now have zero reward for completion by a new character.)
silvereyes wrote: »Not that the eidetic memory thing isn’t weird, but don’t mages guild quests still grant guild reputation for leveling mages guild?
LtSnowballin wrote: »
Yes, and let those who opt out and prefer having character specific achievements have their own perks. Like, let our titles reflect how many times we got the achievement on a different toon. "6 Time Emperor," "16 Time Master Fisher," "10 Time Flawless Conquerer," etc. It would give us reason to keep grinding... to keep updating our titles... while those who don't care and just want to do in-game things once can have their shared one time titles.
That's an excellent idea to deal with the title issue. I know people who change mains, but don't have time to go back and do everything the previous main did want the points and titles. This suggestion though would let them get their title on their new main AND put a nod towards those who have done the title achievement multiple times.
spartaxoxo wrote: »Hey does anyone know about how this change interacts with event achievement npcs like the adoring fan or Choixith? Some of them don't return after their achievement has been gotten, right?
Melina Cassel appears in Markarth for the Friend In Deed achievement.
She does not give a quest, instead, her dialogue is directly attached to the achievement itself.
I have already tested this.
1. I did not have the achievement starting off.
2. I went onto Character A and talked to her. I got through her first dialogue stage and got 1/5 completion on the achievement
3. I then switched to Character B (a brand new character). I found her and talked to her.
4. Instead of treating Character B like a new person, she treated them as though they were the same as Character A, and the dialogue went on to the second dialogue stage.
Spent so long on Blackwood roads trying to find Adoring Fan (With Character B that I list below). Blackwood seems extra large when you don't have riding training.
I finally found him Just as I suspected, he worked exactly like Melina did.
1. I already previously had 1 set of dialogue completed on an already existing Character A, so the quest in my log read 1/5
2. Used Character B (a brand new character. Literally only born today). Talked to the Fan with Character B
3. He starts off immediately with his 2nd set of dialogue, treating Character B as though they are Character A.
("Remember me?" No, Mr. Fan, I do not remember you. This is literally a new person)
spartaxoxo wrote: »Hey does anyone know about how this change interacts with event achievement npcs like the adoring fan or Choixith? Some of them don't return after their achievement has been gotten, right?
Spent so long on Blackwood roads trying to find Adoring Fan (With Character B that I list below). Blackwood seems extra large when you don't have riding training.
I finally found him Just as I suspected, he worked exactly like Melina did.
1. I already previously had 1 set of dialogue completed on an already existing Character A, so the quest in my log read 1/5
2. Used Character B (a brand new character. Literally only born today). Talked to the Fan with Character B
3. He starts off immediately with his 2nd set of dialogue, treating Character B as though they are Character A.
("Remember me?" No, Mr. Fan, I do not remember you. This is literally a new person)
I'm sorry I'm just....I'm so tired.
Please give me Melina Cassel back.
spartaxoxo wrote: »Hey does anyone know about how this change interacts with event achievement npcs like the adoring fan or Choixith? Some of them don't return after their achievement has been gotten, right?
HumbleThaumaturge wrote: »What happens if two characters completed a story quest and got the achievement? Will it display the first char who did it, or the second?
[Corrected]
To see which character got credit for an Achievement, move the cursor over the achievement until the "Earned by:" popup appears.
I'm still going through achievement lists on the test server (PTS): I logged in my main character first, then I logged-in the remaining 17 characters (from top to bottom), without any consideration of their relative seniority (achievement-wise). I then deleted 1 character and created a new (non-Template) character. I have been looking through the achievements of this new (level 3) character: the collective Achievements of all characters seem to be there.
At first, I thought that the date and "Earned by:" credit for the achievement were from the first character with that achievement to get logged-on. After further study, this is not true. For example, the first character I logged-on was my "main" character, who had all of the Skyshard achievements. However, after logging-on the other 17 characters, I noted that the skyshard achievements are now credited to the character who completed the achievement on the oldest date. So, it looks like you cannot choose which character gets "Earned by:" credit; credit is going to the character who got the achievement first.
Hope this is correct: I'm still learning about the change (by comparing achievements between "live" and "PTS").
Parasaurolophus wrote: »So basically I won't be able to work for achievements on my main if another character reached that achievement. For achievements I've not yet finished on any character all characters contribute meaning I can't earn those achievements on any character.
Going for one achievement multiple times is gone.
So why have more than one character? Just open up all skills so a nightblade can use templar skills if they want and be done with it.
They are wrecking the way many of us play the game. Not wrecking it. Removing it. I see this as akin to just scrapping PvP, or removing trials.
When I have a half hour or so to goof off it is fun to get in game and kill things to try and get a trophy for those achievements on my main. Wow was that a run-on sentence but the point is now there is no incentive for me to bother.
The fact of the matter is that account wide achievement should eliminate the problem of choosing a character to achieve. It doesn't matter which character got the achievement anymore, you can just play safely knowing that your progress is saved for the entire account. Thus, Maine becomes just a favorite character. Honestly, I have nothing against the RP, against the fact that would track the progress of the character. But when it directly harms the overall progress, it greatly spoils the impression. Right now I'm on the verge of getting an immortal redeemer, but this achievement will go past the main "big piggy bank" which will leave me unhappy. I don't have the option to get this on my main character, and I wouldn't want to either. I've already spent two months on this and I don't have the opportunity to spend that much time again. Maybe I'll come back to it someday, but I don't want to right now. I just want to get this achievement for myself, not for the character.
Understand that not all characters have an army of twinks. Not everyone has the opportunity to get GS on at least two or three characters. Such achievements are the work of not only you alone. And I personally am not ready to spend more time for all the other 11 people in the raid to get achievements for all the characters. Yes, and usually no one asks for this, [snip] you need to value the time of other people, including those who are satisfied with the fact that they received an achievement on one character.
[snip]
Yes, I agree that due to the attachment of achievement to one character and date, there was confusion. But the very idea of a wide account must be implemented.
[edited for baiting]
You can repeat quests and get the quest reward on as many characters as you like. You just won't get an achievement for it.
You can’t repeat quests that can only be done once, and if the system overwrites your achievements in a way that auto-completes these for you, then you won’t be able to do these quests on all toons.
As someone who has mutliple characters who I RP with, I DON'T WANT THIS! I don't want my other characters locked out of quest content because one of them already got the achievement for this. I don't want the stories messed up like this. I play ESO for the stories and quests, and this will ruin the reason I play big time!
If this goes live and I lose the ability to replay content on my alts because of some account wide achievement, I will not buy more content from you ZOS! I will not buy another Chapter or DLC because being able to replay the stories is part of what I want. If you make it so I can ever only do it once, I'm out. I re-watch favorite movies, re-read favorite books, and re-play favorite games, this one included. I would not want to be locked out of doing Greymoor or Blackwood, or the Ravenwatch quests in Rivenspire just because of some global achievement. I want to be able to replay all the stories because I enjoy them enough to go through them again. This will destroy any reason to buy new content if I can't replay it.
You are correct, my friend. It'd been so long, I forgot. I just did the quest again on one of my newer alts, on live, and I actually gained more Fighters Guild rep during the quest from killing mobs than I did Mages Guild rep.HumbleThaumaturge wrote: »silvereyes wrote: »Not that the eidetic memory thing isn’t weird, but don’t mages guild quests still grant guild reputation for leveling mages guild?
If I remember correctly, Mages Guild levels up only by finding lorebooks, not by completing mages guild quests.
I'm terribly sorry for those of you who accomplished so much on so many different characters. I'm upset for the potential of what could be that is going to be denied to me, but I"m heart broken for you guys who actually got there and will now have your efforts erased.
DarcyMardin wrote: »Not on the PTS at the moment to check, but if one characters has completed the Mages Guild quests and opened up Eyevea, is that area now accessible to all our alts? What about the Fighter’s Guild forge and set construction area, if one character has completed the FG questline? If so, there’s no reason to complete those quests ever again.
Seems to me there is an endless amount of weirdness to this new system.