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PTS Update 33 - Feedback Thread for Account Wide Achievements

  • tomofhyrule
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    The fact that they can track some achievements by character (with the blue text and icons) and others by account makes it obvious that it's possible to have some things by character. I just think they shoved too much to the account side.

    As we're seeing, considering Delve/WB/etc. progress by account is removing a lot of exploration. Some people do like to fill out the map on alts and redo quests with them, and losing the ability to have that tracked is really painful. These achievements are also not horrible grinds, it's the major part of the game. I get that monster trophies are a grind, but if doing the main quest is considered a grind that people can't be bothered to do more than once... well...

    I'd have just made a lot more of the achievements character-based so people who like to track things could still do so. And note that even on PTS, it'll still give you the titles even if a character doesn't have it - "Stormproof" is a title available on all toons even though the vMA acheivement is by character.

    What I'd have done:
    CHARACTER: All Skyshards, all Quests, Levelling, superior/epic items, Guild levels, Alliance ranks, Alchemy effects, Rune translations, Crafting certification, Zone completion (delves, world events, world bosses, striking locales), Public and Group Dungeon completion, Dungeon hardmode/speedrun/nodeath/trifecta, Fishing, Prologues, Museums
    ACCOUNT: Housing, Champion points, Vampire/Werewolf, Monster trophies, Justice, PvP kills, BGs, Guild dailies, Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), Destroying X world events, World event Generals, Dungeon slayers, DLC dungeon challengers, Random dungeon achievements, Prologue annoyances (like Jee-Lar), Holidays

    I'd also make it so you got a completion name and date for all character ones. The account ones would not need a character name stored since it's a group effort.

    That way people could still see the map uncompleted for characters who haven't done them, could still find museum pieces, could still try to achievement hunt for endgame content, and could still earn XP for these things. Account people could still accumulate the achieves for endgame on multiple characters and could tally things across the entire account.
  • tim77
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    ...Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), ...

    Well, these are going into the chances for writ rewards/hardener/master writs.

    If they go accountwide, like it seems now, we will get a lot more of them. At least one good thing...
  • tmbrinks
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    tim77 wrote: »
    ...Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), ...

    Well, these are going into the chances for writ rewards/hardener/master writs.

    If they go accountwide, like it seems now, we will get a lot more of them. At least one good thing...

    AFAIK the things that go into the calculation of master writ drop percentage (trait research, runes translated, alchemy reagent traits learned, and motifs learned) are all explicitly NOT going account-wide, likely for this very reason.
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • hellodeer
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    For me, having account wide achievements would take away a lot of the fun and joy I have in this game. I love creating new characters and earning achievements. It makes me feel like I am seeing each part of Tamriel for the first time. I never get bored doing content over and over on each individual character because of this. I'm one of those people that read every book and scrap of paper they come across, listen to each NPC's dialogue (even the non important ones), and must explore every inch of the map while looting everything. By doing this I am deeply in touch with who my character is as a person, interpreting what each book and conversation means to them. Heck, I even write journal entries for my characters!

    All that being said, not being able to feel that satisfaction of earning an achievement for the first (or second, or third, etc.) time would change what ESO is to me. ESO is my home away from home, my characters part of who I am. Yes, I would still play ESO with account wide achievements. But it would never hold the same exciting gleam for me that makes me feel like I'm coming home each time I log in.
  • silvereyes
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    tmbrinks wrote: »
    tim77 wrote: »
    ...Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), ...

    Well, these are going into the chances for writ rewards/hardener/master writs.

    If they go accountwide, like it seems now, we will get a lot more of them. At least one good thing...

    AFAIK the things that go into the calculation of master writ drop percentage (trait research, runes translated, alchemy reagent traits learned, and motifs learned) are all explicitly NOT going account-wide, likely for this very reason.
    The strange thing is that alchemy reagent traits learned are account-wide on PTS. It seems like a bug to me. Either that, or they have already started working on removing achievements from master writ drop chance calculations and just didn't call it out.
    Edited by silvereyes on February 4, 2022 5:11PM
  • silvereyes
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    silvereyes wrote: »
    I would also like to note that achievements now have an "earned by" note in their tooltips, but it seems to depend on the character that you choose to load that has the achievement.
    94edxuss6sqc.jpg
    Fwiw, I started a separate thread about the "Earned by" tooltips over in General Discussion:
    https://forums.elderscrollsonline.com/en/discussion/597469/earned-by-tooltips-on-account-wide-achievements/p1
  • AlnilamE
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    tmbrinks wrote: »
    tim77 wrote: »
    ...Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), ...

    Well, these are going into the chances for writ rewards/hardener/master writs.

    If they go accountwide, like it seems now, we will get a lot more of them. At least one good thing...

    AFAIK the things that go into the calculation of master writ drop percentage (trait research, runes translated, alchemy reagent traits learned, and motifs learned) are all explicitly NOT going account-wide, likely for this very reason.

    The thing I wonder is if Master Writ chance for equipment is based on motifs known or Motif Achievements earned. If it's the latter, they might as well make motif knowledge account-wide along with the achievements.
    The Moot Councillor
  • HumbleThaumaturge
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    Folks have already said this, but I don't remind repeating it myself.

    On the test server (PTS), I logged-on each and every one of my 18 characters on the North American server. My newest (18th) character is still under level 50 and has not played any content other than Cyrodiil. Yet with this change, this new, inexperienced, character has nearly all of the Achievements! Crickie! So as so many others have stated, this change takes the joy out of running new characters.

    Speaking of Cryodiil as an example: A new character will now start with all of the Achievements for: (1) Cyrodiil delves; (2) Cryodiil dolmen; (3) Cyrodiil skyshards; and (4) Cyrodiil town quests . . . without personally completing any delve, any dolmen, any skyshard, or any town quests. So, there goes any sense of achievement running a new character through Cyrodiil. And not only that: Your new level 10 character in Cyrodiil will now be able to display the "Former Emperor"/"Former Empress" title immediately! Crickie! (It ain't right!)

    But that's just one zone. A new character goes to any Zone for the first time, and already has all of the Achievements completed.

    I have heard high-priced gaming psychologists talk about the psychological profiles of the four types of gamers. I suppose those of us who object to this change are in a small minority.

    Just as the change to the CP system wiped out a large amount of my XP (see the posts from that time for calculations of amount of XP lost), this change wipes out the hundreds of hours of effort required to complete Achievements on multiple characters. I know that ZOS is just trying to make ESO more attractive to players who want reward with no extra effort, but changes like this are an insult to those of us who actually earned achievements on multiple characters.
    Edited by HumbleThaumaturge on February 5, 2022 3:26PM
  • Jaraal
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    hellodeer wrote: »
    For me, having account wide achievements would take away a lot of the fun and joy I have in this game. I love creating new characters and earning achievements. It makes me feel like I am seeing each part of Tamriel for the first time. I never get bored doing content over and over on each individual character because of this. I'm one of those people that read every book and scrap of paper they come across, listen to each NPC's dialogue (even the non important ones), and must explore every inch of the map while looting everything. By doing this I am deeply in touch with who my character is as a person, interpreting what each book and conversation means to them. Heck, I even write journal entries for my characters!

    All that being said, not being able to feel that satisfaction of earning an achievement for the first (or second, or third, etc.) time would change what ESO is to me. ESO is my home away from home, my characters part of who I am. Yes, I would still play ESO with account wide achievements. But it would never hold the same exciting gleam for me that makes me feel like I'm coming home each time I log in.

    Exactly, and how could they not realize this? What benefit is there to either us or ZOS by dumbing down the game and making it less appealing to play? And again, untill they tell us why they are making these massive changes, we can only speculate.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • tmbrinks
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    silvereyes wrote: »
    tmbrinks wrote: »
    tim77 wrote: »
    ...Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), ...

    Well, these are going into the chances for writ rewards/hardener/master writs.

    If they go accountwide, like it seems now, we will get a lot more of them. At least one good thing...

    AFAIK the things that go into the calculation of master writ drop percentage (trait research, runes translated, alchemy reagent traits learned, and motifs learned) are all explicitly NOT going account-wide, likely for this very reason.
    The strange thing is that alchemy reagent traits learned are account-wide on PTS. It seems like a bug to me. Either that, or they have already started working on removing achievements from master writ drop chance calculations and just didn't call it out.

    Ah, I hadn't dug into the alchemy reagents specifically, I knew the other 3 were specifically omitted for those reasons. (I also would have only been able to test this on a new character I'd make, since all 18 of mine on the NA server have all of them researched)
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • tmbrinks
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    AlnilamE wrote: »
    tmbrinks wrote: »
    tim77 wrote: »
    ...Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), ...

    Well, these are going into the chances for writ rewards/hardener/master writs.

    If they go accountwide, like it seems now, we will get a lot more of them. At least one good thing...

    AFAIK the things that go into the calculation of master writ drop percentage (trait research, runes translated, alchemy reagent traits learned, and motifs learned) are all explicitly NOT going account-wide, likely for this very reason.

    The thing I wonder is if Master Writ chance for equipment is based on motifs known or Motif Achievements earned. If it's the latter, they might as well make motif knowledge account-wide along with the achievements.

    It's the achievement, as it's stated you needed to know the entire 14-page "book" to increase the chance.

    But it's per-character (so my main, who has every motif achievement unlocked gets more BS/WW/Cloth master writs than my 18th character who only knows like 3 of them)
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • silvereyes
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    tmbrinks wrote: »
    silvereyes wrote: »
    tmbrinks wrote: »
    tim77 wrote: »
    ...Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), ...

    Well, these are going into the chances for writ rewards/hardener/master writs.

    If they go accountwide, like it seems now, we will get a lot more of them. At least one good thing...

    AFAIK the things that go into the calculation of master writ drop percentage (trait research, runes translated, alchemy reagent traits learned, and motifs learned) are all explicitly NOT going account-wide, likely for this very reason.
    The strange thing is that alchemy reagent traits learned are account-wide on PTS. It seems like a bug to me. Either that, or they have already started working on removing achievements from master writ drop chance calculations and just didn't call it out.
    Ah, I hadn't dug into the alchemy reagents specifically, I knew the other 3 were specifically omitted for those reasons.
    The thing is, the system is tracking whether the current character knows a reagent or not, since otherwise, it would show as known at the alchemy station and in tooltips.
    x4r8g1o3b6v2.jpg
    7dv8j10h8n1l.jpg
    l3wcnow47ifb.jpg
    I imagine that the alchemy master writ drop chance is coupled with that data in lieu of achievements.

    I don't see why enchanting rune knowledge couldn't be done the same way. It seems strange that they would call it out specifically in the global reveal stream, though, if the intention was to change it before go-live. Perhaps the implementation for each has always been different, and alchemy just happened to already track knowledge and achievements separately.
  • Parasaurolophus
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    Honestly, I'm afraid of such a negative reaction from the community, because I'm happy with account wide achivments. And the fact that the proposed ZoS system, which is now on the PTS, erases the history of our characters, does not make it worse for me. Still, for me, this is more good than bad.
    I've never had a permanent raid. In all 8 years I've been playing, I've changed about seven or six raids. But even if I had a permanent raid, I would not ask other people to raid, for my sake to get these achievements for other characters. This is not pretty, as it requires other people to spend several evenings. Especially if it's triple achievements. I was literally lucky that the raid where we got the GH did another run where I was able to get this achievement in the main. And again, I was literally lucky that in the next raid I was able to take a place under the right class in the raid for my main character in order to get DB. All other raids I had to play alts. Therefore, when Gina announced on the stream that finally the achievements would be account wide, I was very happy. Finally, I can conquer content without worrying that my progress is actually passing by. I can freely choose any raid, and not just the one where there was a slot for the class of my main character. I can freely not only choose a class, but also a role. I finally felt free in this regard.
    I also don't see anything wrong with titles being account-wide. Yes, it's a bit illogical, but it's very convenient that I can actually always show what I have achieved on any of my characters. Yes, this puts the player above the character, but I think it's pretty correct.
    But I definitely don't think alt titles are an incentive for replay value. If only simply because in optimized raids, the slot for your class and role may already be occupied. There is one more thing - I just like the end content in eso. I helped get GH in one of the raids, just because I liked it, not for the sake of the title. I also have to (most likely) get DB for the second time, on the main character. And I don't care, I just like the content. In addition, there is a large element of RP in the titles. Dawnbringer Necromancer... Seriously? So I don't care that a character who didn't actually get this achievement will have a title. If I want to show what exactly I got this achievement, I will show it. Or I'll just have a suitable title for the character's image. Therefore, yes, I'm still for account wide achievements. Because without it, it darkens the very idea of ​​​​account wide achievement a little.
    However, I agree that it is not possible to erase the history of each character. Now I really understood that if I accidentally, after an update, go to the wrong character, then all the achievements will forever receive the wrong date and the wrong name. Because I actually started playing from the main and I would like the achievements to be displayed exactly the ones that I got the first time. The first dungeon, the completion of the main story and many other things that left a mark on my soul, now may not be properly displayed as an achievement. This is strange. So yes, I think the ideal option would be to have character names and dates written under each achievement. But please, ZoS, by no means give up on the idea of ​​account wide achievement. This is very convenient, this is what the community has been asking for for a long time.
    PC/EU
  • AlnilamE
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    tmbrinks wrote: »
    AlnilamE wrote: »
    tmbrinks wrote: »
    tim77 wrote: »
    ...Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), ...

    Well, these are going into the chances for writ rewards/hardener/master writs.

    If they go accountwide, like it seems now, we will get a lot more of them. At least one good thing...

    AFAIK the things that go into the calculation of master writ drop percentage (trait research, runes translated, alchemy reagent traits learned, and motifs learned) are all explicitly NOT going account-wide, likely for this very reason.

    The thing I wonder is if Master Writ chance for equipment is based on motifs known or Motif Achievements earned. If it's the latter, they might as well make motif knowledge account-wide along with the achievements.

    It's the achievement, as it's stated you needed to know the entire 14-page "book" to increase the chance.

    But it's per-character (so my main, who has every motif achievement unlocked gets more BS/WW/Cloth master writs than my 18th character who only knows like 3 of them)

    Yeah, but I checked the PTS and my Necro, who only knows the 9 blue motifs now has the True Style Master achievement for knowing 50 full styles, along with every Motif achievement that my main crafter does.

    So how is this going to work? If it's going to affect the Master Writ chance, then they might as well make motif knowledge (and all of Eidetic Memory) account-wide and be done with it.
    The Moot Councillor
  • wolfie1.0.
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    They probably won't tell us their reasonsfor this change, but it's probably something stupid like so they can easily support game pass achievements or something. That's my speculation but it also could be due to a dart being tossed at a list of random stuff.

    I will be surprised if they listen, or change anything, or even fixed the bugged items.
    Edited by wolfie1.0. on February 4, 2022 8:40PM
  • Jaraal
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    wolfie1.0. wrote: »
    I will be surprised if they listen, or change anything, or even fixed the bugged items.

    Good point. They claimed to have fixed the Dark Convergence set's ability to pull people through walls and doors and off the third floor of keeps, but it still does. My faith in their ability to address the massive amount of bugs introduced with this new achievement mechanic before the end of the PTS cycle is slim to nonexistent.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • tmbrinks
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    AlnilamE wrote: »
    tmbrinks wrote: »
    AlnilamE wrote: »
    tmbrinks wrote: »
    tim77 wrote: »
    ...Crafting writs, Harvester/Decon/Refine, Motifs (the achievement, not the knowledge), ...

    Well, these are going into the chances for writ rewards/hardener/master writs.

    If they go accountwide, like it seems now, we will get a lot more of them. At least one good thing...

    AFAIK the things that go into the calculation of master writ drop percentage (trait research, runes translated, alchemy reagent traits learned, and motifs learned) are all explicitly NOT going account-wide, likely for this very reason.

    The thing I wonder is if Master Writ chance for equipment is based on motifs known or Motif Achievements earned. If it's the latter, they might as well make motif knowledge account-wide along with the achievements.

    It's the achievement, as it's stated you needed to know the entire 14-page "book" to increase the chance.

    But it's per-character (so my main, who has every motif achievement unlocked gets more BS/WW/Cloth master writs than my 18th character who only knows like 3 of them)

    Yeah, but I checked the PTS and my Necro, who only knows the 9 blue motifs now has the True Style Master achievement for knowing 50 full styles, along with every Motif achievement that my main crafter does.

    So how is this going to work? If it's going to affect the Master Writ chance, then they might as well make motif knowledge (and all of Eidetic Memory) account-wide and be done with it.

    I'm sitting here just shaking my head...

    I have no idea how it'll work. I'm sure it's going to be bugged.

    All the more reason not to rush it. But that just tells me it'll be implemented :disappointed:

    Somebody had an "idea" to do this, didn't know the ramifications (likely because none of the original coders still are on the project), and now we're left holding the bag, figuring out the results of the spaghetti code that is the original incantation of ESO. So sad to see it go like this :cry:
    Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    65,385 achievement points
  • WhiteCoatSyndrome
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    I’m sorry if this is a repeat, but I’m not going through 21 pages to check: in Summerset the quest “Old Wounds” has Tarnamir pegging a character who hasn’t done either the Thieves Guild or Dark Brotherhood questlines as one of the two. I suspect this will cause issues for the roleplayers on live.
  • GormBT
    GormBT
    Hey :) not sure if this was brought up before in this thread but why not make the achievement titles different colors: 1 color for the achiever and another color for the account alts that haven't gotten the achievement. The alt color can be changed when that character actually gets the achievement. Just my 2 cents :) Cheers
  • CrowsCall
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    I read through some forum feedback and ran my own tests from as many angles as I could think of over the past few days – here's what I found:

    1. Drastic reduction of replayability – repeating tasks loses its appeal due to globalized titles and lack of recognition for completing these objectives more than once.
    2. Unclear progress tracking – maps mix account data like dolmens and delves with character data like points of interest. This muddles the information; discerning where a character has been and what they've done takes much more effort.
    3. Bugs – some events are tied to achievement checks, rather than quest checks. When this interferes directly with NPCs, quests can get bugged and need to be dropped & re-done, or cannot be completed at all.
    4. Incoherent storytelling – certain events, quests and stories are only achievement-tied. This results in some characters and dialogue options getting completely cut from the game after first clear; while others create awkward holes, loose ends, or break continuity (like „A friend in deed” achievement resulting in Melina treating various characters as the same person and allowing them to progress the achievement without telling her whole story coherently. Stories of the achievements like „Most admired” and likely also „Taking up the mantle”, „Lost in the wilds” etc. are affected by this as well.)

    These problems have several potential results:
    - Lack of clarity in per-character progress hinders new and returning players. With limited and confusing guidance, the game can quickly become frustrating and get abandoned by them.
    - Reducing the appeal of replayability hits meta and advanced players. With no incentive to replay content, they have no reason to play regularly. This will also reduce the amount of veteran players willing to run harder content with newer ones, which in turn leads to a more closed up, less friendly community – the exact opposite of the community ESO always took pride in.
    - Incoherent storytelling and cutting content damages the RPG/RP/lore community. Reducing or disabling the option to replay their favourite stories and scenes is against what RPGs and The Elder Scrolls stand for as a whole: exploration of the world through the lens of different characters. This means many lore/rpg enthusiasts will likely move away from ESO after their first clear – because now parts of it are permanently blocked off.

    This system benefits some groups of players, yes. The One and Done group of casual players; the One Content Type-Focused players; the Homesteaders. However it's worth remembering that these community divisions are not hard lines. A focused meta PvEr can be a lore enthusiast. A casual player still needs a clear form of guidance.

    Finally, this form of implementation harms ESO from a financial perspective. After clearing things once, players have no reason to return frequently. Why pay for 12 months of eso+ if they're only going to be active about 4 times a year for the new content, then vanish again? Why spend on things like character slots if certain quests, stories, challenges are irreversibly blocked or chopped off?

    Both the players and the developers have grown to rely on character-based achievements for guidance, tracking, content development and goal-setting; and presently, PTS has no other system that would take over these roles.
    In conclusion, achievement globalization in its current form on PTS causes numerous issues, hinders a multitude of playstyles and endangers the game's stability on the community, system stability and even financial field.
    I, like many others, believe it should not be implemented in this form in Update 33 – it is a good *concept* that needs to be reworked with consideration for the insight the community has shared across the forums and social media.
  • Jaimeh
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    tmbrinks wrote: »
    Somebody had an "idea" to do this, didn't know the ramifications (likely because none of the original coders still are on the project), and now we're left holding the bag, figuring out the results of the spaghetti code that is the original incantation of ESO. So sad to see it go like this :cry:

    This is true for a lot of the changes they do at this point, and they don't even have to be sweeping ones, like globalizing the achievements, to have unforeseen consequences that break the game, and then take months to be fixed, if they ever do. I really wish they delay this feature until the chapter, and I hope someone from the class reps, or content creators who has ZOS' ears strongly urges them to wait.
    Edited by Jaimeh on February 4, 2022 10:33PM
  • Csleia
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    sionIV wrote: »
    1. I'm starting to doubt ZOS every time I hear the 'server performance improvement' argument. They keep changing/removing things and I still don't notice any major difference when it comes to performance. If anything, Cyrodiil has only gotten worse for me after all of these changes.

    2. While I would prefer two different tabs, one for individual characters and one for account, if we're looking at a compromise, people should look closer at WoW. When you're playing on a character there, you still have account bound achievements, but they look visually different (colour) so it's quite easy to see which you haven't completed on that specific character.

    Example of this: character-achievements-scr-4.JPG

    As can be seen in the picture, the brightly coloured one at the top has been earned by that character, while the three under has been earned on the account but not by that character. These stand out as they're still grey, but the title of the achievement is different and you can see on the symbol to the right that they have been completed. It even has a time of date for the completion. The last two achievements are completely grey, and haven't been completed by the character nor on the account.

    I would personally prefer to keep the individual achievements, but I'm willing to use a system like the above as a compromise.

    3. There is a difference between removing something that people have had for a very long time, and adding something new to the game. The people who are against a compromise, or those who don't want to wait for a proper implementation should consider this. They're not removing anything from your game by compromising or waiting a bit to properly implement the feature. If they chose to go through with this, they will remove something that a lot of people care about, and in worst case scenario (deleting data), they won't be able to give it back. This won't be a "We'll fix it in the next patch", it'll be a "I'm sorry, but the data from your individual characters are gone, we can't bring it back."

    I shouldn't have to tell ZOS this, but I'll do it anyway: Don't rush major changes like these, take your time to implement them properly, that way you'll cause the least amount of damage.

    In a nutshell, engame players are not mad about being able to see achievements globally. The problem is the strategy zos currently has live on the pts DELETES all dungeon and trial trifectas we have on our alts and only shows the first character that got them for the entire account.

    ZOS, please dont delete our trifectas. its outrageous that we even have to ask this.
  • Jaraal
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    GormBT wrote: »
    Hey :) not sure if this was brought up before in this thread but why not make the achievement titles different colors: 1 color for the achiever and another color for the account alts that haven't gotten the achievement. The alt color can be changed when that character actually gets the achievement. Just my 2 cents :) Cheers

    Because people who want account wide titles would be against it. The whole purpose of wanting account wide titles is so that they can display it on a character that didn't actually earn it. Having a color that screams "I'm a fake" wouldn't be a popular feature.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Coffee_Time447
    It seems like this account-wide achievement thing is currently a mess. While I am looking forward to some things, it worries me to see the posts on how its affecting some quests and whatnot. I was mostly looking forward to not having to start almost from scratch on the monster trophies just because i prefer playing a different character now for that stuff. I was also hoping for the potential to be able to go the the achievement furniture vender with whatever char i happen to be decorating with and buy the furniture. as it is currently, i have to figure out which toon unlocked the furniture piece and load it up with money and go buy the stuff.

    In regards to the questing, I do hope that the stuff that is currently happening is not intended. I am currently trying to progress a character in absolute story order as much as possible save for the 2 quests i did for companions. Mostly i am doing this because I have heard about there being certain dialogue with certain npcs if you have done previous quests involving them. It would really destroy my chances on experiencing that, and i dont intend to rush that progress either just to get it done before this goes live. I also was looking forward to eventually getting more than 1 of those quest reward music boxes and definitely some more of those target dummies.

    On another note, it would be good to have the achievement tab have a toggle in the achievements tab between account-wide progress and the progress of the character currently logged on. Hopefully ZoS will give an update soon on what is intended and what isnt.
  • Parasaurolophus
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    Csleia wrote: »
    sionIV wrote: »
    In a nutshell, engame players are not mad about being able to see achievements globally.

    It is not true.
    Edited by Parasaurolophus on February 5, 2022 12:09AM
    PC/EU
  • iRaivyne
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    I don't think that PvP titles like "the Merciless" and "the Bloodletter" should be account wide. They are a bit more difficult to obtain and making them account wide diminishes the achievement and work that went into getting them. I make a new character and I try to get them all the merciless title. So there's a sense of an accomplishment to get it on each new toon I make and it's known that I earned the title on that specific character. Making it account wide diminishes that sense of accomplishment. Someone just has the title on any new character, even when they're terrible at that character, just because they already had it on one? Feels bad. I'm OK with not getting "new stuff" until performance gets worked out, but please don't diminish these titles by doing this.
    Edited by iRaivyne on February 5, 2022 12:57AM
  • kargen27
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    So basically I won't be able to work for achievements on my main if another character reached that achievement. For achievements I've not yet finished on any character all characters contribute meaning I can't earn those achievements on any character.

    Going for one achievement multiple times is gone.

    So why have more than one character? Just open up all skills so a nightblade can use templar skills if they want and be done with it.

    They are wrecking the way many of us play the game. Not wrecking it. Removing it. I see this as akin to just scrapping PvP, or removing trials.

    When I have a half hour or so to goof off it is fun to get in game and kill things to try and get a trophy for those achievements on my main. Wow was that a run-on sentence but the point is now there is no incentive for me to bother.
    and then the parrot said, "must be the water mines green too."
  • renne
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    I want to be able to log into my main and have everything that I have done or collected across characters, or the total dailies, or any of that stuff show on that character that I am looking at. I don't want stuff to "still be greyed out" on my main because I have never been able to collect a razor edged mandible on that one character, or because I completed a bunch of other stuff on my old main, things that require you to do x, y and z, where I haven't been able to do x on my main for whatever reason, I want those to be combined on my character. I want my achievements to be accountwide on all characters, not an overview tab while I know I still haven't been able to collect a damn razor edged mandible on my main, even though I was absolutely able to get it from BDV on my trial toon.
  • Balthors
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    Post to delete
    Edited by Balthors on February 23, 2022 3:26PM
  • renne
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    Balthors wrote: »
    If the character logged don't have the achievement but others got it, just add a mention like "this characters don't earn it", or keep the text grey like now, but as I show before, with the list of other characters did. So you still can see and prove you already did the achievement.

    Account Wide Achievements will be still available, and we don't lost what we did before, and still keep the pleasure to get achievements on other / new characters.

    That really simple and everyone will be satisfied, no ?

    No, they won't.

    Because no thank you I would like to see the achievement lit up on my main even if it was done on another toon. I would like all toons to have equal chance of being my main without having to grind through everything I've already done on that main on another toon because it still says that I haven't done that content.
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