spartaxoxo wrote: »I personally was never satisifed by the achievement systems. A lot of people weren't. We just had no choice but to play the way people who prefer character achievement worked.
The character achievement people, at least this one, wasn't either. As I said, it was an uneasy truce.
RisenEclipse wrote: »So I'm seeing a lot of comments about RPers, and I think I need to correct some mistakes about it. There are TWO types of RPers.
One is the guy that plays a nightblade character, give him titles that match, cp points to match, justifies what they do in the game based on their thief character. They might make a backstory in their head for their character. They might avoid certain dungeons, guilds, or areas, because that's not what their character would do.
Then there is the vastly more numerous RPers who play the game like everyone else. Don't put restrictions on their characters in the game. CP points, npc guilds, ect don't matter but for their PvE or PvP goals. They write backstories for their characters, typically post them on forums. They interact with other characters by posting what their character does in chat in a story writing way. They put a separation between what they do in GAME and what they do in RP. You'll see them in taverns mostly in the overworld posting to each other. Think of it as them each helping to write one big story. The best example I can give is DnD. Enemies fought in RP are invisible enemies created for the story, with many guilds having their own way on fighting them (dice rolls for example).
There can also be a mix of the two. But the second one usually separates what they do in game, from what their character is. So this change wouldn't effect their rp at all. They could be playing a necromancer for the PvE build, but in RP he is a farmer, turned knight after his family was brutally murdered by bandits and seeks other like minded people to help cleanse the land of evil. You might not see very many RPers because once housing came along, most of the RP community decided to do their RP in housing now, or a few taverns in the over world, due to insistent trolling against them when they do decide to come out and rp. But there is a large community, with its own website and directory (its TESO RP if you're interested in looking at it).
Make the achievements and titles gilded for the characters that have earned them:
- Character_A: "World's Best Player" (earned on another character, not gilded)
- Character_B: "World's Best Player" (earned on this character, gilded)
Make the achievements and titles gilded for the characters that have earned them:
- Character_A: "World's Best Player" (earned on another character, not gilded)
- Character_B: "World's Best Player" (earned on this character, gilded)
This is probably the best idea I've seen on this problem.
Making character earned titles gold and shared ones silver or something like that. Gives title availability to all characters, but still gives those who have worked hard to earn it on every character something to show for it.
spartaxoxo wrote: »spartaxoxo wrote: »Participation trophy? A player earns those titles. Your character isn't real. They didn't earn anything. Buying a carry is a participation trophy. Wearing a title that YOU earned is just using your cosmetics that YOU earned as you see fit.
It's not just a cosmetic if a title I earned easily on my Stam DK is unobtainable on my magsorc (for now). But if I learn the build and become good enough to get the achievement with that character, there's a personal satisfaction that I earned it, not just selected from a dropdown menu.
Your personally been more satisifed doesn't mean it's a participation trophy. That title became avaialble because someone earned it and it's just insulting to compare it to something that is given automatically, devalues that the person earned it. I actually understand why you get more personal satisfaction out of earning it a 2nd time but it don't negate this is earning again, not something unearned period. IMO
What is sad to me is that all of these diverse, sometimes mutually exclusive, concepts sort of co-existed in an uneasy truce until Update 33.
Yup.
Previously you had,
Skins account wide so you could show off those dungeon/trial achievements on any character.
Momentos/Mounts/Etc account wide so you show off those on any character
Style Pages being account wide, so you could learn a motif on 1 character and be able to use it to outfit any other.
Gear that is completely sharable between many of your characters (many "other MMOs" use specific gear for specific classes, so it's not shareable!)
You also had,
Individual titles to show on the character that earned it
Individual achievements to show progress for a specific character.
Motifs/Research/Training on each character (the first two tie intricately into master writ drops)
A decent balance of the two, even shifted to the account-wide stuff before.
Now we're shifting the scales even further so they are definitely tipped in one direction, and being told that any compromise we suggest (such as an in-game overall achievement tracker) because we would still like the ability to track achievements on our individual characters isn't a compromise at all, we get accused of having ulterior motives for doing so.
Dark_Lord_Kuro wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Participation trophy? A player earns those titles. Your character isn't real. They didn't earn anything. Buying a carry is a participation trophy. Wearing a title that YOU earned is just using your cosmetics that YOU earned as you see fit.
It's not just a cosmetic if a title I earned easily on my Stam DK is unobtainable on my magsorc (for now). But if I learn the build and become good enough to get the achievement with that character, there's a personal satisfaction that I earned it, not just selected from a dropdown menu.
Your personally been more satisifed doesn't mean it's a participation trophy. That title became avaialble because someone earned it and it's just insulting to compare it to something that is given automatically, devalues that the person earned it. I actually understand why you get more personal satisfaction out of earning it a 2nd time but it don't negate this is earning again, not something unearned period. IMO
What is sad to me is that all of these diverse, sometimes mutually exclusive, concepts sort of co-existed in an uneasy truce until Update 33.
Yup.
Previously you had,
Skins account wide so you could show off those dungeon/trial achievements on any character.
Momentos/Mounts/Etc account wide so you show off those on any character
Style Pages being account wide, so you could learn a motif on 1 character and be able to use it to outfit any other.
Gear that is completely sharable between many of your characters (many "other MMOs" use specific gear for specific classes, so it's not shareable!)
You also had,
Individual titles to show on the character that earned it
Individual achievements to show progress for a specific character.
Motifs/Research/Training on each character (the first two tie intricately into master writ drops)
A decent balance of the two, even shifted to the account-wide stuff before.
Now we're shifting the scales even further so they are definitely tipped in one direction, and being told that any compromise we suggest (such as an in-game overall achievement tracker) because we would still like the ability to track achievements on our individual characters isn't a compromise at all, we get accused of having ulterior motives for doing so.
For the tracker to be a compromise it actually need to fill what both party want while both loose a bit of what they want
The tracker would keep the acheivement exactly as it is while not fullfiling what account wide poeple want at all
So no it not a good compromise, not even near it
But thank you for trying tough
As long as I can track my achievements per character still. Whatever else doesn't matter.
We've already "lost" once they made this decision, as they aren't going to go back on something they announced on stream.
We've already "lost" once they made this decision, as they aren't going to go back on something they announced on stream.
They've gone back on plenty of announced and implemented stuff before (Two person mounts, performance improvements, cross healing, Dark Convergence fixes, etc). It's not a 100% done deal until it makes it to the live servers. Hopefully they will come to their senses and take a closer look at how this affects the player base overall.
Like was mentioned before, all ZOS ever heard was the complaining about "why aren't achievements account based." They never heard from the people who were doing fine with the game as it was originally intended, because there was never an official threat to turn the system upside down, until recently. Now those people are speaking up.
Dalsinthus wrote: »We've already "lost" once they made this decision, as they aren't going to go back on something they announced on stream.
They've gone back on plenty of announced and implemented stuff before (Two person mounts, performance improvements, cross healing, Dark Convergence fixes, etc). It's not a 100% done deal until it makes it to the live servers. Hopefully they will come to their senses and take a closer look at how this affects the player base overall.
Like was mentioned before, all ZOS ever heard was the complaining about "why aren't achievements account based." They never heard from the people who were doing fine with the game as it was originally intended, because there was never an official threat to turn the system upside down, until recently. Now those people are speaking up.
Contrary to this thread, the polls that people like Nefas have conducted suggest that this is a very popular change, with over 60% of respondents fully supportive. Nefas had hundreds of responses over both Twitter and YouTube with nearly identical results.
Dark_Lord_Kuro wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Participation trophy? A player earns those titles. Your character isn't real. They didn't earn anything. Buying a carry is a participation trophy. Wearing a title that YOU earned is just using your cosmetics that YOU earned as you see fit.
It's not just a cosmetic if a title I earned easily on my Stam DK is unobtainable on my magsorc (for now). But if I learn the build and become good enough to get the achievement with that character, there's a personal satisfaction that I earned it, not just selected from a dropdown menu.
Your personally been more satisifed doesn't mean it's a participation trophy. That title became avaialble because someone earned it and it's just insulting to compare it to something that is given automatically, devalues that the person earned it. I actually understand why you get more personal satisfaction out of earning it a 2nd time but it don't negate this is earning again, not something unearned period. IMO
What is sad to me is that all of these diverse, sometimes mutually exclusive, concepts sort of co-existed in an uneasy truce until Update 33.
Yup.
Previously you had,
Skins account wide so you could show off those dungeon/trial achievements on any character.
Momentos/Mounts/Etc account wide so you show off those on any character
Style Pages being account wide, so you could learn a motif on 1 character and be able to use it to outfit any other.
Gear that is completely sharable between many of your characters (many "other MMOs" use specific gear for specific classes, so it's not shareable!)
You also had,
Individual titles to show on the character that earned it
Individual achievements to show progress for a specific character.
Motifs/Research/Training on each character (the first two tie intricately into master writ drops)
A decent balance of the two, even shifted to the account-wide stuff before.
Now we're shifting the scales even further so they are definitely tipped in one direction, and being told that any compromise we suggest (such as an in-game overall achievement tracker) because we would still like the ability to track achievements on our individual characters isn't a compromise at all, we get accused of having ulterior motives for doing so.
For the tracker to be a compromise it actually need to fill what both party want while both loose a bit of what they want
The tracker would keep the acheivement exactly as it is while not fullfiling what account wide poeple want at all
So no it not a good compromise, not even near it
But thank you for trying tough
tomofhyrule wrote: »Dark_Lord_Kuro wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Participation trophy? A player earns those titles. Your character isn't real. They didn't earn anything. Buying a carry is a participation trophy. Wearing a title that YOU earned is just using your cosmetics that YOU earned as you see fit.
It's not just a cosmetic if a title I earned easily on my Stam DK is unobtainable on my magsorc (for now). But if I learn the build and become good enough to get the achievement with that character, there's a personal satisfaction that I earned it, not just selected from a dropdown menu.
Your personally been more satisifed doesn't mean it's a participation trophy. That title became avaialble because someone earned it and it's just insulting to compare it to something that is given automatically, devalues that the person earned it. I actually understand why you get more personal satisfaction out of earning it a 2nd time but it don't negate this is earning again, not something unearned period. IMO
What is sad to me is that all of these diverse, sometimes mutually exclusive, concepts sort of co-existed in an uneasy truce until Update 33.
Yup.
Previously you had,
Skins account wide so you could show off those dungeon/trial achievements on any character.
Momentos/Mounts/Etc account wide so you show off those on any character
Style Pages being account wide, so you could learn a motif on 1 character and be able to use it to outfit any other.
Gear that is completely sharable between many of your characters (many "other MMOs" use specific gear for specific classes, so it's not shareable!)
You also had,
Individual titles to show on the character that earned it
Individual achievements to show progress for a specific character.
Motifs/Research/Training on each character (the first two tie intricately into master writ drops)
A decent balance of the two, even shifted to the account-wide stuff before.
Now we're shifting the scales even further so they are definitely tipped in one direction, and being told that any compromise we suggest (such as an in-game overall achievement tracker) because we would still like the ability to track achievements on our individual characters isn't a compromise at all, we get accused of having ulterior motives for doing so.
For the tracker to be a compromise it actually need to fill what both party want while both loose a bit of what they want
The tracker would keep the acheivement exactly as it is while not fullfiling what account wide poeple want at all
So no it not a good compromise, not even near it
But thank you for trying tough
Forgive me, but I don't see how simply having two tabs, a character-specific one and an account-wide one is not a good compromise here. Those who want to see their achievements by character would still have a system like the current, and those who want achievements to be account-wide would also be able to link them from the other tab and be able to see the total score across all characters.
I pictured something like motifs: each character has their oven knowledge of crafting styles and can read the motif books and get a "XX style learned" notification. However, all characters have access to the motif style at the outfit station once one character learns it. Similarly, I'd love a system where each character has their own list, but once a character earns an achievement for the first time, it also pops as an account-wide one that can be seen (and linked) from any alt.
I know I'd like some things about account-wide (I'm happy that I can give my werewolf RP character the MoS HM title without having to put in all the work to make a side character endgame ready), and I like some thing about specific achievements (I like to look through and see the dates for achievements and I've avoided certain things on my main because they don't fit his character). If we had both tabs, I could get the best of both worlds.
In this way, people who want (or need) to play a specific class for a raid can do so and still pop the achievement on their account. And others can make sure their paladin isn't popping the murderer achievement even if they have a DB alt character.
The only thing that would not be able to happen would be things like Monster trophies being collected on several different characters... which was never made clear in the first place. We won't know until Monday if 'account-wide achievements' does mean "do 10 Jee-Lar dailies a day on 15 characters" or "get at least one character to do 150 days worth of Jee-Lar dailies." And it seems like a lot of people are assuming it will work one way or another - and that may even change some peoples' minds if it's not going to increment the way they think it will. Maybe they even mean that some achievemtns will increment over the whole account (like 'place furnishings in a house') and others by character (as it is now).
...and yes, I'll agree that monster trophies should 100% be account wide since they're incredibly rare RNG drops so it's hard to ensure one character gets all of them. But 'Complete dungeon XYZ' isn't something that needs to increment, and having it character-based actually makes it easy to see which characters haven't done a certain dungeon (read: gotten the skill point) yet.
This new system ruins character development. How can we trust people know what they are doing now?
Dark_Lord_Kuro wrote: »tomofhyrule wrote: »Dark_Lord_Kuro wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Participation trophy? A player earns those titles. Your character isn't real. They didn't earn anything. Buying a carry is a participation trophy. Wearing a title that YOU earned is just using your cosmetics that YOU earned as you see fit.
It's not just a cosmetic if a title I earned easily on my Stam DK is unobtainable on my magsorc (for now). But if I learn the build and become good enough to get the achievement with that character, there's a personal satisfaction that I earned it, not just selected from a dropdown menu.
Your personally been more satisifed doesn't mean it's a participation trophy. That title became avaialble because someone earned it and it's just insulting to compare it to something that is given automatically, devalues that the person earned it. I actually understand why you get more personal satisfaction out of earning it a 2nd time but it don't negate this is earning again, not something unearned period. IMO
What is sad to me is that all of these diverse, sometimes mutually exclusive, concepts sort of co-existed in an uneasy truce until Update 33.
Yup.
Previously you had,
Skins account wide so you could show off those dungeon/trial achievements on any character.
Momentos/Mounts/Etc account wide so you show off those on any character
Style Pages being account wide, so you could learn a motif on 1 character and be able to use it to outfit any other.
Gear that is completely sharable between many of your characters (many "other MMOs" use specific gear for specific classes, so it's not shareable!)
You also had,
Individual titles to show on the character that earned it
Individual achievements to show progress for a specific character.
Motifs/Research/Training on each character (the first two tie intricately into master writ drops)
A decent balance of the two, even shifted to the account-wide stuff before.
Now we're shifting the scales even further so they are definitely tipped in one direction, and being told that any compromise we suggest (such as an in-game overall achievement tracker) because we would still like the ability to track achievements on our individual characters isn't a compromise at all, we get accused of having ulterior motives for doing so.
For the tracker to be a compromise it actually need to fill what both party want while both loose a bit of what they want
The tracker would keep the acheivement exactly as it is while not fullfiling what account wide poeple want at all
So no it not a good compromise, not even near it
But thank you for trying tough
Forgive me, but I don't see how simply having two tabs, a character-specific one and an account-wide one is not a good compromise here. Those who want to see their achievements by character would still have a system like the current, and those who want achievements to be account-wide would also be able to link them from the other tab and be able to see the total score across all characters.
I pictured something like motifs: each character has their oven knowledge of crafting styles and can read the motif books and get a "XX style learned" notification. However, all characters have access to the motif style at the outfit station once one character learns it. Similarly, I'd love a system where each character has their own list, but once a character earns an achievement for the first time, it also pops as an account-wide one that can be seen (and linked) from any alt.
I know I'd like some things about account-wide (I'm happy that I can give my werewolf RP character the MoS HM title without having to put in all the work to make a side character endgame ready), and I like some thing about specific achievements (I like to look through and see the dates for achievements and I've avoided certain things on my main because they don't fit his character). If we had both tabs, I could get the best of both worlds.
In this way, people who want (or need) to play a specific class for a raid can do so and still pop the achievement on their account. And others can make sure their paladin isn't popping the murderer achievement even if they have a DB alt character.
The only thing that would not be able to happen would be things like Monster trophies being collected on several different characters... which was never made clear in the first place. We won't know until Monday if 'account-wide achievements' does mean "do 10 Jee-Lar dailies a day on 15 characters" or "get at least one character to do 150 days worth of Jee-Lar dailies." And it seems like a lot of people are assuming it will work one way or another - and that may even change some peoples' minds if it's not going to increment the way they think it will. Maybe they even mean that some achievemtns will increment over the whole account (like 'place furnishings in a house') and others by character (as it is now).
...and yes, I'll agree that monster trophies should 100% be account wide since they're incredibly rare RNG drops so it's hard to ensure one character gets all of them. But 'Complete dungeon XYZ' isn't something that needs to increment, and having it character-based actually makes it easy to see which characters haven't done a certain dungeon (read: gotten the skill point) yet.
Being abe to see and link them is completly different to having them unlock
Dalsinthus wrote: »We've already "lost" once they made this decision, as they aren't going to go back on something they announced on stream.
They've gone back on plenty of announced and implemented stuff before (Two person mounts, performance improvements, cross healing, Dark Convergence fixes, etc). It's not a 100% done deal until it makes it to the live servers. Hopefully they will come to their senses and take a closer look at how this affects the player base overall.
Like was mentioned before, all ZOS ever heard was the complaining about "why aren't achievements account based." They never heard from the people who were doing fine with the game as it was originally intended, because there was never an official threat to turn the system upside down, until recently. Now those people are speaking up.
Contrary to this thread, the polls that people like Nefas have conducted suggest that this is a very popular change, with over 60% of respondents fully supportive. Nefas had hundreds of responses over both Twitter and YouTube with nearly identical results.
spartaxoxo wrote: »RisenEclipse wrote: »So I'm seeing a lot of comments about RPers, and I think I need to correct some mistakes about it. There are TWO types of RPers.
One is the guy that plays a nightblade character, give him titles that match, cp points to match, justifies what they do in the game based on their thief character. They might make a backstory in their head for their character. They might avoid certain dungeons, guilds, or areas, because that's not what their character would do.
Then there is the vastly more numerous RPers who play the game like everyone else. Don't put restrictions on their characters in the game. CP points, npc guilds, ect don't matter but for their PvE or PvP goals. They write backstories for their characters, typically post them on forums. They interact with other characters by posting what their character does in chat in a story writing way. They put a separation between what they do in GAME and what they do in RP. You'll see them in taverns mostly in the overworld posting to each other. Think of it as them each helping to write one big story. The best example I can give is DnD. Enemies fought in RP are invisible enemies created for the story, with many guilds having their own way on fighting them (dice rolls for example).
There can also be a mix of the two. But the second one usually separates what they do in game, from what their character is. So this change wouldn't effect their rp at all. They could be playing a necromancer for the PvE build, but in RP he is a farmer, turned knight after his family was brutally murdered by bandits and seeks other like minded people to help cleanse the land of evil. You might not see very many RPers because once housing came along, most of the RP community decided to do their RP in housing now, or a few taverns in the over world, due to insistent trolling against them when they do decide to come out and rp. But there is a large community, with its own website and directory (its TESO RP if you're interested in looking at it).
I'd argue the ones that come up with a backstory and use titles to make that character work are helped by this change. There's definitely a kind that uses titles to sell a character and always ignores stuff that conflicts with this backstory character.
There's also another type...
They do not write a backstory for their character, but stick to the story of the game. They may or may not ignore any quests based off their choice because they are doing the story the way they think the story ought to unfold, but not in a way that contradicts the game's narrative. If they don't want to ignore a questline, they will come up with stories that justify why their character is doing it. E.g. Someone may say they were brainwashed into joining the Dark Brotherhood but cleansed themselves afterwards on their good character. This daedric taint still haunts them but they have sworn never to join up with them again. Others would skip that quest altogether.
Regardless if they skip or not however, they have a sense of who this character is, and roleplay choices consistently. For example they'll try to only pick the most "good" or "evil" option every time such a choice is present.
They view their character as a collaboration between the developers and themselves, and try to live up to the hype of the potential the devs have created. Thus they become very concerned with things like achievements, even going as far to do activities that they dislike because that is what their character would do and this is their achievement for it.
That type is most definitely the kind hurt by this change, as the ones that use achievement hunting to allow themselves to embody the character that zos created rather than creating a largely independent character have achievement hunting as an essential part of their roleplay.
spartaxoxo wrote: »It wasn't a truce. People who wanted account wide achievements had no achievements that worked the way they wanted it. That some character achievement wanted things to be even more lopsided in their favor doesn't mean that character achievement hasn't reigned supreme as the dominant way the achievement system worked. And after years people gave up hope on this.
A truce implies that people were agreeing with the way things worked, taking silence as consent. It wasn't, it's just when a system in a game works for like 7 years or whatever it is now, nobody expects change and resigns themselves that this is just how it works.
If you have any questions or concerns about account wide achievements, please let us know. We can circle back with the dev team for feedback and get back to you.
Will it be optional please? Many of us have multiple characters who are played fully through the game as equal individuals, not as a main plus alts. Often they have different approaches and playstyles - for example, my Paladin-style Templar doesn't want to be saddled with my Assassin-style Nightblade's Thieves Guild and Dark Brotherhood achievements.
There's never overwhelming support for account-wide achievements when they come up for discussion, especially when you consider that those in favour are often against it including titles which they argue should be tied to a character's personal achievements.
How will this be implemented? If, for example, there's an achievement for killing 100 crabs, will they all have to be killed by one character to earn the achievement for all the characters, or if you have 10 characters can they each kill 10 crabs? Or will the achievement now require 1000 crabs to be killed across the account?
This change has been dropped on us with no information at all as to how it will work, but I assume you all know the answers to these sorts of questions if it's going on the PTS next week. It's a massive change that is thrilling some players and devastating others, yet it was casually dropped into the post reveal show as if it was a trivial bit of news. It isn't.
xAKlMB0xSLlCEx wrote: »Finally someone who understands it.PeacefulAnarchy wrote: »It's still the same person doing it.
I don't get it why are some people mad about this. Haven't they played other MMOs? In other MMOs titles and achievements are also account-wide. It's like they would say that account-wide skins/pets/mounts are a bad thing "because you earned it with only 1 characters". Sheesh.
I'm personally happy about this update.
For the few people who have everything/most of everything... getting the titles/achievements on multiple toons is the main reason to continue playing.
It's fine for games that have different rewards for endgame, but when titles are pretty much all you get in ESO for endgame achievements, it ruins the fun/replayability for those that have it all.
FantasticFreddie wrote: »What zos needs to consider, IMHO, is how each change will impact their player numbers.
There is absolutely a population that will play less if this change goes through. I have been gearing up a toon to go chase a trifecta on a different role specifically because I wanted the title on THAT specific toon. I rerolled a pvp toon specifically to go get a dungeon title for her, and I was looking forward doing the same for another pvp toon.
This change has knocked the wind out of my sails. It seems pointless now. I already have those titles. Sure, nothing is stopping me from ignoring the change when it goes through and going anyway, but.... it completely removes my incentive.
On every trial trifecta team I've been on there is at least one person (sometimes it's me!) going for the title on another toon. For some people, getting these trifectas on their alts is what they have left to do in the game, and yes this change will remove their incentive to continue.
Basically, no one is going to play more because of this change, and it seems like a poor choice from a business standpoint imho.