RisenEclipse wrote: »So I'm seeing a lot of comments about RPers, and I think I need to correct some mistakes about it. There are TWO types of RPers.
One is the guy that plays a nightblade character, give him titles that match, cp points to match, justifies what they do in the game based on their thief character. They might make a backstory in their head for their character. They might avoid certain dungeons, guilds, or areas, because that's not what their character would do.
Then there is the vastly more numerous RPers who play the game like everyone else. Don't put restrictions on their characters in the game. CP points, npc guilds, ect don't matter but for their PvE or PvP goals. They write backstories for their characters, typically post them on forums. They interact with other characters by posting what their character does in chat in a story writing way. They put a separation between what they do in GAME and what they do in RP. You'll see them in taverns mostly in the overworld posting to each other. Think of it as them each helping to write one big story. The best example I can give is DnD. Enemies fought in RP are invisible enemies created for the story, with many guilds having their own way on fighting them (dice rolls for example).
There can also be a mix of the two. But the second one usually separates what they do in game, from what their character is. So this change wouldn't effect their rp at all. They could be playing a necromancer for the PvE build, but in RP he is a farmer, turned knight after his family was brutally murdered by bandits and seeks other like minded people to help cleanse the land of evil. You might not see very many RPers because once housing came along, most of the RP community decided to do their RP in housing now, or a few taverns in the over world, due to insistent trolling against them when they do decide to come out and rp. But there is a large community, with its own website and directory (its TESO RP if you're interested in looking at it).
spartaxoxo wrote: »It wasn't a truce. People who wanted account wide achievements had no achievements that worked the way they wanted it. That some character achievement wanted things to be even more lopsided in their favor doesn't mean that character achievement hasn't reigned supreme as the dominant way the achievement system worked. And after years people gave up hope on this.
A truce implies that people were agreeing with the way things worked, taking silence as consent. It wasn't, it's just when a system in a game works for like 7 years or whatever it is now, nobody expects change and resigns themselves that this is just how it works.
But they did. Not the achievements themselves but most rewards for achievements already worked account-wide. There is so much backlash to titles (looking at it, a rather minor reward) because that, once achievements are account-wide, that is the only thing that would be character-specific. And even now, you don't see achievements in the game w/o linking them in chat. A title is the only in-game visible part of an achievement that is character-specific. Everything else - mounts, dyes, styles, skins, polymorphs, costumes, ... is already account-wide.
...and I do wonder if ZOS have thought it through fully or whether it's going to be subject to so many exceptions and exclusions that in the end nobody will much like it at all.
Seminolegirl1992 wrote: »Somebody else’s suggestion but…
On character that earned the title it’s golded
On other characters it’s not colorized.
That way it shows you have done it but just not on this character.
I've seen this mentioned by many other people so I want to keep promoting this. This is a good idea and doesn't cheapen earning difficult titles on multiple characters.
Seminolegirl1992 wrote: »Somebody else’s suggestion but…
On character that earned the title it’s golded
On other characters it’s not colorized.
That way it shows you have done it but just not on this character.
I've seen this mentioned by many other people so I want to keep promoting this. This is a good idea and doesn't cheapen earning difficult titles on multiple characters.
But golded/non-golded goes against the very reason people want account wide titles in the first place. They don't want you to know that they failed to get the title on the current character. And that's exactly the impression the (non) coloring would give.
spartaxoxo wrote: »Someone mentioned that in WoW, the achievements are account-wide but you still get some kind of festive achievement notice when you get it again on an individual character.
I think that would be good. In your character menu it could also look something like this, with --/--/-- where the date would be, since you haven't gotten it yet on that character but did get it on the account.
spartaxoxo wrote: »Someone mentioned that in WoW, the achievements are account-wide but you still get some kind of festive achievement notice when you get it again on an individual character.
I think that would be good. In your character menu it could also look something like this, with --/--/-- where the date would be, since you haven't gotten it yet on that character but did get it on the account.
Those two things are really important for me.
Achievements are a really good record of the character. As in the screenshot I linked above - I wanted to check when I did a certain quest line on that character, and there's the achievement documenting that. (Five years had gone by, so good luck remembering that detail...)
Or this week - one of the weekly Endeavours was seven Public Dungeon group events. So I took a character that hadn't done all of them and needed a few skill points - but how do you find out which of these you've done or not? Easy - check the achievements on that character.
And various other practical or "emotional" uses for having some form of documentation of what a character did when.
All of that would vanish if they just collapsed all achievements into one. And, together with other reasons, I think that would be a really, really bad idea.
Tavore1138 wrote: »SerafinaWaterstar wrote: »It seems as if there are players out there who just can’t understand that for other players, their different characters are separate individuals.Tavore1138 wrote: »Sadly the people who believe this is an Account Playing Game have won the final battle against those of us who thought it was a Role Playing Game - [...]
[snip] repeating such does not make it any less false. Achievements have no bearing on roleplaying or character individuality. It's an out of character achievement tracker, not a list of actual in-character actions.
If you can distance yourself enough to act in character, distancing yourself from an out of character list should be feasible.
Again, dislike as you will, but stop hiding behind roleplaying or character individuality. It's not affected by account-wide achievements, you simply don't like it, and it's tiring for the rest of us roleplayers that we're held up as an excuse.
As tiring us this is for those of us who are expected to swallow your personal definition of what you feel makes character individuality. Why is your take on this more valid?
For me it includes each of my characters being individually trackable by what quests they have done, where they have been, which quest lines they have completed and what titles they have unlocked.
I see people stating that anyone can 'buy a carry' to get titles to get into Trials groups and so on, which may be true if people want to unlock some trial title, but try buying a 'carry' for Master Angler or any other many titles/achievements that simply require you to spend time playing and enjoying the game BUT in no way force you to do them unless you care about that specific colour or title. The pleasure is in playing each time in a way that seems right at the time not rushing to the end as fast as possible just to have another fully levelled and geared 'toon' to rinse and repeat high end content - or at least that's my preferred style.
To me - and it is my opinion which I am entitled to have - this removes something from the game which is of value to me and reduces the value of what I have done and what I might yet do.
[edited to remove quote]
Tavore1138 wrote: »SerafinaWaterstar wrote: »It seems as if there are players out there who just can’t understand that for other players, their different characters are separate individuals.Tavore1138 wrote: »Sadly the people who believe this is an Account Playing Game have won the final battle against those of us who thought it was a Role Playing Game - [...]
[snip] repeating such does not make it any less false. Achievements have no bearing on roleplaying or character individuality. It's an out of character achievement tracker, not a list of actual in-character actions.
If you can distance yourself enough to act in character, distancing yourself from an out of character list should be feasible.
Again, dislike as you will, but stop hiding behind roleplaying or character individuality. It's not affected by account-wide achievements, you simply don't like it, and it's tiring for the rest of us roleplayers that we're held up as an excuse.
As tiring us this is for those of us who are expected to swallow your personal definition of what you feel makes character individuality. Why is your take on this more valid?
For me it includes each of my characters being individually trackable by what quests they have done, where they have been, which quest lines they have completed and what titles they have unlocked.
I see people stating that anyone can 'buy a carry' to get titles to get into Trials groups and so on, which may be true if people want to unlock some trial title, but try buying a 'carry' for Master Angler or any other many titles/achievements that simply require you to spend time playing and enjoying the game BUT in no way force you to do them unless you care about that specific colour or title. The pleasure is in playing each time in a way that seems right at the time not rushing to the end as fast as possible just to have another fully levelled and geared 'toon' to rinse and repeat high end content - or at least that's my preferred style.
To me - and it is my opinion which I am entitled to have - this removes something from the game which is of value to me and reduces the value of what I have done and what I might yet do.
[edited to remove quote]
[snip]
Roleplaying means playing a role. That means your character cannot intrinsically be aware of an achievement tab. I certainly wouldn't mind if each achievement listed precisely when each character achieved it, it's a legit additional function.
But it's not roleplay-related. [snip]
[Edited for Baiting]
Kiralyn2000 wrote: »1) people use and notice titles?
2) I thought achievements as a gauge of "can they do this hardmode" were already "useless" due to paid carry runs.
RIP to those 18 time Master Anglers.
Our thoughts are with you.
Seminolegirl1992 wrote: »Coloring the titles or perhaps even adding Flawless Conqueror x2, or x3, x18 etc are both options.
Maybe not in a Space Balls or similarly non-serious comedic setting. TES isn't it.
FantasticFreddie wrote: »What zos needs to consider, IMHO, is how each change will impact their player numbers.
There is absolutely a population that will play less if this change goes through. I have been gearing up a toon to go chase a trifecta on a different role specifically because I wanted the title on THAT specific toon. I rerolled a pvp toon specifically to go get a dungeon title for her, and I was looking forward doing the same for another pvp toon.
This change has knocked the wind out of my sails. It seems pointless now. I already have those titles. Sure, nothing is stopping me from ignoring the change when it goes through and going anyway, but.... it completely removes my incentive.
On every trial trifecta team I've been on there is at least one person (sometimes it's me!) going for the title on another toon. For some people, getting these trifectas on their alts is what they have left to do in the game, and yes this change will remove their incentive to continue.
Basically, no one is going to play more because of this change, and it seems like a poor choice from a business standpoint imho.
Maybe not in a Space Balls or similarly non-serious comedic setting. TES isn't it.
Look, I've been in quite a few communities around actual role-playing (as in, pen-and-paper around a table), and that form of gatekeeping, determining that people have "BAD WRONG FUN (TM)" and they're not "real roleplayers", is usually, for good reasons, let's say ... frowned upon.
How people choose to play their role, which information they choose to include, how they interpret the game interface, what parts of the game they choose to engage with and how they include that into their characters (or not) - that is their choice, and doesn't make it "inferior".
The achievement tab in this game functions as a combined character journal and medal count. Both can, at least for quite a number of achievements, very well be seen as in-game information available to the character. Dismissing that is a really weird stance - from a roleplaying point of view.
spartaxoxo wrote: »4th wall breaking is not inherently against role-playing, and suggesting it is, is gate keeping as it is NOT part of the definition.
spartaxoxo wrote: »4th wall breaking is not inherently against role-playing, and suggesting it is, is gate keeping as it is NOT part of the definition.
Again, sure - if you play Space Balls. Or Deadpool. Or... you get the vibe.
Otherwise, opening the actual game interface is sort of hard to classify as in-character.
Humorous takes are not the same as Space Balls, and none of the three characters mentioned are inherently 4th Wall breaking.
And please, 'But I am really Deadpool!' really isn't helping your argument.
M'aiq's father was Qia'm, from a long line of Qia'ms. But M'aiq does not believe this. His father was a known liar.
multiplayer: "M'Aiq does not know this word. You wish others to help you in your quest? Coward! If you must, search for the Argonian Im-Leet, or perhaps the big Nord, Rolf the Uber. They will certainly wish to join you."