Lol, 20 minutes is wishful thinking. Try "hours", which ZOS doesn't want to happen.I would rather take a 20 minute queue then be stuck in a deathmatch loopThey're not new suggestions. ZOS already shot it down saying there's not enough population to support that many different queues, specially the objective mode only ones now that there is Solo and Group versions for every queue.Araneae6537 wrote: »I think those are excellent suggestions!
ZOS_GinaBruno wrote: »Hello all!
One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know we've been analyzing all the data from winter break and should have an update for you all on next steps regarding Battlegrounds soon. Thanks for your patience!
ZOS_GinaBruno wrote: »Hey everyone, just wanted to let you know we've been analyzing all the data from winter break and should have an update for you all on next steps regarding Battlegrounds soon. Thanks for your patience!
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
So, the conclusion is that the people who didn't like Deathmatch were a minority even before the tests?
nightstrike wrote: »