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Upcoming Changes to Battleground Queues

  • gariondavey
    gariondavey
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    Noerra wrote: »
    First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.

    Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.

    This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.

    Thanks for the Update, @ZOS_GinaBruno !

    I would be super honored if you would take the time to read my post below. This is honest feedback and is in no way a criticism of anyone's character or an emotional tantrum about pvp. (I'm sorry you guys have to deal with so much of that lol!)

    (1) I'm worried that "last change we make for the foreseeable future" means that you are going to ignore the pvp playerbase. We would love some continued communication and collaboration for the improvement of ESO pvp and ESO as a whole.

    I would like to give some feedback as a player who loves pvp, loves elderscrolls lore, and loves mmorpgs and wants to see ESO (my favorite game) thrive and flourish in 2022 and beyond.

    (2) Respectfully, I don't know if the staff is playing BGs and PvP themselves, but it is my speculation that perhaps you are making these decisions based off the numbers/statistics/data only without having personally (amongst the staff) put in hundreds of hours of pvp queuing to have a first hand experience of what it is like to be a pvp player.

    The same way players can only speculate about the dev team and the decisions they have to make, I wonder if the staff is disconnected from the daily player experience in a similar way.

    So for this point, my concern is that you are viewing Data and Statistics as a viable means of communication and collaboration with the player base.

    Would you empathize with me for a second and reflect on some times where people thought they understood you and your issues based of a statistic or some generalization without talking with you directly? This is how we, as the pvp community, feel.

    So I urge you to not set the pvp community aside again because you found a decision that you think is satisfactory for the "foreseeable future" - I believe if you and your team could make a platform for more open communication with the pvp community we could create some wonderful things!

    You might be surprised to find out that the pvp community is a lot more wholesome than you might think, it has been my observation that the toxic expressions from the pvp community towards the devs is mostly about not feeling their voices are heard. Being quiet and polite seems to go largely ignore which is why frustration grows and the means to achieve attention turns into louder and more blatant expression.

    (3) I'm not surprised at all with this outcome. Without having DM queuing for a long time, of course that's what people are going to flock to.

    Beyond DM queuing being the "new and shiny" thing, it is simply more rewarding as it takes less time to complete a DM match compared to some of the other game modes that can drag on.

    When it comes to completing BG quests and accumulating alliance points, it is simply more efficient to queue DM.

    In addition to this, those that have higher mmr and are dedicated to mastery of the game and it's combat system want to test themselves in combat rather than chasing down speedy peeps and chonker tanks.

    We appreciate the testing you have done because it makes us feel like you haven't forgotten about us... yet at the same time it feels like you are examining our elbow when we have an issue with out knees. What I mean is, it feels like there is a huge disconnect with actually knowing, from a first hand experience, what is wrong with PvP.

    It's a clear demonstration that there could be better communication.

    I've been following you on twitter, Gina, and am very pleased to see you are more passionate than ever to better communicate with the ESO player base this year!

    But at the same time... again ... this decision to not continue to collaborate with us on finding a BG system that makes both of us happy as you are setting this down "for the foreseeable future" has me worried again that we are going to get the same lack off communication we have been getting over the years.

    (4)It sounds like, from your post, that a big part of this whole experiment was to cultivate a healthy population. If this is the core goal then I would make a suggestion.

    First off I'll just say if you wanted to gather data on what gametype was most popular, you should have rotated the BGs every week to see that... one week only DM, next week only Relics, etc....

    You would have seen which BGs people were "meh" about and which ones people were "woohoo!" about. That would be useful data that could help you strategize making a decision on how to manage the queuing system imo.

    I agree that switching back to random queuing only is the best decision for the time being as BGs don't seem to have been any more popular than before... and switching back to random would ensure other gametypes are not neglected.

    But, Gina ... this doesn't solve anything... we are right where we started with no statement from you that you are committed to working with us to create a pvp bg queuing system we are both happy with... instead your statement is telling us you are reverting back to the previous way with no future plans or testing... This isn't an improvement, it is just more "shuffling the surface" rather than making a deep change in the quest for improvement.

    Yes, you are right that option queueing would create "splintering" as you called it - but only if you do so without rewarding each gametype!

    The problem with PvP population is that there is no goals for us to pursue that feel meaningful or reward our efforts.

    Imagine you are an Athlete on an Olympic team and you practice everyday with no possibility of actually testing yourself and getting rewarded with a medal. Unless you live for the daily activity itself, there is no reason to be passionate and dedicated.

    We need goals to pursue, Gina. The Class Balance is SO good right now and ESO combat is a one of a kind masterpiece. We pvp every day because we love it, but like the analogy above, unless we live for the Mastery itself, there is no reason to Queue BGs daily without a goal in sight.

    So if populating Battlegrounds is the issue you were seeking to improve with the queuing system , I can guarantee you success if you give us a reward track.

    And I mean much more than simply titles like "battlegrounds butcher" or motifs you get in the mail.....

    If you want people to flood the Battlegrounds there are lots of options you could do.

    Let me list a few below as (5) and (6)

    (5) Make MMR visible - Having a number to push higher is it's own challenge and reward. It's a good feeling seeing your number improve because it means that you yourself are improving... it's also good feedback for us as players if we don't see it go higher because we can take that information and try out different strategies or builds that are more efficient.

    This would get your already BG queuing players to queue more often increasing population in BGs.

    You could reward players who reach a High MMR with a Title and Mount or something too.

    There might be some people that feel upset about a reward that is attainable via pvp... but hey, a lot of people also don't want to do trials so those people won't ever get the sunspire mount and skin. Why can't pvp players have a cool unlockable too! I actually think it's a good thing that each part of the game rewards something unique!

    I would say go one step further and bring back Deathmatch Queuing and Radom Queuing, only this time take DM queuing out of Random...

    Make Random and DM have separate visible MMR rating and give a unique reward track to each!

    Example:

    I'm a player that likes Objective-based Battlegrounds so I queue for Randoms a lot... I see that at 400-700 mmr I get a title, 700-1000 I get a Skin, 1000-1300 I get a Costume, 1300-1600 I get a weapon style bundle, 1600-1900 Another title + Armor style, 1900-2200 a Mount!

    (not that exactly of course but just an example)

    And because those rewards are visible to me, I'm going to want to queue up over and over and get better at that type of gameplay to unlock those rewards!

    The problem: No one queues for random, everyone just wants DM

    Solution: Randoms separate from DM and are populated because of a reward track

    (and the same for DM queuing)

    Naturally, the better players will end up in DM queues while the less sweaty pvpers will end up in Randoms... making pvp more accessible to newer players as well.

    (6) Utilize your art team to create a variety of rewards to unlock behind various achievements.

    I think that the Trebuchet emote was a cool addition. It gives you a little unlockable for a a certain achievement. PVP would be a lot more rewarding if there was a lot more emotes, mementos, skins, polymorphs, major/minor adornments, hats, and costumes to unlock in a similar manner. The goal is clear/direct and very easy to accomplish...

    Yet we don't have much of those achievable via battlegrounds.

    Examples:
    -Get 5million heals in a single Deathmatch as a Warden to get a Spirit Deer Non-Combat Pet
    -Capture 100 Relics to receive "Aegis Sprinter" title or something and Winged Boots Motif
    -Hold the ChaosBall in 30 different matches to get a "Iron body" skin type
    -Kill 1000 players as a Sorcerer in Deathmatches to receive a "Arcane Throne" for your house or something
    -etc... etc... etc....
    -Earn a mount for completing ALL the battlegrounds achievements!

    To make sure you could effectively target these rewards, give us the option to queue for specific gametypes. With a reward track you would attract lots of players to battlegrounds and no gametype would be empty of queues because each gametype would have attraction via rewards.

    Anyways - I could keep writing out lots of possibilities.... all of them would need to be refined anyways in terms of logistics and details - and they would need testing...

    The TL;DR is.... please don't just set us aside again... please communicate with us.... please collaborate with us.... we are willing to keep testing things out if you need more data... we are happy to! .... us PVP players are so passionate about this game and will accommodate anything you need to try out for us to see improvement.

    for the "foreseeable future" scares me without a statement that you are committed to the future of PvP and Battlegrounds.

    I felt so much hope for 2022 from your recent Twitter posts, you obviously love your job and we love you, but now I am worried the same level off communication on PvP topics will continue.

    Long [snip] post but very good one. I love you! I wish @ZOS_GinaBruno and @ZOS_Kevin would read something like this

    [edited for profanity bypass]
    Edited by ZOS_Icy on January 30, 2022 12:45PM
    PC NA @gariondavey, BG + Cyrodiil Focused Since October 2017
    Stamplar (main), Magplar, Magsorc, StamDK, MagDK, Stamblade, Magden, Stamden
  • jaws343
    jaws343
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    Time to bring out the most toxic builds and spawn camping all the objective players. Lots of potatoes to fry

    DC front bar: Check
    Ironblood back bar: Check
    Gaze of Sithis: Check
    Sorc: Check
    Twilight Heals for days: Check
    Mages Wrath: Check
    Mines: Check
  • SirAxen
    SirAxen
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    Every type of PVP that exists is available in this game.
  • jaws343
    jaws343
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    Giraffon wrote: »
    Do the people making the decisions even play BGs? Do they have the slightest idea how people are playing these things?

    There is no incentive for a skilled player to do anything but maximize their kill count. In a DM they are helping their team, but now if those players are in an objective match they are going to hurt their team. They won't care. There is no difference for them because they are not there for the 100K XP from that random battleground. Nope, they are there to get AP and XP from kills.

    How can devs not understand this will be less fun for everyone?

    I'm not a fan of objective modes in the least, but you cannot get AP or XP from kills in BGs. You only get XP by finishing 1st or 2nd, and you only get 100K the first time you do that per character. And you only get AP awarded by a set amount depending on the rank you finish.

    So even if a team were only farming kills (leaving teams to be able to avoid them and PVE towards a win, which in itself is ridiculous), they would barely be earning enough AP or XP for it to be a reward if all they are doing is getting third place.
  • Casul
    Casul
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    As much as I want objective back you should have just given the options and split the community. But guess it doesn't really matter since I stopped playing anyways.
    PvP needs more love.
  • DreadKnight
    DreadKnight
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    choice? play how we want to play? lol, this is not choice.
  • Parasaurolophus
    Parasaurolophus
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    To be honest, I no longer remember why these changes began. Yes, it was wrong when premade fought random players. But did that really require removing the mode selection?
    Listen and understand me please, I do not want to offend anyone in any way, but DM is the same sick mode as other modes:
    1) The strongest team stands out quickly enough and then the whole match turns into a hunt for the weakest players.
    2) Balance. If you're not stamden or manasorc, don't even try to win.
    However, I totally agree that object modes are overly encouraging to avoid combat. Therefore, I believe that there is absolutely no point in working with queues. All modes are too bad, it's true. Otherwise it would not have been such a problem. All modes need to be reworked. The best balance must be struck between combat and avoidance. I would suggest:
    1) DM. Earning fewer points for killing players of the weakest team.
    2) Relics. The relic appears in a random location near the center. The player must carry the relic from the center to the base.
    3) Reduce the number of flags.
    Chaosball is awesome! All players who love DM have nothing against this mode.
    But these are all drastic measures. PVP is in bad shape right now and I don't believe there will be any rework in the future.
    PC/EU
  • SkaraMinoc
    SkaraMinoc
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    The data-driven approach to game design failed here.
    RIP Deathmatch Queue, September 2021 - March 2022, You Will Be Remembered
  • auz
    auz
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    I am trying to remain positive. Maybe this means there will be new instance based combat competition coming in the new chapter. 🤣🤣🤣
  • SkaraMinoc
    SkaraMinoc
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    auz wrote: »
    Maybe this means there will be new instance based combat competition coming in the new chapter. 🤣🤣🤣

    Lol funny guy.
    RIP Deathmatch Queue, September 2021 - March 2022, You Will Be Remembered
  • Arunei
    Arunei
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    So...ZOS was willing to do a DM-only test, but aren't willing to try an Objective-only test? They aren't willing to try splitting the queue and see if it makes queue times as long as they fear? They'd said before that when BGs were DM-only the BG population dropped to unhealthily low numbers. Wouldn't that mean that perhaps most people doing BGs actually do prefer Objective? Wouldn't it be worth it to test?

    This just feels like such a copout, and I don't even play BGs. It's like ZOS got tired of testing and decided "eff it we're done lel". Like...this is so half-arsed man. If you're going to do testing at least so the next two logical tests too and get an actual array of data.

    Also, a question for people who just want to DM: why not just go into Cyrodiil if you want fights? Dragging down your teammates in Objection BGs seems incredibly selfish.
    Edited by Arunei on January 11, 2022 12:29AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Decimus
    Decimus
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    Arunei wrote: »
    So...ZOS was willing to do a DM-only test, but aren't willing to try an Objective-only test? They aren't willing to try splitting the queue and see if it makes queue times as long as they fear? They'd said before that when BGs were DM-only the BG population dropped to unhealthily low numbers. Wouldn't that mean that perhaps most people doing BGs actually do prefer Objective? Wouldn't it be worth it to test?

    This just feels like such a copout, and I don't even play BGs. It's like ZOS got tired of testing and decided "eff it we're done lel". Like...this is so half-arsed man. If you're going to do testing at least so the next two logical tests too and get an actual array of data.

    Also, a question for people who just want to DM: why not just go into Cyrodiil if you want fights? Dragging down your teammates in Objection BGs seems incredibly selfish.

    I don't know if you've been to Cyrodiil in the past 7 years, but the word on the street is that it's pretty damn laggy 20/24 hours...

    Also, some people prefer a balanced, fast-paced team vs team fight over getting 20v1'd by a ball group and/or riding 30 minutes to find some poor quester to fight.
    PC/EU @ DECMVS
  • MipMip
    MipMip
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    Very, very disappointed.

    The game offers different modes, which is nice, but it should be possible to queue for either DM (solo or group) or objectives (solo or group), otherwise what's the point - if instead of players being able to enjoy the modes they like everyone is forced to (in part) play modes they do not find interesting?
    PC EU ∙ PC NA

    Current Guilds (main): Project Nova
    Former Guilds (main): Lagacy ∙ Týr ∙ Dracarÿs ∙ Unfriendly Fire

    'My only complaint about ball groups is that there aren't enough of them. Moar Balls.'
    - Vilestride
  • Dagoth_Rac
    Dagoth_Rac
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    Arunei wrote: »
    Also, a question for people who just want to DM: why not just go into Cyrodiil if you want fights? Dragging down your teammates in Objection BGs seems incredibly selfish.

    I actually prefer Objective modes, but I know a lot of people who treat every game as deathmatch no matter what because BG are generally the quickest way to get PvP fights and remain in PvP fights. Cyrodiil is huge, fights can take a while to reach, the fight is often over or extremely unbalanced by time you get there, if you die it can take a while to get back to fight, etc., etc.

    A bit off-topic, but maybe not really: Imperial City respawn. You used to always be able to respawn in district where you died. Now you can only respawn in a district if your faction controls flag. The old way led to lots of non-stop action, where you would die, respawn, and jump right back down into fight. This bothered a lot of people because it made the fights feel kind of useless. Just fighting for the sake of fighting with no goal or finish line. But some people like fighting just for the sake of fighting.

    So it would probably be nice if ZOS found some way to consistently satisfy the fighting-just-for-the-sake-of-fighting people. It is a style of play that really only works when everybody involved is on board with it. Trying to find a middle ground just makes all players come away annoyed or disappointed.
  • Tarkasion
    Tarkasion
    Soul Shriven
    @ZOS_GinaBruno

    I know so many people that don't do Battlegrounds just because they hate deathmatchs or hate that other players treat each game as such. Why not try and propose separate queues for deathmatch and objectives ?

    Example with 3 queues :smile: :

    1 - Group random <-- (default queue and for those who want to play in group)
    2 - Solo Deathmatch <-- (for those who want deathmatch over being able to play in group)
    3 - Solo Objectives <-- (for those who want anything but deathmatch)

    Why not give it a try ? What's a few more months of testing ? :wink:

    Thanks for reading.
    Edited by Tarkasion on January 11, 2022 3:20AM
    Tarkasion
  • Kusto
    Kusto
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    Tarkasion wrote: »
    @ZOS_GinaBruno

    I know so many people that don't do Battlegrounds just because they hate deathmatchs or hate that other players treat each game as such. Why not try and propose separate queues for deathmatch and objectives ?

    Example with 3 queues :smile: :

    1 - Group random <-- (default queue and for those who want to play in group)
    2 - Solo Deathmatch <-- (for those who want deathmatch over being able to play in group)
    3 - Solo Objectives <-- (for those who want anything but deathmatch)

    Why not give it a try ? What's a few more months of testing ? :wink:

    Thanks for reading.

    Group queue shouldn't be the default. We already had that and most people don't even know the drop down menu exists. They just hit queue button and got farmed by premades. Also having too many queues will only make them longer.
    The planned change is good. Ty Zos.
  • caindele
    caindele
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    I just hope that the BG Queue would default to Group Random Battleground. I think it would improve which BGs that you get because people probably don't even notice that it is Group DM Only by default. Then we would get more variety. It seems like such a simple change to the code to just see if it fixes the variety of the BGs we are getting.
  • Tarkasion
    Tarkasion
    Soul Shriven
    Kusto wrote: »
    Tarkasion wrote: »
    @ZOS_GinaBruno

    I know so many people that don't do Battlegrounds just because they hate deathmatchs or hate that other players treat each game as such. Why not try and propose separate queues for deathmatch and objectives ?

    Example with 3 queues :smile: :

    1 - Group random <-- (default queue and for those who want to play in group)
    2 - Solo Deathmatch <-- (for those who want deathmatch over being able to play in group)
    3 - Solo Objectives <-- (for those who want anything but deathmatch)

    Why not give it a try ? What's a few more months of testing ? :wink:

    Thanks for reading.

    Group queue shouldn't be the default. We already had that and most people don't even know the drop down menu exists. They just hit queue button and got farmed by premades. Also having too many queues will only make them longer.
    The planned change is good. Ty Zos.

    If people don't know about the drop down menu, this is an interface problem, not a queuing problem. ;)

    It's important that we can have choices and I reckon that my proposition is reasonable in terms of population split.
    Tarkasion
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