Do the people making the decisions even play BGs? Do they have the slightest idea how people are playing these things?
There is no incentive for a skilled player to do anything but maximize their kill count. In a DM they are helping their team, but now if those players are in an objective match they are going to hurt their team. They won't care. There is no difference for them because they are not there for the 100K XP from that random battleground. Nope, they are there to get AP and XP from kills.
How can devs not understand this will be less fun for everyone?
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
Do the people making the decisions even play BGs? Do they have the slightest idea how people are playing these things?
There is no incentive for a skilled player to do anything but maximize their kill count. In a DM they are helping their team, but now if those players are in an objective match they are going to hurt their team. They won't care. There is no difference for them because they are not there for the 100K XP from that random battleground. Nope, they are there to get AP and XP from kills.
How can devs not understand this will be less fun for everyone?
Do the people making the decisions even play BGs? Do they have the slightest idea how people are playing these things?
There is no incentive for a skilled player to do anything but maximize their kill count. In a DM they are helping their team, but now if those players are in an objective match they are going to hurt their team. They won't care. There is no difference for them because they are not there for the 100K XP from that random battleground. Nope, they are there to get AP and XP from kills.
How can devs not understand this will be less fun for everyone?
I don't care about XP or AP, I just do BGs to play PvP.
This change is going to make things a lot worse once again, as bots people will start ignoring fights and just run from flag to flag and us PvPers have to hope for the deathmatch in order to have a good experience.
In order for ESO's BGs to be fun in objective modes as well, they'd have to be revamped entirely.
Get rid of the 3rd party concept and turn them into team vs team, almost everyone I've ever talked to has preferred this model in other MMOs. This encourages people to actually focus on tactics and PvP (defending flags, attacking them etc - not letting two teams do that and running to empty ones).
Respawn timers need a lot of tuning as well, I've seen people stop doing anything to die quick in flag games and then run to a nearby flag from respawn.
Overall we need more PvP content instead of having content taken away from us, as well as better rewards for PvP, visible performance based MMR structure/rankings to climb etc.
If ZOS is worried about queue times, try breaking the BGs into team vs team instead of 3-way - I'm sure most players would appreciate that format.
CameraBeardThePirate wrote: »Seriously why cant they just remove DM from the Objective queue completely? Some communication would be nice, as this solution would make literally everyone happy. I honestly don't see why this is hard, so is there some reason Zos isn't telling us? Just give players the choice I really don't get how the queue system even became an issue in the first place.
Do the people making the decisions even play BGs? Do they have the slightest idea how people are playing these things?
There is no incentive for a skilled player to do anything but maximize their kill count. In a DM they are helping their team, but now if those players are in an objective match they are going to hurt their team. They won't care. There is no difference for them because they are not there for the 100K XP from that random battleground. Nope, they are there to get AP and XP from kills.
How can devs not understand this will be less fun for everyone?
I don't care about XP or AP, I just do BGs to play PvP.
This change is going to make things a lot worse once again, as bots people will start ignoring fights and just run from flag to flag and us PvPers have to hope for the deathmatch in order to have a good experience.
In order for ESO's BGs to be fun in objective modes as well, they'd have to be revamped entirely.
Get rid of the 3rd party concept and turn them into team vs team, almost everyone I've ever talked to has preferred this model in other MMOs. This encourages people to actually focus on tactics and PvP (defending flags, attacking them etc - not letting two teams do that and running to empty ones).
Respawn timers need a lot of tuning as well, I've seen people stop doing anything to die quick in flag games and then run to a nearby flag from respawn.
Overall we need more PvP content instead of having content taken away from us, as well as better rewards for PvP, visible performance based MMR structure/rankings to climb etc.
If ZOS is worried about queue times, try breaking the BGs into team vs team instead of 3-way - I'm sure most players would appreciate that format.
Yep that is the issue with the 3 teams objectives mode. They are not fun for PvPer as they encourage you not to fight. What is the point of a PvP mode where tthe best tactic to win is to avoid PvP?
So...ZOS was willing to do a DM-only test, but aren't willing to try an Objective-only test? They aren't willing to try splitting the queue and see if it makes queue times as long as they fear? They'd said before that when BGs were DM-only the BG population dropped to unhealthily low numbers. Wouldn't that mean that perhaps most people doing BGs actually do prefer Objective? Wouldn't it be worth it to test?
This just feels like such a copout, and I don't even play BGs. It's like ZOS got tired of testing and decided "eff it we're done lel". Like...this is so half-arsed man. If you're going to do testing at least so the next two logical tests too and get an actual array of data.
Also, a question for people who just want to DM: why not just go into Cyrodiil if you want fights? Dragging down your teammates in Objection BGs seems incredibly selfish.
Also, a question for people who just want to DM: why not just go into Cyrodiil if you want fights? Dragging down your teammates in Objection BGs seems incredibly selfish.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
Pain In The Axe wrote: »In order to Increase the population and participation of Battlegrounds we are going to need to overhaul it and add consistent New Content(Such as new maps/game modes) as well as incentivizing the new content with a whole new reward system that can be either purely cosmetic or offer a great potential for financial gain. A new skill line added as a reward that increases as you win battlegrounds would be another good method. Bottom line Battlegrounds need more content for it to be worth it for people start playing again.
@ZOS_GinaBruno
I know so many people that don't do Battlegrounds just because they hate deathmatchs or hate that other players treat each game as such. Why not try and propose separate queues for deathmatch and objectives ?
Example with 3 queues :
1 - Group random <-- (default queue and for those who want to play in group)
2 - Solo Deathmatch <-- (for those who want deathmatch over being able to play in group)
3 - Solo Objectives <-- (for those who want anything but deathmatch)
Why not give it a try ? What's a few more months of testing ?
Thanks for reading.
@ZOS_GinaBruno
I know so many people that don't do Battlegrounds just because they hate deathmatchs or hate that other players treat each game as such. Why not try and propose separate queues for deathmatch and objectives ?
Example with 3 queues :
1 - Group random <-- (default queue and for those who want to play in group)
2 - Solo Deathmatch <-- (for those who want deathmatch over being able to play in group)
3 - Solo Objectives <-- (for those who want anything but deathmatch)
Why not give it a try ? What's a few more months of testing ?
Thanks for reading.
Group queue shouldn't be the default. We already had that and most people don't even know the drop down menu exists. They just hit queue button and got farmed by premades. Also having too many queues will only make them longer.
The planned change is good. Ty Zos.
MurderMostFoul wrote: »And now you're essentially saying you'll permanently prevent players from choosing the battlegrounds mode they prefer.
nightstrike wrote: »MurderMostFoul wrote: »And now you're essentially saying you'll permanently prevent players from choosing the battlegrounds mode they prefer.
This isn't entirely accurate. Every mode is available. You'll get the one you want some percentage of the time.