What ZOS has been willing to share is: "If we separated Objective Modes into their own queue, it would never pop". Basically, not enough people would queue for it to have healthy queue times at different times of the day, so you don't have it.
Maybe it is time for another test, and put a random queue that works as before the deathmatch only test as the default, and deathmatch only below it. It can then be seen if random is truly not popular.
Also when it was Group Only.This "test" already happened back when the queue was solo only. Random was the default, but players were allowed to choose to queue for either solo relic, solo land grab, or solo deathmatch.
Deathmatch was more popular by far.
Rich Lambert went as far as to say hours long queues for Random Objectives Only queue.I'm not saying you shouldn't get what you want, but the decision is on ZOS as whether or not it's a good idea for the health of their game to sacrifice fast queues in favor of letting people only queue for objectives and sit in queue for 20 min.
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Araneae6537 wrote: »Don’t get excited yet, @Beardimus as the “random queue” pops DMs something like 99% of the time because the queues are not separate.
I am glad that there are now DM-only queues at that does seem to be the most popular mode. I do wish there was at least one separate queue for actually random battlegrounds though.
Araneae6537 wrote: »Don’t get excited yet, @Beardimus as the “random queue” pops DMs something like 99% of the time because the queues are not separate.
I am glad that there are now DM-only queues at that does seem to be the most popular mode. I do wish there was at least one separate queue for actually random battlegrounds though.
Thanks @Araneae6537 on Xbox EU at least it feels around 60% the last week or so mid week, but primetime the DM rate Def goes up
Which I guess given the polarising opinion on this isn't a bad medium to Gina's point
Araneae6537 wrote: »Araneae6537 wrote: »Don’t get excited yet, @Beardimus as the “random queue” pops DMs something like 99% of the time because the queues are not separate.
I am glad that there are now DM-only queues at that does seem to be the most popular mode. I do wish there was at least one separate queue for actually random battlegrounds though.
Thanks @Araneae6537 on Xbox EU at least it feels around 60% the last week or so mid week, but primetime the DM rate Def goes up
Which I guess given the polarising opinion on this isn't a bad medium to Gina's point
You’re the first I’ve heard who got that much variety but I don’t recall the platform or time of those who posted ratios and also it may have changed over time — it would be interested to know! I’m glad that you’ve had a better time of it!
Maybe the queues could be something like:
Random (Solo)
Deathmatch (Solo)
Capture Games (Solo)
Deathmatch (Group)
1) Assuming there’s a good number queuing for both solo and group deathmatch.
2) By capture games, I mean what is often called “objectives” but since deathmatch of course also has an objective, I though capture made sense for the other games. Anyway, this would be solely those other game modes and probably could only support one queue.
3) Here random would, like queuing for a random dungeon, fill whichever queue needed more to have a game.
I guess it's down to population right, if all queuing are in random then there is variety. If alot are purely queing for DM solo then it steers the queue, I assume that's what's happening in the more prime time windows
nightstrike wrote: »I guess it's down to population right, if all queuing are in random then there is variety. If alot are purely queing for DM solo then it steers the queue, I assume that's what's happening in the more prime time windows
Except that it doesn't have to be a lot. 1/12 is all it takes to steer the queue.
In every BG I'm in, I ask in group chat what people queued for. I have yet to have someone say "DM".
No, they don't at all.nightstrike wrote: »Except that it doesn't have to be a lot. 1/12 is all it takes to steer the queue.
Do we know that for sure?
No, they don't at all.nightstrike wrote: »Except that it doesn't have to be a lot. 1/12 is all it takes to steer the queue.
Do we know that for sure?
Good job at not reading past the first line.nightstrike wrote: »No, they don't at all.nightstrike wrote: »Except that it doesn't have to be a lot. 1/12 is all it takes to steer the queue.
Do we know that for sure?
I'm pretty sure that what I said is correct. 1 person in DM will pull 11 people from Random into a DM game. Therefore, "No, they don't at all" seems to be a strange thing to say. You may think that there aren't any games that are started that way, but that doesn't change my statement as written.
Further, I continually ask in group chat who queued for what. I'm still waiting for one single person to say "DM".
As this discussion continues and ZOS took no action for months... let me add a different suggestion:
1) Random queue AT THE TOP of the list that fills up any other queues (yes AT THE TOP - default choice if you dont select anything - makes all the difference).
2) Individual queues fore each battle mode -- however NO SPECIAL RERWARDS (extra XP) since those are not random (I dont understand currenttly why I get a bonus for a random queue when I select DM only???).
Expected Results -- 1) everyone who wants a specfic game mode can play it. You can get achivements or whatever you are looking for. 2) Rewarding only those who are there to fill up other queues ("up to anything") will drive demand to real random queue. 3) This random (for rewards / xp seekers) backfilling queue AT THE TOP as default option will attract enough people to avoid long time for all others. 4) DM-only people can continue to play DM-only as much as they like.
Lol, 20 minutes is wishful thinking. Try "hours", which ZOS doesn't want to happen.I would rather take a 20 minute queue then be stuck in a deathmatch loop
They're not new suggestions. ZOS already shot it down saying there's not enough population to support that many different queues, specially the objective mode only ones now that there is Solo and Group versions for every queue.Araneae6537 wrote: »I think those are excellent suggestions!