nightstrike wrote: »
nightstrike wrote: »
no its not they're just putting random at the top and dm only second so newer or no pvers dont just keep picking dm only
So, the conclusion is that the people who didn't like Deathmatch were a minority even before the tests?
That's not what happened. The problem is that there ended up being two nearly identical queues. One that was 100% Deathmatch, and one that was 95% Deathmatch.
So any increase in participation attributable to a DM-only queue was completely wiped out by the tons of people who just simply quit BG's because the random queue was almost literally nothing but BGs. If they don't roll back to what it was before the changes (which they didn't say they would do), you'll see exactly what I mean once you queue for the random queue about 30 times.
So, the conclusion is that the people who didn't like Deathmatch were a minority even before the tests?
That's not what happened. The problem is that there ended up being two nearly identical queues. One that was 100% Deathmatch, and one that was 95% Deathmatch.
So any increase in participation attributable to a DM-only queue was completely wiped out by the tons of people who just simply quit BG's because the random queue was almost literally nothing but DM. If they don't roll back to what it was before the changes (which they didn't say they would do), you'll see exactly what I mean once you queue for the random queue about 30 times.
ZOS_GinaBruno wrote: »
If Gina meant that the participation and population didnt vary much before and after the tests, we can only assume that people didnt care about deathmatch only or people who quit because of DM only were a minority
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
If Gina meant that the participation and population didnt vary much before and after the tests, we can only assume that people didnt care about deathmatch only or people who quit because of DM only were a minority
You're missing a third possibility.: If you have ten players, and you add 5 new players, and also subtract 5 old ones, you still end up with 10 players. The participation and total population hasn't varied.
But the players themselves will be different, and you'll have missed out on the opportunity to have 15 players instead of 10.
I know people who started playing BG's again because of the DM-only queue. I also know people who dropped BG's altogether because the regular queue became almost nothing but DM. When they added non-DM modes back in, they messed with the weights for the modes and drove a lot of people away, likely enough to negate the people who came back to BG's for DM.
thesarahandcompany wrote: »If there were "no significant changes in population," then it is ultimately a reflection of ZOS' values that it doesn't care enough about PvP.
Nearly 5 years. It's been fun, but peace. I don't feel like breaking my new year's resolution of practicing better mental health in 2022 by dealing with this queue change.
gariondavey wrote: »@ZOS_GinaBruno @ZOS_Kevin
This is not the right move. I'm a guild of 350 active bg players on pc na. We almost all prefer dm.
Please leave the group dm queue at least.
The easiest change would have been to not backfill the dm queues with the random queues. You should have just tried that next.
If you are committed to this, then PLEASE rework the objective modes. Either just 2 teams, or fewer objectives so pvp can actually occur instead of people just running where fighting isn't.
This comment has the backing over 350+ people.
Please listen to your player base. You are going to, and will lose, long time players to this. People who have been playing for years.
All that will happen now will be our terrorizing of the objective players. 0-20 scores but they win a game. Sounds really bad for all parties involved.
ZOS_GinaBruno wrote: »This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
I think the right call would have been to allow players to set a default that would be preserved on a per character basis. Options should be:
Solo Random - No Deathmatch
Solo Deathmatch
This would basically make everyone happy. Group options should also be listed, but it may not make sense to allow those to be set as a default choice.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.