nightstrike wrote: »
no its not they're just putting random at the top and dm only second so newer or no pvers dont just keep picking dm only
So, the conclusion is that the people who didn't like Deathmatch were a minority even before the tests?
That's not what happened. The problem is that there ended up being two nearly identical queues. One that was 100% Deathmatch, and one that was 95% Deathmatch.
So any increase in participation attributable to a DM-only queue was completely wiped out by the tons of people who just simply quit BG's because the random queue was almost literally nothing but BGs. If they don't roll back to what it was before the changes (which they didn't say they would do), you'll see exactly what I mean once you queue for the random queue about 30 times.
So, the conclusion is that the people who didn't like Deathmatch were a minority even before the tests?
That's not what happened. The problem is that there ended up being two nearly identical queues. One that was 100% Deathmatch, and one that was 95% Deathmatch.
So any increase in participation attributable to a DM-only queue was completely wiped out by the tons of people who just simply quit BG's because the random queue was almost literally nothing but DM. If they don't roll back to what it was before the changes (which they didn't say they would do), you'll see exactly what I mean once you queue for the random queue about 30 times.
ZOS_GinaBruno wrote: »
If Gina meant that the participation and population didnt vary much before and after the tests, we can only assume that people didnt care about deathmatch only or people who quit because of DM only were a minority
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
I don't know how you quoted that to me, but that is definitely not my comment.
If Gina meant that the participation and population didnt vary much before and after the tests, we can only assume that people didnt care about deathmatch only or people who quit because of DM only were a minority
You're missing a third possibility.: If you have ten players, and you add 5 new players, and also subtract 5 old ones, you still end up with 10 players. The participation and total population hasn't varied.
But the players themselves will be different, and you'll have missed out on the opportunity to have 15 players instead of 10.
I know people who started playing BG's again because of the DM-only queue. I also know people who dropped BG's altogether because the regular queue became almost nothing but DM. When they added non-DM modes back in, they messed with the weights for the modes and drove a lot of people away, likely enough to negate the people who came back to BG's for DM.
thesarahandcompany wrote: »If there were "no significant changes in population," then it is ultimately a reflection of ZOS' values that it doesn't care enough about PvP.
Nearly 5 years. It's been fun, but peace. I don't feel like breaking my new year's resolution of practicing better mental health in 2022 by dealing with this queue change.
gariondavey wrote: »@ZOS_GinaBruno @ZOS_Kevin
This is not the right move. I'm a guild of 350 active bg players on pc na. We almost all prefer dm.
Please leave the group dm queue at least.
The easiest change would have been to not backfill the dm queues with the random queues. You should have just tried that next.
If you are committed to this, then PLEASE rework the objective modes. Either just 2 teams, or fewer objectives so pvp can actually occur instead of people just running where fighting isn't.
This comment has the backing over 350+ people.
Please listen to your player base. You are going to, and will lose, long time players to this. People who have been playing for years.
All that will happen now will be our terrorizing of the objective players. 0-20 scores but they win a game. Sounds really bad for all parties involved.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
I think the right call would have been to allow players to set a default that would be preserved on a per character basis. Options should be:
Solo Random - No Deathmatch
Solo Deathmatch
This would basically make everyone happy. Group options should also be listed, but it may not make sense to allow those to be set as a default choice.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
Thanks for the Update, @ZOS_GinaBruno !
I would be super honored if you would take the time to read my post below. This is honest feedback and is in no way a criticism of anyone's character or an emotional tantrum about pvp. (I'm sorry you guys have to deal with so much of that lol!)
(1) I'm worried that "last change we make for the foreseeable future" means that you are going to ignore the pvp playerbase. We would love some continued communication and collaboration for the improvement of ESO pvp and ESO as a whole.
I would like to give some feedback as a player who loves pvp, loves elderscrolls lore, and loves mmorpgs and wants to see ESO (my favorite game) thrive and flourish in 2022 and beyond.
(2) Respectfully, I don't know if the staff is playing BGs and PvP themselves, but it is my speculation that perhaps you are making these decisions based off the numbers/statistics/data only without having personally (amongst the staff) put in hundreds of hours of pvp queuing to have a first hand experience of what it is like to be a pvp player.
The same way players can only speculate about the dev team and the decisions they have to make, I wonder if the staff is disconnected from the daily player experience in a similar way.
So for this point, my concern is that you are viewing Data and Statistics as a viable means of communication and collaboration with the player base.
Would you empathize with me for a second and reflect on some times where people thought they understood you and your issues based of a statistic or some generalization without talking with you directly? This is how we, as the pvp community, feel.
So I urge you to not set the pvp community aside again because you found a decision that you think is satisfactory for the "foreseeable future" - I believe if you and your team could make a platform for more open communication with the pvp community we could create some wonderful things!
You might be surprised to find out that the pvp community is a lot more wholesome than you might think, it has been my observation that the toxic expressions from the pvp community towards the devs is mostly about not feeling their voices are heard. Being quiet and polite seems to go largely ignore which is why frustration grows and the means to achieve attention turns into louder and more blatant expression.
(3) I'm not surprised at all with this outcome. Without having DM queuing for a long time, of course that's what people are going to flock to.
Beyond DM queuing being the "new and shiny" thing, it is simply more rewarding as it takes less time to complete a DM match compared to some of the other game modes that can drag on.
When it comes to completing BG quests and accumulating alliance points, it is simply more efficient to queue DM.
In addition to this, those that have higher mmr and are dedicated to mastery of the game and it's combat system want to test themselves in combat rather than chasing down speedy peeps and chonker tanks.
We appreciate the testing you have done because it makes us feel like you haven't forgotten about us... yet at the same time it feels like you are examining our elbow when we have an issue with out knees. What I mean is, it feels like there is a huge disconnect with actually knowing, from a first hand experience, what is wrong with PvP.
It's a clear demonstration that there could be better communication.
I've been following you on twitter, Gina, and am very pleased to see you are more passionate than ever to better communicate with the ESO player base this year!
But at the same time... again ... this decision to not continue to collaborate with us on finding a BG system that makes both of us happy as you are setting this down "for the foreseeable future" has me worried again that we are going to get the same lack off communication we have been getting over the years.
(4)It sounds like, from your post, that a big part of this whole experiment was to cultivate a healthy population. If this is the core goal then I would make a suggestion.
First off I'll just say if you wanted to gather data on what gametype was most popular, you should have rotated the BGs every week to see that... one week only DM, next week only Relics, etc....
You would have seen which BGs people were "meh" about and which ones people were "woohoo!" about. That would be useful data that could help you strategize making a decision on how to manage the queuing system imo.
I agree that switching back to random queuing only is the best decision for the time being as BGs don't seem to have been any more popular than before... and switching back to random would ensure other gametypes are not neglected.
But, Gina ... this doesn't solve anything... we are right where we started with no statement from you that you are committed to working with us to create a pvp bg queuing system we are both happy with... instead your statement is telling us you are reverting back to the previous way with no future plans or testing... This isn't an improvement, it is just more "shuffling the surface" rather than making a deep change in the quest for improvement.
Yes, you are right that option queueing would create "splintering" as you called it - but only if you do so without rewarding each gametype!
The problem with PvP population is that there is no goals for us to pursue that feel meaningful or reward our efforts.
Imagine you are an Athlete on an Olympic team and you practice everyday with no possibility of actually testing yourself and getting rewarded with a medal. Unless you live for the daily activity itself, there is no reason to be passionate and dedicated.
We need goals to pursue, Gina. The Class Balance is SO good right now and ESO combat is a one of a kind masterpiece. We pvp every day because we love it, but like the analogy above, unless we live for the Mastery itself, there is no reason to Queue BGs daily without a goal in sight.
So if populating Battlegrounds is the issue you were seeking to improve with the queuing system , I can guarantee you success if you give us a reward track.
And I mean much more than simply titles like "battlegrounds butcher" or motifs you get in the mail.....
If you want people to flood the Battlegrounds there are lots of options you could do.
Let me list a few below as (5) and (6)
(5) Make MMR visible - Having a number to push higher is it's own challenge and reward. It's a good feeling seeing your number improve because it means that you yourself are improving... it's also good feedback for us as players if we don't see it go higher because we can take that information and try out different strategies or builds that are more efficient.
This would get your already BG queuing players to queue more often increasing population in BGs.
You could reward players who reach a High MMR with a Title and Mount or something too.
There might be some people that feel upset about a reward that is attainable via pvp... but hey, a lot of people also don't want to do trials so those people won't ever get the sunspire mount and skin. Why can't pvp players have a cool unlockable too! I actually think it's a good thing that each part of the game rewards something unique!
I would say go one step further and bring back Deathmatch Queuing and Radom Queuing, only this time take DM queuing out of Random...
Make Random and DM have separate visible MMR rating and give a unique reward track to each!
Example:
I'm a player that likes Objective-based Battlegrounds so I queue for Randoms a lot... I see that at 400-700 mmr I get a title, 700-1000 I get a Skin, 1000-1300 I get a Costume, 1300-1600 I get a weapon style bundle, 1600-1900 Another title + Armor style, 1900-2200 a Mount!
(not that exactly of course but just an example)
And because those rewards are visible to me, I'm going to want to queue up over and over and get better at that type of gameplay to unlock those rewards!
The problem: No one queues for random, everyone just wants DM
Solution: Randoms separate from DM and are populated because of a reward track
(and the same for DM queuing)
Naturally, the better players will end up in DM queues while the less sweaty pvpers will end up in Randoms... making pvp more accessible to newer players as well.
(6) Utilize your art team to create a variety of rewards to unlock behind various achievements.
I think that the Trebuchet emote was a cool addition. It gives you a little unlockable for a a certain achievement. PVP would be a lot more rewarding if there was a lot more emotes, mementos, skins, polymorphs, major/minor adornments, hats, and costumes to unlock in a similar manner. The goal is clear/direct and very easy to accomplish...
Yet we don't have much of those achievable via battlegrounds.
Examples:
-Get 5million heals in a single Deathmatch as a Warden to get a Spirit Deer Non-Combat Pet
-Capture 100 Relics to receive "Aegis Sprinter" title or something and Winged Boots Motif
-Hold the ChaosBall in 30 different matches to get a "Iron body" skin type
-Kill 1000 players as a Sorcerer in Deathmatches to receive a "Arcane Throne" for your house or something
-etc... etc... etc....
-Earn a mount for completing ALL the battlegrounds achievements!
To make sure you could effectively target these rewards, give us the option to queue for specific gametypes. With a reward track you would attract lots of players to battlegrounds and no gametype would be empty of queues because each gametype would have attraction via rewards.
Anyways - I could keep writing out lots of possibilities.... all of them would need to be refined anyways in terms of logistics and details - and they would need testing...
The TL;DR is.... please don't just set us aside again... please communicate with us.... please collaborate with us.... we are willing to keep testing things out if you need more data... we are happy to! .... us PVP players are so passionate about this game and will accommodate anything you need to try out for us to see improvement.
for the "foreseeable future" scares me without a statement that you are committed to the future of PvP and Battlegrounds.
I felt so much hope for 2022 from your recent Twitter posts, you obviously love your job and we love you, but now I am worried the same level off communication on PvP topics will continue.
PhoenixGrey wrote: »Time to bring out the most toxic builds and spawn camping all the objective players. Lots of potatoes to fry