Franchise408 wrote: »If ESO PVP was more based around skill rather than sets, then perhaps deathmatch would be a funner mode
MurderMostFoul wrote: »Franchise408 wrote: »If ESO PVP was more based around skill rather than sets, then perhaps deathmatch would be a funner mode
Skill is FAR more important than sets in ESO PvP. Especially in battlegrounds where CP imbalances are not a factor.
Lol, maybe just maybe, the people that beat you are actually better than you. Ever thought of that as a possibility?Franchise408 wrote: »MurderMostFoul wrote: »Franchise408 wrote: »If ESO PVP was more based around skill rather than sets, then perhaps deathmatch would be a funner mode
Skill is FAR more important than sets in ESO PvP. Especially in battlegrounds where CP imbalances are not a factor.
As someone who has been playing ESO PVP for years, I call b.s.
MurderMostFoul wrote: »Franchise408 wrote: »If ESO PVP was more based around skill rather than sets, then perhaps deathmatch would be a funner mode
Skill is FAR more important than sets in ESO PvP. Especially in battlegrounds where CP imbalances are not a factor.
PhoenixGrey wrote: »Certain sets take player skill out of the equation and you do not have CP to mitigate their impact.
In CP cyrodil the ceiling higher so the seasoned player will probably 1vX the newbie with the same setup.
Lol, maybe just maybe, the people that beat you are actually better than you. Ever thought of that as a possibility?Franchise408 wrote: »MurderMostFoul wrote: »Franchise408 wrote: »If ESO PVP was more based around skill rather than sets, then perhaps deathmatch would be a funner mode
Skill is FAR more important than sets in ESO PvP. Especially in battlegrounds where CP imbalances are not a factor.
As someone who has been playing ESO PVP for years, I call b.s.
Yes, some sets or builds raise the floor, but the ceiling stays the same. You can always use any set/build better.
ZOS unleashing DC when they did was a mistake during the most pivotal time in the last couple years.
Of all times to not make a mistake, last month was it.
They made their choice and then doubled down on that choice by not immediately correcting the mistake.
Tying the DC changes to a patch update 6 weeks into the future only served to reaffirm the decision to leave for other games, for anyone who did.
Anything short of Cyrodiil suddenly not lagging and delivering flawlessly on their vision of epic 100v100 battles will be too little too late. I play BGs mostly because Cyro lag is unbearable and the frustration it causes me is unhealthy.
I think those players are gone.
PhoenixGrey wrote: »Certain sets take player skill out of the equation and you do not have CP to mitigate their impact.
In CP cyrodil the ceiling higher so the seasoned player will probably 1vX the newbie with the same setup.
Or maybe because you have 1,000 CP to spend on power that the newbie doesn't lmao.
C'mon now. CP PvP is not an even playing field.
Franchise408 wrote: »MurderMostFoul wrote: »Franchise408 wrote: »If ESO PVP was more based around skill rather than sets, then perhaps deathmatch would be a funner mode
Skill is FAR more important than sets in ESO PvP. Especially in battlegrounds where CP imbalances are not a factor.
As someone who has been playing ESO PVP for years, I call b.s.
PhoenixGrey wrote: »I can guarantee that a newbie mag sorc running ironblood with DC/spinner's/Crafty along with 3 pets can get the same kind of result as a seasoned player with the same setup.
Or by that logic put gear on brand new players and stick them in a vet dlc dungeon or trial. They would still get steamrolled.
To say the gear matters that much is just silly.
the1andonlyskwex wrote: »Or by that logic put gear on brand new players and stick them in a vet dlc dungeon or trial. They would still get steamrolled.
To say the gear matters that much is just silly.
While I agree that good gear won't help a bad player much, I have definitely noticed that bad gear will hold a competent player back.
One of my biggest frustrations with BGs is that if you play them enough, you eventually land in an MMR tier where you absolutely need gold weapons to compete. The problem with this is that it becomes extremely expensive to experiment with new builds, and experimenting with new builds is one of my favorite things in ESO.
BrimstoneFox wrote: »If I want PvP, I go to Cyrodil or Imp City. The only types of BG that I liked were Capture the Relic and Domination. I didn't mind Chaos Ball, but it's more for tanks and less for DPS because DPS are glass canons (we die too easily). Capture the Relic is my personal favorite because my main toon is built to be quick, agile, and stealthy.
If BG stays Death Battle, then there is no reason for me to play BG, and if I must play BG/PvP for daily or weekly endeavors, then that will diminish my enjoyment of this game and motivate me to seek my entertainment elsewhere.
Also, on a personal tangent of mine, PvP can be done in any game. It is unnecessary in ESO. Any D&D style, Middle-Earth ripoff game or any mech game or any ancient or modern combat game can run PvP. It is not essential to ESO. What makes The Elder Scrolls the games they are is the depths of the storytelling, especially in terms of the unique cultures of all the characters, the cultural design elements in the destinations, and the content and the context of the plot elements, which are often dramatic or morally thought-provoking. PvE is the ONLY way to get that out of ESO. Any game can do PvP. Please don't ruin ESO by catering only to those who are partial to PvP.
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!