ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
Thanks for the Update, @ZOS_GinaBruno !
I would be super honored if you would take the time to read my post below. This is honest feedback and is in no way a criticism of anyone's character or an emotional tantrum about pvp. (I'm sorry you guys have to deal with so much of that lol!)
(1) I'm worried that "last change we make for the foreseeable future" means that you are going to ignore the pvp playerbase. We would love some continued communication and collaboration for the improvement of ESO pvp and ESO as a whole.
I would like to give some feedback as a player who loves pvp, loves elderscrolls lore, and loves mmorpgs and wants to see ESO (my favorite game) thrive and flourish in 2022 and beyond.
(2) Respectfully, I don't know if the staff is playing BGs and PvP themselves, but it is my speculation that perhaps you are making these decisions based off the numbers/statistics/data only without having personally (amongst the staff) put in hundreds of hours of pvp queuing to have a first hand experience of what it is like to be a pvp player.
The same way players can only speculate about the dev team and the decisions they have to make, I wonder if the staff is disconnected from the daily player experience in a similar way.
So for this point, my concern is that you are viewing Data and Statistics as a viable means of communication and collaboration with the player base.
Would you empathize with me for a second and reflect on some times where people thought they understood you and your issues based of a statistic or some generalization without talking with you directly? This is how we, as the pvp community, feel.
So I urge you to not set the pvp community aside again because you found a decision that you think is satisfactory for the "foreseeable future" - I believe if you and your team could make a platform for more open communication with the pvp community we could create some wonderful things!
You might be surprised to find out that the pvp community is a lot more wholesome than you might think, it has been my observation that the toxic expressions from the pvp community towards the devs is mostly about not feeling their voices are heard. Being quiet and polite seems to go largely ignore which is why frustration grows and the means to achieve attention turns into louder and more blatant expression.
(3) I'm not surprised at all with this outcome. Without having DM queuing for a long time, of course that's what people are going to flock to.
Beyond DM queuing being the "new and shiny" thing, it is simply more rewarding as it takes less time to complete a DM match compared to some of the other game modes that can drag on.
When it comes to completing BG quests and accumulating alliance points, it is simply more efficient to queue DM.
In addition to this, those that have higher mmr and are dedicated to mastery of the game and it's combat system want to test themselves in combat rather than chasing down speedy peeps and chonker tanks.
We appreciate the testing you have done because it makes us feel like you haven't forgotten about us... yet at the same time it feels like you are examining our elbow when we have an issue with out knees. What I mean is, it feels like there is a huge disconnect with actually knowing, from a first hand experience, what is wrong with PvP.
It's a clear demonstration that there could be better communication.
I've been following you on twitter, Gina, and am very pleased to see you are more passionate than ever to better communicate with the ESO player base this year!
But at the same time... again ... this decision to not continue to collaborate with us on finding a BG system that makes both of us happy as you are setting this down "for the foreseeable future" has me worried again that we are going to get the same lack off communication we have been getting over the years.
(4)It sounds like, from your post, that a big part of this whole experiment was to cultivate a healthy population. If this is the core goal then I would make a suggestion.
First off I'll just say if you wanted to gather data on what gametype was most popular, you should have rotated the BGs every week to see that... one week only DM, next week only Relics, etc....
You would have seen which BGs people were "meh" about and which ones people were "woohoo!" about. That would be useful data that could help you strategize making a decision on how to manage the queuing system imo.
I agree that switching back to random queuing only is the best decision for the time being as BGs don't seem to have been any more popular than before... and switching back to random would ensure other gametypes are not neglected.
But, Gina ... this doesn't solve anything... we are right where we started with no statement from you that you are committed to working with us to create a pvp bg queuing system we are both happy with... instead your statement is telling us you are reverting back to the previous way with no future plans or testing... This isn't an improvement, it is just more "shuffling the surface" rather than making a deep change in the quest for improvement.
Yes, you are right that option queueing would create "splintering" as you called it - but only if you do so without rewarding each gametype!
The problem with PvP population is that there is no goals for us to pursue that feel meaningful or reward our efforts.
Imagine you are an Athlete on an Olympic team and you practice everyday with no possibility of actually testing yourself and getting rewarded with a medal. Unless you live for the daily activity itself, there is no reason to be passionate and dedicated.
We need goals to pursue, Gina. The Class Balance is SO good right now and ESO combat is a one of a kind masterpiece. We pvp every day because we love it, but like the analogy above, unless we live for the Mastery itself, there is no reason to Queue BGs daily without a goal in sight.
So if populating Battlegrounds is the issue you were seeking to improve with the queuing system , I can guarantee you success if you give us a reward track.
And I mean much more than simply titles like "battlegrounds butcher" or motifs you get in the mail.....
If you want people to flood the Battlegrounds there are lots of options you could do.
Let me list a few below as (5) and (6)
(5) Make MMR visible - Having a number to push higher is it's own challenge and reward. It's a good feeling seeing your number improve because it means that you yourself are improving... it's also good feedback for us as players if we don't see it go higher because we can take that information and try out different strategies or builds that are more efficient.
This would get your already BG queuing players to queue more often increasing population in BGs.
You could reward players who reach a High MMR with a Title and Mount or something too.
There might be some people that feel upset about a reward that is attainable via pvp... but hey, a lot of people also don't want to do trials so those people won't ever get the sunspire mount and skin. Why can't pvp players have a cool unlockable too! I actually think it's a good thing that each part of the game rewards something unique!
I would say go one step further and bring back Deathmatch Queuing and Radom Queuing, only this time take DM queuing out of Random...
Make Random and DM have separate visible MMR rating and give a unique reward track to each!
Example:
I'm a player that likes Objective-based Battlegrounds so I queue for Randoms a lot... I see that at 400-700 mmr I get a title, 700-1000 I get a Skin, 1000-1300 I get a Costume, 1300-1600 I get a weapon style bundle, 1600-1900 Another title + Armor style, 1900-2200 a Mount!
(not that exactly of course but just an example)
And because those rewards are visible to me, I'm going to want to queue up over and over and get better at that type of gameplay to unlock those rewards!
The problem: No one queues for random, everyone just wants DM
Solution: Randoms separate from DM and are populated because of a reward track
(and the same for DM queuing)
Naturally, the better players will end up in DM queues while the less sweaty pvpers will end up in Randoms... making pvp more accessible to newer players as well.
(6) Utilize your art team to create a variety of rewards to unlock behind various achievements.
I think that the Trebuchet emote was a cool addition. It gives you a little unlockable for a a certain achievement. PVP would be a lot more rewarding if there was a lot more emotes, mementos, skins, polymorphs, major/minor adornments, hats, and costumes to unlock in a similar manner. The goal is clear/direct and very easy to accomplish...
Yet we don't have much of those achievable via battlegrounds.
Examples:
-Get 5million heals in a single Deathmatch as a Warden to get a Spirit Deer Non-Combat Pet
-Capture 100 Relics to receive "Aegis Sprinter" title or something and Winged Boots Motif
-Hold the ChaosBall in 30 different matches to get a "Iron body" skin type
-Kill 1000 players as a Sorcerer in Deathmatches to receive a "Arcane Throne" for your house or something
-etc... etc... etc....
-Earn a mount for completing ALL the battlegrounds achievements!
To make sure you could effectively target these rewards, give us the option to queue for specific gametypes. With a reward track you would attract lots of players to battlegrounds and no gametype would be empty of queues because each gametype would have attraction via rewards.
Anyways - I could keep writing out lots of possibilities.... all of them would need to be refined anyways in terms of logistics and details - and they would need testing...
The TL;DR is.... please don't just set us aside again... please communicate with us.... please collaborate with us.... we are willing to keep testing things out if you need more data... we are happy to! .... us PVP players are so passionate about this game and will accommodate anything you need to try out for us to see improvement.
for the "foreseeable future" scares me without a statement that you are committed to the future of PvP and Battlegrounds.
I felt so much hope for 2022 from your recent Twitter posts, you obviously love your job and we love you, but now I am worried the same level off communication on PvP topics will continue.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
Thanks for the Update, @ZOS_GinaBruno !
I would be super honored if you would take the time to read my post below. This is honest feedback and is in no way a criticism of anyone's character or an emotional tantrum about pvp. (I'm sorry you guys have to deal with so much of that lol!)
(1) I'm worried that "last change we make for the foreseeable future" means that you are going to ignore the pvp playerbase. We would love some continued communication and collaboration for the improvement of ESO pvp and ESO as a whole.
I would like to give some feedback as a player who loves pvp, loves elderscrolls lore, and loves mmorpgs and wants to see ESO (my favorite game) thrive and flourish in 2022 and beyond.
(2) Respectfully, I don't know if the staff is playing BGs and PvP themselves, but it is my speculation that perhaps you are making these decisions based off the numbers/statistics/data only without having personally (amongst the staff) put in hundreds of hours of pvp queuing to have a first hand experience of what it is like to be a pvp player.
The same way players can only speculate about the dev team and the decisions they have to make, I wonder if the staff is disconnected from the daily player experience in a similar way.
So for this point, my concern is that you are viewing Data and Statistics as a viable means of communication and collaboration with the player base.
Would you empathize with me for a second and reflect on some times where people thought they understood you and your issues based of a statistic or some generalization without talking with you directly? This is how we, as the pvp community, feel.
So I urge you to not set the pvp community aside again because you found a decision that you think is satisfactory for the "foreseeable future" - I believe if you and your team could make a platform for more open communication with the pvp community we could create some wonderful things!
You might be surprised to find out that the pvp community is a lot more wholesome than you might think, it has been my observation that the toxic expressions from the pvp community towards the devs is mostly about not feeling their voices are heard. Being quiet and polite seems to go largely ignore which is why frustration grows and the means to achieve attention turns into louder and more blatant expression.
(3) I'm not surprised at all with this outcome. Without having DM queuing for a long time, of course that's what people are going to flock to.
Beyond DM queuing being the "new and shiny" thing, it is simply more rewarding as it takes less time to complete a DM match compared to some of the other game modes that can drag on.
When it comes to completing BG quests and accumulating alliance points, it is simply more efficient to queue DM.
In addition to this, those that have higher mmr and are dedicated to mastery of the game and it's combat system want to test themselves in combat rather than chasing down speedy peeps and chonker tanks.
We appreciate the testing you have done because it makes us feel like you haven't forgotten about us... yet at the same time it feels like you are examining our elbow when we have an issue with out knees. What I mean is, it feels like there is a huge disconnect with actually knowing, from a first hand experience, what is wrong with PvP.
It's a clear demonstration that there could be better communication.
I've been following you on twitter, Gina, and am very pleased to see you are more passionate than ever to better communicate with the ESO player base this year!
But at the same time... again ... this decision to not continue to collaborate with us on finding a BG system that makes both of us happy as you are setting this down "for the foreseeable future" has me worried again that we are going to get the same lack off communication we have been getting over the years.
(4)It sounds like, from your post, that a big part of this whole experiment was to cultivate a healthy population. If this is the core goal then I would make a suggestion.
First off I'll just say if you wanted to gather data on what gametype was most popular, you should have rotated the BGs every week to see that... one week only DM, next week only Relics, etc....
You would have seen which BGs people were "meh" about and which ones people were "woohoo!" about. That would be useful data that could help you strategize making a decision on how to manage the queuing system imo.
I agree that switching back to random queuing only is the best decision for the time being as BGs don't seem to have been any more popular than before... and switching back to random would ensure other gametypes are not neglected.
But, Gina ... this doesn't solve anything... we are right where we started with no statement from you that you are committed to working with us to create a pvp bg queuing system we are both happy with... instead your statement is telling us you are reverting back to the previous way with no future plans or testing... This isn't an improvement, it is just more "shuffling the surface" rather than making a deep change in the quest for improvement.
Yes, you are right that option queueing would create "splintering" as you called it - but only if you do so without rewarding each gametype!
The problem with PvP population is that there is no goals for us to pursue that feel meaningful or reward our efforts.
Imagine you are an Athlete on an Olympic team and you practice everyday with no possibility of actually testing yourself and getting rewarded with a medal. Unless you live for the daily activity itself, there is no reason to be passionate and dedicated.
We need goals to pursue, Gina. The Class Balance is SO good right now and ESO combat is a one of a kind masterpiece. We pvp every day because we love it, but like the analogy above, unless we live for the Mastery itself, there is no reason to Queue BGs daily without a goal in sight.
So if populating Battlegrounds is the issue you were seeking to improve with the queuing system , I can guarantee you success if you give us a reward track.
And I mean much more than simply titles like "battlegrounds butcher" or motifs you get in the mail.....
If you want people to flood the Battlegrounds there are lots of options you could do.
Let me list a few below as (5) and (6)
(5) Make MMR visible - Having a number to push higher is it's own challenge and reward. It's a good feeling seeing your number improve because it means that you yourself are improving... it's also good feedback for us as players if we don't see it go higher because we can take that information and try out different strategies or builds that are more efficient.
This would get your already BG queuing players to queue more often increasing population in BGs.
You could reward players who reach a High MMR with a Title and Mount or something too.
There might be some people that feel upset about a reward that is attainable via pvp... but hey, a lot of people also don't want to do trials so those people won't ever get the sunspire mount and skin. Why can't pvp players have a cool unlockable too! I actually think it's a good thing that each part of the game rewards something unique!
I would say go one step further and bring back Deathmatch Queuing and Radom Queuing, only this time take DM queuing out of Random...
Make Random and DM have separate visible MMR rating and give a unique reward track to each!
Example:
I'm a player that likes Objective-based Battlegrounds so I queue for Randoms a lot... I see that at 400-700 mmr I get a title, 700-1000 I get a Skin, 1000-1300 I get a Costume, 1300-1600 I get a weapon style bundle, 1600-1900 Another title + Armor style, 1900-2200 a Mount!
(not that exactly of course but just an example)
And because those rewards are visible to me, I'm going to want to queue up over and over and get better at that type of gameplay to unlock those rewards!
The problem: No one queues for random, everyone just wants DM
Solution: Randoms separate from DM and are populated because of a reward track
(and the same for DM queuing)
Naturally, the better players will end up in DM queues while the less sweaty pvpers will end up in Randoms... making pvp more accessible to newer players as well.
(6) Utilize your art team to create a variety of rewards to unlock behind various achievements.
I think that the Trebuchet emote was a cool addition. It gives you a little unlockable for a a certain achievement. PVP would be a lot more rewarding if there was a lot more emotes, mementos, skins, polymorphs, major/minor adornments, hats, and costumes to unlock in a similar manner. The goal is clear/direct and very easy to accomplish...
Yet we don't have much of those achievable via battlegrounds.
Examples:
-Get 5million heals in a single Deathmatch as a Warden to get a Spirit Deer Non-Combat Pet
-Capture 100 Relics to receive "Aegis Sprinter" title or something and Winged Boots Motif
-Hold the ChaosBall in 30 different matches to get a "Iron body" skin type
-Kill 1000 players as a Sorcerer in Deathmatches to receive a "Arcane Throne" for your house or something
-etc... etc... etc....
-Earn a mount for completing ALL the battlegrounds achievements!
To make sure you could effectively target these rewards, give us the option to queue for specific gametypes. With a reward track you would attract lots of players to battlegrounds and no gametype would be empty of queues because each gametype would have attraction via rewards.
Anyways - I could keep writing out lots of possibilities.... all of them would need to be refined anyways in terms of logistics and details - and they would need testing...
The TL;DR is.... please don't just set us aside again... please communicate with us.... please collaborate with us.... we are willing to keep testing things out if you need more data... we are happy to! .... us PVP players are so passionate about this game and will accommodate anything you need to try out for us to see improvement.
for the "foreseeable future" scares me without a statement that you are committed to the future of PvP and Battlegrounds.
I felt so much hope for 2022 from your recent Twitter posts, you obviously love your job and we love you, but now I am worried the same level off communication on PvP topics will continue.
@ZOS_GinaBruno,
I'm tagging this comment because I saw your tweet about wanting to improve communication and I wanted to draw attention to a passionate commenter/ESO player who took real time to write one of the most polite criticisms, and to also add that I fully expect to hear nothing more from you or anyone else at ZOS about it.
I appreciate your devotion to this community and trust your willingness to improve on something that ZOS is notorious for lacking, but actions speak louder than words. Tagging this commenter and coming back to this thread might feel worthless, but this community has endured years of neglect. You'd be amazed at how far a little bit of thoughtful attention can go.
Please do not leave this thread. Please show us that commenters with this amount of passion and empathy are seen, heard, and appreciated by ZOS.
As for ZOS and this decision:
I shouldn't be shocked, but color me surprised... I'm amazed at how quickly ZOS can go from having myself and an entire community of rejected, yet devoted players sing ZOS' praises, to feeling completely and totally empty.
It bothers me that no one at ZOS is acknowledging that this decision is harmful, counterproductive, and senseless.
To every person who saw Gina's message and instantly cheered:
This is NOT what you want, I promise you.
This decision will do nothing but create a cyclical timelapse of the last year that lead up to the DM-only test.
Don't get me wrong, you will get objective modes. You'll likely get 80-90% objective modes....
And you will hate 9 out of 10 of them.
Why?
Because ZOS doesn't care about your enjoyment and they don't care about DMers either. If they did, they would have done literally anything but this.
Your matches will include DMers who don't queue for BGs for any achievement, any xp, any title, nor any style page. They queue because they passionately love the unique ESO BG combat. They're there to combat.
Call them toxic. Call them griefers. Call them whatever you want. They don't care.
You will come to forums and complain. You'll create tickets about it. You'll curse ZOS' inaction, and eventually you will stop queuing.
How do I know this?
It literally just happened! We were all literally just here last year and ZOS thinks that this dumpster fire of a PvP environment is better than devoting an ounce of creative capital towards trying to improve it for yours and our collective enjoyment.
ZOS just gave us something powerful - unity. They took objective player's feedback and they took the DM player's feedback and said "screw it" and just went backwards.
Want data?
When this thread was created to announce the start of the DM only test, the first 30 unique, on topic commenters fell into these categories:
Positive = 11
Mixed = 7
Negative = 12
Then, Gina announced the end of the test and the major queue update (our current situation):
Positive = 11
Mixed = 12
Negative = 9
This subset is flawed, given that many of these players who wrote mixed comments would eventually go on to write multiple negative comments about how broken and heavily skewed the queue was to their least preferred option.
Now you have this announcement:
Positive = 3
Mixed = 1
Negative = 26
If ZOS doesn't come to the forums because of the toxicity, they need only to look in the mirror to know what caused it.
The biggest frustration for players like myself and 350+ other BGers on pcna is that we love ESOs combat more than anything. We love it more than running on a horse. We love it more than dealing with random NPCs strewn about. We love it more than sieges and zergs. We love it more than exp, gold, item rewards, titles, or emotes. We think that this combat system is hands down the most amazing thing ever developed...
And then are witnesses every day to the management of this gold mine squander and waste it.
What a tragedy to read "for the foreseeable future". It's so final. How far does ZOS see this future? How far are you willing to see this future?
ZOS, why can’t we have the queue system when BGs first came out? Players checked off the game modes they wanted to play and hit the queue up button. Players got to play the types of game modes they wanted to every time. Instead, all this decision does is antagonize the player base against each other.
You half assed the queue system so that all other game modes back filled Deathmatch the only queues which led to almost all games being Deathmatch. It is your failure as developers that made it people can’t play the game modes they want. This is not how you build and maintain a healthy community. You are failing at your jobs.
Objective based PvP is 100% more enjoyable to me. I can't compete with meta PvP builds and stopped participating in BGs since it became DM only.
SkaraMinoc wrote: »Objective based PvP is 100% more enjoyable to me. I can't compete with meta PvP builds and stopped participating in BGs since it became DM only.
What makes you think it will be enjoyable for you once they combine the queues again?
Players will deathmatch and spawn camp you with meta PvP builds anyways. They should have never made this decision.
ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
MurderMostFoul wrote: »And now you're essentially saying you'll permanently prevent players from choosing the battlegrounds mode they prefer.
nightstrike wrote: »This isn't entirely accurate. Every mode is available. You'll get the one you want some percentage of the time.
spartaxoxo wrote: »ZOS_GinaBruno wrote: »First off, thanks to everyone for participating in all the Battlegrounds queue tests over the past few months, including the most recent addition of Deathmatch-only queues over winter break. We were able to gather a lot of data from these tests regarding Battlegrounds participation and ultimately found it did not significantly affect the participation and population, and also took into account the feedback received about the majority of Battleground games being Deathmatch. We did see the suggestions for adding additional queue options and considered those as well, but doing so would splinter the Battlegrounds population too much and would lead to much longer queue times; we want to ensure the healthiest population and player experience. As such, we are making the call to remove the Deathmatch-only queue option.
Starting in Update 33, the default option for Battleground queues will be “Solo Random” and the dropdown selection will have “Group Random”. Remember, the group queue will take solo, duo, trio and full groups of players, but the solo queue will only include players that queued solo. All games modes will be in both of these queues.
This will be the last change we make to Battleground queues for the foreseeable future. Thanks again for partaking in these tests and aiding us in gathering very valuable feedback.
I still don't understand why we can't try the testing the way it's done in Overwatch with the Yeti hunter game mode.
In the game mode, it's 1 v 5 but the one player is super powered. The yeti is the one, the hunters are the many.
They have two options prefer being the Yeti or prefer Hunters.
They mode first tries to give you a game with what you prefer. If it can't find one fast enough, it ignores the preferences and just makes a match with people randomly assigned a role.
So how would this work in BGs.
Prefer Deathmatch
Prefer Objective Modes
First the game would try to only put you into the game mode you prefer. If the queue can't do that because it has taken too long to find a match, then and only then is a match randomly started with all the available players regardless of their preference.
You guys say you can't just let us queue into what we want and only what we want because it would take too long, then why can't it just be a preferred queue? Wouldn't this address the long queue times?
@ZOS_GinaBruno
This is the wrong decision and I cannot believe that you as a company have decided to implement it.
What this means is that every battleground will be treated as a deathmatch, so back how it was before you made the deathmatch queue.
What you should have done is leave the split between deathmatch and random but removed deathmatch from the random queue.
That way those wanting a deathmatch get a deathmatch, those wanting to play the other modes get to play the other modes.
You talk about longer queue times, I would welcome a longer queue time if it meant I got a non deathmatch game without anyone playing it as a deathmatch
I'm sorry but this was the only logical decision to make, reverting to one solo & one group queue is a huge backwards step.
Thank you for not listening to the player base
I usually only go into Cryo during Midyear, and for some reason the servers always seem to magically fix themselves for that event before crapping out again, but I can tell from people who PvP often that it's no good there most of the time performance-wise.So...ZOS was willing to do a DM-only test, but aren't willing to try an Objective-only test? They aren't willing to try splitting the queue and see if it makes queue times as long as they fear? They'd said before that when BGs were DM-only the BG population dropped to unhealthily low numbers. Wouldn't that mean that perhaps most people doing BGs actually do prefer Objective? Wouldn't it be worth it to test?
This just feels like such a copout, and I don't even play BGs. It's like ZOS got tired of testing and decided "eff it we're done lel". Like...this is so half-arsed man. If you're going to do testing at least so the next two logical tests too and get an actual array of data.
Also, a question for people who just want to DM: why not just go into Cyrodiil if you want fights? Dragging down your teammates in Objection BGs seems incredibly selfish.
I don't know if you've been to Cyrodiil in the past 7 years, but the word on the street is that it's pretty damn laggy 20/24 hours...
Also, some people prefer a balanced, fast-paced team vs team fight over getting 20v1'd by a ball group and/or riding 30 minutes to find some poor quester to fight.