thesarahandcompany wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Thanks for the update. I would pushback on the idea that BGs were in an unhealthy state, depending on what that means.
If we're thinking population of BGs as health/he unhealthy, I believe that the test has been too short and that New World has carved into EVERY aspect of the game. As such, I still support extending the DM only queue until the new year and next DLC chapter release once the New World hype cools off.
trackdemon5512 wrote: »Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
.ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
I just want to understand why they even took away specific queues in the first place. You could queue originally however you wanted to and bgs even enabled CP back in the day and Zos just one day decided they wanted to take away all of that. I just think it's kind of goofy how it even got to this point when BGs options were fine originally anyways.
ZOS_GinaBruno wrote: »Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
ZOS_GinaBruno wrote: »One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
TROJAN_KNIGHT wrote: »ZOS_GinaBruno wrote: »One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
Why add Deathmatch to the Random Battleground if it has its own queue. Keep Random with just the other game modes and Deathmatch apart. In the past Deathmatch queued up alot in the Random Battleground, more than any other mode, most of the time, I found my self before the load screen popped up hoping the next match was not Deathmatch but something different.
propertyOfUndefined wrote: »trackdemon5512 wrote: »Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
I'm part of a pretty big, very active pvp guild where the vast majority of members are only interested in Death Match Battlegrounds. Worst case scenario for the DM queue is it becomes dominated by my guildies. Not necessarily a bad thing... I doubt the death match queue will lose its audience if only for this reason.
This is a win as far as I'm concerned.
.ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
I just want to understand why they even took away specific queues in the first place. You could queue originally however you wanted to and bgs even enabled CP back in the day and Zos just one day decided they wanted to take away all of that. I just think it's kind of goofy how it even got to this point when BGs options were fine originally anyways.
Back in the day BGs were incredibly unbalanced and unhealthy because solo and teams were all in the same queues. It made running solo in the queue a complete nightmare. They removed individual queues to simplify the queue system after splitting to a group and solo queue.
Honestly, had they weighted DM differently in the random queues I think things would be fine. But keeping DM at a 1 in 5 chance to show up was a mistake since DM is the only non objective mode. It should have a 50% chance to get DM and a 50% chance to get one of the other 4 objective modes.
.ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
I just want to understand why they even took away specific queues in the first place. You could queue originally however you wanted to and bgs even enabled CP back in the day and Zos just one day decided they wanted to take away all of that. I just think it's kind of goofy how it even got to this point when BGs options were fine originally anyways.
Back in the day BGs were incredibly unbalanced and unhealthy because solo and teams were all in the same queues. It made running solo in the queue a complete nightmare. They removed individual queues to simplify the queue system after splitting to a group and solo queue.
Honestly, had they weighted DM differently in the random queues I think things would be fine. But keeping DM at a 1 in 5 chance to show up was a mistake since DM is the only non objective mode. It should have a 50% chance to get DM and a 50% chance to get one of the other 4 objective modes.
All they had to do was implement a MMR system, which they ended up doing anyways. Nowadays if your MMR is high enough you will get paired up against a premade group anyways. That would've solved problems instead of constantly taking away options from BGs
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Destai wrote:
Good information, thanks! I think overall, you need to better incentivize battlegrounds and let people choose their mode - even as experiment to see which one people like better.
Update 32 looks like it's going to really rock btw.
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Ulfhethinn wrote: »Random queues should not include Deathmatch.
Ulfhethinn wrote: »Random queues should not include Deathmatch.
You're not going to get deathmatch, you're just going to get 5 capture the relic games in a row and then maybe one flag objective.
StarOfElyon wrote: »Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Two words: DARK CONVERGENCE!
Franchise408 wrote: »Ulfhethinn wrote: »Random queues should not include Deathmatch.
You're not going to get deathmatch, you're just going to get 5 capture the relic games in a row and then maybe one flag objective.
You absolutely can get Deathmatch.
This current setup means DM players can always play their preferred mode 100% of the time, but non-DM players cannot.
It's not an equitable system
CyberOnEso wrote: »I think this is a good change, I don't think it fixes the issue as to why so few players take part in battlegrounds to begin with but it is a good idea.
However, with the random queue queuing you up for all modes, this sort of merges the queues together, and this is very intentional and kind of smart so kudos to whomever came up with this idea, as it will help keep queue times down.
However, let us say 11 people are in the 'Random Battleground' queue, and then a 12th person, of similar MMR, queues in, but into the 'Deathmatch Only' queue. The queue coordinator will match all 12 of these people together into a Deathmatch battleground because the queue coordinator wants to put people into games as soon as possible. Due to this there is a good chance that nearly every single game will be in Deathmatch mode, simply because the queue coordinator wants to create matches as soon as possible and more than 1 out of every 12 people will probably choose 'Deathmatch Only', resulting in every match being Deathmatch only.
If any additional logic has been introduced behind the scenes to help lessen this effect I would love to hear about it, but I am worried that due to sheer probability and the way the queue coordinator presumably works nearly all matches will be Deathmatch, regardless of what queue you join.
If this is the way that the queue coordinator works, puts 12 people into a valid battleground as soon as possible. Then if 30% of people choose 'Deathmatch only' then 98.96% of games will be Deathmatches. As you need 12 people to queue into the 'Random Battlegrounds' queue to make a match that has a 75% chance of being a non- deathmatch battleground.(1-0.3)^12 = The probability that 12 people queue into the 'Random Battlegrounds' queue without anyone else queuing into the 'Deathmatch only' mode, presuming 30% of people choose 'Deathmatch only'
*0.75 Because even if that happens it's only a 75% chance that it will be a non- deathmatch mode.
98.96% = 1-(((1-0.3)^12)*0.75)
Maybe there are additional behind-the-scenes stuff going on to prevent this, but if the queue finder wants to make games as fast as possible the fastest way to put 12 people into a bg is to make them all Deathmatches.
trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Exactly correct, as many of us said, this was a bad test and will only show exactly what we have said, a super loud 20-30 people who play DMs all day and spam the forums will be the only ones playing DM only and BGs will die in a week. NAILED IT.
And you are also correct, this did NOT address anything regarding the whiners who play all modes as DM, but is actually rewarding them AGAIN. If the random Q is backfilling the DM only with out some kind of logic, random will just be a trick to try to get people to come back while forcing them to play DM only all the time. Random should NOT backfill DM only or have logic to make it only happen 1/5 or 1/3 of the time.
trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Exactly correct, as many of us said, this was a bad test and will only show exactly what we have said, a super loud 20-30 people who play DMs all day and spam the forums will be the only ones playing DM only and BGs will die in a week. NAILED IT.
And you are also correct, this did NOT address anything regarding the whiners who play all modes as DM, but is actually rewarding them AGAIN. If the random Q is backfilling the DM only with out some kind of logic, random will just be a trick to try to get people to come back while forcing them to play DM only all the time. Random should NOT backfill DM only or have logic to make it only happen 1/5 or 1/3 of the time.
But wouldn't the opposite be true actually?
If it is only a small minority of players, then the DM games will fill up with those DM players, and maybe a few from the random queue, and most of the objective players will have the random queue to themselves most of the time.
The reality is though, as we literally saw before they removed the individual queues in the first place, more people prefer DM game mode than objective mode, which is why we always saw DM game mode in the random queue more often back in the day. Actual pvpers prefer it.