PapaJester wrote: »"We've heard that many players resented the lack of choice. So we've solved that problem! Now you can choose between Deathmatch, or Mostly Deathmatch! You're welcome."
I've never been less grateful for all your hard work.
Alienoutlaw wrote: »cant we que for specific objective like we can with dungeon finder? let us choose rather than leave it to rng
"One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically."
To those who complain... please, read this again:
- Random: REAL random (all modes, including DM, no higher chance of DM).
- DM gamemode: random with higher chances of DM.
The grammar is a little confusing, but that is what ZoS wrote.
"One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically."
To those who complain... please, read this again:
- Random: REAL random (all modes, including DM, no higher chance of DM).
- DM gamemode: random with higher chances of DM.
The grammar is a little confusing, but that is what ZoS wrote.
That isn't what that is saying.
Random: Real random. Yes, you have that right.
DM: Only queue for DM. This won't be random at all.
What they are saying is in the Random queue, your likelihood of getting DM is now greater due to people directly queuing into the DM mode. The reason for this is, if DM matches need to fill in players it will pull from the random queue.
PapaJester wrote: »"We've heard that many players resented the lack of choice. So we've solved that problem! Now you can choose between Deathmatch, or Mostly Deathmatch! You're welcome."
I've never been less grateful for all your hard work.
"One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically."
To those who complain... please, read this again:
- Random: REAL random (all modes, including DM, no higher chance of DM).
- DM gamemode: random with higher chances of DM.
The grammar is a little confusing, but that is what ZoS wrote.
That isn't what that is saying.
Random: Real random. Yes, you have that right.
DM: Only queue for DM. This won't be random at all.
What they are saying is in the Random queue, your likelihood of getting DM is now greater due to people directly queuing into the DM mode. The reason for this is, if DM matches need to fill in players it will pull from the random queue.
the1andonlyskwex wrote: »"One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically."
To those who complain... please, read this again:
- Random: REAL random (all modes, including DM, no higher chance of DM).
- DM gamemode: random with higher chances of DM.
The grammar is a little confusing, but that is what ZoS wrote.
That isn't what that is saying.
Random: Real random. Yes, you have that right.
DM: Only queue for DM. This won't be random at all.
What they are saying is in the Random queue, your likelihood of getting DM is now greater due to people directly queuing into the DM mode. The reason for this is, if DM matches need to fill in players it will pull from the random queue.
By my reading, I think it could be even worse than that. For example, suppose there are 12 people in solo queues. It only takes one of them being in the DM queue to cause the next match for all 12 to be DM.
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!
Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
trackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
propertyOfUndefined wrote: »Itrackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
I beg to disagree. If things play out like they should, players who just want to test their builds' kill:death ratio, which are the same players who ignored objectives in non-DM games, will queue up for Death Matches. The rest will opt for the variety pack.
Araneae6537 wrote: »trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Those players who really wanted to do Deathmatch and were treating every Battleground as such can now queue specifically for it — where pursuing their preferred objective is also pursuing victory. So this should address the problem or at least fix part of it, no?
trackdemon5512 wrote: »propertyOfUndefined wrote: »Itrackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
I beg to disagree. If things play out like they should, players who just want to test their builds' kill:death ratio, which are the same players who ignored objectives in non-DM games, will queue up for Death Matches. The rest will opt for the variety pack.Araneae6537 wrote: »trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Those players who really wanted to do Deathmatch and were treating every Battleground as such can now queue specifically for it — where pursuing their preferred objective is also pursuing victory. So this should address the problem or at least fix part of it, no?
Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
ZOS addressed the issue of possibly reducing DM wanting players entering Flag Games. That is NOT the same as incentivizing said players to properly engage in those flag games and play in a manner that doesn’t hamper the team effort or ruin the overall experience.
gariondavey wrote: »trackdemon5512 wrote: »propertyOfUndefined wrote: »Itrackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
I beg to disagree. If things play out like they should, players who just want to test their builds' kill:death ratio, which are the same players who ignored objectives in non-DM games, will queue up for Death Matches. The rest will opt for the variety pack.Araneae6537 wrote: »trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Those players who really wanted to do Deathmatch and were treating every Battleground as such can now queue specifically for it — where pursuing their preferred objective is also pursuing victory. So this should address the problem or at least fix part of it, no?
Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
ZOS addressed the issue of possibly reducing DM wanting players entering Flag Games. That is NOT the same as incentivizing said players to properly engage in those flag games and play in a manner that doesn’t hamper the team effort or ruin the overall experience.
The dm queue may have gone down, but my pvp guilds played a ton of bgs. And it only went down because of dark convergence and new world. Poorly timed for a test. I can assure you, people will not be sitting in a queue for dm for an hour lol
trackdemon5512 wrote: »propertyOfUndefined wrote: »Itrackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
I beg to disagree. If things play out like they should, players who just want to test their builds' kill:death ratio, which are the same players who ignored objectives in non-DM games, will queue up for Death Matches. The rest will opt for the variety pack.Araneae6537 wrote: »trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Those players who really wanted to do Deathmatch and were treating every Battleground as such can now queue specifically for it — where pursuing their preferred objective is also pursuing victory. So this should address the problem or at least fix part of it, no?
Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
ZOS addressed the issue of possibly reducing DM wanting players entering Flag Games. That is NOT the same as incentivizing said players to properly engage in those flag games and play in a manner that doesn’t hamper the team effort or ruin the overall experience.
the1andonlyskwex wrote: »trackdemon5512 wrote: »propertyOfUndefined wrote: »Itrackdemon5512 wrote: »All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
I beg to disagree. If things play out like they should, players who just want to test their builds' kill:death ratio, which are the same players who ignored objectives in non-DM games, will queue up for Death Matches. The rest will opt for the variety pack.Araneae6537 wrote: »trackdemon5512 wrote: »So looking back at this debacle:
- a poorly thought out test yielded results that we expected.
- Few players actually engaged in BGs when they were DM only
- Listening to the loudest voices on the forum was clearly a mistake
- A specialized choice (randoms vs DM) queue is coming
- All of this IN NO WAY has remotely addressed players playing every flag game like a DM.
That last point is more important as it was the reasoning behind the test in the first place. While the developers are now making it easy to split the population, they missed the fundamental point of incentivizing combatants to play for an objective rather than to just kill everyone in Flag Games.
Those players who really wanted to do Deathmatch and were treating every Battleground as such can now queue specifically for it — where pursuing their preferred objective is also pursuing victory. So this should address the problem or at least fix part of it, no?
Sooooo what happens when the queue for Deathmatches only plummets like it did with this test? Are those players just gonna sit in queue for hours possibly or will they join the random queue, hope for a deathmatch, and then continue the kill everything and ignore the objective for flag games when they come up?
ZOS addressed the issue of possibly reducing DM wanting players entering Flag Games. That is NOT the same as incentivizing said players to properly engage in those flag games and play in a manner that doesn’t hamper the team effort or ruin the overall experience.
Based on my understanding, if the population in the DM queue is low, people in the random queue will be placed into deathmatches. There shouldn't ever be any situations where deathmatchers feel the need to join the random queue. On the other hand, there very well may be situations where the random queue only ever pops deathmatch games because the algorithm wants to keep the DM queue popping (even if there's only one person in the DM queue).
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!