SilverBride wrote: »Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.
Making overland more difficult will negatively affect a lot of players, especially those who are new to the game, and those who are looking for a relaxing experience.
[snip] Look :
https://forums.elderscrollsonline.com/en/discussion/562718/overland-is-too-easy
https://www.reddit.com/r/elderscrollsonline/comments/86adzz/overland_and_quest_are_way_too_easy_will_they/
https://forums.elderscrollsonline.com/en/discussion/419145/my-level-8-friend-says-eso-is-too-easy
https://www.reddit.com/r/elderscrollsonline/comments/9wia26/does_anyone_else_feel_overland_really_needs_a/
https://forums.elderscrollsonline.com/en/discussion/572879/overland-content-is-so-easy-i-lose-interest
https://forums.elderscrollsonline.com/en/discussion/446855/idea-to-improve-overland-content-its-too-easy-stop-the-bleeding
https://forums.elderscrollsonline.com/en/discussion/569842/normal-and-veteran-overland/p1
https://forums.elderscrollsonline.com/en/discussion/476326/seriously-this-game-is-too-easy-and-the-overworld-needs-to-be-buffed-heavily
And the list goes on...
@SilverBride did say in-game so threads complaining about this in the forums are not relative to their comment. Obviously, they have seen some people complain about it in the forums as this thread is one of them.
Regardless, I would suggest Zenimasx has a good handle on the business side of things and how they design the difficulty is part of that. Heck, I have found in MMORPGs overland is normally not difficult so there seems to be a time-tested reason why it is this way and the challenging content lies in dungeon and raid types of instances.
SilverBride wrote: »corrosivechains wrote: »That's fine if they do so with the understanding that it's still an MMORPG and they wont be able to solo every single thing in the game.
We already have plenty of group content with dungeons, trials and arenas, and also World Bosses and Harrowstorms."corrosivechains wrote: »the majority of people who quit ESO before One Tamriel didn't do so because one zone in the entire game was group focused.
This thread I started back in September 2014 shows otherwise. And you have to consider that back then you went through zones in a linear manner. By the time you reached Craglorn it was the ONLY option to continue leveling.
https://forums.elderscrollsonline.com/en/discussion/132207/please-give-us-a-solo-questing-for-vet-levels-11-14
corrosivechains wrote: »@SilverBride did say in-game so threads complaining about this in the forums are not relative to their comment.
They also used the following post as indicative of the "majority" supporting their stance on the issue:
corrosivechains wrote: »As to not hearing people talking about it in game, it's safe to assume those who do not wish for more challenging content are also associating with those with similar viewpoints, so of course it's not something they'll hear often in game. My experience has been the opposite, and often hear people, especially in Glenumbra zone chat, bring it up near daily. But I also associate more with those who share similar views, as that is the nature of confirmation bias.
corrosivechains wrote: »The threads @Fhritz linked, as well as the poll in this very thread, and our experiences in game are very much indicative that a healthy portion of the playerbase which remains playing feels similarly.
markulrich1966 wrote: »how do you actually solo Shada?
I get her down to maybe 50% quickly, but then the 4 archmages spawn and 1-shot me.
corrosivechains wrote: »SilverBride wrote: »Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.
Making overland more difficult will negatively affect a lot of players, especially those who are new to the game, and those who are looking for a relaxing experience.
[snip] Look :
https://forums.elderscrollsonline.com/en/discussion/562718/overland-is-too-easy
https://www.reddit.com/r/elderscrollsonline/comments/86adzz/overland_and_quest_are_way_too_easy_will_they/
https://forums.elderscrollsonline.com/en/discussion/419145/my-level-8-friend-says-eso-is-too-easy
https://www.reddit.com/r/elderscrollsonline/comments/9wia26/does_anyone_else_feel_overland_really_needs_a/
https://forums.elderscrollsonline.com/en/discussion/572879/overland-content-is-so-easy-i-lose-interest
https://forums.elderscrollsonline.com/en/discussion/446855/idea-to-improve-overland-content-its-too-easy-stop-the-bleeding
https://forums.elderscrollsonline.com/en/discussion/569842/normal-and-veteran-overland/p1
https://forums.elderscrollsonline.com/en/discussion/476326/seriously-this-game-is-too-easy-and-the-overworld-needs-to-be-buffed-heavily
And the list goes on...
@SilverBride did say in-game so threads complaining about this in the forums are not relative to their comment. Obviously, they have seen some people complain about it in the forums as this thread is one of them.
Regardless, I would suggest Zenimasx has a good handle on the business side of things and how they design the difficulty is part of that. Heck, I have found in MMORPGs overland is normally not difficult so there seems to be a time-tested reason why it is this way and the challenging content lies in dungeon and raid types of instances.
They also used the following post as indicative of the "majority" supporting their stance on the issue:SilverBride wrote: »corrosivechains wrote: »That's fine if they do so with the understanding that it's still an MMORPG and they wont be able to solo every single thing in the game.
We already have plenty of group content with dungeons, trials and arenas, and also World Bosses and Harrowstorms."corrosivechains wrote: »the majority of people who quit ESO before One Tamriel didn't do so because one zone in the entire game was group focused.
This thread I started back in September 2014 shows otherwise. And you have to consider that back then you went through zones in a linear manner. By the time you reached Craglorn it was the ONLY option to continue leveling.
https://forums.elderscrollsonline.com/en/discussion/132207/please-give-us-a-solo-questing-for-vet-levels-11-14
So the post you are quoting has fairly adhered to the metrics of the discussion. As to not hearing people talking about it in game, it's safe to assume those who do not wish for more challenging content are also associating with those with similar viewpoints, so of course it's not something they'll hear often in game. My experience has been the opposite, and often hear people, especially in Glenumbra zone chat, bring it up near daily. But I also associate more with those who share similar views, as that is the nature of confirmation bias.
The threads @Fhritz linked, as well as the poll in this very thread, and our experiences in game are very much indicative that a healthy portion of the playerbase which remains playing feels similarly. Since the game clocks in at just under 200k active users out of over 19 million copies sold (https://mmo-population.com/r/elderscrollsonline/stats) it'd be interesting to see an official poll mailed out to each account to get a much fairer assessment, even when considering that a percentage of those are alt accounts(to say nothing of accounts made purely for unscrupulous means such as gold farming and selling). Interestingly, as those who are against a bump in difficulty in the base game zones have been quick to point out, many of the new zones, while not of the level of Craglorn's current state, have seen a bit of an increase in overland difficulty and an even bigger bump in content such as delves, public dungeons, and group content. As you yourself have said, ZoS probably has an idea where a balance will lay should they ever do a pass of the older stuff. It's just a matter of priority.
...I have found in MMORPGs overland is normally not difficult so there seems to be a time-tested reason why it is this way and the challenging content lies in dungeon and raid types of instances.
SilverBride wrote: »...I have found in MMORPGs overland is normally not difficult so there seems to be a time-tested reason why it is this way and the challenging content lies in dungeon and raid types of instances.
This has been my experience, also. The questing zones in MMOs are not generally difficult and dungeons and raids are where end game players go for a challenge. This is a formula that has worked very well for many years with many MMOs, and I've never seen any complaints about it anywhere else.
There is a REASON why ZOS has said they will not make any more 'group zone' content outside of dungeons... because Craglorn was an utter failure for the majority of players. Sure 'a lot' of players want more difficulty at least according to the vocal minority on the forums, but the majority apparently do not. Craglorn was a DEAD zone before they completely revamped it to make it solo friendly... and I believe they also tamped down the difficulty of "+delves" as well to make it more solo-friendly.
It costs $$ and resources to make zones and content, content that only a minority of players will play ONCE and then probably never again. That's how Craglorn became a ghost zone, and it wasn't until the revamp that players started going there again with all their alts... because they could finally do it solo.
There is a REASON why ZOS has said they will not make any more 'group zone' content outside of dungeons... because Craglorn was an utter failure for the majority of players. Sure 'a lot' of players want more difficulty at least according to the vocal minority on the forums, but the majority apparently do not. Craglorn was a DEAD zone before they completely revamped it to make it solo friendly... and I believe they also tamped down the difficulty of "+delves" as well to make it more solo-friendly.
It costs $$ and resources to make zones and content, content that only a minority of players will play ONCE and then probably never again. That's how Craglorn became a ghost zone, and it wasn't until the revamp that players started going there again with all their alts... because they could finally do it solo.
spartaxoxo wrote: »I think that's where a lot of these complaints are coming from, people who are stuck at the upper mid-tier because they can't or don't want to get involved with the insane demands and scheduling of vet trials groups but have no other content to turn to instead.
corrosivechains wrote: »SilverBride wrote: »Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.
Making overland more difficult will negatively affect a lot of players, especially those who are new to the game, and those who are looking for a relaxing experience.
[snip] Look :
https://forums.elderscrollsonline.com/en/discussion/562718/overland-is-too-easy
https://www.reddit.com/r/elderscrollsonline/comments/86adzz/overland_and_quest_are_way_too_easy_will_they/
https://forums.elderscrollsonline.com/en/discussion/419145/my-level-8-friend-says-eso-is-too-easy
https://www.reddit.com/r/elderscrollsonline/comments/9wia26/does_anyone_else_feel_overland_really_needs_a/
https://forums.elderscrollsonline.com/en/discussion/572879/overland-content-is-so-easy-i-lose-interest
https://forums.elderscrollsonline.com/en/discussion/446855/idea-to-improve-overland-content-its-too-easy-stop-the-bleeding
https://forums.elderscrollsonline.com/en/discussion/569842/normal-and-veteran-overland/p1
https://forums.elderscrollsonline.com/en/discussion/476326/seriously-this-game-is-too-easy-and-the-overworld-needs-to-be-buffed-heavily
And the list goes on...
@SilverBride did say in-game so threads complaining about this in the forums are not relative to their comment. Obviously, they have seen some people complain about it in the forums as this thread is one of them.
Regardless, I would suggest Zenimasx has a good handle on the business side of things and how they design the difficulty is part of that. Heck, I have found in MMORPGs overland is normally not difficult so there seems to be a time-tested reason why it is this way and the challenging content lies in dungeon and raid types of instances.
They also used the following post as indicative of the "majority" supporting their stance on the issue:SilverBride wrote: »corrosivechains wrote: »That's fine if they do so with the understanding that it's still an MMORPG and they wont be able to solo every single thing in the game.
We already have plenty of group content with dungeons, trials and arenas, and also World Bosses and Harrowstorms."corrosivechains wrote: »the majority of people who quit ESO before One Tamriel didn't do so because one zone in the entire game was group focused.
This thread I started back in September 2014 shows otherwise. And you have to consider that back then you went through zones in a linear manner. By the time you reached Craglorn it was the ONLY option to continue leveling.
https://forums.elderscrollsonline.com/en/discussion/132207/please-give-us-a-solo-questing-for-vet-levels-11-14
So the post you are quoting has fairly adhered to the metrics of the discussion. As to not hearing people talking about it in game, it's safe to assume those who do not wish for more challenging content are also associating with those with similar viewpoints, so of course it's not something they'll hear often in game. My experience has been the opposite, and often hear people, especially in Glenumbra zone chat, bring it up near daily. But I also associate more with those who share similar views, as that is the nature of confirmation bias.
The threads @Fhritz linked, as well as the poll in this very thread, and our experiences in game are very much indicative that a healthy portion of the playerbase which remains playing feels similarly. Since the game clocks in at just under 200k active users out of over 19 million copies sold (https://mmo-population.com/r/elderscrollsonline/stats) it'd be interesting to see an official poll mailed out to each account to get a much fairer assessment, even when considering that a percentage of those are alt accounts(to say nothing of accounts made purely for unscrupulous means such as gold farming and selling). Interestingly, as those who are against a bump in difficulty in the base game zones have been quick to point out, many of the new zones, while not of the level of Craglorn's current state, have seen a bit of an increase in overland difficulty and an even bigger bump in content such as delves, public dungeons, and group content. As you yourself have said, ZoS probably has an idea where a balance will lay should they ever do a pass of the older stuff. It's just a matter of priority.
And those are not the posts that you were replying to which is what I quoted and replied to. So it is not very relevant to my comments.
You mention a poll someone else linked or did. Well, forum polls do not provide worthy information. Not only are those that frequent the forum such a small percentage of the player base they are not considered representative either. The only thing that can truly be said of those that frequent the forums are they are a very vocal group.
And again, I would suggest Zenimasx has a good handle on the business side of things and how they design the difficulty is part of that. Heck, I have found in MMORPGs overland is normally not difficult so there seems to be a time-tested reason why it is this way and the challenging content lies in dungeon and raid types of instances.
If you're and individual that still find the same "challenge" in overland content, as you did several years ago, there's a big chance you're not actually progressing / you're not being challenged, because it's too easy.
PUGs (pick up groups) routinely clear every single trial in this game on veteran just picking up people from Craglorn (at least on PC/NA).
The barrier to entry for veteran trials is not high.
Vet Hard Mode might be a bit higher, but not all content needs to be accessible to all people as many others have said.
If there's content you can't do (due to skill, scheduling, don't like) or won't do that's okay. There's thousands and thousands of hours of other content you can do
PUGs (pick up groups) routinely clear every single trial in this game on veteran just picking up people from Craglorn (at least on PC/NA).
I'm in a bit of a hurry, but I'll quickly just link this.
Zone of proximal development "the distance between the actual developmental level as determined by independent problem solving and the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers”.
In this context "capable peers" would be the problems the devs throws at us.
If the challenge is too big, people give up because they deem it to difficult (like Craglorn pre 1T).
If the chellenge is too easy, people give up because they don't actually progress (like overland content is today).
Thus, this leads to the "Zone of proximal development".
If you're and individual that still find the same "challenge" in overland content, as you did several years ago, there's a big chance you're not actually progressing / you're not being challenged, because it's too easy.
spartaxoxo wrote: »PUGs (pick up groups) routinely clear every single trial in this game on veteran just picking up people from Craglorn (at least on PC/NA).
The only pugs I see for Vet Trials are the Crag trials and VSS. I rarely see the others. And most of the VSS groups don't get clears, which is why people end up in trial guilds in the first place. At least on PS4.
The trials carry market is booming though, as there is more demand for clearing that content than there is groups that can reasonably do it.
Regardless, OP is asking for some more content like Shada's Tear in zones.
And then people are bringing the disingenuous argument that they were asking for all overland to be buffed.
SilverBride wrote: »Regardless, OP is asking for some more content like Shada's Tear in zones.
And then people are bringing the disingenuous argument that they were asking for all overland to be buffed.
That may be all the OP is asking for now, but others have already brought increasing overland difficulty into this thread, so of course those of us who don't want that to happen are going to speak out against it.
What is the reason that this content needs to be placed in overland zones rather than a new adventure zone? That would be the least disruptive option.
SilverBride wrote: »Regardless, OP is asking for some more content like Shada's Tear in zones.
And then people are bringing the disingenuous argument that they were asking for all overland to be buffed.
That may be all the OP is asking for now, but others have already brought increasing overland difficulty into this thread, so of course those of us who don't want that to happen are going to speak out against it.
What is the reason that this content needs to be placed in overland zones rather than a new adventure zone? That would be the least disruptive option.
a small group area added to an overland zone is less disruptive than replacing an entire update with a full-fledged adventure zone.
SilverBride wrote: »If you're and individual that still find the same "challenge" in overland content, as you did several years ago, there's a big chance you're not actually progressing / you're not being challenged, because it's too easy.
I am one of those who has not progressed beyond overland because I have no need to. I don't plan to do vet content so why should I gear up and train for it?
I don't find overland challenging in general, World Bosses and Harrowstorms being the exceptions. But I'm not looking for a continuous challenge in the base game. I'm looking to relax and have fun.
If a player is looking for a challenge they should go to where the challenges are.
THANK YOU for letting me know about this quest. Did it yesterday and this was the best questing experienced i've had since my first couple mounth of playing around a year ago. I actually had to reconsider my skill bar and my companion came in handy! On the first boss i ended up dying because I wanted to get a close look at his face ONE SHOT haha was great! And it took me a lot tries to figure out have to beat Shada but eventually I got her.
For me this was perfect but I do understand why it is to much effort for at lot of people and of course new players have no chance. But I don't understand how people can be so much against having just ONE quest like this in other zones. I could get unlocked after you completed the zone guide so new players does not end up doing something like this to begin with and I would not mind a normal and vet version so everyone can play it.
corrosivechains wrote: »
Hopefully more stumble on this thread and see what it is they're missing. One thing I've seen and learned from playing online games since the mid 90's(when they were called MUDs and were much more hardcore than anything we see today), the best stories people tend to remember are the ones in which they had a hard time against a boss or a zone, meeting new people in an effort to beat it, and finally doing so while also creating a life-long online friendship.
And I do mean life-long as I still game with friends I made while MUDing. You don't really see that in online games anymore, and it's something I really would like brought back into online games. Skinnerboxes and daily rewards was never what kept people logging in, it was the socialization and stories of triumph.
SilverBride wrote: »corrosivechains wrote: »
Hopefully more stumble on this thread and see what it is they're missing. One thing I've seen and learned from playing online games since the mid 90's(when they were called MUDs and were much more hardcore than anything we see today), the best stories people tend to remember are the ones in which they had a hard time against a boss or a zone, meeting new people in an effort to beat it, and finally doing so while also creating a life-long online friendship.
And I do mean life-long as I still game with friends I made while MUDing. You don't really see that in online games anymore, and it's something I really would like brought back into online games. Skinnerboxes and daily rewards was never what kept people logging in, it was the socialization and stories of triumph.
I made a friend in WoW right after it launched in 2004. We developed a friendship that has carried on to this day and have played a few MMOs together. He went back to WoW so we are not playing together now, but we routinely text and talk and keep in touch.
We met questing in the open world. We did not need great memorable challenges to become friends. The simple things like hanging out and talking while questing together was all it took for us to become friends.
Socialization and making friends in game is not dependent on struggling and becoming frustrated trying to kill a challenging boss.
SilverBride wrote: »corrosivechains wrote: »
Hopefully more stumble on this thread and see what it is they're missing. One thing I've seen and learned from playing online games since the mid 90's(when they were called MUDs and were much more hardcore than anything we see today), the best stories people tend to remember are the ones in which they had a hard time against a boss or a zone, meeting new people in an effort to beat it, and finally doing so while also creating a life-long online friendship.
And I do mean life-long as I still game with friends I made while MUDing. You don't really see that in online games anymore, and it's something I really would like brought back into online games. Skinnerboxes and daily rewards was never what kept people logging in, it was the socialization and stories of triumph.
I made a friend in WoW right after it launched in 2004. We developed a friendship that has carried on to this day and have played a few MMOs together. He went back to WoW so we are not playing together now, but we routinely text and talk and keep in touch.
We met questing in the open world. We did not need great memorable challenges to become friends. The simple things like hanging out and talking while questing together was all it took for us to become friends.
Socialization and making friends in game is not dependent on struggling and becoming frustrated trying to kill a challenging boss.
corrosivechains wrote: »Seems to me your personal anecdote reinforces my assertion. WoW in 2004 when it released, while known to be easier than other offerings at the time, was still very difficult by modern standards with every zone having quests and areas fully intended for group content. As you yourself have said here, you made this friend while questing in the open world, and again since many of the quests WoW had on released required grouping it's safe to assume this pairing was done in order to get past such content.
Hogger is a prime example of this, and the memes which spawned from this encounter...in the starter zone for humans no less.