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Make more overland content like Shada's Tear (in other zone than Craglorn) !

  • corrosivechains
    corrosivechains
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    Yes, I would love to have this !
    Amottica wrote: »
    Again though, before 1T the whole map didn't scale to player level, which is something that changes the dynamic completely now. An end game group zone in a linear MMORPG isn't the same thing at all as more difficult content added to existing zones, which doesn't change any of the existing content at all, that's still not even anywhere near the levels Craglorn was actually at when released...which again we have already established most of the player base had already quit before being able voice their opinion on the matter.

    Some players like playing Skyrim on Novice. Some on Legendary. But looking at things like gameplay trophies and achievements, most played on difficulties between those two extremes. Right now ESO is like 90% Novice difficulty, 5% Apprentice, 4% Master, and 1% Legendary. There should be room for some Adept and Expert level difficulty content too, and even bumping up some of that Novice level content up to Apprentice(and maybe even Adept) would probably help the issue a fair bit too.



    The game's design before 1T is not very relevant as zones were only more difficult if the character was at a low level. Once fully leveled they were all easy with most of them being such a joke a character could not even generate ultimate. People say things are to easy now, most zones before 1T were 100 times easier to a level character.

    I agree, which was a good part of the point I was making in my post. Before 1T the game was a linear affair, but now with scaling the past isn't representative of the present situation.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • SilverBride
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    No, ..(+reasons)
    ...we're asking for more, not to take away from.

    New challenging content does not have to be in overland. There are plenty of ways to add more content without disrupting the base game.

    Not that I'm at all against bumping the difficulty of the overland from Novice up to Apprentice or even Adept(it'd still be easy, just not boring)

    This is another reason I don't want this kind of content to invade the base game, because it doesn't stop there. First it's let's add hard content to every zone. Then let's increase the difficulty of overland. Where does it end?
    Edited by SilverBride on September 1, 2021 11:54PM
    PCNA
  • Ken_Koerperich
    Ken_Koerperich
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    Other answer
    "THIS POLL" is just a drop in the bucket of players who frequent the forums...

    There are roughly 20k ACTIVES, ie. Daily players....

    How many more "Casuals" that aren't counted are there...?

    Poll needs to be done in game, and I bet you'd see a WAY different outcome...

    Just sayin'

    Leave the game ALONE IMO...

    Working as is...

    Don't fix what ain't broke....
  • Thoragaal
    Thoragaal
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    Yes, I would love to have this !
    lFgHieb

    [...] I feel like my future enjoyment of the game is being jeopardized [...]

    I've felt the same way for the last few years. And it's only gotten worse, slowly, bit by bit.
    I've spent most of my time in pvp, for the last 4 years, but the performance is just too frustrating so I usually end up doing something else instead. But that something else has been undermined by the continuous buffs to our characters. Of course I've gotten better with time too, but it's not like I can suddenly become worse.
    I remember reaching Vet 12 and people did about 2k dps, unless they were magicka and could do 4k. I remember the Fragmented Shield build in trials, allowing people to do (maybe) 15k dps.
    Overland (except Craglorn) is more or less the same since then, but people are now doing 40k DPS unbuffed and 100k on trial dummies.

    About 1½ year ago I started all over on NA, just to get a fresh start. Since I don't have as much time as I used to, my approach was a more casual one. It took me maybe 10 months to reach 1000cp.
    The average cp (prior cp changes) was 410, across all those 19 million created accounts ESO now has. For a casual gamer I'd guess that's 4-5 months of playtime. A more hardcore approach could do it in 1-2 months. Out of two full friendslists I have maybe 10 active players left, and not a single one of them are from those early days.
    My biggest excitement the last few years has been to see bugfixes (that reoccur and shouldn't exist to begin with) along with changes to gear pieces and skills.
    ZOS has moved the game towards a more casual friendly experience, and that can be Ok to a certain extent. But they've gone too far imo.

    boiling-frogs-drawing.jpg
    Edited by Thoragaal on September 2, 2021 3:49AM
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • SilverBride
    SilverBride
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    No, ..(+reasons)
    Thoragaal wrote: »
    ...people are now doing 40k DPS unbuffed and 100k on trial dummies.

    I'm sure some players are but I'm not even close to that. I have geared all my characters in 2 sets, with the right traits and enchants and decent weapons and jewelry, and that is all I need for how I play. I don't run veteran content and I have no plan to... at least not for now. So increasing the difficulty of the base game would negatively impact my enjoyment of the game, and other casual players like me.

    Thoragaal wrote: »
    ZOS has moved the game towards a more casual friendly experience, and that can be Ok to a certain extent. But they've gone too far imo.

    I think it's great that there is content for those of us who play to relax. I used to be a hard core raider in previous games, but it was a lot of work and I got tired of a game feeling like a second job. So now I play to relax and I'm a lot happier for it.

    The way the ESO is set up now there is something for everyone, and that's how it should be. It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle. Overland is not end game content, nor should it be.
    PCNA
  • Thoragaal
    Thoragaal
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    Yes, I would love to have this !
    Thoragaal wrote: »
    ...people are now doing 40k DPS unbuffed and 100k on trial dummies.

    I'm sure some players are but I'm not even close to that. I have geared all my characters in 2 sets, with the right traits and enchants and decent weapons and jewelry, and that is all I need for how I play. I don't run veteran content and I have no plan to... at least not for now. So increasing the difficulty of the base game would negatively impact my enjoyment of the game, and other casual players like me.

    And decreasing the difficulty is detrimental to all other players. Which is my point. Probably the majority of gamers, and I would assume most people that's tried and left, doesn't enjoy how easy overland is.
    Like I said "ZOS has moved the game towards a more casual friendly experience, and that can be Ok to a certain extent. But they've gone too far imo."
    Dialing back a bit (on the ease of play) I don't think would hurt the majority of players.

    Thoragaal wrote: »
    ZOS has moved the game towards a more casual friendly experience, and that can be Ok to a certain extent. But they've gone too far imo.

    I think it's great that there is content for those of us who play to relax. I used to be a hard core raider in previous games, but it was a lot of work and I got tired of a game feeling like a second job. So now I play to relax and I'm a lot happier for it.

    The way the ESO is set up now there is something for everyone, and that's how it should be. It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle. Overland is not end game content, nor should it be.

    I'm not always looking for a challenge. I too have been playing on a hardcore level for several years but now I play more relaxed and casual. But there's a huge difference between keeping all the overland like it is and to tune it up to what a DLC Vet HM dungeons/trials, for example. But that's not what's being asked for.
    What I'm asking for is at least Some more overland content to have a bit more of a challenge.

    Me, nor the OP, has asked to go back to how Craglorn was on release or to tune it up to an "absolutely insane level". There's a happy medium to be found.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • SilverBride
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    No, ..(+reasons)
    Thoragaal wrote: »
    And decreasing the difficulty is detrimental to all other players. Which is my point...
    Probably the majority of gamers, and I would assume most people that's tried and left, doesn't enjoy how easy overland is...
    Dialing back a bit (on the ease of play) I don't think would hurt the majority of players.

    No one is asking for the difficulty of overland to be decreased. We just want it left as it is.

    Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.

    Making overland more difficult will negatively affect a lot of players, especially those who are new to the game, and those who are looking for a relaxing experience.

    Thoragaal wrote: »
    What I'm asking for is at least Some more overland content to have a bit more of a challenge.

    And what I am asking for is to leave overland as is so those of us who spend most of our play time there can continue to relax and enjoy the the story without having to constantly be on our toes.

    As I stated previously "It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle." Veteran players have Veteran Dungeons, Trials, Arenas, as well as overland World Bosses and Harrowstorms, and no one is asking to take any of that away from them.

    But casual players only have overland, the one part of the game where they can quest and enjoy the story in a relaxing and fun way, and now that is being jeopardized by requests to make it more challenging.

    Why should one playstyle have every aspect of the game customized to their preference while leaving another playstyle out in the cold?
    Edited by SilverBride on September 2, 2021 5:44AM
    PCNA
  • Caupo
    Caupo
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    No, ..(+reasons)
    Craglorn was fun but it all felt like just one big dungeon. Overland content is fine atm no need to change anything. What I really would love to see, is that Normal dungeon mechanics would be altered to solo play (like unbreakable CCs with insta kills in Sewers II Wayrest, or Crypts II in Rivenspire), and also I would like to see soloable DLC Normal dungeons as well. And dont get me wrong, Im not against group play, I do really enjoy it as well, its just that there is a story quest in each dungeon which you can complete only ONCE, and I REALLY like to read all the story but on the other hand, I do not want to let down my group by taking too much time with reading each dialogue (I also tend to read non-story related but interactable NPC dialogues as well, on top of that Im not a native English speaker so it takes more time for me to read them all), also, when I have finished the dungeon solo once, I feel much more confident next time I run it with group, because I at least know some of mechanics and what to expect, rather than running into it blindly and hope not to be a bother for rest of my group.

    P.S. Also I do not complain about difficulty of Normal dungeons, difficulty is challenging and Im fine with that, just the unbeatable mechanics is what bothers me
    Edited by Caupo on September 2, 2021 6:16AM
    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
  • zelaminator
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    No, ..(+reasons)
    Caupo wrote: »
    What I really would love to see, is that Normal dungeon mechanics would be altered to solo play (like unbreakable CCs with insta kills in Sewers II Wayrest, or Crypts II in Rivenspire)

    I'd rather hope for a more advanced system.. bring in unbreakable mechanics in EVERY dungeon bossfight, but have it be active only when 2 or more players are in there.. that way we can stop quite a lot of speed runners from screwing over their team
  • Fhritz
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    Yes, I would love to have this !
    Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.

    Making overland more difficult will negatively affect a lot of players, especially those who are new to the game, and those who are looking for a relaxing experience.

    [snip] Look :

    https://forums.elderscrollsonline.com/en/discussion/562718/overland-is-too-easy
    https://www.reddit.com/r/elderscrollsonline/comments/86adzz/overland_and_quest_are_way_too_easy_will_they/
    https://forums.elderscrollsonline.com/en/discussion/419145/my-level-8-friend-says-eso-is-too-easy
    https://www.reddit.com/r/elderscrollsonline/comments/9wia26/does_anyone_else_feel_overland_really_needs_a/
    https://forums.elderscrollsonline.com/en/discussion/572879/overland-content-is-so-easy-i-lose-interest
    https://forums.elderscrollsonline.com/en/discussion/446855/idea-to-improve-overland-content-its-too-easy-stop-the-bleeding
    https://forums.elderscrollsonline.com/en/discussion/569842/normal-and-veteran-overland/p1
    https://forums.elderscrollsonline.com/en/discussion/476326/seriously-this-game-is-too-easy-and-the-overworld-needs-to-be-buffed-heavily

    And the list goes on...
    And what I am asking for is to leave overland as is so those of us who spend most of our play time there can continue to relax and enjoy the the story without having to constantly be on our toes.

    As I stated previously "It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle." Veteran players have Veteran Dungeons, Trials, Arenas, as well as overland World Bosses and Harrowstorms, and no one is asking to take any of that away from them.

    But casual players only have overland, the one part of the game where they can quest and enjoy the story in a relaxing and fun way, and now that is being jeopardized by requests to make it more challenging.

    Why should one playstyle have every aspect of the game customized to their preference while leaving another playstyle out in the cold?

    Casual player have overland, normal instances, delves.
    Vet player have arena, vet instances, trial and dungeons.

    And those in the middle of these two categories ? Let me think... Nothing, except craglorn and maybe World Event/WB too .

    I can reverse your question : Why should one playstyle haven't something for us because some people decided otherwise ?

    Again, we are not even requesting for a full vet zone, but only for a small chunk, like shada's tear (even if it's a special delve or anything. It WON'T change anything for "hardcore casual" while the rest of the playerbase will be able to experiment a more difficult overland IF THEYWANT (Remember, like any delves or any area), and actually a lot of player want it.

    [edited to remove baiting comments]
    Edited by ZOS_Ragnar on September 2, 2021 12:25PM
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Thoragaal
    Thoragaal
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    Yes, I would love to have this !
    Thoragaal wrote: »
    And decreasing the difficulty is detrimental to all other players. Which is my point...
    Probably the majority of gamers, and I would assume most people that's tried and left, doesn't enjoy how easy overland is...
    Dialing back a bit (on the ease of play) I don't think would hurt the majority of players.

    No one is asking for the difficulty of overland to be decreased. We just want it left as it is.

    You're missing the point. It's already happened (i.e. nerfs to WB's and quest related bosses, all of Craglorn has been nerfed multiple times) and it keeps happening ; as the power of players increases -> the content also becomes less challenging.
    Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.

    It's frequently brought up in various situations. This very forum has several threads talking about it.
    Making overland more difficult will negatively affect a lot of players, especially those who are new to the game, and those who are looking for a relaxing experience.

    And a lot of players have been affected negatively by how easy the content has become. And it continues to happen, since we're here today discussing it.
    And my guess is that if you were to add up everyone that's quit (maybe in part due to how easy it is) and those that currently play the game but find it too easy, along with potentially new players, you'd find that the majority of people find it too easy.
    But it's a good point "those who are new to the game" a lot of those new players drop the game quickly (the average is 410cp / a few months of playtime), because it's too easy. What you're left with, in the game, are mostly people satisfied with how easy it is ; you get a completely biased sample of how 19 million (possible) players actually feel.

    Thoragaal wrote: »
    What I'm asking for is at least Some more overland content to have a bit more of a challenge.

    And what I am asking for is to leave overland as is so those of us who spend most of our play time there can continue to relax and enjoy the the story without having to constantly be on our toes.

    Me and a lot of others spend most of our time in overland too (which I tried to point out earlier to you), and we find it too easy. I find overland to be mind numbingly easy. While it's "relaxing" it's also just a chore to "run to point B -> return to point A".
    If ZOS were to increase the difficulty (not like Craglorn pre 1T), most players (including you), would still be able to handle combat without having to be on your toes all the time. But maybe going afk while in combat wouldn't be something to recommend.
    As I stated previously "It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle." Veteran players have Veteran Dungeons, Trials, Arenas, as well as overland World Bosses and Harrowstorms, and no one is asking to take any of that away from them.

    But casual players only have overland, the one part of the game where they can quest and enjoy the story in a relaxing and fun way, and now that is being jeopardized by requests to make it more challenging.

    Why should one playstyle have every aspect of the game customized to their preference while leaving another playstyle out in the cold?

    And that's exactly how I feel and have been feeling for several years. Please share some of that enjoyable experience you find in overland content! Why should I (and many others) have to accept your particular playstyle?
    I can't pvp, due to the poor performance and the complete lack of progression.
    The trials are lacking enough incentive for me to bother with.
    Dungeons are rarely "good enough" incentive, because it produces almost the same outcome no matter what gear it has (I've been wearing almost the same gear setup for PvE since the 2015).
    What I'm left, as a casual solo player, are 2 Arenas. I can only do them so many times before it gets really depressing and too repetitive ; It would be the equivalent of me suggesting that you go grind mudcrabs to level up.
    Again, please share some of that enjoyable experience you get from overland content. Not all overland content has to be customized to one particular playstyle.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • tohopka_eso
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    No, ..(+reasons)
    But when you open those discussion's, you see both sides argue as always.

    I quit after beta, didn't like the direction and when I heard about the revamp of 1T I came right back.

    I'm on Silver's on this. I tried craglorn but I'm not into force grouping. When I go into delves or dungeons I like to take my time. I am the type that likes to read the books on the shelves.

    I do this on all my characters, I'm having a blast with the companions even if the need a little tweaking. I love each expansion that came out and I know what my limitations are.

    I came to ESO cause of the tes lore. I never joined a guild and never made friends. I'm just tired of seeing the same back and forth and we're people are assuming what players want.

    If so curious, do the poll in game, separate the servers though. It's the only way you might get a true feel.

    My competition days are gone when I play, I don't PvP or raid anymore. I just want to log in stress free, do what I like for as long as I feel.
  • markulrich1966
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    how do you actually solo Shada?
    I get her down to maybe 50% quickly, but then the 4 archmages spawn and 1-shot me.
  • Slimebrow
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    Yes, I would love to have this !
    Easy overland content makes the questing boring as well and just ruins part of the fun, specially quests were I am required to defeat bad guy and the entire time the quest has this build up making think that the boss is going to be this strong guy but just ends up dying with like 3-4 hits. It kills the fun and the story. Its like I am playing with cheat codes or somethings :/
  • corrosivechains
    corrosivechains
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    Yes, I would love to have this !
    Thoragaal wrote: »
    ...people are now doing 40k DPS unbuffed and 100k on trial dummies.

    I'm sure some players are but I'm not even close to that. I have geared all my characters in 2 sets, with the right traits and enchants and decent weapons and jewelry, and that is all I need for how I play. I don't run veteran content and I have no plan to... at least not for now. So increasing the difficulty of the base game would negatively impact my enjoyment of the game, and other casual players like me.

    Thoragaal wrote: »
    ZOS has moved the game towards a more casual friendly experience, and that can be Ok to a certain extent. But they've gone too far imo.

    I think it's great that there is content for those of us who play to relax. I used to be a hard core raider in previous games, but it was a lot of work and I got tired of a game feeling like a second job. So now I play to relax and I'm a lot happier for it.

    The way the ESO is set up now there is something for everyone, and that's how it should be. It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle. Overland is not end game content, nor should it be.

    I can understand that slippery slope argument and the use of hypothetical propositions no one is actually making to argue you point here, since we have definitely seen it in action in the other direction and things have definitely become WAY too easy in an attempt to appease a small minority of the player base. But as Thoragaal and Fhritz are saying, there needs to be a happy medium, there really isn't much at all for those of us who land between the two extremes of "not wanting to be challenged at all" and "only the most elite can play on our team".

    There is actual science and psychology behind the desire to be challenged and overcoming those challenges, and many theories that this is exactly why humans created puzzles and games in the first place.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • Dark_Lord_Kuro
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    No, ..(+reasons)
    Veteran overworld and group overworld failed uterly in the past
    One tamriel removed the level based zones including the cadwell siver and gold being a veteran version of the aliance zone

    Craglorn was dead, to a point they completely redone it

    They completly changed the concept of murkmire as it was supposed to be just south of shadowfen and gideon was its capital, it was an adventure zone like the og craglorn
    Edited by Dark_Lord_Kuro on September 2, 2021 12:41PM
  • corrosivechains
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    Yes, I would love to have this !
    Veteran overworld and group overworld failed uterly in the past
    One tamriel removed the level based zones including the cadwell siver and gold being a veteran version of the aliance zone

    Craglorn was dead, to a point they completely redone it

    They completly changed the concept of murkmire as it was supposed to be just south of shadowfen and gideon was its capital, it was an adventure zone like the og craglorn

    If this were the case, then the Year Long Journey development cycle would be very different than it actually is and they'd just focus on the visual novel aspects of the game.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • vesselwiththepestle
    vesselwiththepestle
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    Yes, I would love to have this !
    Veteran overworld and group overworld failed uterly in the past
    One tamriel removed the level based zones including the cadwell siver and gold being a veteran version of the aliance zone

    Craglorn was dead, to a point they completely redone it
    I don't think this thread is about however Craglorn was in the past, but however it is now.

    So you personally don't have fun with content like Shada's Tear and don't want to see more like that? I am from your post not sure if you are stating some meta designer perspective or you are stating your personal preferences.


    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • SilverBride
    SilverBride
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    No, ..(+reasons)
    Thoragaal wrote: »
    ...as the power of players increases -> the content also becomes less challenging.

    I agree that overland is now less challenging for those players who are better geared and skilled at veteran content, but for those of us who aren't overland difficulty is still the same.

    Thoragaal wrote: »
    Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.

    It's frequently brought up in various situations. This very forum has several threads talking about it.

    I know it is discussed on the forums, and I agree that there are players for whom this is a problem. But I have never heard it discussed in game.

    I am not unsympathetic to players wanting to enjoy overland as I do. I just believe that any solution has to be fair to all playstyles.
    Edited by SilverBride on September 3, 2021 1:36AM
    PCNA
  • SilverBride
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    No, ..(+reasons)
    There is actual science and psychology behind the desire to be challenged and overcoming those challenges, and many theories that this is exactly why humans created puzzles and games in the first place.

    I find challenge in completing the map. I do every quest, delve, dolmen, harrowstorm, world boss and other zone objectives in every zone on every character.

    But there is also a need to have fun and relieve stress, and being able to meet my objectives without struggling provides that for me.
    PCNA
  • Folkb
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    Yes, I would love to have this !
    I don't see how adding another zone thats the same difficulty like craglorn would be bad. Its very soloable now. At the very least I enjoyed how bosses were 2 bar bosses since they didn't melt as fast as the 1 bar ones.
  • Franchise408
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    Arunei wrote: »
    Having a group area in each zone isn't the end of the world. Why are people overreacting to the suggestion. It's one group area in a zone. I don't get the big deal. Each zone has it's own theme and it would be nice if a group of players or someone really good at duoing or soloing get to experience a challenge in that themed environment instead of having to go off into a trial instance somewhere over and over again.

    For some bizarre reason the modern gamer thinks "MMO" means "Single-player with chatroom". Aetherius forbid multiplayer games were actually multiplayer.

    Also a LOT of false equivalencies. The game wasn't a failure before One Tamriel because one zone in the game most of those who quit playing never even saw was geared toward grouping.
    I think what you, and a lot of people who claim they want harder overworld, aren't considering is the fact that a majority of people playing ESO aren't playing it for the MMO aspect. They're playing it because it's a game in the TES universe that happens to be an MMO. That means a majority of people playing are coming from the single-player TES games. The devs themselves apparently are even steering from calling ESO an MMO, though I've only seen other people claim this and can't remember having ever read it myself (but then again my memory is horrible so that's not saying much). Why do you think so many people play solo? It's because they're here for the TES aspect, not the multiplayer aspect.

    But even in that regard, it fails to be a solo Elder Scrolls game as well.

    The character design is completely unrecognizable to anything resembling an Elder Scrolls game, and the solo TES games - as easy as they are - are still far more challenging and engaging than ESO overland.

    Soooo, we are in this situation where, the game is nothing like a single player Elder Scrolls game, but we can't have content that caters more to the MMO nature of the game either. So we can't have a solo Elder Scrolls experience, or a more challenging online / grouping experience.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    No, ..(+reasons)
    Veteran overworld and group overworld failed uterly in the past
    One tamriel removed the level based zones including the cadwell siver and gold being a veteran version of the aliance zone

    Craglorn was dead, to a point they completely redone it
    I don't think this thread is about however Craglorn was in the past, but however it is now.

    So you personally don't have fun with content like Shada's Tear and don't want to see more like that? I am from your post not sure if you are stating some meta designer perspective or you are stating your personal preferences.


    Was just stating how it went last time they tried
    that

    I personnaly do no enjoy harder content but not againt it IF done right, right now i do not trust ZOS to do it right


    It should not remove any existing content from solo player(reverse is also true, hard should stay hard) so additive change only

    It should not be part of the main story (or not mandatory to be hard)

    I think it would pass easier to the playerbase if its additive. For exemple if a zone get lets say 40 quest(totaly made up number)normaly quest, it should still get that much easy quest but get a few harder added on top of that

    The way i think it could work
    Add a world boss or 2 that are harder than what we curently have, with madatory dungeon mechanic

    Same could be done with the addition of ha few harder delve and public dungeon

    World event could be made harder like harrowstorm level

    Portal could be haded almost anywhere to enter some not instanced content new hard content, the theme could change every year. For exeple last year it would have led to some kind of vampire krypt and this year to the deadland. This would also make the yearly world treath more beleivable for some people


    Some thing i know ff14 doe in some quest where you're asked to go hunt some dangerous beast for exemple, is to have the beast be hard but debuffable trought some item
    -in the context of eso-
    During the dragonhold prologue we find a horn that is suppose to weaken dragons when used but is hardy used at all in dragonhold. Some story boss like Kaalgrontiid could have been veteran level but debuffed to live level by the horn if the player choose to use it.
    That way both side get story content

    In the end Its simply impossible to please everyone

    Again im not againts adding harder stuff but if zos is to do it wrong, i prefer them not trying at all



  • SilverBride
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    No, ..(+reasons)
    Folkb wrote: »
    I don't see how adding another zone thats the same difficulty like craglorn would be bad. Its very soloable now. At the very least I enjoyed how bosses were 2 bar bosses since they didn't melt as fast as the 1 bar ones.

    A large portion of Craglorn content is still not soloable for a lot of players.
    Edited by SilverBride on September 2, 2021 6:58PM
    PCNA
  • Folkb
    Folkb
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    Yes, I would love to have this !
    Folkb wrote: »
    I don't see how adding another zone thats the same difficulty like craglorn would be bad. Its very soloable now. At the very least I enjoyed how bosses were 2 bar bosses since they didn't melt as fast as the 1 bar ones.

    A large portion of Craglorn content is still not soloable for a lot of players.

    I find that very hard to believe since I recently came back after not playing since the implementation of the stealing system and made a new character, leveled it and had blues with random traits and only 1 set that reached 5 pieces so my build was not even remotely fleshed out and I was still able to do it.
  • Katahdin
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    Shada's Tear is one of my favorite instances in the game but outside of this event, good luck trying to get anyone to do it.

    Those 4 man dungeons in Craglorn are fun IMO but most of them are rather long compared to some other things in the game.
    They tried to incentivize people by adding coffers that have a chance at a motif page but once everyone had them, it became deserted again.

    I dont care about the rewards myself honestly. I just like to run it once in a while for the fun because I really like that dungeon. Without something better to incentivize people, most wont run it.
    Beta tester November 2013
  • SilverBride
    SilverBride
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    No, ..(+reasons)
    Folkb wrote: »

    A large portion of Craglorn content is still not soloable for a lot of players.

    I find that very hard to believe since I recently came back after not playing since the implementation of the stealing system and made a new character, leveled it and had blues with random traits and only 1 set that reached 5 pieces so my build was not even remotely fleshed out and I was still able to do it.

    I am speaking from my own experience, and that of some of my friends.
    PCNA
  • zelaminator
    zelaminator
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    No, ..(+reasons)
    Folkb wrote: »
    Folkb wrote: »
    I don't see how adding another zone thats the same difficulty like craglorn would be bad. Its very soloable now. At the very least I enjoyed how bosses were 2 bar bosses since they didn't melt as fast as the 1 bar ones.

    A large portion of Craglorn content is still not soloable for a lot of players.

    I find that very hard to believe since I recently came back after not playing since the implementation of the stealing system and made a new character, leveled it and had blues with random traits and only 1 set that reached 5 pieces so my build was not even remotely fleshed out and I was still able to do it.

    Yet they exist, and there are more of them than one would think..
  • wolfie1.0.
    wolfie1.0.
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    Yes, I would love to have this !
    Fhritz wrote: »
    Hi !

    With the ongoing even in Craglorn I gave another chance to some area, like Shada's tear. And while I was doing this dungeon (in solo), I eventually find it pretty enjoyable ! Each boss has mechanics, the difficulty was balanced, and some boss even killed me because I underestimated them ! Then, after beating Shada and finishing this quest, I thought "This content is great !". Unfortunately, outside Craglorn, there isn't anything like this in overland.

    And I think that's why a lot of players find Overland boring : it lacks of difficulty ! I think each zone (or at least some zone) should at least have one of these "group" area or something similar for solo player who want some challenge ! It should be great for both casual and veteran - Casual can still do this area in a group, or even in solo since they aren't that hard and veteran can find some challenges other than arenas to do in solo !

    What do you think ?

    I voted yes, provided that it IS possible to solo. something thats harder than a normal base game dungeon, but easier than a vet dungeon
  • Amottica
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    Fhritz wrote: »

    @SilverBride did say in-game so threads complaining about this in the forums are not relative to their comment. Obviously, they have seen some people complain about it in the forums as this thread is one of them.

    Regardless, I would suggest Zenimasx has a good handle on the business side of things and how they design the difficulty is part of that. Heck, I have found in MMORPGs overland is normally not difficult so there seems to be a time-tested reason why it is this way and the challenging content lies in dungeon and raid types of instances.
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