SilverBride wrote: »What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.
SilverBride wrote: »What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.
SilverBride wrote: »What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.
But we are not the only one who want some challenge, you know ? Actually, a lot of people want to seriously start the game and learn basic mechanics without going inside a dungeon or an arena, because they don't want to be a burden . But what overland teach them. Nothing, because there is no area where they can train or anything. I'm not saying that EVERY overland content should be vet, in fact I'm against it, but I think something harder than delves and public dungeon should be available for players who want to stay and LEARN without leaving the overland.
For a veteran, overland just can't be a challenge. But it's more enjoyable to actually play the game rather than only smashing buttons.
You're basically saying the same thing I am; a lot of players are drawn more by the TES aspect than the MMO aspect. That's not to say there aren't a lot of people who like it because it's TES lore in an MMO format.I think the person you quoted is mistaken about the player base as we likely have a mix of TES fans and those that were not heavy into TES. At the end of the day, most players are probably here to play an MMORPG that is set in TES lore which is specifically what the developers intended this game to be. None of us know where the dividing line is and it is probably not important.My point was the main factor and draw IS the TES aspect of the game and less so the fact that it's an MMO set in the TES universe. I'm sure plenty of people who've only played maybe one or two previous TES titles play because they wanted an MMO they could enjoy regardless of the franchise. Like is stated in those articles I linked, even the game director and devs and all don't consider ESO an MMO in the traditional sense, and more emphasis is placed on the RPG aspect. I also decided to do a search about whether people play ESO for the lore/franchise or for the MMO aspect, and even though it's a small sample size, numerous posts in various threads here on the forum and on Reddit seems to point towards more people playing ESO for the lore/franchise aspect than the MMO one. It's late though and I meant to go to bed like 3 hours ago, so I'll have to look through more threads later once I'm not braindead from tiredness.
I will, however, take this time to make the point I mentioned before. Let's say ZOS does decide to go ahead and make overland harder. Let's say by like...10%? Not too much, right? But here's where the problems start. I see so many people claim you can't die even if your character is naked and you don't do anything, but this is 1000% false. My main is an Argo templar who I've got like 3.2k hours on. My CP is approaching 1.3k (my sig is wrong, I thought I was 1.3k already but I'm actually like 1,270-some, I'm just too lazy to edit it when I'll be there soon anyway haha), I have passives for increasing my Health and stuff, after a Sugar Skulls and all the CP and stuff my health is a little over 25k. I can easily wind up dead if I have to afk where enemies spawn in aggro range of me, and have come back to being dead multiple times. So here's where the first problem comes in: Mobs hit harder than most experienced players remember.
This ties in directly with the second problem; there are already numerous instances where people have come here and mentioned they do have a hard time with overland and delves and stuff. Let's remember overland includes WBs, too. I've seen people say they've gotten people into the game who have found it too easy, and this may be true, but that doesn't invalidate the people who are on the opposite spectrum and struggle with the content. If we make the game just 10% harder, that leads to the second problem: The people already having a hard time will be locked out of the main portion of the game.
Next is that whole experience thing, and it's probably the second biggest problem. Things in life get easier with practice, and as you become more experienced, you'll never be challenged by things that you once found hard when you weren't as good, only by things that push what you beyond what you know and are comfortable with. The same holds true for ESO; the more you play, the more you learn, the better you get at the content you prefer. A person who's gone through the process of leveling just one character already knows a lot more than someone just starting out, and a person who's leveled ten characters will know even more. The more you play, the more gear you get, the more gold you get, the more resources you have. And what happens after you reach a certain point? The main content of the game doesn't hold a challenge for you. It can't, once you reach that level. Many games are like that, once you reach a certain threshold, the game stops being a challenge unless you make your own challenge. Which is the third problem: Experience leads to having more knowledge and resources, something many beginning players don't have, especially if they don't have people they know who already play the game that can help.
And so that brings us to "well hey wouldn't it be better to make things harder so experienced people keep getting challenged?", and unfortunately, the answer is no. The reason is what, in my opinion, is the biggest problem, which is when is it enough? As I already mentioned, people tend to get better at things the more they do them, it's just part of learning and gaining experience. So let's say ZOS did that 10% increase, and let's also assume that it's still just easy enough for the people who already struggle to still progress. Well...what happens when people grow accustomed to that little difficulty increase and claim the game is too easy again? Does ZOS increase the difficulty again? And what about when people claim overland is too easy again after that? How much do they keep making the game harder? The people who claim things are too easy now will only keep finding the game too easy as they continue to learn and improve, while the people who have a hard time will fall behind. And then it gets to a point where overland is too difficult for new people period. This is the biggest problem: No matter how much overland difficulty gets increased, it will never be enough to make everyone happy, because experienced and dedicated players will simply keep getting better until overland is as hard as end-game trials, while everyone else gets left behind and can no longer play the majority of the game.
These reasons are often why the common response to "we want harder overland" threads is "go do vet dungeons and trials if you want a challenge". Veteran content is meant to be that challenge people are looking for, whether you prefer to play solo or with others. Overland is meant to be accessible to everyone, from the clueless newb just starting out to the pro who's been playing since beta and has all the achievements in the game.
There was something else I wanted to add here but my brain is mush and I can't rememeber it now, I'll post it later if I do haha.
There is a REASON why ZOS has said they will not make any more 'group zone' content outside of dungeons... because Craglorn was an utter failure for the majority of players. Sure 'a lot' of players want more difficulty at least according to the vocal minority on the forums, but the majority apparently do not. Craglorn was a DEAD zone before they completely revamped it to make it solo friendly... and I believe they also tamped down the difficulty of "+delves" as well to make it more solo-friendly.
It costs $$ and resources to make zones and content, content that only a minority of players will play ONCE and then probably never again. That's how Craglorn became a ghost zone, and it wasn't until the revamp that players started going there again with all their alts... because they could finally do it solo.
katanagirl1 wrote: »Shada’s Tear - took me YEARS to get a group to run this with me just to get the achievement on my main.
Craglorn is one of my favorite zones in the area but the rewards are pathetic. No wonder no one does them.
DMuehlhausen wrote: »They gave up on the zone to quick. They released 1T before the majority of players were even past like Vr3 at the time. If they had given it time the zone would have been fine.
SilverBride wrote: »What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.
Craglorn sucked at launch because you needed a group to do anything but now its actually soloable and I found it fairly challenging and rewarding.
To add some context I tried craglorn when it launched and I hated it. Then came back to eso like 3 months ago and finished craglorn on my own like one month ago.
Red_Feather wrote: »SilverBride wrote: »What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.
I like a sense of adventure and instanced areas that flow a->b->c aren't adventure even though they are difficult. And all overland content is a mindless checklist.
SilverBride wrote: »
We all like different things and not every game will be to everyone's liking.
corrosivechains wrote: »SilverBride wrote: »
We all like different things and not every game will be to everyone's liking.
I can agree with this. It'd be ridiculous to go onto the forums of single-player platformer games and demand they cater to a hardcore multiplayer survival playstyle. At least with this post the OP is just asking for more content in a genre such content is intended to be in, and hoping others agree with them.
SilverBride wrote: »corrosivechains wrote: »SilverBride wrote: »
We all like different things and not every game will be to everyone's liking.
I can agree with this. It'd be ridiculous to go onto the forums of single-player platformer games and demand they cater to a hardcore multiplayer survival playstyle. At least with this post the OP is just asking for more content in a genre such content is intended to be in, and hoping others agree with them.
There are already multiple World Bosses, Harrowstorms, Public Dungeons, and Dungeons, Trials and Arenas all over Tamriel, the latter all having a veteran choice, so the game does provide challenging content, as it should. What I have a problem with is the push toward making everything a challenge at the expense of those who love overland just as it is.
If new challenge areas were put into every zone what casual content would be removed to make room for them?
Taking away something many players love and replacing it with something others want isn't a fair option. It is much more reasonable to consider a new adventure zone, or adding more dungeons and trials, or even expanding current dungeons and trials. But please don't take away the part of the game many of us love most to do it.
One can coexist without harming the other, you know ? Look at all the empty space in blackwood, if one small instance is added here, i don't think it'll remove "casual" content. I'm not against casual. I just want something harder for overland, because i love exploring, i love doing some quest and i love the world of Tamriel but it feels boring at some point.
WB aren't that hard and are only one boss, same for any world event (you can't explore them like any dungeon or delves or whatever), and Trials / arena / 4-man dungeons AREN'T overland content at all. look at the answer of the pool, over 67% want these sorts of area.
I can ask another question : If casual can enjoy overland content, why veteran shouldn't ? you can do normal dungeon, you can do normal dungeon, you can even do normal arena but us ? what we can do in Overland ? Outside Craglorn ? We are not allowed to have fun there because we "already have Trials, Arena and Dungeons" ?
SilverBride wrote: »One can coexist without harming the other, you know ? Look at all the empty space in blackwood, if one small instance is added here, i don't think it'll remove "casual" content. I'm not against casual. I just want something harder for overland, because i love exploring, i love doing some quest and i love the world of Tamriel but it feels boring at some point.
I don't consider overland boring and I don't want overland to become harder. Neither of us is wrong or right, but the main point I am making is that one playstyle should not be given something they want at the expense of others who don't want the same thing.WB aren't that hard and are only one boss, same for any world event (you can't explore them like any dungeon or delves or whatever), and Trials / arena / 4-man dungeons AREN'T overland content at all. look at the answer of the pool, over 67% want these sorts of area.
This poll was not clear to some, as was stated by a poster who didn't realize this was to be placed in general overland until after they had chosen "yes". And the third choice was worded in a way that skews the choice by saying "Not interested, but I'm not against it". So I do not take this as a true representation of what players want.I can ask another question : If casual can enjoy overland content, why veteran shouldn't ? you can do normal dungeon, you can do normal dungeon, you can even do normal arena but us ? what we can do in Overland ? Outside Craglorn ? We are not allowed to have fun there because we "already have Trials, Arena and Dungeons" ?
There is a lot of veteran content already in the game, most of which I won't ever experience because that is not how I like to play. But I am not asking all this veteran content be changed and made less difficult to suit my playstyle because there are players who like it just as it is. So why should the reverse be ok?
It is not fair to change the base game to something a few players want at the expense of others.
...I don't want to REPLACE actual content, but add another option for player...
SilverBride wrote: »...I don't want to REPLACE actual content, but add another option for player...
Why does it have to be in overland? Why not request a new adventure zone full of challenging places? Or expand Craglorn with an underground area with more difficult content?
I feel like my future enjoyment of the game is being jeopardized. There are options other than altering overland. And adding more difficult areas to overland is altering it.
corrosivechains wrote: »Again though, before 1T the whole map didn't scale to player level, which is something that changes the dynamic completely now. An end game group zone in a linear MMORPG isn't the same thing at all as more difficult content added to existing zones, which doesn't change any of the existing content at all, that's still not even anywhere near the levels Craglorn was actually at when released...which again we have already established most of the player base had already quit before being able voice their opinion on the matter.
Some players like playing Skyrim on Novice. Some on Legendary. But looking at things like gameplay trophies and achievements, most played on difficulties between those two extremes. Right now ESO is like 90% Novice difficulty, 5% Apprentice, 4% Master, and 1% Legendary. There should be room for some Adept and Expert level difficulty content too, and even bumping up some of that Novice level content up to Apprentice(and maybe even Adept) would probably help the issue a fair bit too.
SilverBride wrote: »corrosivechains wrote: »SilverBride wrote: »
We all like different things and not every game will be to everyone's liking.
I can agree with this. It'd be ridiculous to go onto the forums of single-player platformer games and demand they cater to a hardcore multiplayer survival playstyle. At least with this post the OP is just asking for more content in a genre such content is intended to be in, and hoping others agree with them.
There are already multiple World Bosses, Harrowstorms, Public Dungeons, and Dungeons, Trials and Arenas all over Tamriel, the latter all having a veteran choice, so the game does provide challenging content, as it should. What I have a problem with is the push toward making everything a challenge at the expense of those who love overland just as it is.
If new challenge areas were put into every zone what casual content would be removed to make room for them?
Taking away something many players love and replacing it with something others want isn't a fair option. It is much more reasonable to consider a new adventure zone, or adding more dungeons and trials, or even expanding current dungeons and trials. But please don't take away the part of the game many of us love most to do it.
One can coexist without harming the other, you know ? Look at all the empty space in blackwood, if one small instance is added here, i don't think it'll remove "casual" content. I'm not against casual. I just want something harder for overland, because i love exploring, i love doing some quest and i love the world of Tamriel but it feels boring at some point. WB aren't that hard and are only one boss, same for any world event (you can't explore them like any dungeon or delves or whatever), and Trials / arena / 4-man dungeons AREN'T overland content at all. look at the answer of the pool, over 67% want these sorts of area.
I can ask another question : If casual can enjoy overland content, why veteran shouldn't ? you can do normal dungeon, you can do normal dungeon, you can even do normal arena but us ? what we can do in Overland ? Outside Craglorn ? We are not allowed to have fun there because we "already have Trials, Arena and Dungeons" ?