Maintenance for the week of October 27:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Make more overland content like Shada's Tear (in other zone than Craglorn) !

  • TwinStripeUK
    TwinStripeUK
    ✭✭✭
    No, ..(+reasons)
    Shada's Tear is one of the most divisive pieces of content still in the game, with one half describing it as 'impossible', the other half describing it as 'challenging'.

    All I know is that Craglorn was a ghost town until the One Tamriel update and it can't be a coincidence that the only 'group focused' zone got more popular once they made it easier to run as a solo player.

    Even now, despite soloing everything else in Craglorn, I still haven't completed Shada's Tear, because the mechanics make it much more group focused (and the rewards don't make it worth my time in persevering to get it done).

    More solo arenas? Yes
    'Hard Mode' delves? Yes
    More delves with dungeon style group mode mechanics? Dear God, no....
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    No, ..(+reasons)
    That "dungeon" still gives me creeps. I did it few times in the past (both pre and after One Tamriel), and I don't go near it ever again :D For my taste, it's awful content, and I would prefer to never experience something similar again. Because if developers add such "dungeons" in future, there will be overland quests locked behind it and thus I will have to participate.
    I've recently got Blackwood and tried Oblivion portals - and even though they are not as difficult as Shada's Tear, I absolutely dislike them. I hoped for some nice relaxing content like Dark Anchors :/

    I generally dislike any difficult content. Kill boss/clear dungeon fast, get rewards, done. In overland, I am not afraid of mobs and I like killing them very fast. In veteran dungeons/arenas, I am under certain stress but not too bad. Thus in ESO, I'm mostly relaxed.
    In other game, for example GW2, I am constantly in stress even in overland. Mobs there actually hurt, and they can easily kill a player rather fast. I hate that :angry: I have to use certain builds there just to have more time to survive and more chances to kill those mobs. In ESO, I never use builds in overland - and even normal dungeons can be done in ragtag gear combinations.

    There were too many changes which take away fun from different parts of gameplay... If there will be increase in overland and quest difficulty, I will have no reason to play ESO.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, ..(+reasons)
    What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.
    PCNA
  • LalMirchi
    LalMirchi
    ✭✭✭✭✭
    ✭✭
    What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.

    This is the relevant and salient point, have more want evermore even if it's is decrepit :)
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, ..(+reasons)
    Once you complete the overland quests and the story that part of the journey is complete. It is not meant to be replayed on the same character the same way that veteran dungeons, arenas and trials are.
    Edited by SilverBride on August 31, 2021 5:45PM
    PCNA
  • Fhritz
    Fhritz
    ✭✭✭✭✭
    Yes, I would love to have this !
    What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.

    But we are not the only one who want some challenge, you know ? Actually, a lot of people want to seriously start the game and learn basic mechanics without going inside a dungeon or an arena, because they don't want to be a burden . But what overland teach them. Nothing, because there is no area where they can train or anything. I'm not saying that EVERY overland content should be vet, in fact I'm against it, but I think something harder than delves and public dungeon should be available for players who want to stay and LEARN without leaving the overland.

    For a veteran, overland just can't be a challenge. But it's more enjoyable to actually play the game rather than only smashing buttons.
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • cynicalbutterfly
    cynicalbutterfly
    ✭✭✭✭
    Yes, I would love to have this !
    I'd like to see more areas with mini dungeons like Craglorn. I wouldn't change the current zones but perhaps add to them.
  • Ascarl
    Ascarl
    ✭✭✭✭✭
    Other answer
    Actually there is no risk and and very low reward in outdoor zones. This is somewhat balanced.

    I am all in for more demanding zones. But these have to be more rewarding. Right now 99% of all overland is junk. Craglorn loot is even more "junky" that others like Deshaan (Mother's Sorrow). This is why that zone is only populated for the hub city, traders, trials and raw material farmers.

    IMHO demanding overland would be nice but that it has to be properly itemized. This would mean that all "pro" players are upset that their Vet dungeon and trial gear would be challenged by new loot. And we all know that these people are the most vocal in these forums.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fhritz wrote: »
    What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.

    But we are not the only one who want some challenge, you know ? Actually, a lot of people want to seriously start the game and learn basic mechanics without going inside a dungeon or an arena, because they don't want to be a burden . But what overland teach them. Nothing, because there is no area where they can train or anything. I'm not saying that EVERY overland content should be vet, in fact I'm against it, but I think something harder than delves and public dungeon should be available for players who want to stay and LEARN without leaving the overland.

    For a veteran, overland just can't be a challenge. But it's more enjoyable to actually play the game rather than only smashing buttons.

    There are a number of World Bosses that do exactly that.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arunei wrote: »
    Amottica wrote: »
    I think the person you quoted is mistaken about the player base as we likely have a mix of TES fans and those that were not heavy into TES. At the end of the day, most players are probably here to play an MMORPG that is set in TES lore which is specifically what the developers intended this game to be. None of us know where the dividing line is and it is probably not important.
    You're basically saying the same thing I am; a lot of players are drawn more by the TES aspect than the MMO aspect. That's not to say there aren't a lot of people who like it because it's TES lore in an MMO format.
    My point was the main factor and draw IS the TES aspect of the game and less so the fact that it's an MMO set in the TES universe. I'm sure plenty of people who've only played maybe one or two previous TES titles play because they wanted an MMO they could enjoy regardless of the franchise. Like is stated in those articles I linked, even the game director and devs and all don't consider ESO an MMO in the traditional sense, and more emphasis is placed on the RPG aspect. I also decided to do a search about whether people play ESO for the lore/franchise or for the MMO aspect, and even though it's a small sample size, numerous posts in various threads here on the forum and on Reddit seems to point towards more people playing ESO for the lore/franchise aspect than the MMO one. It's late though and I meant to go to bed like 3 hours ago, so I'll have to look through more threads later once I'm not braindead from tiredness.

    I will, however, take this time to make the point I mentioned before. Let's say ZOS does decide to go ahead and make overland harder. Let's say by like...10%? Not too much, right? But here's where the problems start. I see so many people claim you can't die even if your character is naked and you don't do anything, but this is 1000% false. My main is an Argo templar who I've got like 3.2k hours on. My CP is approaching 1.3k (my sig is wrong, I thought I was 1.3k already but I'm actually like 1,270-some, I'm just too lazy to edit it when I'll be there soon anyway haha), I have passives for increasing my Health and stuff, after a Sugar Skulls and all the CP and stuff my health is a little over 25k. I can easily wind up dead if I have to afk where enemies spawn in aggro range of me, and have come back to being dead multiple times. So here's where the first problem comes in: Mobs hit harder than most experienced players remember.

    This ties in directly with the second problem; there are already numerous instances where people have come here and mentioned they do have a hard time with overland and delves and stuff. Let's remember overland includes WBs, too. I've seen people say they've gotten people into the game who have found it too easy, and this may be true, but that doesn't invalidate the people who are on the opposite spectrum and struggle with the content. If we make the game just 10% harder, that leads to the second problem: The people already having a hard time will be locked out of the main portion of the game.

    Next is that whole experience thing, and it's probably the second biggest problem. Things in life get easier with practice, and as you become more experienced, you'll never be challenged by things that you once found hard when you weren't as good, only by things that push what you beyond what you know and are comfortable with. The same holds true for ESO; the more you play, the more you learn, the better you get at the content you prefer. A person who's gone through the process of leveling just one character already knows a lot more than someone just starting out, and a person who's leveled ten characters will know even more. The more you play, the more gear you get, the more gold you get, the more resources you have. And what happens after you reach a certain point? The main content of the game doesn't hold a challenge for you. It can't, once you reach that level. Many games are like that, once you reach a certain threshold, the game stops being a challenge unless you make your own challenge. Which is the third problem: Experience leads to having more knowledge and resources, something many beginning players don't have, especially if they don't have people they know who already play the game that can help.

    And so that brings us to "well hey wouldn't it be better to make things harder so experienced people keep getting challenged?", and unfortunately, the answer is no. The reason is what, in my opinion, is the biggest problem, which is when is it enough? As I already mentioned, people tend to get better at things the more they do them, it's just part of learning and gaining experience. So let's say ZOS did that 10% increase, and let's also assume that it's still just easy enough for the people who already struggle to still progress. Well...what happens when people grow accustomed to that little difficulty increase and claim the game is too easy again? Does ZOS increase the difficulty again? And what about when people claim overland is too easy again after that? How much do they keep making the game harder? The people who claim things are too easy now will only keep finding the game too easy as they continue to learn and improve, while the people who have a hard time will fall behind. And then it gets to a point where overland is too difficult for new people period. This is the biggest problem: No matter how much overland difficulty gets increased, it will never be enough to make everyone happy, because experienced and dedicated players will simply keep getting better until overland is as hard as end-game trials, while everyone else gets left behind and can no longer play the majority of the game.

    These reasons are often why the common response to "we want harder overland" threads is "go do vet dungeons and trials if you want a challenge". Veteran content is meant to be that challenge people are looking for, whether you prefer to play solo or with others. Overland is meant to be accessible to everyone, from the clueless newb just starting out to the pro who's been playing since beta and has all the achievements in the game.

    There was something else I wanted to add here but my brain is mush and I can't rememeber it now, I'll post it later if I do haha.


    Not really. You specifically stated a majority of players are not playing it for the MMO aspect but are playing it for the TES but are playing it because it is a TES game. I specially said they are playing it for the MMO aspect that happens to be in the TES world. That is very different.

    Further, none of us has any idea how much this being a TES game affects majority of players drive to play ESO. We can only hazard a guess. However, the reality is, the game was designed as an MMORPG first and foremost that that aspect is the driving force for most players that play this game.

    If this was a Star Wars game then the IP would likely have a much greater impact on why people played the game. More people know about Star Wars since it is a much larger IP that crosses different interests. Heck, my grandmother knew about Star Wars even though she never saw the movie. A much smaller number of people know about TES even though it is one of the largest gaming-specific IPs but it is because it is pretty much only a gaming IP.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    ADarklore wrote: »
    There is a REASON why ZOS has said they will not make any more 'group zone' content outside of dungeons... because Craglorn was an utter failure for the majority of players. Sure 'a lot' of players want more difficulty at least according to the vocal minority on the forums, but the majority apparently do not. Craglorn was a DEAD zone before they completely revamped it to make it solo friendly... and I believe they also tamped down the difficulty of "+delves" as well to make it more solo-friendly.

    It costs $$ and resources to make zones and content, content that only a minority of players will play ONCE and then probably never again. That's how Craglorn became a ghost zone, and it wasn't until the revamp that players started going there again with all their alts... because they could finally do it solo.

    They gave up on the zone to quick. They released 1T before the majority of players were even past like Vr3 at the time. If they had given it time the zone would have been fine.
  • Lerozain
    Lerozain
    ✭✭✭✭
    Yes, I would love to have this !
    Shada’s Tear - took me YEARS to get a group to run this with me just to get the achievement on my main.

    Craglorn is one of my favorite zones in the area but the rewards are pathetic. No wonder no one does them.

    This is basically it. If the ratio of effort to reward is terrible, devs shouldn't be surprised when participation is low.

    It has to be worth doing for most players to even care.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, ..(+reasons)
    They gave up on the zone to quick. They released 1T before the majority of players were even past like Vr3 at the time. If they had given it time the zone would have been fine.

    There were plenty of players over V3 when Craglorn was introduced. I was V11 when I quit because Craglorn was a complete disaster. You could not do a single thing solo.

    If you wanted to quest, first you had to find a group. Then the odds that the group members were on the same part of the quest chain was pretty much zero, so you had to repeat quests to help others catch up, or beg them to help you catch up.

    Most groups didn't even bother with quests anyway, but rather just zerged around the zone to try to gain experience.

    This is why I quit because doing something that should have been simple, like questing, was nearly impossible. Several people in my guild also left around the same time for the same reason.

    Craglorn was given a chance but players don't like to be dependent on others for every single thing they want to do. That is why Craglorn failed and it would be the same today if that type of zone was brought back.
    Edited by SilverBride on September 1, 2021 5:19AM
    PCNA
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, I would love to have this !
    Excellent point @SilverBride , I do not like being dependent on others to get something done because generally they do not like doing what I like doing. So I don’t get to do what I want to do and/or go where I want to be.

    That’s exactly why I solo in Cyrodiil.

    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • corrosivechains
    corrosivechains
    ✭✭✭✭✭
    Yes, I would love to have this !
    Again though, before 1T the whole map didn't scale to player level, which is something that changes the dynamic completely now. An end game group zone in a linear MMORPG isn't the same thing at all as more difficult content added to existing zones, which doesn't change any of the existing content at all, that's still not even anywhere near the levels Craglorn was actually at when released...which again we have already established most of the player base had already quit before being able voice their opinion on the matter.

    Some players like playing Skyrim on Novice. Some on Legendary. But looking at things like gameplay trophies and achievements, most played on difficulties between those two extremes. Right now ESO is like 90% Novice difficulty, 5% Apprentice, 4% Master, and 1% Legendary. There should be room for some Adept and Expert level difficulty content too, and even bumping up some of that Novice level content up to Apprentice(and maybe even Adept) would probably help the issue a fair bit too.



    Edited by corrosivechains on September 1, 2021 11:55AM
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • Red_Feather
    Red_Feather
    ✭✭✭✭✭
    ✭✭
    Yes, I would love to have this !
    What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.

    I like a sense of adventure and instanced areas that flow a->b->c aren't adventure even though they are difficult. And all overland content is a mindless checklist.
  • Folkb
    Folkb
    ✭✭✭✭✭
    Yes, I would love to have this !
    Craglorn sucked at launch because you needed a group to do anything but now its actually soloable and I found it fairly challenging and rewarding.

    To add some context I tried craglorn when it launched and I hated it. Then came back to eso like 3 months ago and finished craglorn on my own like one month ago.
  • Red_Feather
    Red_Feather
    ✭✭✭✭✭
    ✭✭
    Yes, I would love to have this !
    Folkb wrote: »
    Craglorn sucked at launch because you needed a group to do anything but now its actually soloable and I found it fairly challenging and rewarding.

    To add some context I tried craglorn when it launched and I hated it. Then came back to eso like 3 months ago and finished craglorn on my own like one month ago.

    I started in late 2018 and wandered the world exploring and came across craglorn and ran away from everything. 😂
    Every once in a while I come back to craglorn to see what I can now do. How far I've grown.
    I still can't do the glowing portals! But I can solo a group delve! I am very happy with that. Someday I'll do a glowing portal.
  • Elvenheart
    Elvenheart
    ✭✭✭✭✭
    ✭✭✭
    Yes, I would love to have this !
    Someone brought up an interesting point when they mentioned that Shada’s Tear is more like a typical four man dungeon than anything else (it definitely doesn’t feel like “overland content” so when I voted I didn’t notice the word overland in the OP and thought I was voting for more content like Shada’s Tear). I went through Shada’s Tear for the first time just a few weeks ago after realizing there were FOURTEEN dailies in Craglorn, not just the three or four I had stumbled across already (thank you for the list, BenevolentBowd!) and that was what I thought too. Prior to this, I had only experienced Skyreach Catacombs (too many times leveling my companions), Elinhir (love it during normal times, but I was going through it with a friend during this event and everything was dead but a few of the bosses so it wasn’t the experience it normally is), and Rahni’za School of Warriors (my first time with that one I was invited by some friends to help at the hard boss). So from the point of view that these experiences are like typical four man dungeons, they HAVE been putting places like this in the game every other quarter for years, such as the most recent ones, The Dread Cellar and Red Petal Bastion. What they should do is make the one-time quests we get for every four man dungeon repeatable so they would be more like the Craglorn experiences! 🙂
    Edited by Elvenheart on September 1, 2021 2:45PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, ..(+reasons)
    What I don't understand is why players who geared themselves up with the best sets and weapons, farmed for leads for legendary gear and prepared themselves for veteran end game content are now looking for a challenge in the base game.

    I like a sense of adventure and instanced areas that flow a->b->c aren't adventure even though they are difficult. And all overland content is a mindless checklist.

    Overland is not supposed to be a challenge. It tells the story and is for everyone. This is how it's been since One Tamriel and this is what saved this game.

    There is plenty of challenging content even in overland, such as World Bosses and Harrowstorms. Every single encounter in every single zone does not need to be a challenge.

    We all like different things and not every game will be to everyone's liking. But this game has done very well since One Tamriel. It would be a very bad decision to move this progress backward.
    PCNA
  • corrosivechains
    corrosivechains
    ✭✭✭✭✭
    Yes, I would love to have this !

    We all like different things and not every game will be to everyone's liking.

    I can agree with this. It'd be ridiculous to go onto the forums of single-player platformer games and demand they cater to a hardcore multiplayer survival playstyle. At least with this post the OP is just asking for more content in a genre such content is intended to be in, and hoping others agree with them.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, ..(+reasons)

    We all like different things and not every game will be to everyone's liking.

    I can agree with this. It'd be ridiculous to go onto the forums of single-player platformer games and demand they cater to a hardcore multiplayer survival playstyle. At least with this post the OP is just asking for more content in a genre such content is intended to be in, and hoping others agree with them.

    There are already multiple World Bosses, Harrowstorms, Public Dungeons, and Dungeons, Trials and Arenas all over Tamriel, the latter all having a veteran choice, so the game does provide challenging content, as it should. What I have a problem with is the push toward making everything a challenge at the expense of those who love overland just as it is.

    If new challenge areas were put into every zone what casual content would be removed to make room for them?

    Taking away something many players love and replacing it with something others want isn't a fair option. It is much more reasonable to consider a new adventure zone, or adding more dungeons and trials, or even expanding current dungeons and trials. But please don't take away the part of the game many of us love most to do it.
    PCNA
  • Fhritz
    Fhritz
    ✭✭✭✭✭
    Yes, I would love to have this !

    We all like different things and not every game will be to everyone's liking.

    I can agree with this. It'd be ridiculous to go onto the forums of single-player platformer games and demand they cater to a hardcore multiplayer survival playstyle. At least with this post the OP is just asking for more content in a genre such content is intended to be in, and hoping others agree with them.

    There are already multiple World Bosses, Harrowstorms, Public Dungeons, and Dungeons, Trials and Arenas all over Tamriel, the latter all having a veteran choice, so the game does provide challenging content, as it should. What I have a problem with is the push toward making everything a challenge at the expense of those who love overland just as it is.

    If new challenge areas were put into every zone what casual content would be removed to make room for them?

    Taking away something many players love and replacing it with something others want isn't a fair option. It is much more reasonable to consider a new adventure zone, or adding more dungeons and trials, or even expanding current dungeons and trials. But please don't take away the part of the game many of us love most to do it.

    One can coexist without harming the other, you know ? Look at all the empty space in blackwood, if one small instance is added here, i don't think it'll remove "casual" content. I'm not against casual. I just want something harder for overland, because i love exploring, i love doing some quest and i love the world of Tamriel but it feels boring at some point. WB aren't that hard and are only one boss, same for any world event (you can't explore them like any dungeon or delves or whatever), and Trials / arena / 4-man dungeons AREN'T overland content at all. look at the answer of the pool, over 67% want these sorts of area.

    I can ask another question : If casual can enjoy overland content, why veteran shouldn't ? you can do normal dungeon, you can do normal dungeon, you can even do normal arena but us ? what we can do in Overland ? Outside Craglorn ? We are not allowed to have fun there because we "already have Trials, Arena and Dungeons" ?
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, ..(+reasons)
    Fhritz wrote: »
    One can coexist without harming the other, you know ? Look at all the empty space in blackwood, if one small instance is added here, i don't think it'll remove "casual" content. I'm not against casual. I just want something harder for overland, because i love exploring, i love doing some quest and i love the world of Tamriel but it feels boring at some point.

    I don't consider overland boring and I don't want overland to become harder. Neither of us is wrong or right, but the main point I am making is that one playstyle should not be given something they want at the expense of others who don't want the same thing.

    Fhritz wrote: »
    WB aren't that hard and are only one boss, same for any world event (you can't explore them like any dungeon or delves or whatever), and Trials / arena / 4-man dungeons AREN'T overland content at all. look at the answer of the pool, over 67% want these sorts of area.

    This poll was not clear to some, as was stated by a poster who didn't realize this was to be placed in general overland until after they had chosen "yes". And the third choice was worded in a way that skews the choice by saying "Not interested, but I'm not against it". So I do not take this as a true representation of what players want.

    Fhritz wrote: »
    I can ask another question : If casual can enjoy overland content, why veteran shouldn't ? you can do normal dungeon, you can do normal dungeon, you can even do normal arena but us ? what we can do in Overland ? Outside Craglorn ? We are not allowed to have fun there because we "already have Trials, Arena and Dungeons" ?

    There is a lot of veteran content already in the game, most of which I won't ever experience because that is not how I like to play. But I am not asking all this veteran content be changed and made less difficult to suit my playstyle because there are players who like it just as it is. So why should the reverse be ok?

    It is not fair to change the base game to something a few players want at the expense of others.
    Edited by SilverBride on September 1, 2021 6:52PM
    PCNA
  • Fhritz
    Fhritz
    ✭✭✭✭✭
    Yes, I would love to have this !
    Fhritz wrote: »
    One can coexist without harming the other, you know ? Look at all the empty space in blackwood, if one small instance is added here, i don't think it'll remove "casual" content. I'm not against casual. I just want something harder for overland, because i love exploring, i love doing some quest and i love the world of Tamriel but it feels boring at some point.

    I don't consider overland boring and I don't want overland to become harder. Neither of us is wrong or right, but the main point I am making is that one playstyle should not be given something they want at the expense of others who don't want the same thing.

    Fhritz wrote: »
    WB aren't that hard and are only one boss, same for any world event (you can't explore them like any dungeon or delves or whatever), and Trials / arena / 4-man dungeons AREN'T overland content at all. look at the answer of the pool, over 67% want these sorts of area.

    This poll was not clear to some, as was stated by a poster who didn't realize this was to be placed in general overland until after they had chosen "yes". And the third choice was worded in a way that skews the choice by saying "Not interested, but I'm not against it". So I do not take this as a true representation of what players want.

    Fhritz wrote: »
    I can ask another question : If casual can enjoy overland content, why veteran shouldn't ? you can do normal dungeon, you can do normal dungeon, you can even do normal arena but us ? what we can do in Overland ? Outside Craglorn ? We are not allowed to have fun there because we "already have Trials, Arena and Dungeons" ?

    There is a lot of veteran content already in the game, most of which I won't ever experience because that is not how I like to play. But I am not asking all this veteran content be changed and made less difficult to suit my playstyle because there are players who like it just as it is. So why should the reverse be ok?

    It is not fair to change the base game to something a few players want at the expense of others.

    Not you, but other player did, and that's why it should work for both types of player. Content was nerf in demand of some player, so yes the reverse should be ok. You don't want vet content ? fine, I can understand that. But a lot of players are actually QUITTING for this reason, both veteran and casual (New player and old player). You can't deny this, just look on Discord / Twitch / Reddit or anything. And, again, I don't want to REPLACE actual content, but add another option for player. Vateshran Hollow was a true masterpiece, Maelstrom is aged but still fine. Craglorn is cool. And... that's it ! If you want to play solo and want some challenge, you have 3 option. Compared to every dungeon / Trial, or every delves / public dungeons / quest, that's really low (World Event aren't an area or something you can explore, so I don't count them here).

    What a small "veteran" area in an empty space (And there's a lot of empty space) will do to you ? You can avoid it, like any dungeon or trial, so I don't think your gameplay will be impacted. But I don't think a solo player should be forced to do one of the two arena to have some challenge (and arena are either easy or REALLY HARD). You don't want to ignore them, right ?
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, ..(+reasons)
    Fhritz wrote: »
    ...I don't want to REPLACE actual content, but add another option for player...

    Why does it have to be in overland? Why not request a new adventure zone full of challenging places? Or expand Craglorn with an underground area with more difficult content?

    I feel like my future enjoyment of the game is being jeopardized. There are options other than altering overland. And adding more difficult areas to overland is altering it.
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fhritz wrote: »
    ...I don't want to REPLACE actual content, but add another option for player...

    Why does it have to be in overland? Why not request a new adventure zone full of challenging places? Or expand Craglorn with an underground area with more difficult content?

    I feel like my future enjoyment of the game is being jeopardized. There are options other than altering overland. And adding more difficult areas to overland is altering it.

    I prefer more options to self debuff personally. It would add a lot more content instantly than they would likely be willing to do on it's own, and since it would self-inflicted it wouldn't be capable of effecting anyone else.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Again though, before 1T the whole map didn't scale to player level, which is something that changes the dynamic completely now. An end game group zone in a linear MMORPG isn't the same thing at all as more difficult content added to existing zones, which doesn't change any of the existing content at all, that's still not even anywhere near the levels Craglorn was actually at when released...which again we have already established most of the player base had already quit before being able voice their opinion on the matter.

    Some players like playing Skyrim on Novice. Some on Legendary. But looking at things like gameplay trophies and achievements, most played on difficulties between those two extremes. Right now ESO is like 90% Novice difficulty, 5% Apprentice, 4% Master, and 1% Legendary. There should be room for some Adept and Expert level difficulty content too, and even bumping up some of that Novice level content up to Apprentice(and maybe even Adept) would probably help the issue a fair bit too.



    The game's design before 1T is not very relevant as zones were only more difficult if the character was at a low level. Once fully leveled they were all easy with most of them being such a joke a character could not even generate ultimate. People say things are to easy now, most zones before 1T were 100 times easier to a level character.
  • zelaminator
    zelaminator
    ✭✭✭✭✭
    No, ..(+reasons)
    That the zones scale to us, is a good thing.. I remember how annoying it was to first be underpowered for your zone, then it was okay, then you were horribly overpowered..
  • corrosivechains
    corrosivechains
    ✭✭✭✭✭
    Yes, I would love to have this !
    Fhritz wrote: »

    We all like different things and not every game will be to everyone's liking.

    I can agree with this. It'd be ridiculous to go onto the forums of single-player platformer games and demand they cater to a hardcore multiplayer survival playstyle. At least with this post the OP is just asking for more content in a genre such content is intended to be in, and hoping others agree with them.

    There are already multiple World Bosses, Harrowstorms, Public Dungeons, and Dungeons, Trials and Arenas all over Tamriel, the latter all having a veteran choice, so the game does provide challenging content, as it should. What I have a problem with is the push toward making everything a challenge at the expense of those who love overland just as it is.

    If new challenge areas were put into every zone what casual content would be removed to make room for them?

    Taking away something many players love and replacing it with something others want isn't a fair option. It is much more reasonable to consider a new adventure zone, or adding more dungeons and trials, or even expanding current dungeons and trials. But please don't take away the part of the game many of us love most to do it.

    One can coexist without harming the other, you know ? Look at all the empty space in blackwood, if one small instance is added here, i don't think it'll remove "casual" content. I'm not against casual. I just want something harder for overland, because i love exploring, i love doing some quest and i love the world of Tamriel but it feels boring at some point. WB aren't that hard and are only one boss, same for any world event (you can't explore them like any dungeon or delves or whatever), and Trials / arena / 4-man dungeons AREN'T overland content at all. look at the answer of the pool, over 67% want these sorts of area.

    I can ask another question : If casual can enjoy overland content, why veteran shouldn't ? you can do normal dungeon, you can do normal dungeon, you can even do normal arena but us ? what we can do in Overland ? Outside Craglorn ? We are not allowed to have fun there because we "already have Trials, Arena and Dungeons" ?

    Exactly this, we're asking for more, not to take away from. Not that I'm at all against bumping the difficulty of the overland from Novice up to Apprentice or even Adept(it'd still be easy, just not boring), but the suggestion itself is to add more, not take away from. That's an argument against a stance no one is actually making.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
Sign In or Register to comment.