Red_Feather wrote: »Having a group area in each zone isn't the end of the world. Why are people overreacting to the suggestion. It's one group area in a zone. I don't get the big deal. Each zone has it's own theme and it would be nice if a group of players or someone really good at duoing or soloing get to experience a challenge in that themed environment instead of having to go off into a trial instance somewhere over and over again.
corrosivechains wrote: »the best stories people tend to remember are the ones in which they had a hard time against a boss or a zone, meeting new people in an effort to beat it, and finally doing so while also creating a life-long online friendship.
corrosivechains wrote: »
Seems to me your personal anecdote reinforces my assertion. WoW in 2004 when it released, while known to be easier than other offerings at the time, was still very difficult by modern standards with every zone having quests and areas fully intended for group content. As you yourself have said here, you made this friend while questing in the open world, and again since many of the quests WoW had on released required grouping it's safe to assume this pairing was done in order to get past such content.
Hogger is a prime example of this, and the memes which spawned from this encounter...in the starter zone for humans no less. Here is an interesting quote from https://wowpedia.fandom.com/wiki/Hogger :
"While Hogger's significance in-game was originally minimal, his relative difficulty at such a low level has caused him to become one of the most well-known and popular minor characters in the game."
SilverBride wrote: »corrosivechains wrote: »Seems to me your personal anecdote reinforces my assertion. WoW in 2004 when it released, while known to be easier than other offerings at the time, was still very difficult by modern standards with every zone having quests and areas fully intended for group content. As you yourself have said here, you made this friend while questing in the open world, and again since many of the quests WoW had on released required grouping it's safe to assume this pairing was done in order to get past such content.
Hogger is a prime example of this, and the memes which spawned from this encounter...in the starter zone for humans no less.
WoW was not the least bit difficult in the questing zones and there were not group content areas in every zone. Yes Hogger was a quest objective that took a few players to beat at first, but his difficulty wasn't even close to ESO's World Bosses. And there were very few of this type of mob in the open world.
The quests in WoW are very easy and the only reason I spent time questing with my friend, which by the way I normally prefer to do solo, was because we enjoyed each other's company. We did not play together to get past group content so that assumption is not accurate.
corrosivechains wrote: »Yes, WoW on release had areas in every zone with elite mobs and at least 1 quest which took players into those areas. That's not even mentioning all the wanted posters, again, in every zone, which also required multiple players and even suggested the number of players you'd need to complete them. On top of that, the quest structure was done in such a way that if you skipped these group quests you were stuck grinding mobs for exp to catch up. This design persisted into The Burning Crusade, which again saw even in the starting areas for the new races(such as Knucklerot, Luzran, and Dar'Khan). Now, seeing as how you yourself said this was back on release in 2004, these were definitely in effect at the time.