corrosivechains wrote: »Again though, before 1T the whole map didn't scale to player level, which is something that changes the dynamic completely now. An end game group zone in a linear MMORPG isn't the same thing at all as more difficult content added to existing zones, which doesn't change any of the existing content at all, that's still not even anywhere near the levels Craglorn was actually at when released...which again we have already established most of the player base had already quit before being able voice their opinion on the matter.
Some players like playing Skyrim on Novice. Some on Legendary. But looking at things like gameplay trophies and achievements, most played on difficulties between those two extremes. Right now ESO is like 90% Novice difficulty, 5% Apprentice, 4% Master, and 1% Legendary. There should be room for some Adept and Expert level difficulty content too, and even bumping up some of that Novice level content up to Apprentice(and maybe even Adept) would probably help the issue a fair bit too.
The game's design before 1T is not very relevant as zones were only more difficult if the character was at a low level. Once fully leveled they were all easy with most of them being such a joke a character could not even generate ultimate. People say things are to easy now, most zones before 1T were 100 times easier to a level character.
corrosivechains wrote: »...we're asking for more, not to take away from.
corrosivechains wrote: »Not that I'm at all against bumping the difficulty of the overland from Novice up to Apprentice or even Adept(it'd still be easy, just not boring)
SilverBride wrote: »lFgHieb
[...] I feel like my future enjoyment of the game is being jeopardized [...]
...people are now doing 40k DPS unbuffed and 100k on trial dummies.
ZOS has moved the game towards a more casual friendly experience, and that can be Ok to a certain extent. But they've gone too far imo.
SilverBride wrote: »...people are now doing 40k DPS unbuffed and 100k on trial dummies.
I'm sure some players are but I'm not even close to that. I have geared all my characters in 2 sets, with the right traits and enchants and decent weapons and jewelry, and that is all I need for how I play. I don't run veteran content and I have no plan to... at least not for now. So increasing the difficulty of the base game would negatively impact my enjoyment of the game, and other casual players like me.
SilverBride wrote: »ZOS has moved the game towards a more casual friendly experience, and that can be Ok to a certain extent. But they've gone too far imo.
I think it's great that there is content for those of us who play to relax. I used to be a hard core raider in previous games, but it was a lot of work and I got tired of a game feeling like a second job. So now I play to relax and I'm a lot happier for it.
The way the ESO is set up now there is something for everyone, and that's how it should be. It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle. Overland is not end game content, nor should it be.
And decreasing the difficulty is detrimental to all other players. Which is my point...
Probably the majority of gamers, and I would assume most people that's tried and left, doesn't enjoy how easy overland is...
Dialing back a bit (on the ease of play) I don't think would hurt the majority of players.
What I'm asking for is at least Some more overland content to have a bit more of a challenge.
What I really would love to see, is that Normal dungeon mechanics would be altered to solo play (like unbreakable CCs with insta kills in Sewers II Wayrest, or Crypts II in Rivenspire)
SilverBride wrote: »Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.
Making overland more difficult will negatively affect a lot of players, especially those who are new to the game, and those who are looking for a relaxing experience.
SilverBride wrote: »And what I am asking for is to leave overland as is so those of us who spend most of our play time there can continue to relax and enjoy the the story without having to constantly be on our toes.
As I stated previously "It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle." Veteran players have Veteran Dungeons, Trials, Arenas, as well as overland World Bosses and Harrowstorms, and no one is asking to take any of that away from them.
But casual players only have overland, the one part of the game where they can quest and enjoy the story in a relaxing and fun way, and now that is being jeopardized by requests to make it more challenging.
Why should one playstyle have every aspect of the game customized to their preference while leaving another playstyle out in the cold?
SilverBride wrote: »And decreasing the difficulty is detrimental to all other players. Which is my point...
Probably the majority of gamers, and I would assume most people that's tried and left, doesn't enjoy how easy overland is...
Dialing back a bit (on the ease of play) I don't think would hurt the majority of players.
No one is asking for the difficulty of overland to be decreased. We just want it left as it is.
SilverBride wrote: »Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.
SilverBride wrote: »Making overland more difficult will negatively affect a lot of players, especially those who are new to the game, and those who are looking for a relaxing experience.
SilverBride wrote: »What I'm asking for is at least Some more overland content to have a bit more of a challenge.
And what I am asking for is to leave overland as is so those of us who spend most of our play time there can continue to relax and enjoy the the story without having to constantly be on our toes.
SilverBride wrote: »As I stated previously "It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle." Veteran players have Veteran Dungeons, Trials, Arenas, as well as overland World Bosses and Harrowstorms, and no one is asking to take any of that away from them.
But casual players only have overland, the one part of the game where they can quest and enjoy the story in a relaxing and fun way, and now that is being jeopardized by requests to make it more challenging.
Why should one playstyle have every aspect of the game customized to their preference while leaving another playstyle out in the cold?
SilverBride wrote: »...people are now doing 40k DPS unbuffed and 100k on trial dummies.
I'm sure some players are but I'm not even close to that. I have geared all my characters in 2 sets, with the right traits and enchants and decent weapons and jewelry, and that is all I need for how I play. I don't run veteran content and I have no plan to... at least not for now. So increasing the difficulty of the base game would negatively impact my enjoyment of the game, and other casual players like me.ZOS has moved the game towards a more casual friendly experience, and that can be Ok to a certain extent. But they've gone too far imo.
I think it's great that there is content for those of us who play to relax. I used to be a hard core raider in previous games, but it was a lot of work and I got tired of a game feeling like a second job. So now I play to relax and I'm a lot happier for it.
The way the ESO is set up now there is something for everyone, and that's how it should be. It is not reasonable to expect every single aspect of the game to be customized to one particular playstyle. Overland is not end game content, nor should it be.
Dark_Lord_Kuro wrote: »Veteran overworld and group overworld failed uterly in the past
One tamriel removed the level based zones including the cadwell siver and gold being a veteran version of the aliance zone
Craglorn was dead, to a point they completely redone it
They completly changed the concept of murkmire as it was supposed to be just south of shadowfen and gideon was its capital, it was an adventure zone like the og craglorn
I don't think this thread is about however Craglorn was in the past, but however it is now.Dark_Lord_Kuro wrote: »Veteran overworld and group overworld failed uterly in the past
One tamriel removed the level based zones including the cadwell siver and gold being a veteran version of the aliance zone
Craglorn was dead, to a point they completely redone it
...as the power of players increases -> the content also becomes less challenging.
SilverBride wrote: »Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.
It's frequently brought up in various situations. This very forum has several threads talking about it.
corrosivechains wrote: »There is actual science and psychology behind the desire to be challenged and overcoming those challenges, and many theories that this is exactly why humans created puzzles and games in the first place.
I think what you, and a lot of people who claim they want harder overworld, aren't considering is the fact that a majority of people playing ESO aren't playing it for the MMO aspect. They're playing it because it's a game in the TES universe that happens to be an MMO. That means a majority of people playing are coming from the single-player TES games. The devs themselves apparently are even steering from calling ESO an MMO, though I've only seen other people claim this and can't remember having ever read it myself (but then again my memory is horrible so that's not saying much). Why do you think so many people play solo? It's because they're here for the TES aspect, not the multiplayer aspect.corrosivechains wrote: »Red_Feather wrote: »Having a group area in each zone isn't the end of the world. Why are people overreacting to the suggestion. It's one group area in a zone. I don't get the big deal. Each zone has it's own theme and it would be nice if a group of players or someone really good at duoing or soloing get to experience a challenge in that themed environment instead of having to go off into a trial instance somewhere over and over again.
For some bizarre reason the modern gamer thinks "MMO" means "Single-player with chatroom". Aetherius forbid multiplayer games were actually multiplayer.
Also a LOT of false equivalencies. The game wasn't a failure before One Tamriel because one zone in the game most of those who quit playing never even saw was geared toward grouping.
vesselwiththepestle wrote: »I don't think this thread is about however Craglorn was in the past, but however it is now.Dark_Lord_Kuro wrote: »Veteran overworld and group overworld failed uterly in the past
One tamriel removed the level based zones including the cadwell siver and gold being a veteran version of the aliance zone
Craglorn was dead, to a point they completely redone it
So you personally don't have fun with content like Shada's Tear and don't want to see more like that? I am from your post not sure if you are stating some meta designer perspective or you are stating your personal preferences.
I don't see how adding another zone thats the same difficulty like craglorn would be bad. Its very soloable now. At the very least I enjoyed how bosses were 2 bar bosses since they didn't melt as fast as the 1 bar ones.
SilverBride wrote: »I don't see how adding another zone thats the same difficulty like craglorn would be bad. Its very soloable now. At the very least I enjoyed how bosses were 2 bar bosses since they didn't melt as fast as the 1 bar ones.
A large portion of Craglorn content is still not soloable for a lot of players.
SilverBride wrote: »
A large portion of Craglorn content is still not soloable for a lot of players.
I find that very hard to believe since I recently came back after not playing since the implementation of the stealing system and made a new character, leveled it and had blues with random traits and only 1 set that reached 5 pieces so my build was not even remotely fleshed out and I was still able to do it.
SilverBride wrote: »I don't see how adding another zone thats the same difficulty like craglorn would be bad. Its very soloable now. At the very least I enjoyed how bosses were 2 bar bosses since they didn't melt as fast as the 1 bar ones.
A large portion of Craglorn content is still not soloable for a lot of players.
I find that very hard to believe since I recently came back after not playing since the implementation of the stealing system and made a new character, leveled it and had blues with random traits and only 1 set that reached 5 pieces so my build was not even remotely fleshed out and I was still able to do it.
Hi !
With the ongoing even in Craglorn I gave another chance to some area, like Shada's tear. And while I was doing this dungeon (in solo), I eventually find it pretty enjoyable ! Each boss has mechanics, the difficulty was balanced, and some boss even killed me because I underestimated them ! Then, after beating Shada and finishing this quest, I thought "This content is great !". Unfortunately, outside Craglorn, there isn't anything like this in overland.
And I think that's why a lot of players find Overland boring : it lacks of difficulty ! I think each zone (or at least some zone) should at least have one of these "group" area or something similar for solo player who want some challenge ! It should be great for both casual and veteran - Casual can still do this area in a group, or even in solo since they aren't that hard and veteran can find some challenges other than arenas to do in solo !
What do you think ?
SilverBride wrote: »Not once have I ever heard anyone in game complain that overland is too easy, or say they wish it was more challenging. If it were really a big problem for most players I think it would come up in zone or guild chat, or among friends.
Making overland more difficult will negatively affect a lot of players, especially those who are new to the game, and those who are looking for a relaxing experience.
[snip] Look :
https://forums.elderscrollsonline.com/en/discussion/562718/overland-is-too-easy
https://www.reddit.com/r/elderscrollsonline/comments/86adzz/overland_and_quest_are_way_too_easy_will_they/
https://forums.elderscrollsonline.com/en/discussion/419145/my-level-8-friend-says-eso-is-too-easy
https://www.reddit.com/r/elderscrollsonline/comments/9wia26/does_anyone_else_feel_overland_really_needs_a/
https://forums.elderscrollsonline.com/en/discussion/572879/overland-content-is-so-easy-i-lose-interest
https://forums.elderscrollsonline.com/en/discussion/446855/idea-to-improve-overland-content-its-too-easy-stop-the-bleeding
https://forums.elderscrollsonline.com/en/discussion/569842/normal-and-veteran-overland/p1
https://forums.elderscrollsonline.com/en/discussion/476326/seriously-this-game-is-too-easy-and-the-overworld-needs-to-be-buffed-heavily
And the list goes on...