I don't do overland content for the challenge. If I want a challenge, I go solo some 4 player dungeon, do VMA, or something like that. I do overland content to revisit the stories.
wazbaumukerb14_ESO wrote: »
wazbaumukerb14_ESO wrote: »
Kiralyn2000 wrote: »wazbaumukerb14_ESO wrote: »
It's always a big pain when story stuff is interrupted by Hard Content. Because I have to pay attention to the fights/etc, meaning I can't pay attention to the story.
Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.
Oreyn_Bearclaw wrote: »Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.
I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game? Should we also not slot skills, perhaps tie one hand behind our backs?
And here is the kicker, it still wouldn't matter. Overland content is that easy.
Set a challenge for yourself to do all the overland content naked and with no attribution points spent. I bet it will be difficult then.
Oreyn_Bearclaw wrote: »Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.
I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game? Should we also not slot skills, perhaps tie one hand behind our backs?
wazbaumukerb14_ESO wrote: »Agreed 100%. You are asking for core character progression in an RPG to be completely meaningless. It's actually kind of incredible.
I think people sometimes mistake this criticism for some crazy elitism where the person is asking for content that only 1% of players could defeat, which is not the case at all. I'm asking for something that actually makes it feel like my character growth and decisions have some impact.
Literally even just giving overland quest mobs like twice the health and 10% more damage would be something. They literally melt from two spells. You can't even do one set of a rotation on anything.
wazbaumukerb14_ESO wrote: »Oreyn_Bearclaw wrote: »Someone posted a great solution to your problem in another one of these threads from a few days ago. Just do overland content without any armor. Problem solved.
I am sorry, but that is the worst solution imaginable. It's on par with, dont slot CP. Why would anyone play an RPG designed around character building and then just completely neglect that aspect of the game? Should we also not slot skills, perhaps tie one hand behind our backs?
And here is the kicker, it still wouldn't matter. Overland content is that easy.
Agreed 100%. You are asking for core character progression in an RPG to be completely meaningless. It's actually kind of incredible.
I think people sometimes mistake this criticism for some crazy elitism where the person is asking for content that only 1% of players could defeat, which is not the case at all. I'm asking for something that actually makes it feel like my character growth and decisions have some impact.
Literally even just giving overland quest mobs like twice the health and 10% more damage would be something. They literally melt from two spells. You can't even do one set of a rotation on anything.
wazbaumukerb14_ESO wrote: »I've been around off and on since launch, though I routinely take long breaks for years at a time. And the main culprit is always that the overland story content is too easy.
I haven't played the game since the start of Morrowind, and when I installed a few days ago my characters at 300cp (ish) could still just yolo through everything even without looking at builds or putting any thought into the character besides picking class skills I liked.
To be clear, I understand that Overland content can't truly be *difficult*, and that's fine. But I can literally put up a few dots and just watch pack after pack of mobs melt with no thought whatsoever.
To some extent, all MMOs suffer from this problem (swtor, gw2, wow) but boy, it feels even worse here. In WoW, i don't care about the story so I just want to mulch through obnoxious world content as quickly as possible, but in ESO the game IS the story....and I can't get invested because it is so trivial.
SWTOR suffers the same problem where the bosses in your class story can be effortlessly soloed by your companion.
MrDenimChicken wrote: »Yeah seems like overland content is designed for very nooby people who are playing on levels 1-14's (before they can weapon swap) and those players don't have a heal on their bar.
I think overland content difficulty is properly tuned for that situation. But once a player learns the game and has a heal on their bar, it becomes laughably easy. It would be nice if zones had more variable difficulty monsters. Like you have your peons that are super easy, than you have more mini bosses that are actually difficult for one person, and then you have those big zone bosses that can't be solo'd.
I don't do overland content for the challenge. If I want a challenge, I go solo some 4 player dungeon, do VMA, or something like that. I do overland content to revisit the stories.
Oreyn_Bearclaw wrote: »I am in the same boat. Been playing since beta, my longest break was probably 7-9 months, and to be candid, I am barely playing currently. I havent played any new quest content since Clockwork City unless there is something specifically that I need and its gated behind a quest. PVP is great when it works, ZOS can certainly design engaging 4 man dungeons, arenas, and trials, but the overland quests might as well just be an audiobook.
There was a chapter story boss I believe in Morrowind that caused some rage threads due to its difficulty. I think I killed it in 3-5 global cooldowns? I certainly dont want stories to be on par with Veteran HM difficulty, but there is zero challenge to any overland quest in this game. Some of the quest bosses at least should require an ounce of thought to kill, but NONE of them do.
I am also convinced that this is one of the biggest factors behind the skill gap they keep trying to shrink. You can quest all the way through Cadwells gold with one skill and have literally no idea how to play this game from a combat standpoint at the end of the process.
We just had a poll about this.
https://forums.elderscrollsonline.com/en/discussion/567984/its-time-to-make-this-game-more-challenging/p1
66% feel overland is fine the way it is.