By the way, this issue is much bigger than the event. PvP players assumably want people to get involved in PvP, right?
Having the barrier to entry so high that people need to acquire full specific armor sets and respec their existing character in order to avoid being 1 shot is counterproductive.
If you want people to participate, it can’t be as unapproachable as it is now. This isn’t to say a group won’t still roll up on an individual player and kill them quickly, but there’s a significant issue with survivability between the top and bottom end of the player base.
It’s equivalent to dropping all new players into a vet dungeon and telling them to figure it out, except that the encounters are randomized so you can’t methodically learn.
People won’t spend the time when their interaction with the content is that off-putting, and judging by how PvE players view it in this thread, it’s currently very off-putting.
Just signed up to this forum to say that this is well written and a good summary. I have been happy with ESO, and have been putting lots of efforts into making a build so that I can survive well in PvP. However, when entering Imperial City and trying to do the PvE quest there, I started to think of the title of this topic.
In my case, there were lots of people camping and hiding at important quest spots, killing any player who only wanted to fulfill the objective. I observed these spots and saw that other players fell victim to the camper groups, until I was discovered. They fought me, and while I could survive for a good while, eventually they got me. Fights themselves are fine of course, since it's PvP. But then these people proceeded to do the "spitting" emote on me multiple times in a row, and repeated this behavior with other players. It appeared more like bullying than proper PvP fights.
Considering that there is groups who intentionally target PvE players and then do rude emotes on other players, it makes me think, is the average player meant to tolerate such experiences there? Isn't intentional targeting considered harassment? Isn't the purpose of the event to introduce players to something new that is fun?
Personally, going for the Imperial City event ticket has left me with very disheartened feelings. I was grouped up with a friend at the time, but this fact wasn't enough to save us from these unpleasant experiences. On top of that, I'm now feeling that my gear efforts for PvP haven't done anything good, leaving me highly discouraged. Obtaining the event ticket was only possible for me by returning later in the very late night. I can only imagine how players feel who go there without special preparation.
Thankfully the event ticket from Imperial City isn't that vital in my case, since I collected enough from previous events. But in the end, instead of wanting to play the game or Imperial City more, these kind of experiences push me away. Midyear Mayhem with Cyrodiil definitely felt fairer, just already due to Cyrodiil's open map design.
It would be much appreciated if Zenimax would consider improving the overall event experience of Imperial City.
I have a long day of driving ahead so I will just say this today.
My advice to solo pve players who hate pvp:
1) Tel Var can be banked. What ever residual tel var you have, bank it before going in. Each factions safe zone has a banker.
2) Play in off hours when population is low.
3) Find out which area has a sewer entrance that leads you back near your home base. Just do the daily in that area then get out. Overland pve harming in the other zones will be more fun anyway.
4) Have a nightblade? Use it and stay stealthed/invisible as much as you can.
5) Got killed? Bank your remaining tel var and access the situation. Maybe go to the bathroom or get a drink, or come back later if the area is crowded.
Don’t let it get to you. Just grit your teeth and get it over with, remember the rest of the game can actually be enjoyable at times.
•••
And one last thing;
Players have every right to complain about ic if the event is not enjoyable to them. Zos was not forced to give out event tickets with these rules about how you get them. Rather I think this may be some experiment to see how they can increase the population using ic, or they just wanted to increase their internal metric to show people are using the area.
Dungeons could have been an option to distribute event tickets, as well as a myriad of other options. Players are allowed (and should) complain about game play they feel coerced to do, rather then want to.
That is all I have to say, as I am starting to lose interest in this topic.
VaranisArano wrote: »If you have 10k AP, you might consider buying a Sigil of Imperial Retreat, a consumable item you can place on your hotbar which will allow you to port back to your Sewer Base. Again, find an out if the way place to do this so you don't get attacked during the animation.
FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
Remathilis wrote: »I think it would be hilarious if they made the next most-powerful PvP meta set a 9 trait craft set with bind-on-creation. All those PvP players would have to become Master Craftsmen. 😆😆
StamPlar_1976 wrote: »Remathilis wrote: »I think it would be hilarious if they made the next most-powerful PvP meta set a 9 trait craft set with bind-on-creation. All those PvP players would have to become Master Craftsmen. 😆😆
Laughing at the assumption that my pvp toon isn't a 9 trait crafter.
VaranisArano wrote: »If you have 10k AP, you might consider buying a Sigil of Imperial Retreat, a consumable item you can place on your hotbar which will allow you to port back to your Sewer Base. Again, find an out if the way place to do this so you don't get attacked during the animation.
To further add to that last part, good places to do this at are in low mob density areas that are not near exits to other districts or near sewer entrances. Use ruined buildings for cover, generally upstairs since in most districts mobs are pretty scarce up there. Steer away from chests as well as that noise emitting from them is luring people to it's location.
Also never assume that you're alone. You can cancel the action afaik until it reaches a moment that it just goes through (much like manually teleporting without a wayshrine) so make sure that you're on the bar where you can defend yourself either with shields or something offensive that can CC your attacker so you can get away. Speed buffs also help in this scenario.
FlopsyPrince wrote: »VaranisArano wrote: »If you have 10k AP, you might consider buying a Sigil of Imperial Retreat, a consumable item you can place on your hotbar which will allow you to port back to your Sewer Base. Again, find an out if the way place to do this so you don't get attacked during the animation.
To further add to that last part, good places to do this at are in low mob density areas that are not near exits to other districts or near sewer entrances. Use ruined buildings for cover, generally upstairs since in most districts mobs are pretty scarce up there. Steer away from chests as well as that noise emitting from them is luring people to it's location.
Also never assume that you're alone. You can cancel the action afaik until it reaches a moment that it just goes through (much like manually teleporting without a wayshrine) so make sure that you're on the bar where you can defend yourself either with shields or something offensive that can CC your attacker so you can get away. Speed buffs also help in this scenario.
Why not just go to the door between zones (one of the side ones, not the main one - though that may or may not work as well) and do it when you are in protected mode in front of the higher door?
UGotBenched91 wrote: »PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.
VaranisArano wrote: »FlopsyPrince wrote: »VaranisArano wrote: »If you have 10k AP, you might consider buying a Sigil of Imperial Retreat, a consumable item you can place on your hotbar which will allow you to port back to your Sewer Base. Again, find an out if the way place to do this so you don't get attacked during the animation.
To further add to that last part, good places to do this at are in low mob density areas that are not near exits to other districts or near sewer entrances. Use ruined buildings for cover, generally upstairs since in most districts mobs are pretty scarce up there. Steer away from chests as well as that noise emitting from them is luring people to it's location.
Also never assume that you're alone. You can cancel the action afaik until it reaches a moment that it just goes through (much like manually teleporting without a wayshrine) so make sure that you're on the bar where you can defend yourself either with shields or something offensive that can CC your attacker so you can get away. Speed buffs also help in this scenario.
Why not just go to the door between zones (one of the side ones, not the main one - though that may or may not work as well) and do it when you are in protected mode in front of the higher door?
That would work too. Usually I find that stealthing out in someplace out of the way nearby is sufficient for me, while sometimes trying to get to the doors on the edges of the district is more dangerous if it means going through a lot of mobs or the risk of running into an enemy player on the way.
There's lots of options for players who want to try to get out with their Tel Var intact. Personally, I think going through the Sewers is the most dangerous of the options, since it's common for risk-taking gankers to roam around near the opposing alliances' bases.
FlopsyPrince wrote: »UGotBenched91 wrote: »PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.
PvP players don't need to do that for any events I have seen.
VaranisArano wrote: »Gina Bruno talked about it on this thread:.https://forums.elderscrollsonline.com/en/discussion/546727/was-it-ever-confirmed-if-tea-bagging-is-against-tos-now/p1
And
"As with many things in-game, context is very important. The act of standing and squatting over another NPC or character to teabag them can be considered a form of harassment which can be a violation of the Terms of Service (ToS). As with all forms of harassment, if a player asks you to stop a behavior, you need to stop. If you continue to teabag someone that asks you to stop, that is a violation of the ToS and may lead to your account being suspended or even permanently banned. Hope this helps clear things up"
mattaeus01b16_ESO wrote: »Send in the SHEEP
Its really only fun for a handful of people. Until they get bored. Frustrating for most. Learning curve is TO high. And usually what they learn is that PVP is a TOXIC UNFORGIVING WAISTLAND. Your only hope? RUN!... Oh wait, that doesn't work anymore because of the new cancer sets that everyone's wearing? Well hells bells! Off to NO PROC I GUESS... wait... what? Still getting 1 shotted with 35k health and 30k armor?
Yeah, I got nothing.....
Gankers by definition can't play, else they wouldn't need the feel to group up and gank loners in a place such as IC. Whenever you spot a ganking group, or a train like we used to call them in ye olde DAoC days, rush past them out of range of grips and such, one or two overly-enthusiastic people are sure to follow hoping for an easy kill... only to get killed. I love trains.
UGotBenched91 wrote: »FlopsyPrince wrote: »UGotBenched91 wrote: »PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.
PvP players don't need to do that for any events I have seen.
There’s events where to unlock certain rewards you need to go into dungeons.
FlopsyPrince wrote: »UGotBenched91 wrote: »FlopsyPrince wrote: »UGotBenched91 wrote: »PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.
PvP players don't need to do that for any events I have seen.
There’s events where to unlock certain rewards you need to go into dungeons.
And you can do those in full PvP gear.
FlopsyPrince wrote: »UGotBenched91 wrote: »FlopsyPrince wrote: »UGotBenched91 wrote: »PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.
PvP players don't need to do that for any events I have seen.
There’s events where to unlock certain rewards you need to go into dungeons.
And you can do those in full PvP gear.
and you can complete an Imperial City daily standing naked on a wall flicking arrows at NPCs below.
FlopsyPrince wrote: »UGotBenched91 wrote: »PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.
PvP players don't need to do that for any events I have seen.