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Wrong Event Name - It Should Be "Feed the Gankers!"

  • VaranisArano
    VaranisArano
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    Fabi95 wrote: »
    Darrett wrote: »
    By the way, this issue is much bigger than the event. PvP players assumably want people to get involved in PvP, right?

    Having the barrier to entry so high that people need to acquire full specific armor sets and respec their existing character in order to avoid being 1 shot is counterproductive.

    If you want people to participate, it can’t be as unapproachable as it is now. This isn’t to say a group won’t still roll up on an individual player and kill them quickly, but there’s a significant issue with survivability between the top and bottom end of the player base.

    It’s equivalent to dropping all new players into a vet dungeon and telling them to figure it out, except that the encounters are randomized so you can’t methodically learn.

    People won’t spend the time when their interaction with the content is that off-putting, and judging by how PvE players view it in this thread, it’s currently very off-putting.

    Just signed up to this forum to say that this is well written and a good summary. I have been happy with ESO, and have been putting lots of efforts into making a build so that I can survive well in PvP. However, when entering Imperial City and trying to do the PvE quest there, I started to think of the title of this topic.

    In my case, there were lots of people camping and hiding at important quest spots, killing any player who only wanted to fulfill the objective. I observed these spots and saw that other players fell victim to the camper groups, until I was discovered. They fought me, and while I could survive for a good while, eventually they got me. Fights themselves are fine of course, since it's PvP. But then these people proceeded to do the "spitting" emote on me multiple times in a row, and repeated this behavior with other players. It appeared more like bullying than proper PvP fights.

    Considering that there is groups who intentionally target PvE players and then do rude emotes on other players, it makes me think, is the average player meant to tolerate such experiences there? Isn't intentional targeting considered harassment? Isn't the purpose of the event to introduce players to something new that is fun?

    Personally, going for the Imperial City event ticket has left me with very disheartened feelings. I was grouped up with a friend at the time, but this fact wasn't enough to save us from these unpleasant experiences. On top of that, I'm now feeling that my gear efforts for PvP haven't done anything good, leaving me highly discouraged. Obtaining the event ticket was only possible for me by returning later in the very late night. I can only imagine how players feel who go there without special preparation.

    Thankfully the event ticket from Imperial City isn't that vital in my case, since I collected enough from previous events. But in the end, instead of wanting to play the game or Imperial City more, these kind of experiences push me away. Midyear Mayhem with Cyrodiil definitely felt fairer, just already due to Cyrodiil's open map design.

    It would be much appreciated if Zenimax would consider improving the overall event experience of Imperial City.

    Intentional targeting of a general group of Players (like PVEers, squishy builds, questers, or people farming IC bosses) or everyone who comes to a spot is not harassment. Targeting a specific person over and over again can be.

    Similarly, rude emotes can be harassment, especially if they've been asked to stop and continue doing it.

    Gina Bruno talked about it on this thread:.https://forums.elderscrollsonline.com/en/discussion/546727/was-it-ever-confirmed-if-tea-bagging-is-against-tos-now/p1

    NOTABLE-01387.jpg
    And
    "As with many things in-game, context is very important. The act of standing and squatting over another NPC or character to teabag them can be considered a form of harassment which can be a violation of the Terms of Service (ToS). As with all forms of harassment, if a player asks you to stop a behavior, you need to stop. If you continue to teabag someone that asks you to stop, that is a violation of the ToS and may lead to your account being suspended or even permanently banned. Hope this helps clear things up"
    Edited by VaranisArano on August 29, 2021 11:39AM
  • BlueRaven
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    I have a long day of driving ahead so I will just say this today.

    My advice to solo pve players who hate pvp:

    1) Tel Var can be banked. What ever residual tel var you have, bank it before going in. Each factions safe zone has a banker.

    2) Play in off hours when population is low.

    3) Find out which area has a sewer entrance that leads you back near your home base. Just do the daily in that area then get out. Overland pve farming in the other zones will be more fun anyway.

    4) Have a nightblade? Use it and stay stealthed/invisible as much as you can.

    5) Got killed? Bank your remaining tel var and access the situation. Maybe go to the bathroom or get a drink, or come back later if the area is crowded.
    Don’t let it get to you. Just grit your teeth and get it over with, remember the rest of the game can actually be enjoyable at times.

    •••

    And one last thing;

    Players have every right to complain about ic if the event is not enjoyable to them. Zos was not forced to give out event tickets with these rules about how you get them. Rather I think this may be some experiment to see how they can increase the population using ic, or they just wanted to increase their internal metric to show people are using the area.
    Dungeons could have been an option to distribute event tickets, as well as a myriad of other options. Players are allowed (and should) complain about game play they feel coerced to do, rather then want to.

    That is all I have to say, as I am starting to lose interest in this topic.
    Edited by BlueRaven on August 29, 2021 11:48AM
  • VaranisArano
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    BlueRaven wrote: »
    I have a long day of driving ahead so I will just say this today.

    My advice to solo pve players who hate pvp:

    1) Tel Var can be banked. What ever residual tel var you have, bank it before going in. Each factions safe zone has a banker.

    2) Play in off hours when population is low.

    3) Find out which area has a sewer entrance that leads you back near your home base. Just do the daily in that area then get out. Overland pve harming in the other zones will be more fun anyway.

    4) Have a nightblade? Use it and stay stealthed/invisible as much as you can.

    5) Got killed? Bank your remaining tel var and access the situation. Maybe go to the bathroom or get a drink, or come back later if the area is crowded.
    Don’t let it get to you. Just grit your teeth and get it over with, remember the rest of the game can actually be enjoyable at times.

    •••

    And one last thing;

    Players have every right to complain about ic if the event is not enjoyable to them. Zos was not forced to give out event tickets with these rules about how you get them. Rather I think this may be some experiment to see how they can increase the population using ic, or they just wanted to increase their internal metric to show people are using the area.
    Dungeons could have been an option to distribute event tickets, as well as a myriad of other options. Players are allowed (and should) complain about game play they feel coerced to do, rather then want to.

    That is all I have to say, as I am starting to lose interest in this topic.

    To add to your advice.

    3) you can go through the sewers to leave. It's dangerous though. Here are other options:

    If you don't care about your Tel Var, die or use /stuck. You'll lose half your Tel Var, but release to your base or a District District climb down to your safe base.

    If you want to save your Tel Var, stealth in an out of the way space to hide while you queue for a Cyrodiil campaign. When the queue pops, you'll be whisked away to Cyrodiil, where you can wayshrine back to PVE from the safety of your alliance base. If you need to go back to Imperial City to turn in a quest, just queue up for IC again to end up in your sewer base near the questgiver.

    If you have 10k AP, you might consider buying a Sigil of Imperial Retreat, a consumable item you can place on your hotbar which will allow you to port back to your Sewer Base. Again, find an out if the way place to do this so you don't get attacked during the animation.
  • Sephyr
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    If you have 10k AP, you might consider buying a Sigil of Imperial Retreat, a consumable item you can place on your hotbar which will allow you to port back to your Sewer Base. Again, find an out if the way place to do this so you don't get attacked during the animation.

    To further add to that last part, good places to do this at are in low mob density areas that are not near exits to other districts or near sewer entrances. Use ruined buildings for cover, generally upstairs since in most districts mobs are pretty scarce up there. Steer away from chests as well as that noise emitting from them is luring people to it's location.

    Also never assume that you're alone. You can cancel the action afaik until it reaches a moment that it just goes through (much like manually teleporting without a wayshrine) so make sure that you're on the bar where you can defend yourself either with shields or something offensive that can CC your attacker so you can get away. Speed buffs also help in this scenario.
  • Jamdarius
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    They are certainly out in force now.

    And they are getting lots of cheap kills!

    Small tips on how to survive without bothering much:
    1. Try to go with group it always makes your survival to be easier and doing quest faster.
    2. Go into district that is under your alliance control, easier to respawn/get into sewer near your base etc.
    3. When you are done with quest do not try to move into sewer going back to base, instead hide, go into Cyrodil Campaign (yes it will port you to Cyrodil from IC) and than queue again for IC, it will take a bit but you get free teleport to base.
    4. Move in crouch instead of running around spending stamina/mounted getting speedy ring from antiquity helps to outrun enemies.
    5. Do not jump down after entering IC district when you see few enemies camping near it, it makes no sense to jump into the battle when you want to avoid it, simply go back to base and pick another district or change campaign.
    6. Optional: If you can spare some CP for better hiding, sneak speed, speed, critical resistance.

    Of course it will not work all the time but it certainly helps,
  • StamPlar_1976
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    Remathilis wrote: »
    I think it would be hilarious if they made the next most-powerful PvP meta set a 9 trait craft set with bind-on-creation. All those PvP players would have to become Master Craftsmen. 😆😆

    Laughing at the assumption that my pvp toon isn't a 9 trait crafter.
  • Sephyr
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    Remathilis wrote: »
    I think it would be hilarious if they made the next most-powerful PvP meta set a 9 trait craft set with bind-on-creation. All those PvP players would have to become Master Craftsmen. 😆😆

    Laughing at the assumption that my pvp toon isn't a 9 trait crafter.

    Same. Gotta love all those crafting timer scrolls we get for free as well from the free-crates back from that one year. 🧐
  • FlopsyPrince
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    Sephyr wrote: »
    If you have 10k AP, you might consider buying a Sigil of Imperial Retreat, a consumable item you can place on your hotbar which will allow you to port back to your Sewer Base. Again, find an out if the way place to do this so you don't get attacked during the animation.

    To further add to that last part, good places to do this at are in low mob density areas that are not near exits to other districts or near sewer entrances. Use ruined buildings for cover, generally upstairs since in most districts mobs are pretty scarce up there. Steer away from chests as well as that noise emitting from them is luring people to it's location.

    Also never assume that you're alone. You can cancel the action afaik until it reaches a moment that it just goes through (much like manually teleporting without a wayshrine) so make sure that you're on the bar where you can defend yourself either with shields or something offensive that can CC your attacker so you can get away. Speed buffs also help in this scenario.

    Why not just go to the door between zones (one of the side ones, not the main one - though that may or may not work as well) and do it when you are in protected mode in front of the higher door?
    PC
    PS4/PS5
  • VaranisArano
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    Sephyr wrote: »
    If you have 10k AP, you might consider buying a Sigil of Imperial Retreat, a consumable item you can place on your hotbar which will allow you to port back to your Sewer Base. Again, find an out if the way place to do this so you don't get attacked during the animation.

    To further add to that last part, good places to do this at are in low mob density areas that are not near exits to other districts or near sewer entrances. Use ruined buildings for cover, generally upstairs since in most districts mobs are pretty scarce up there. Steer away from chests as well as that noise emitting from them is luring people to it's location.

    Also never assume that you're alone. You can cancel the action afaik until it reaches a moment that it just goes through (much like manually teleporting without a wayshrine) so make sure that you're on the bar where you can defend yourself either with shields or something offensive that can CC your attacker so you can get away. Speed buffs also help in this scenario.

    Why not just go to the door between zones (one of the side ones, not the main one - though that may or may not work as well) and do it when you are in protected mode in front of the higher door?

    That would work too. Usually I find that stealthing out in someplace out of the way nearby is sufficient for me, while sometimes trying to get to the doors on the edges of the district is more dangerous if it means going through a lot of mobs or the risk of running into an enemy player on the way.

    There's lots of options for players who want to try to get out with their Tel Var intact. Personally, I think going through the Sewers is the most dangerous of the options, since it's common for risk-taking gankers to roam around near the opposing alliances' bases.
  • xiphactinus
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    Here's my tuppence worth, I've found myself in IC for the first time this week for the event and I have been prevented from achieving my goal several times and it's taken me a fair while to accomplish my task. However, Being murdered at every corner has indeed certainly achieved one thing and that is I will be levelling up and building a pvp character and joining you on the battlefield. I'll certainly die a lot but I'm taking a few of you with me if I'm lucky enough. Lets not forget, It's just a game! I don't really care for pvp either but each time I had to respawn I couldn’t help but acknowledge the frustration and spite growing within...So I shall run with it for a while at least. I hear cyrodiil and IC are quite large area's which I'd like to explore at some point so all that has happened in my experience of this is that it's piqued my interest and presented an opportunity for some good old fashioned revenge...Might be fun. It is also a part of the game I've paid for so I want my moneys worth. I also don't see why they couldn't have implemented the event rewards each for pve and pvp so there was at least some measure of choice involved in how the tickets were gained. Next time though I will be more prepared, You can count on that!
  • UGotBenched91
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    PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.
  • FlopsyPrince
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    PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.

    PvP players don't need to do that for any events I have seen.
    PC
    PS4/PS5
  • Sephyr
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    Sephyr wrote: »
    If you have 10k AP, you might consider buying a Sigil of Imperial Retreat, a consumable item you can place on your hotbar which will allow you to port back to your Sewer Base. Again, find an out if the way place to do this so you don't get attacked during the animation.

    To further add to that last part, good places to do this at are in low mob density areas that are not near exits to other districts or near sewer entrances. Use ruined buildings for cover, generally upstairs since in most districts mobs are pretty scarce up there. Steer away from chests as well as that noise emitting from them is luring people to it's location.

    Also never assume that you're alone. You can cancel the action afaik until it reaches a moment that it just goes through (much like manually teleporting without a wayshrine) so make sure that you're on the bar where you can defend yourself either with shields or something offensive that can CC your attacker so you can get away. Speed buffs also help in this scenario.

    Why not just go to the door between zones (one of the side ones, not the main one - though that may or may not work as well) and do it when you are in protected mode in front of the higher door?

    That would work too. Usually I find that stealthing out in someplace out of the way nearby is sufficient for me, while sometimes trying to get to the doors on the edges of the district is more dangerous if it means going through a lot of mobs or the risk of running into an enemy player on the way.

    There's lots of options for players who want to try to get out with their Tel Var intact. Personally, I think going through the Sewers is the most dangerous of the options, since it's common for risk-taking gankers to roam around near the opposing alliances' bases.

    ^This. More often than not, where I get my biggest hits is when people try that. We usually don't look for people in the nooks and crannies of the immediate area up above in the districts because we're often surveilling the groups that come through the district, noting positions, etc. So we're often way too busy to clear the rooms unless we ourselves are high tailing it out of there.

    That being said, it's just as dangerous for us too, calling us out in zone chat to nearby players, they're likely to mop the floor with us if they have the numbers and counters available. I used to do this back when Tel Var was at 80% and I learned very, very quickly that this is something that's super risky. More often than not, I lost more Tel Var than I made, so I stopped doing it that same day because if we're called out in zone with a general idea of a location? There's an angry mob that has my name, number, and will quite aggressively make a date.

    As a rule of thumb, if you do decide to roll around in the sewers, really study the map. Note the shortcuts, see if you can cut half of that walk in the sewers out by using the districts. People will tell you otherwise, but Radiant Magelight is pretty effective here. Ganks have to stun from stealth in order to ensure the kill, so that morph specifically shuts down stuns from stealth attacks, which means while you could take significant damage, you're going to have a better chance at getting away. If you need to pop a health potion, do so with one that has CC immunity because we'll be lining a stun up to make you go down once we realize you're running Radiant.

    Finally, some other things in my arsenal when I run into sticky situations with a gank I can't shake specifically in the sewers as I've many tools in my toolkit. Ganks also need to protect themselves from ganks, you'd be surprised the wars out there that you don't see:

    This makes me CC immune with stealth detection, the magicka is there for the best bang for my buck;
    ImmovableMagickaStealthDetect.JPG

    This one is CC immunity + invisibility (to get away from them and make sure to use LoS for cover, don't sprint and if they follow they're running detects so use heals to keep yourself alive and keep magelight up before swapping to something like a tripot);
    ImmovableInvisibility.JPG

    This one is an invisibility pot + speed to quickly get out of any stealth detection radius.
    InvisibilitySpeed.JPG

    Sometimes instead of running enchantments, I'll run poisons. Especially down there. This is one of my favorites for keeping a gank lit up;
    Anti-Stealth_Poison.JPG


    A word of advice when using potion Stealth Detection (same for poisons with stealth detect);
    They're still invisible. Using Blinding Flare will stun them because they're still actively in stealth which means you'll have a good chance to get away as well, but you have to be quick which is where your invis pots come in handy because we don't expect it. This won't work with things like Magelight when it reveals them as it brings them out of stealth. Since pots don't bring them out of stealth, this is why people say that counter doesn't work. The Detection Pot+Blinding Flare really can be a devastating combo and does work. I've literally lost Tel Var in the five digit threshold. Not the 5x modifer. Five digits. As in over 10k. I wasn't even mad because someone had used a counter against me and I gave credit where it was due.

    Other things to use?
    • Fears
    • Stuns
    • Impulse
    • Any AoE that isn't a damage over time really (so NOT things like caltrops or blockade).

    I'm sure there are other methods, but those are the ones that come to my mind that's not slept yet.
    Edited by Sephyr on August 29, 2021 3:29PM
  • Franchise408
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    stuartx13 wrote: »
    You need to talk to you own faction if thay gank doors to home base we are going to do it to.

    Except in doing so, you're not "getting back" at the people who were camping your door, you're taking your frustrations out on innocent people who can't defend themselves.
  • Cyberwolffe
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    I've been trying to get both tickets each day and so far I have only gotten one from IC. I'm not very good at PvP and don't have any character that is specifically built for it so I try to sneak around and get my daily done. I give myself 3 deaths and after the third one if I haven't gotten the daily done I leave Ic and go back to doing other quests that I need to do in other zones.
  • UGotBenched91
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    PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.

    PvP players don't need to do that for any events I have seen.

    There’s events where to unlock certain rewards you need to go into dungeons.
  • oregonrob
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    If it wasn't for the event tickets, this thread would not have been so long. The solution is that Wrothgar and Craglorn each get one ticket, and IC gets two tickets and you can only earn two tickets. Those that do not like IC do not have to go there.

    A number of years ago, someone posted that if you go to a PVP zone you need to be prepared to die. Once you can accept that, and if you are not PVPing for the sake of PVP, it becomes easy to focus on the reason you are there, which in this case, is to get an event ticket.

    I am a PVEer who only does PVP for event tickets. I follow a number of the good suggestions in previous posts on how to best achieve that goal. When I die, I do not look at any emotes the PVPer is using and my chat is turned off. If they are behaving like a juvenile I do not have to deal with it. I never carry much Telvar stones so they are not getting much off of me. I also go non-CP because most gankers cannot handle not having their CP to use. I have three accounts and finished the IC quests in 20 minutes today including being ganked by a five person AD group. But I got my three tickets and that is what counts.

  • Fabi95
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    Gina Bruno talked about it on this thread:.https://forums.elderscrollsonline.com/en/discussion/546727/was-it-ever-confirmed-if-tea-bagging-is-against-tos-now/p1

    NOTABLE-01387.jpg
    And
    "As with many things in-game, context is very important. The act of standing and squatting over another NPC or character to teabag them can be considered a form of harassment which can be a violation of the Terms of Service (ToS). As with all forms of harassment, if a player asks you to stop a behavior, you need to stop. If you continue to teabag someone that asks you to stop, that is a violation of the ToS and may lead to your account being suspended or even permanently banned. Hope this helps clear things up"

    Thanks, this clarifies a lot. Next time I will kindly ask the person in question to please stop when there is repeated rude actions.
  • Adremal
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    Gankers by definition can't play, else they wouldn't need the feel to group up and gank loners in a place such as IC. Whenever you spot a ganking group, or a train like we used to call them in ye olde DAoC days, rush past them out of range of grips and such, one or two overly-enthusiastic people are sure to follow hoping for an easy kill... only to get killed. I love trains.
  • mattaeus01b16_ESO
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    Send in the SHEEP

    Its really only fun for a handful of people. Until they get bored. Frustrating for most. Learning curve is TO high. And usually what they learn is that PVP is a TOXIC UNFORGIVING WAISTLAND. Your only hope? RUN!... Oh wait, that doesn't work anymore because of the new cancer sets that everyone's wearing? Well hells bells! Off to NO PROC I GUESS... wait... what? Still getting 1 shotted with 35k health and 30k armor?
    Yeah, I got nothing.....
  • DestroyerPewnack
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    Is this the place where all the PvE players I've ganked congregate? If so... I can only apologise. I promise to take care of your Tel Var, and put it to good use. 😂
  • Darrett
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    Send in the SHEEP

    Its really only fun for a handful of people. Until they get bored. Frustrating for most. Learning curve is TO high. And usually what they learn is that PVP is a TOXIC UNFORGIVING WAISTLAND. Your only hope? RUN!... Oh wait, that doesn't work anymore because of the new cancer sets that everyone's wearing? Well hells bells! Off to NO PROC I GUESS... wait... what? Still getting 1 shotted with 35k health and 30k armor?
    Yeah, I got nothing.....

    Yep, that’s the issue. Even using PvP tanking sets and maxing out armor doesn’t stop one-shot kills.

    To me the issue is that the game is set up to allow extremely high damage output from players that isn’t in line with the defensive abilities that players have. If you can build for 80k DPS, and Battle Spirit reduces your damage by half, someone with 33k armor reduces it by another half, you’re still doing 20k DPS. That means me sitting at 30k health lives for 1.5 seconds.

    So for a player jumping into PvP and following the advice of using PvP sets, they’re still dying before they know what’s happening.

    I’m not sure what the solution is, but it seems like the best way to encourage participation is to find a way to massively increase time to kill at the low end at least, so that the average player coming in with 20k armor or so can at least stand up for a few seconds to burst damage. Having extremely fast death is exclusionary game design, and is one of the reasons you have a waning PvP population.
    Adremal wrote: »
    Gankers by definition can't play, else they wouldn't need the feel to group up and gank loners in a place such as IC. Whenever you spot a ganking group, or a train like we used to call them in ye olde DAoC days, rush past them out of range of grips and such, one or two overly-enthusiastic people are sure to follow hoping for an easy kill... only to get killed. I love trains.

    At least in DAoC bombing groups needed to be coordinated and have at least 6 members to be effective. Output wasn’t so high to allow individuals to do much more than seek out unaware PvE players, and they required specific setups to allow for one-shot kills (finding sitting targets to hit with a PA, not easy to arrange).

    The equivalent to the IC did have ganking, but there it was only open to one side at a time, so the risk to the ganker was much higher and if you held DF long enough, the safer you were to run PvE content.
    Edited by Darrett on August 30, 2021 3:17AM
  • FlopsyPrince
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    PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.

    PvP players don't need to do that for any events I have seen.

    There’s events where to unlock certain rewards you need to go into dungeons.

    And you can do those in full PvP gear.
    PC
    PS4/PS5
  • Nova Sky
    Nova Sky
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    *shrug* I play both PvE and PvP. If another PvP maestro gets the best of me, then so be it. And I sure hope they do waste their time teabagging me.

    It keeps them distracted so they're less likely to realize I'm not alone ...
    "Wheresoever you go, go with all of your heart."
  • kargen27
    kargen27
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    PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.

    PvP players don't need to do that for any events I have seen.

    There’s events where to unlock certain rewards you need to go into dungeons.

    And you can do those in full PvP gear.

    and you can complete an Imperial City daily standing naked on a wall flicking arrows at NPCs below.
    and then the parrot said, "must be the water mines green too."
  • G1Countdown
    G1Countdown
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    My one complaint about this event is that the quest you get from the crown store is awful. As someone who has completed Imperial City 100%, I find it ludicrous that their is a PVE objective (Kill one boss) in a PVP zone. It's unfair and not fun. That objective would have made more sense to be kill one player, die to one player, conquer a district, or any other PVP objective.
  • GenjiraX
    GenjiraX
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    It’s ganking time - you’ve every reason to be afraid
    At ganking time they shut down hope and they banish aid
    And in this town of plenty sitting ducks there for the taking
    They slip their knives between your ribs at ganking time

    They prey on the weak, prey on the questing ones
    At ganking time they sneak, they’re having so much fun
    There’s a world swirling around you and it’s a world of dread and fear
    And the only water flowing is the bitter sting of your tears
    And the only way you’ll get through is if they gank some other toon
    Well tonight thank god it’s them instead of you

    Feed the ganksters - let them know it’s ganking time
    Feed the ganksters - let them know it’s ganking time

    And there won’t be joy for you this night in ganking town
    The greatest gift you’ll get will be teabags
    Where no hope ever grows, no mercy ever shows
    Do you know it’s ganking time again?

    Feed the ganksters - let them know it’s ganking time
    Feed the ganksters - let them know it’s ganking time

    Here’s to you - failed again, it’s such a chore
    Here’s to them - bugger off, you’re such a bore
    Do you know it’s ganking time again?

    Feed the ganksters - let them know it’s ganking time
    Feed the ganksters - let them know it’s ganking time
    (repeat ad nauseam)
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    kargen27 wrote: »
    PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.

    PvP players don't need to do that for any events I have seen.

    There’s events where to unlock certain rewards you need to go into dungeons.

    And you can do those in full PvP gear.

    and you can complete an Imperial City daily standing naked on a wall flicking arrows at NPCs below.

    Sorry, what dailies are you talking about? That you just need to flick arrows at them from above to finish it? Naked?
  • MadeInVN
    MadeInVN
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    If IC had an opt in for PvP, then there should be zero rewards.

    Also allow opt in for PvP in non Cyrodiil and IC zones as well. I'd love to have GvG events hosted in non cyrodiil zones.
  • AlnilamE
    AlnilamE
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    PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.

    PvP players don't need to do that for any events I have seen.

    They do if they are alone. You're not going to solo a WB with white non-set gear in Wrothgar. But most PvP players do have pretty good PvE gear as well, and they set themselves up for PvE when they are outside of PvP areas.

    And if you say that you don't need to solo a WB during the event, you don't need to do the IC quests solo either.
    The Moot Councillor
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