FlopsyPrince wrote: »FlopsyPrince wrote: »VaranisArano wrote: »FlopsyPrince wrote: »Some ganker pulled me off the platform in the arena just now.
How? No idea. I can't damage them, but they can damage me and pull me down.
Great event ZOS! I am sure a minimal few are feeling great now.
And those saying "skip the ticket" should quit that advice. It is foolish to have an event someone can't participate in without getting ganked, even on a platform!
The usual culprit is Frozen Gate, but it may be another skill.
The point of being able to be hit up there on the edge of the platform is so you can't sit up there and rain down arrows and cliffracers at players who're running below without them having a fair shot at hitting you back. I, uh, may have taken some cheap shots at a battling zerg, and then gotten my butt knocked off the spawn tower and promptly killed - I totally deserved it. Imagine what a snipe ganker could do if they were perched up there, completely safe from all incoming fire.
Even the ogre mob can do some nasty damage by throwing rocks up on the platform, so it's not completely safe unless you sit in the Silenced area and leech off of other people's kills. You'll get credit for the kills, but it'll take awhile.
Personally, I think it's foolish to say that no events should ever feature PVP, because getting ganked is a normal part of that gameplay in Cyrodiil as well. You don't like that form of gameplay, but that's no reason to exclude PVP from events that celebrate many types of gameplay in ESO.
It isn't the PvP that is the real problem. It is those who thrive on ganking. Thus give an alternative and don't require PvP. But then the gankers wouldn't have as much fun, hence why I said the name should be changed!
See, this is the problem here. @VaranisArano is giving you rather helpful information where you could change certain things about your playstyle to have a quicker solution to your problem. Ganking IS a PvP thing. It's a saturated field, I'll admit that. I see a lot of my kind on the field. But what isn't constructive is throwing us under the bus for doing what's normal in any PvP experience.
I notice that you're also telling vague stories which leads me to doubt your intentions here. How do I know that you're not instigating some of these by trying to attack them? PvEers occasionally do this and I don't care if they wave at me. They're dead due to the first few times of taking advantage of the whole "Don't shoot! I'm a PvEer! 😇" and my kindness. Y'all aren't angels yourselves during this event and I see many of you fire the first shot and then come onto the forum to complain about it when you eat dirt.
I'm starting to believe that this is the case with you because everyone that's tried to help you, you've either thrown under the bus, ignored, barely even used their advice just to say it doesn't work, or completely disregarded. Just like the majority of these threads that pop up every time IC PvP is part of any event.
You can have all the ganking you want as long as I am not pulled to act as a gankee, by hiding strong rewards behind it.
I have no idea what Tel Var is good for myself. I am sure it is for something, but I just let it pile up in my 3-4 years playing, so that is not the rewards I am talking about.
Franchise408 wrote: »This is the only game that I've seen where certain behaviors are actively defended in the name of "it's PVP!", regardless of how unfair or uneven those behaviors are (i.e. zergs hunting down solo PVE'ers from across the zone, stealth ganking, sewer door / quest NPC ganking, etc.)
Franchise408 wrote: »To further the point that saying you got in and out in 5 minutes is an inaccurate take;
I went into IC last night to do my daily quest. I did the one in Arboretum, where you have to kill Daedroth / Flame Atros and collect the documents. I didn't time myself, because my intention was to go in and play, not to prove a point about anything one way or another, however my experience pretty much solidyfied my point.
It took me somewhere between half hour to 45 minutes to complete 1 single quest. Zergs of EP were swarming the drop down area where you load in from the sewers, so the second you drop down to fight any of the mobs, they are coming from across the zone to zerg and kill you.
"Well then go to an area your faction controls"
Sure. I released and loaded into another zone, controlled by my faction. "I'll just try the quest here then instead"
Grab the quest, drop down from the load in spot, zerged by a horde of DC.
This was my experience last night, releasing into any faction controlled zone I could, but getting killed after every 1 or 2 mobs that I was able to kill. Eventually, every zone was controlled by EP or DC, and there were no faction controlled zones that I was able to log into.
Because I had the time last night, and because I am not 100% anti-PVP (although I am of the general belief that PVP in this game is not very well done or very engaging for anything beyond about 20-30 minutes or so), I went with it, and I just kept banking the few Tel Var I would get that I had left after each death. It took about 45 minutes, but I was able to complete the quest and get my ticket.
When I logged in later in the evening, the population was a little bit lower, so I was able to solo some flags and get a small amount of AP for taking some of the districts on my own.
Again, I am not saying this to play any sort of a victim role. I know that when I log into a PVP zone, that the threat and risk of PVP is there. And while I am not a fan of the PVP in this game, and I am mostly a PVE player, I am of the mind that there absolutely should be PVP rewards and achievements, and PVP events as well. I am not anti-PVP event in even the slightest.
I do question the motivation to funnel everyone into Imperial City for 3 separate events this year for reasons, when nobody really wants to be there in the first place, and I am against this narrative that PVP in IC can simply be avoided and you can get in and out in 5 minutes without even using an offensive skill. That is an inaccurate take on what the Imperial City experience is like, and telling PVE'ers that they just need to do this, that, or the other to get in and out in 5 minutes is not an equivalent to PVP'ers having to partake in PVE content to get event tickets or game rewards. There are so many hoops that PVE'ers have to jump through just to partake, and at least from my perspective, there is a very large difference between getting wrapped up in PVP as a PVE'er in a PVP zone, and getting ganked without any chance of even defending yourself. PVP zone or not, there are behaviors that are frowned upon even in PVP exclusive games. I can go all the way back to my Counter Strike days, where spawn camping or even certain sniping tactics were looked down upon, to the point that there were very specific server rulesets in specific servers. I am also a sports gamer, and in online games like Madden or NBA 2K, there are certain tactics and in game behaviors that are looked down upon because they do not lend themselves to an even or fair PVP experience.
This is the only game that I've seen where certain behaviors are actively defended in the name of "it's PVP!", regardless of how unfair or uneven those behaviors are (i.e. zergs hunting down solo PVE'ers from across the zone, stealth ganking, sewer door / quest NPC ganking, etc.) <---- None of these tactics are done in the name of a fair fight or a competitive encounter. They are done in the name of a cheap thrill at the expense of someone who is incapable of defending themselves. I acknowledge that it is a risk that one takes when stepping into a PVP zone, but that doesn't mean it's an okay experience.
And regardless of where you fall on the "is ganking okay?" debate, the fact is, it's not as simple as "get some detect pots and you can be in and out of IC with your daily ticket in 5 minutes"
I'll say the same thing I keep repeating. Pvpve doesn't work in this game because to go from one to another requires a completely different bult character. Pvp and pve don't flow back and forth seamlessly in ESO due to the priority of completely different stats being important and imo is what keeps this game from being amazing.
On the bright side the rewards for this event are pretty meh so I'm fine with 1 ticket per day.
At some point ill have a dedicated pvp toon but thats going to take a while.
To add more what Varanis is saying;
PvP is an unstable, ever-changing dynamic. It's constantly evolving in strategy, build combinations, battle plans, and extreme coordination with comm'ed groups. No one is guaranteed the same time, no one is guaranteed the same expectation, no one is guaranteed the same experience. We can say "Hey, I've had similar", but in no way shape or form did we state that any of this is going to be the norm.
Before I drop down, I check all around the spawn I'm at and stealth away from the edges. THEN I drop down, pop my stealth detect pot, and keep my head down as I do my objectives. Most of the time, I don't have an issue. Like Varanis, I do sometimes also stumble onto problems. I never said I didn't. None of us did. I've had people run stealth counters and put me in a box. I've had people accidentally steer the Clannfear boss toward me and then I was dead unintentionally (though really he was just happy to see me).
PvP is unpredictable. Mileage will vary. But with quick wit and clever strategies in place, both of those can push you further toward success. No one said it would guarantee it.
We're humans. We're not AI. We don't play by any one else's rules but what the gamemasters say we're allowed to do. That's not to say people won't exploit, they have in the past and they will in the future.
But stealth mechanics, killing you while you're interacting with something? All of those along with large coordinated groups? Even Stealth Detection pots are legal. They're not 'cheats' or 'I win' buttons. They're all legal according to the grand scheme of the game.
If they didn't intend for any of what's been going on, they'd have solved this by putting protections in place when they were designing these things because they sure as heck wouldn't leave these glaring 'issues' open if they weren't intended since 2014. Remember, people were doing this before the IC was a thing. The Nirnroot Wine quest. Cyrodiil delves. Skyshards. Lorebooks. They were just as dangerous as quests in the Imperial City is during an event. If they didn't fix it then, they're not going to fix it now. They've seen your reports, your threads, and your tweets. If it wasn't intended, they'd come out and say it's not. And they haven't for eight years. That's some perspective there.
VaranisArano wrote: »I'll say the same thing I keep repeating. Pvpve doesn't work in this game because to go from one to another requires a completely different bult character. Pvp and pve don't flow back and forth seamlessly in ESO due to the priority of completely different stats being important and imo is what keeps this game from being amazing.
On the bright side the rewards for this event are pretty meh so I'm fine with 1 ticket per day.
At some point ill have a dedicated pvp toon but thats going to take a while.
PvPvE works just fine when you prepare for the PVP portion.
I'd be really curious to see how PVE would have to be redesigned to cope with being able to transition seamlessly to PVP.
If it were just the stats and the gear, then ZOS could offer us "builds" or something where we could easily and cheaply swap back and forth.
But it's not just the stats. If you want to jump into Battlegrounds or Cyrodiil PVP, it quickly becomes apparent that it's a whole different set of tactics. One of the basic things that PVEers miss is that you have to proactively defend, buff, and heal yourself, preferably before you get into combat, because a smart opponent is not going to let you recover with an "Oh shoot" heal once they have you in execute range. One thing I had to learn as a MagDK was that I couldn't take my Stamina for granted - I don't have much more of it than a PVE build would, but I'm always watching to make sure I don't run low because I have to be able to dodge roll or break free instantly. If I can't, I'm dead.
Those are just two examples. My experience with the godly pre-Morrowind Blazeplar was that I can slap on the meta PVP gear and get all my stats in order with all the right skills, but until I learn the tactics for using that gear against a real live intelligent player, I'm going to get my butt handed to me again and again.
I don't know how to take that experience of fighting a real live intelligent player in PVE so that players can transition seamlessly without seriously changing how PVE works.
And I'm not sure that the PVE community would really appreciate having "their" preferred gameplay drastically altered in order to seamlessly transition them to content that plenty of them have no interest in doing except when there are event rewards.
That being said, good luck with your dedicated PVP toon!
I'll say the same thing I keep repeating. Pvpve doesn't work in this game because to go from one to another requires a completely different bult character. Pvp and pve don't flow back and forth seamlessly in ESO due to the priority of completely different stats being important and imo is what keeps this game from being amazing.
On the bright side the rewards for this event are pretty meh so I'm fine with 1 ticket per day.
At some point ill have a dedicated pvp toon but thats going to take a while.
I'll say the same thing I keep repeating. Pvpve doesn't work in this game because to go from one to another requires a completely different bult character. Pvp and pve don't flow back and forth seamlessly in ESO due to the priority of completely different stats being important and imo is what keeps this game from being amazing.
On the bright side the rewards for this event are pretty meh so I'm fine with 1 ticket per day.
At some point ill have a dedicated pvp toon but thats going to take a while.
The same could be said about really anything in the game. I use different gear for dungeons, overland and trials. For one character I have three healing set-ups and two DPS set-ups I use depending on my role and the make-up of the group. That same character has three builds for PvP.
For normal trials I don't worry to much about changing builds, won't adjust CP and things like that. About any healing set is going to work for normal. Same with PvP. If I am running around hunting Telvar or doing dailies I don't worry about going into full PvP mode. Usually do not need to. If I plan on sticking around and joining in on the killing and dying then I switch out.
You are not going to be good at 1vX in PvE gear but that doesn't mean you will completely fail in PvP land wearing PvE gear. You do have to change your strategy some. NPC enemies tend to be repetitive and predictable. Player enemies may not be. That is actually the fun of PvP.
All that aside to complete the daily requirements for this event very little if any real PvP is needed.
Franchise408 wrote: »To add more what Varanis is saying;
PvP is an unstable, ever-changing dynamic. It's constantly evolving in strategy, build combinations, battle plans, and extreme coordination with comm'ed groups. No one is guaranteed the same time, no one is guaranteed the same expectation, no one is guaranteed the same experience. We can say "Hey, I've had similar", but in no way shape or form did we state that any of this is going to be the norm.
Before I drop down, I check all around the spawn I'm at and stealth away from the edges. THEN I drop down, pop my stealth detect pot, and keep my head down as I do my objectives. Most of the time, I don't have an issue. Like Varanis, I do sometimes also stumble onto problems. I never said I didn't. None of us did. I've had people run stealth counters and put me in a box. I've had people accidentally steer the Clannfear boss toward me and then I was dead unintentionally (though really he was just happy to see me).
PvP is unpredictable. Mileage will vary. But with quick wit and clever strategies in place, both of those can push you further toward success. No one said it would guarantee it.
We're humans. We're not AI. We don't play by any one else's rules but what the gamemasters say we're allowed to do. That's not to say people won't exploit, they have in the past and they will in the future.
But stealth mechanics, killing you while you're interacting with something? All of those along with large coordinated groups? Even Stealth Detection pots are legal. They're not 'cheats' or 'I win' buttons. They're all legal according to the grand scheme of the game.
If they didn't intend for any of what's been going on, they'd have solved this by putting protections in place when they were designing these things because they sure as heck wouldn't leave these glaring 'issues' open if they weren't intended since 2014. Remember, people were doing this before the IC was a thing. The Nirnroot Wine quest. Cyrodiil delves. Skyshards. Lorebooks. They were just as dangerous as quests in the Imperial City is during an event. If they didn't fix it then, they're not going to fix it now. They've seen your reports, your threads, and your tweets. If it wasn't intended, they'd come out and say it's not. And they haven't for eight years. That's some perspective there.
If the intention wasn't to say "this is the norm", then what is even the point of responding to people's (valid) complaints about IC behavior with reports of how you got in and out with your event tickets in 5 minutes? If the expectation is that "your mileage may vary", then the whole point of "I got my IC daily done in 5 minutes without ever even using an offensive skill" is invalidated in the first place.
And you can talk about the fact that certain PVP tactics / behaviors are valid, but the criticism is about the fact that 3 times over this past year, ZOS has seen fit to "force" unwilling players into these conditions to receive their event rewards.
Elsweyr hasn't gotten 3 events this year.
Summerset hasn't gotten 3 events this year.
Wrothgar and Craglorn haven't gotten 3 events this year.
Undaunted hasn't gotten 3 events this year.
Imperial City is the only zone that's been required for 3 different events this year in order to receive event tickets. Imperial City is also the zone that generates the greatest amount of complaints from the community based on the nature of the gameplay and behaviors of the city.
Is ganking / NPC & door camping / zergs hunting lone PVE'ers all "allowed"? Sure, its a PVP zone.
But it's a playstyle / experience / behavior that many, many people vocally dislike, and it is a playstyle / experience / behavior that people are being funneled into moreso than any of these others, into an area that's all but empty and dead outside of these people being funneled into it, for all the same reasons that people are complaining about during the events, so I think that their vocalized displeasure is very valid and very warranted.
HalvarIronfist wrote: »FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
It's... a PVP zone. If you don't want to deal with it, don't go there. Nobody is forcing you to do so.
This same argument comes up every time a PVP zone gets any event.
Nothing is going to change, people are still going to whine for the mere sake of it, and we're going to continue seeing these posts until ESO exists no more.
Edit: Unlike an Event like Midyear Mayhem, or IC event in it's own... You can go to Orsinium OR Craglorn to play this event as well. There's absolutely no need to negatively rope PVP players into the "Wah they're killing PVE players" discussion again.
cheeseaddict wrote: »HalvarIronfist wrote: »FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
It's... a PVP zone. If you don't want to deal with it, don't go there. Nobody is forcing you to do so.
This same argument comes up every time a PVP zone gets any event.
Nothing is going to change, people are still going to whine for the mere sake of it, and we're going to continue seeing these posts until ESO exists no more.
Edit: Unlike an Event like Midyear Mayhem, or IC event in it's own... You can go to Orsinium OR Craglorn to play this event as well. There's absolutely no need to negatively rope PVP players into the "Wah they're killing PVE players" discussion again.
YES, you do have to go there, you cannot complete the holiday quest without killing a boss in IC
cheeseaddict wrote: »HalvarIronfist wrote: »FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
It's... a PVP zone. If you don't want to deal with it, don't go there. Nobody is forcing you to do so.
This same argument comes up every time a PVP zone gets any event.
Nothing is going to change, people are still going to whine for the mere sake of it, and we're going to continue seeing these posts until ESO exists no more.
Edit: Unlike an Event like Midyear Mayhem, or IC event in it's own... You can go to Orsinium OR Craglorn to play this event as well. There's absolutely no need to negatively rope PVP players into the "Wah they're killing PVE players" discussion again.
YES, you do have to go there, you cannot complete the holiday quest without killing a boss in IC
Franchise408 wrote: »To add more what Varanis is saying;
PvP is an unstable, ever-changing dynamic. It's constantly evolving in strategy, build combinations, battle plans, and extreme coordination with comm'ed groups. No one is guaranteed the same time, no one is guaranteed the same expectation, no one is guaranteed the same experience. We can say "Hey, I've had similar", but in no way shape or form did we state that any of this is going to be the norm.
Before I drop down, I check all around the spawn I'm at and stealth away from the edges. THEN I drop down, pop my stealth detect pot, and keep my head down as I do my objectives. Most of the time, I don't have an issue. Like Varanis, I do sometimes also stumble onto problems. I never said I didn't. None of us did. I've had people run stealth counters and put me in a box. I've had people accidentally steer the Clannfear boss toward me and then I was dead unintentionally (though really he was just happy to see me).
PvP is unpredictable. Mileage will vary. But with quick wit and clever strategies in place, both of those can push you further toward success. No one said it would guarantee it.
We're humans. We're not AI. We don't play by any one else's rules but what the gamemasters say we're allowed to do. That's not to say people won't exploit, they have in the past and they will in the future.
But stealth mechanics, killing you while you're interacting with something? All of those along with large coordinated groups? Even Stealth Detection pots are legal. They're not 'cheats' or 'I win' buttons. They're all legal according to the grand scheme of the game.
If they didn't intend for any of what's been going on, they'd have solved this by putting protections in place when they were designing these things because they sure as heck wouldn't leave these glaring 'issues' open if they weren't intended since 2014. Remember, people were doing this before the IC was a thing. The Nirnroot Wine quest. Cyrodiil delves. Skyshards. Lorebooks. They were just as dangerous as quests in the Imperial City is during an event. If they didn't fix it then, they're not going to fix it now. They've seen your reports, your threads, and your tweets. If it wasn't intended, they'd come out and say it's not. And they haven't for eight years. That's some perspective there.
If the intention wasn't to say "this is the norm", then what is even the point of responding to people's (valid) complaints about IC behavior with reports of how you got in and out with your event tickets in 5 minutes? If the expectation is that "your mileage may vary", then the whole point of "I got my IC daily done in 5 minutes without ever even using an offensive skill" is invalidated in the first place.
And you can talk about the fact that certain PVP tactics / behaviors are valid, but the criticism is about the fact that 3 times over this past year, ZOS has seen fit to "force" unwilling players into these conditions to receive their event rewards.
Elsweyr hasn't gotten 3 events this year.
Summerset hasn't gotten 3 events this year.
Wrothgar and Craglorn haven't gotten 3 events this year.
Undaunted hasn't gotten 3 events this year.
Imperial City is the only zone that's been required for 3 different events this year in order to receive event tickets. Imperial City is also the zone that generates the greatest amount of complaints from the community based on the nature of the gameplay and behaviors of the city.
Is ganking / NPC & door camping / zergs hunting lone PVE'ers all "allowed"? Sure, its a PVP zone.
But it's a playstyle / experience / behavior that many, many people vocally dislike, and it is a playstyle / experience / behavior that people are being funneled into moreso than any of these others, into an area that's all but empty and dead outside of these people being funneled into it, for all the same reasons that people are complaining about during the events, so I think that their vocalized displeasure is very valid and very warranted.
VaranisArano wrote: »Franchise408 wrote: »To add more what Varanis is saying;
PvP is an unstable, ever-changing dynamic. It's constantly evolving in strategy, build combinations, battle plans, and extreme coordination with comm'ed groups. No one is guaranteed the same time, no one is guaranteed the same expectation, no one is guaranteed the same experience. We can say "Hey, I've had similar", but in no way shape or form did we state that any of this is going to be the norm.
Before I drop down, I check all around the spawn I'm at and stealth away from the edges. THEN I drop down, pop my stealth detect pot, and keep my head down as I do my objectives. Most of the time, I don't have an issue. Like Varanis, I do sometimes also stumble onto problems. I never said I didn't. None of us did. I've had people run stealth counters and put me in a box. I've had people accidentally steer the Clannfear boss toward me and then I was dead unintentionally (though really he was just happy to see me).
PvP is unpredictable. Mileage will vary. But with quick wit and clever strategies in place, both of those can push you further toward success. No one said it would guarantee it.
We're humans. We're not AI. We don't play by any one else's rules but what the gamemasters say we're allowed to do. That's not to say people won't exploit, they have in the past and they will in the future.
But stealth mechanics, killing you while you're interacting with something? All of those along with large coordinated groups? Even Stealth Detection pots are legal. They're not 'cheats' or 'I win' buttons. They're all legal according to the grand scheme of the game.
If they didn't intend for any of what's been going on, they'd have solved this by putting protections in place when they were designing these things because they sure as heck wouldn't leave these glaring 'issues' open if they weren't intended since 2014. Remember, people were doing this before the IC was a thing. The Nirnroot Wine quest. Cyrodiil delves. Skyshards. Lorebooks. They were just as dangerous as quests in the Imperial City is during an event. If they didn't fix it then, they're not going to fix it now. They've seen your reports, your threads, and your tweets. If it wasn't intended, they'd come out and say it's not. And they haven't for eight years. That's some perspective there.
If the intention wasn't to say "this is the norm", then what is even the point of responding to people's (valid) complaints about IC behavior with reports of how you got in and out with your event tickets in 5 minutes? If the expectation is that "your mileage may vary", then the whole point of "I got my IC daily done in 5 minutes without ever even using an offensive skill" is invalidated in the first place.
And you can talk about the fact that certain PVP tactics / behaviors are valid, but the criticism is about the fact that 3 times over this past year, ZOS has seen fit to "force" unwilling players into these conditions to receive their event rewards.
Elsweyr hasn't gotten 3 events this year.
Summerset hasn't gotten 3 events this year.
Wrothgar and Craglorn haven't gotten 3 events this year.
Undaunted hasn't gotten 3 events this year.
Imperial City is the only zone that's been required for 3 different events this year in order to receive event tickets. Imperial City is also the zone that generates the greatest amount of complaints from the community based on the nature of the gameplay and behaviors of the city.
Is ganking / NPC & door camping / zergs hunting lone PVE'ers all "allowed"? Sure, its a PVP zone.
But it's a playstyle / experience / behavior that many, many people vocally dislike, and it is a playstyle / experience / behavior that people are being funneled into moreso than any of these others, into an area that's all but empty and dead outside of these people being funneled into it, for all the same reasons that people are complaining about during the events, so I think that their vocalized displeasure is very valid and very warranted.
Did you share your story about your time in IC to say "this is the norm?" Or did you share it to say "IC isn't always as easy as people say?"
I'm going to assume you intended the latter. Because most of the time when people say "I had an easy time with my daily" it's to say "IC isn't always as hard as people say." They aren't saying "this is how it always is for everyone", though it may be true that it's normal for them.
I feel like there's a lot more room for nuance here than you are giving it.
Your normal experience in IC is not necessarily going to be mine. I've had easy dailies and hard dailies, but I would say that "normal" for me on a non-sneak PVE build means rushing the Arena, Elven Gardens, or Nobles District Daily, dying most times when I meet another player, rezzing up and completing at least one more stage of the quest, and getting one of them done in fairly short order.
Am I saying that's normal for everyone? Nope. It's normal for me, and judging by others who post, it's not out of the normal range of experiences in Imperial City. So I will argue against people who act as though the Dailies are so hard that no one should ever be expected to do them during an event celebrating the zone or that because the dailies are so hard for them, that ZOS should never require Imperial City for any event. (ZOS should've included the tickets for WGT/ICP in this event, but that's because the dungeons are Imperial City DLC content, not because I think the dailies are terribly hard. In fact, in past events, a number of PVEers went to IC for the faster tickets and still complained about PVP happening in a PVP zone, even though they had the option to do the dungeons.)
Indeed, your mileage may vary. It's good for both PVEers and PVPers to keep that in mind.
And I was specifically addressing your criticism of certain playstyles, which as far as I can tell had nothing to do with ZOS requiring the IC dailies for event tickets 3 times this year, and everything to do with judging valid tactics you feel are unfair, uneven, and done for cheap thrills.
Franchise408 wrote: »VaranisArano wrote: »Franchise408 wrote: »To add more what Varanis is saying;
PvP is an unstable, ever-changing dynamic. It's constantly evolving in strategy, build combinations, battle plans, and extreme coordination with comm'ed groups. No one is guaranteed the same time, no one is guaranteed the same expectation, no one is guaranteed the same experience. We can say "Hey, I've had similar", but in no way shape or form did we state that any of this is going to be the norm.
Before I drop down, I check all around the spawn I'm at and stealth away from the edges. THEN I drop down, pop my stealth detect pot, and keep my head down as I do my objectives. Most of the time, I don't have an issue. Like Varanis, I do sometimes also stumble onto problems. I never said I didn't. None of us did. I've had people run stealth counters and put me in a box. I've had people accidentally steer the Clannfear boss toward me and then I was dead unintentionally (though really he was just happy to see me).
PvP is unpredictable. Mileage will vary. But with quick wit and clever strategies in place, both of those can push you further toward success. No one said it would guarantee it.
We're humans. We're not AI. We don't play by any one else's rules but what the gamemasters say we're allowed to do. That's not to say people won't exploit, they have in the past and they will in the future.
But stealth mechanics, killing you while you're interacting with something? All of those along with large coordinated groups? Even Stealth Detection pots are legal. They're not 'cheats' or 'I win' buttons. They're all legal according to the grand scheme of the game.
If they didn't intend for any of what's been going on, they'd have solved this by putting protections in place when they were designing these things because they sure as heck wouldn't leave these glaring 'issues' open if they weren't intended since 2014. Remember, people were doing this before the IC was a thing. The Nirnroot Wine quest. Cyrodiil delves. Skyshards. Lorebooks. They were just as dangerous as quests in the Imperial City is during an event. If they didn't fix it then, they're not going to fix it now. They've seen your reports, your threads, and your tweets. If it wasn't intended, they'd come out and say it's not. And they haven't for eight years. That's some perspective there.
If the intention wasn't to say "this is the norm", then what is even the point of responding to people's (valid) complaints about IC behavior with reports of how you got in and out with your event tickets in 5 minutes? If the expectation is that "your mileage may vary", then the whole point of "I got my IC daily done in 5 minutes without ever even using an offensive skill" is invalidated in the first place.
And you can talk about the fact that certain PVP tactics / behaviors are valid, but the criticism is about the fact that 3 times over this past year, ZOS has seen fit to "force" unwilling players into these conditions to receive their event rewards.
Elsweyr hasn't gotten 3 events this year.
Summerset hasn't gotten 3 events this year.
Wrothgar and Craglorn haven't gotten 3 events this year.
Undaunted hasn't gotten 3 events this year.
Imperial City is the only zone that's been required for 3 different events this year in order to receive event tickets. Imperial City is also the zone that generates the greatest amount of complaints from the community based on the nature of the gameplay and behaviors of the city.
Is ganking / NPC & door camping / zergs hunting lone PVE'ers all "allowed"? Sure, its a PVP zone.
But it's a playstyle / experience / behavior that many, many people vocally dislike, and it is a playstyle / experience / behavior that people are being funneled into moreso than any of these others, into an area that's all but empty and dead outside of these people being funneled into it, for all the same reasons that people are complaining about during the events, so I think that their vocalized displeasure is very valid and very warranted.
Did you share your story about your time in IC to say "this is the norm?" Or did you share it to say "IC isn't always as easy as people say?"
I'm going to assume you intended the latter. Because most of the time when people say "I had an easy time with my daily" it's to say "IC isn't always as hard as people say." They aren't saying "this is how it always is for everyone", though it may be true that it's normal for them.
I feel like there's a lot more room for nuance here than you are giving it.
Your normal experience in IC is not necessarily going to be mine. I've had easy dailies and hard dailies, but I would say that "normal" for me on a non-sneak PVE build means rushing the Arena, Elven Gardens, or Nobles District Daily, dying most times when I meet another player, rezzing up and completing at least one more stage of the quest, and getting one of them done in fairly short order.
Am I saying that's normal for everyone? Nope. It's normal for me, and judging by others who post, it's not out of the normal range of experiences in Imperial City. So I will argue against people who act as though the Dailies are so hard that no one should ever be expected to do them during an event celebrating the zone or that because the dailies are so hard for them, that ZOS should never require Imperial City for any event. (ZOS should've included the tickets for WGT/ICP in this event, but that's because the dungeons are Imperial City DLC content, not because I think the dailies are terribly hard. In fact, in past events, a number of PVEers went to IC for the faster tickets and still complained about PVP happening in a PVP zone, even though they had the option to do the dungeons.)
Indeed, your mileage may vary. It's good for both PVEers and PVPers to keep that in mind.
And I was specifically addressing your criticism of certain playstyles, which as far as I can tell had nothing to do with ZOS requiring the IC dailies for event tickets 3 times this year, and everything to do with judging valid tactics you feel are unfair, uneven, and done for cheap thrills.
I shared my story because, the post I was quoting, from page 4 of this thread, used the word "majority" to describe his 5 minute experience, which was done during off-peak hours, so I found it to be an inaccurate response to the other person's complaint which, while exaggerated (comparing IC to forcing someone to do vSS for event tickets), was making the point that "forced" PVE and "forced" PVP are not equal, and "forcing" PVE'ers to do PVP is far more detrimental on the PVE'er than "forcing" PVP'ers to do PVE is on the PVP'er.
I don't think that an account of an experience during off-peak hours is a reflection of the "majority" of IC encounters.
I agree with you that there is nuance and a nature of "your mileage may vary" in regards to PVP, and that's why I think that using an off-peak hours experience to discount the experiences of players and their very valid complaints does not make an effective counter-point.
You absolutely have the right to speak out against my arguments against certain playstyles, and I also have the right to speak out about specific playstyles. I don't think that ganking / PVE hunting / NPC turn in & door camping is in the spirit of competition or good sportsmanship.
I am a heavy PVP'er in video games. I play a lot of 1st person shooters, I (used to) run a Madden league with a full group of 32 guys, each NFL team controlled by a human opponent, I play other sports games like NBA 2K and MLB The Show, and one of my all time favorite MMO's was a PVP centric MMO in Warhammer Online. In every single one of those games, there are behaviors and tactics that are "allowed" by the developers, but despite being "allowed", are very frowned upon in the communities in the game of good sportsmanship and competitive spirit. You can do it, and there's nothing the devs can or will do about it, because it's not an exploit or anything like that, but leagues are probably going to kick you, servers (1st person shooters) will probably boot you, and you're going to get a lot of push back within the community.
I am by no means saying that gankers should be kicked or booted from the game. But I will say, that between this thread and the other PVP thread, there are a lot of PVP'ers talking about needing a healthy population of people for PVP to survive and thrive, but so often, those people who need to be "converted" so to speak, are met with behaviors and tactics that are detrimental to bringing new people into the PVP population. I can tell you right now that gankers and the like are a huge reason why I stay out of IC and Cyrodiil for the most part (tho not the only reason, I just don't think that PVP in this game is very well designed from the get go).
I do 100% agree with you that Imperial City should absolutely have events tied to it, and there is a yearly one in Midyear Mayhem, which celebrates PVP of all types. But we aren't talking about an event that celebrates IC or PVP, we are talking about 3 different events over the course of the year that funnels people into this one zone to partake in content that people don't want to partake in. As I stated earlier: Elsweyr didn't get 3 events. Summerset didn't get 3 events. Undaunted didn't get 3 events. Craglorn & Wrothgar aren't getting 3 events. Even Cyrodiil isn't getting 3 events. Just Imperial City.
You brought up a valid point in the other thread, that people's aversion to Imperial City is ironically profitable for ZOS, so the motivation to do it is there. It's a valid point, but a different argument.
At the end of the day, while you mentioned nuance, my view of "forced" PVP is also nuanced. I am currently speaking out in favor of PVE'ers who are frustrated with having to go into IC over and over and over and over again and endure the ganking tactics that run rampant in that zone, but in all honesty I am in favor of a certain amount of "forced" PVP.
PVP is a legitimate and significant style of play in this game, and 98% of this game already belongs to PVE, so I am against PVE instances of Cyrodiil or Imperial City. I am in agreement with certain rewards and achievements being locked behind PVP, and I am in 100% agreement with events throughout the year going through Cyrodiil or Imperial City content. They absolutely should not be ignored.
But I also agree with those people who feel that 3 events is a bit much, and I also agree with those people who vent their frustrations at just trying to get in and out and get their tickets but have to deal with stealth gankers purposefully seeking out and hunting PVE'ers who are defenseless and can't fight back.
I never have any problem with running through the streets of Imperial City, running into someone and getting killed, outside of the frustration of losing and dying. I'm in a PVP zone, it was a fair fight, and I wasn't the better player. That maintains the competitive spirit and good sportsmanship to me.
I do have a problem with attacking NPC's, or activating a door, and having someone come out of stealth, burst me down, and then stealth and run off when they don't kill me, not allowing any form of defense against them. That's not PVP, that's legitimized griefing. There's no competitive spirit or good sportsmanship to be had there.
And on that, I don't think you and I are ever going to agree. You see it as a valid tactic, I see it as accepted griefing. We are too fundamentally far apart to find a common ground on that subject.
cheeseaddict wrote: »HalvarIronfist wrote: »FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
It's... a PVP zone. If you don't want to deal with it, don't go there. Nobody is forcing you to do so.
This same argument comes up every time a PVP zone gets any event.
Nothing is going to change, people are still going to whine for the mere sake of it, and we're going to continue seeing these posts until ESO exists no more.
Edit: Unlike an Event like Midyear Mayhem, or IC event in it's own... You can go to Orsinium OR Craglorn to play this event as well. There's absolutely no need to negatively rope PVP players into the "Wah they're killing PVE players" discussion again.
YES, you do have to go there, you cannot complete the holiday quest without killing a boss in IC
SeaGtGruff wrote: »cheeseaddict wrote: »HalvarIronfist wrote: »FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
It's... a PVP zone. If you don't want to deal with it, don't go there. Nobody is forcing you to do so.
This same argument comes up every time a PVP zone gets any event.
Nothing is going to change, people are still going to whine for the mere sake of it, and we're going to continue seeing these posts until ESO exists no more.
Edit: Unlike an Event like Midyear Mayhem, or IC event in it's own... You can go to Orsinium OR Craglorn to play this event as well. There's absolutely no need to negatively rope PVP players into the "Wah they're killing PVE players" discussion again.
YES, you do have to go there, you cannot complete the holiday quest without killing a boss in IC
Just to add to what Varanis said, you DO NOT need to kill a boss in IC unless you want to complete the special event quest, "Sand, Snow, and Blood," and you DO NOT need to complete that quest to earn an event ticket. That quest will reward you with (IIRC) a little gold and/or XP, plus a purple event coffer, but not an event ticket. And you can do the event zone dailies to earn event tickets WITHOUT needing to do the special event quest first.
However, to anyone interested in killing an IC boss so they can complete the event intro quest, I'd recommend the boss that's closest to your alliance home base, as someone else has already recommended in another post.
SeaGtGruff wrote: »cheeseaddict wrote: »HalvarIronfist wrote: »FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
It's... a PVP zone. If you don't want to deal with it, don't go there. Nobody is forcing you to do so.
This same argument comes up every time a PVP zone gets any event.
Nothing is going to change, people are still going to whine for the mere sake of it, and we're going to continue seeing these posts until ESO exists no more.
Edit: Unlike an Event like Midyear Mayhem, or IC event in it's own... You can go to Orsinium OR Craglorn to play this event as well. There's absolutely no need to negatively rope PVP players into the "Wah they're killing PVE players" discussion again.
YES, you do have to go there, you cannot complete the holiday quest without killing a boss in IC
Just to add to what Varanis said, you DO NOT need to kill a boss in IC unless you want to complete the special event quest, "Sand, Snow, and Blood," and you DO NOT need to complete that quest to earn an event ticket. That quest will reward you with (IIRC) a little gold and/or XP, plus a purple event coffer, but not an event ticket. And you can do the event zone dailies to earn event tickets WITHOUT needing to do the special event quest first.
However, to anyone interested in killing an IC boss so they can complete the event intro quest, I'd recommend the boss that's closest to your alliance home base, as someone else has already recommended in another post.
I will say, it might be advisable to try kill some of the IC bosses with some of the groups running around since they do drop monster sets now. You can always go back for the loot when you die. I'm not sure if it'd help PvE builds, but y'never know. Definitely not mandatory unless it's the intro quest.
VaranisArano wrote: »Franchise408 wrote: »VaranisArano wrote: »Franchise408 wrote: »To add more what Varanis is saying;
PvP is an unstable, ever-changing dynamic. It's constantly evolving in strategy, build combinations, battle plans, and extreme coordination with comm'ed groups. No one is guaranteed the same time, no one is guaranteed the same expectation, no one is guaranteed the same experience. We can say "Hey, I've had similar", but in no way shape or form did we state that any of this is going to be the norm.
Before I drop down, I check all around the spawn I'm at and stealth away from the edges. THEN I drop down, pop my stealth detect pot, and keep my head down as I do my objectives. Most of the time, I don't have an issue. Like Varanis, I do sometimes also stumble onto problems. I never said I didn't. None of us did. I've had people run stealth counters and put me in a box. I've had people accidentally steer the Clannfear boss toward me and then I was dead unintentionally (though really he was just happy to see me).
PvP is unpredictable. Mileage will vary. But with quick wit and clever strategies in place, both of those can push you further toward success. No one said it would guarantee it.
We're humans. We're not AI. We don't play by any one else's rules but what the gamemasters say we're allowed to do. That's not to say people won't exploit, they have in the past and they will in the future.
But stealth mechanics, killing you while you're interacting with something? All of those along with large coordinated groups? Even Stealth Detection pots are legal. They're not 'cheats' or 'I win' buttons. They're all legal according to the grand scheme of the game.
If they didn't intend for any of what's been going on, they'd have solved this by putting protections in place when they were designing these things because they sure as heck wouldn't leave these glaring 'issues' open if they weren't intended since 2014. Remember, people were doing this before the IC was a thing. The Nirnroot Wine quest. Cyrodiil delves. Skyshards. Lorebooks. They were just as dangerous as quests in the Imperial City is during an event. If they didn't fix it then, they're not going to fix it now. They've seen your reports, your threads, and your tweets. If it wasn't intended, they'd come out and say it's not. And they haven't for eight years. That's some perspective there.
If the intention wasn't to say "this is the norm", then what is even the point of responding to people's (valid) complaints about IC behavior with reports of how you got in and out with your event tickets in 5 minutes? If the expectation is that "your mileage may vary", then the whole point of "I got my IC daily done in 5 minutes without ever even using an offensive skill" is invalidated in the first place.
And you can talk about the fact that certain PVP tactics / behaviors are valid, but the criticism is about the fact that 3 times over this past year, ZOS has seen fit to "force" unwilling players into these conditions to receive their event rewards.
Elsweyr hasn't gotten 3 events this year.
Summerset hasn't gotten 3 events this year.
Wrothgar and Craglorn haven't gotten 3 events this year.
Undaunted hasn't gotten 3 events this year.
Imperial City is the only zone that's been required for 3 different events this year in order to receive event tickets. Imperial City is also the zone that generates the greatest amount of complaints from the community based on the nature of the gameplay and behaviors of the city.
Is ganking / NPC & door camping / zergs hunting lone PVE'ers all "allowed"? Sure, its a PVP zone.
But it's a playstyle / experience / behavior that many, many people vocally dislike, and it is a playstyle / experience / behavior that people are being funneled into moreso than any of these others, into an area that's all but empty and dead outside of these people being funneled into it, for all the same reasons that people are complaining about during the events, so I think that their vocalized displeasure is very valid and very warranted.
Did you share your story about your time in IC to say "this is the norm?" Or did you share it to say "IC isn't always as easy as people say?"
I'm going to assume you intended the latter. Because most of the time when people say "I had an easy time with my daily" it's to say "IC isn't always as hard as people say." They aren't saying "this is how it always is for everyone", though it may be true that it's normal for them.
I feel like there's a lot more room for nuance here than you are giving it.
Your normal experience in IC is not necessarily going to be mine. I've had easy dailies and hard dailies, but I would say that "normal" for me on a non-sneak PVE build means rushing the Arena, Elven Gardens, or Nobles District Daily, dying most times when I meet another player, rezzing up and completing at least one more stage of the quest, and getting one of them done in fairly short order.
Am I saying that's normal for everyone? Nope. It's normal for me, and judging by others who post, it's not out of the normal range of experiences in Imperial City. So I will argue against people who act as though the Dailies are so hard that no one should ever be expected to do them during an event celebrating the zone or that because the dailies are so hard for them, that ZOS should never require Imperial City for any event. (ZOS should've included the tickets for WGT/ICP in this event, but that's because the dungeons are Imperial City DLC content, not because I think the dailies are terribly hard. In fact, in past events, a number of PVEers went to IC for the faster tickets and still complained about PVP happening in a PVP zone, even though they had the option to do the dungeons.)
Indeed, your mileage may vary. It's good for both PVEers and PVPers to keep that in mind.
And I was specifically addressing your criticism of certain playstyles, which as far as I can tell had nothing to do with ZOS requiring the IC dailies for event tickets 3 times this year, and everything to do with judging valid tactics you feel are unfair, uneven, and done for cheap thrills.
I shared my story because, the post I was quoting, from page 4 of this thread, used the word "majority" to describe his 5 minute experience, which was done during off-peak hours, so I found it to be an inaccurate response to the other person's complaint which, while exaggerated (comparing IC to forcing someone to do vSS for event tickets), was making the point that "forced" PVE and "forced" PVP are not equal, and "forcing" PVE'ers to do PVP is far more detrimental on the PVE'er than "forcing" PVP'ers to do PVE is on the PVP'er.
I don't think that an account of an experience during off-peak hours is a reflection of the "majority" of IC encounters.
I agree with you that there is nuance and a nature of "your mileage may vary" in regards to PVP, and that's why I think that using an off-peak hours experience to discount the experiences of players and their very valid complaints does not make an effective counter-point.
You absolutely have the right to speak out against my arguments against certain playstyles, and I also have the right to speak out about specific playstyles. I don't think that ganking / PVE hunting / NPC turn in & door camping is in the spirit of competition or good sportsmanship.
I am a heavy PVP'er in video games. I play a lot of 1st person shooters, I (used to) run a Madden league with a full group of 32 guys, each NFL team controlled by a human opponent, I play other sports games like NBA 2K and MLB The Show, and one of my all time favorite MMO's was a PVP centric MMO in Warhammer Online. In every single one of those games, there are behaviors and tactics that are "allowed" by the developers, but despite being "allowed", are very frowned upon in the communities in the game of good sportsmanship and competitive spirit. You can do it, and there's nothing the devs can or will do about it, because it's not an exploit or anything like that, but leagues are probably going to kick you, servers (1st person shooters) will probably boot you, and you're going to get a lot of push back within the community.
I am by no means saying that gankers should be kicked or booted from the game. But I will say, that between this thread and the other PVP thread, there are a lot of PVP'ers talking about needing a healthy population of people for PVP to survive and thrive, but so often, those people who need to be "converted" so to speak, are met with behaviors and tactics that are detrimental to bringing new people into the PVP population. I can tell you right now that gankers and the like are a huge reason why I stay out of IC and Cyrodiil for the most part (tho not the only reason, I just don't think that PVP in this game is very well designed from the get go).
I do 100% agree with you that Imperial City should absolutely have events tied to it, and there is a yearly one in Midyear Mayhem, which celebrates PVP of all types. But we aren't talking about an event that celebrates IC or PVP, we are talking about 3 different events over the course of the year that funnels people into this one zone to partake in content that people don't want to partake in. As I stated earlier: Elsweyr didn't get 3 events. Summerset didn't get 3 events. Undaunted didn't get 3 events. Craglorn & Wrothgar aren't getting 3 events. Even Cyrodiil isn't getting 3 events. Just Imperial City.
You brought up a valid point in the other thread, that people's aversion to Imperial City is ironically profitable for ZOS, so the motivation to do it is there. It's a valid point, but a different argument.
At the end of the day, while you mentioned nuance, my view of "forced" PVP is also nuanced. I am currently speaking out in favor of PVE'ers who are frustrated with having to go into IC over and over and over and over again and endure the ganking tactics that run rampant in that zone, but in all honesty I am in favor of a certain amount of "forced" PVP.
PVP is a legitimate and significant style of play in this game, and 98% of this game already belongs to PVE, so I am against PVE instances of Cyrodiil or Imperial City. I am in agreement with certain rewards and achievements being locked behind PVP, and I am in 100% agreement with events throughout the year going through Cyrodiil or Imperial City content. They absolutely should not be ignored.
But I also agree with those people who feel that 3 events is a bit much, and I also agree with those people who vent their frustrations at just trying to get in and out and get their tickets but have to deal with stealth gankers purposefully seeking out and hunting PVE'ers who are defenseless and can't fight back.
I never have any problem with running through the streets of Imperial City, running into someone and getting killed, outside of the frustration of losing and dying. I'm in a PVP zone, it was a fair fight, and I wasn't the better player. That maintains the competitive spirit and good sportsmanship to me.
I do have a problem with attacking NPC's, or activating a door, and having someone come out of stealth, burst me down, and then stealth and run off when they don't kill me, not allowing any form of defense against them. That's not PVP, that's legitimized griefing. There's no competitive spirit or good sportsmanship to be had there.
And on that, I don't think you and I are ever going to agree. You see it as a valid tactic, I see it as accepted griefing. We are too fundamentally far apart to find a common ground on that subject.
Fair enough on the parts where our views are too far apart.
Though when you say: "I do 100% agree with you that Imperial City should absolutely have events tied to it, and there is a yearly one in Midyear Mayhem, which celebrates PVP of all types. But we aren't talking about an event that celebrates IC or PVP, we are talking about 3 different events over the course of the year that funnels people into this one zone to partake in content that people don't want to partake in."
So I'm confused.
When we talk about 3 different events funneling people to Imperial City this year, we are in fact talking about the 2 Midyear Mayhems and the Year One Celebration which naturally includes the Imperial City DLC as one of the DLC released in year one. (Remember that Midyear Mayhem/Whitestrake's Mayhem is bi-annual now.)
So are you supportive of events featuring Imperial City, and supportive of Midyear Mayhem requiring Inperial City? Or is three events just too much, in your opinion?
VaranisArano wrote: »I'll say the same thing I keep repeating. Pvpve doesn't work in this game because to go from one to another requires a completely different bult character. Pvp and pve don't flow back and forth seamlessly in ESO due to the priority of completely different stats being important and imo is what keeps this game from being amazing.
On the bright side the rewards for this event are pretty meh so I'm fine with 1 ticket per day.
At some point ill have a dedicated pvp toon but thats going to take a while.
PvPvE works just fine when you prepare for the PVP portion.
I'd be really curious to see how PVE would have to be redesigned to cope with being able to transition seamlessly to PVP.
If it were just the stats and the gear, then ZOS could offer us "builds" or something where we could easily and cheaply swap back and forth.
But it's not just the stats. If you want to jump into Battlegrounds or Cyrodiil PVP, it quickly becomes apparent that it's a whole different set of tactics. One of the basic things that PVEers miss is that you have to proactively defend, buff, and heal yourself, preferably before you get into combat, because a smart opponent is not going to let you recover with an "Oh shoot" heal once they have you in execute range. One thing I had to learn as a MagDK was that I couldn't take my Stamina for granted - I don't have much more of it than a PVE build would, but I'm always watching to make sure I don't run low because I have to be able to dodge roll or break free instantly. If I can't, I'm dead.
Those are just two examples. My experience with the godly pre-Morrowind Blazeplar was that I can slap on the meta PVP gear and get all my stats in order with all the right skills, but until I learn the tactics for using that gear against a real live intelligent player, I'm going to get my butt handed to me again and again.
I don't know how to take that experience of fighting a real live intelligent player in PVE so that players can transition seamlessly without seriously changing how PVE works.
And I'm not sure that the PVE community would really appreciate having "their" preferred gameplay drastically altered in order to seamlessly transition them to content that plenty of them have no interest in doing except when there are event rewards.
That being said, good luck with your dedicated PVP toon!
I'll say the same thing I keep repeating. Pvpve doesn't work in this game because to go from one to another requires a completely different bult character. Pvp and pve don't flow back and forth seamlessly in ESO due to the priority of completely different stats being important and imo is what keeps this game from being amazing.
On the bright side the rewards for this event are pretty meh so I'm fine with 1 ticket per day.
At some point ill have a dedicated pvp toon but thats going to take a while.
The same could be said about really anything in the game. I use different gear for dungeons, overland and trials. For one character I have three healing set-ups and two DPS set-ups I use depending on my role and the make-up of the group. That same character has three builds for PvP.
For normal trials I don't worry to much about changing builds, won't adjust CP and things like that. About any healing set is going to work for normal. Same with PvP. If I am running around hunting Telvar or doing dailies I don't worry about going into full PvP mode. Usually do not need to. If I plan on sticking around and joining in on the killing and dying then I switch out.
You are not going to be good at 1vX in PvE gear but that doesn't mean you will completely fail in PvP land wearing PvE gear. You do have to change your strategy some. NPC enemies tend to be repetitive and predictable. Player enemies may not be. That is actually the fun of PvP.
All that aside to complete the daily requirements for this event very little if any real PvP is needed.
I dont do trials but I have the same set for everything pve wise. Arenas, dungeons and overland. If I remember I might change a couple of pieces while doing a vet daily just to remove my pale order ring. But most of the time you don't really need to bother with that. Pvp is a whole other monster. Although im sure you can get away with just piling up in a zerg.
SeaGtGruff wrote: »cheeseaddict wrote: »HalvarIronfist wrote: »FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
It's... a PVP zone. If you don't want to deal with it, don't go there. Nobody is forcing you to do so.
This same argument comes up every time a PVP zone gets any event.
Nothing is going to change, people are still going to whine for the mere sake of it, and we're going to continue seeing these posts until ESO exists no more.
Edit: Unlike an Event like Midyear Mayhem, or IC event in it's own... You can go to Orsinium OR Craglorn to play this event as well. There's absolutely no need to negatively rope PVP players into the "Wah they're killing PVE players" discussion again.
YES, you do have to go there, you cannot complete the holiday quest without killing a boss in IC
Just to add to what Varanis said, you DO NOT need to kill a boss in IC unless you want to complete the special event quest, "Sand, Snow, and Blood," and you DO NOT need to complete that quest to earn an event ticket. That quest will reward you with (IIRC) a little gold and/or XP, plus a purple event coffer, but not an event ticket. And you can do the event zone dailies to earn event tickets WITHOUT needing to do the special event quest first.
However, to anyone interested in killing an IC boss so they can complete the event intro quest, I'd recommend the boss that's closest to your alliance home base, as someone else has already recommended in another post.
FlopsyPrince wrote: »Having an event that leaves a significant number of players coming out of it thinking that so many other players are _______ (your term here) is not good for the game in the slightest.