I'll say the same thing I keep repeating. Pvpve doesn't work in this game because to go from one to another requires a completely different bult character. Pvp and pve don't flow back and forth seamlessly in ESO due to the priority of completely different stats being important and imo is what keeps this game from being amazing.
On the bright side the rewards for this event are pretty meh so I'm fine with 1 ticket per day.
At some point ill have a dedicated pvp toon but thats going to take a while.
The same could be said about really anything in the game. I use different gear for dungeons, overland and trials. For one character I have three healing set-ups and two DPS set-ups I use depending on my role and the make-up of the group. That same character has three builds for PvP.
For normal trials I don't worry to much about changing builds, won't adjust CP and things like that. About any healing set is going to work for normal. Same with PvP. If I am running around hunting Telvar or doing dailies I don't worry about going into full PvP mode. Usually do not need to. If I plan on sticking around and joining in on the killing and dying then I switch out.
You are not going to be good at 1vX in PvE gear but that doesn't mean you will completely fail in PvP land wearing PvE gear. You do have to change your strategy some. NPC enemies tend to be repetitive and predictable. Player enemies may not be. That is actually the fun of PvP.
All that aside to complete the daily requirements for this event very little if any real PvP is needed.
I dont do trials but I have the same set for everything pve wise. Arenas, dungeons and overland. If I remember I might change a couple of pieces while doing a vet daily just to remove my pale order ring. But most of the time you don't really need to bother with that. Pvp is a whole other monster. Although im sure you can get away with just piling up in a zerg.
My point is PvP is not a whole other monster. Especially as it pertains to this event it isn't a whole other monster.SeaGtGruff wrote: »cheeseaddict wrote: »HalvarIronfist wrote: »FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
It's... a PVP zone. If you don't want to deal with it, don't go there. Nobody is forcing you to do so.
This same argument comes up every time a PVP zone gets any event.
Nothing is going to change, people are still going to whine for the mere sake of it, and we're going to continue seeing these posts until ESO exists no more.
Edit: Unlike an Event like Midyear Mayhem, or IC event in it's own... You can go to Orsinium OR Craglorn to play this event as well. There's absolutely no need to negatively rope PVP players into the "Wah they're killing PVE players" discussion again.
YES, you do have to go there, you cannot complete the holiday quest without killing a boss in IC
Just to add to what Varanis said, you DO NOT need to kill a boss in IC unless you want to complete the special event quest, "Sand, Snow, and Blood," and you DO NOT need to complete that quest to earn an event ticket. That quest will reward you with (IIRC) a little gold and/or XP, plus a purple event coffer, but not an event ticket. And you can do the event zone dailies to earn event tickets WITHOUT needing to do the special event quest first.
However, to anyone interested in killing an IC boss so they can complete the event intro quest, I'd recommend the boss that's closest to your alliance home base, as someone else has already recommended in another post.
For the sand snow and blood quest you can go down in the sewers and pop one of those bosses. Doesn't have to be a banner boss. Any ole boss down there will do. Much easier to pop those than the ones upstairs.
Franchise408 wrote: »Elsweyr hasn't gotten 3 events this year.
Summerset hasn't gotten 3 events this year.
Wrothgar and Craglorn haven't gotten 3 events this year.
Undaunted hasn't gotten 3 events this year.
Imperial City is the only zone that's been required for 3 different events this year in order to receive event tickets. Imperial City is also the zone that generates the greatest amount of complaints from the community based on the nature of the gameplay and behaviors of the city.
DestroyerPewnack wrote: »Franchise408 wrote: »Elsweyr hasn't gotten 3 events this year.
Summerset hasn't gotten 3 events this year.
Wrothgar and Craglorn haven't gotten 3 events this year.
Undaunted hasn't gotten 3 events this year.
Imperial City is the only zone that's been required for 3 different events this year in order to receive event tickets. Imperial City is also the zone that generates the greatest amount of complaints from the community based on the nature of the gameplay and behaviors of the city.
Sure, but from the perspective of PvP players who don't want to be forced to PvE, Elsweyr, Summerset, Wrothgar, Craglorn and Undaunted are all the same. They're PvE. It seems to me that the reason Imperial City is brought in so often is to give PvP players something to do.
FlopsyPrince wrote: »Having an event that leaves a significant number of players coming out of it thinking that so many other players are _______ (your term here) is not good for the game in the slightest.
FlopsyPrince wrote: »Having an event that leaves a significant number of players coming out of it thinking that so many other players are _______ (your term here) is not good for the game in the slightest.
FlopsyPrince wrote: »VaranisArano wrote: »I'll say the same thing I keep repeating. Pvpve doesn't work in this game because to go from one to another requires a completely different bult character. Pvp and pve don't flow back and forth seamlessly in ESO due to the priority of completely different stats being important and imo is what keeps this game from being amazing.
On the bright side the rewards for this event are pretty meh so I'm fine with 1 ticket per day.
At some point ill have a dedicated pvp toon but thats going to take a while.
PvPvE works just fine when you prepare for the PVP portion.
I'd be really curious to see how PVE would have to be redesigned to cope with being able to transition seamlessly to PVP.
If it were just the stats and the gear, then ZOS could offer us "builds" or something where we could easily and cheaply swap back and forth.
But it's not just the stats. If you want to jump into Battlegrounds or Cyrodiil PVP, it quickly becomes apparent that it's a whole different set of tactics. One of the basic things that PVEers miss is that you have to proactively defend, buff, and heal yourself, preferably before you get into combat, because a smart opponent is not going to let you recover with an "Oh shoot" heal once they have you in execute range. One thing I had to learn as a MagDK was that I couldn't take my Stamina for granted - I don't have much more of it than a PVE build would, but I'm always watching to make sure I don't run low because I have to be able to dodge roll or break free instantly. If I can't, I'm dead.
Those are just two examples. My experience with the godly pre-Morrowind Blazeplar was that I can slap on the meta PVP gear and get all my stats in order with all the right skills, but until I learn the tactics for using that gear against a real live intelligent player, I'm going to get my butt handed to me again and again.
I don't know how to take that experience of fighting a real live intelligent player in PVE so that players can transition seamlessly without seriously changing how PVE works.
And I'm not sure that the PVE community would really appreciate having "their" preferred gameplay drastically altered in order to seamlessly transition them to content that plenty of them have no interest in doing except when there are event rewards.
That being said, good luck with your dedicated PVP toon!
Most people don't "prepare properly" for PvE, but can still have an enjoyable time. Requiring extra expense like this only to aid gankers is not a good thing for ZOS, the point of me starting this thread that clearly has quite a bit of interest.
FlopsyPrince wrote: »Having an event that leaves a significant number of players coming out of it thinking that so many other players are _______ (your term here) is not good for the game in the slightest.
FlopsyPrince wrote: »UGotBenched91 wrote: »FlopsyPrince wrote: »UGotBenched91 wrote: »PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.
PvP players don't need to do that for any events I have seen.
There’s events where to unlock certain rewards you need to go into dungeons.
And you can do those in full PvP gear.
mattaeus01b16_ESO wrote: »FlopsyPrince wrote: »UGotBenched91 wrote: »FlopsyPrince wrote: »UGotBenched91 wrote: »PVE players you need to create a build or use sets for PVP to survive. You can’t expect to run around with PVE builds and survive easily in PVP. Just like PVP players shouldn’t expect to do well in PVE trials and dungeons with PVP builds.
PvP players don't need to do that for any events I have seen.
There’s events where to unlock certain rewards you need to go into dungeons.
And you can do those in full PvP gear.
and you can complete an Imperial City daily standing naked on a wall flicking arrows at NPCs below.
Sorry, what dailies are you talking about? That you just need to flick arrows at them from above to finish it? Naked?
ZOS_RachelM wrote: »It is never appropriate to resort to [...] jabs
i did those wb in wrothgar with no gear... just tagging alone... but i didnt go far in IC with the same setup! this is not a balanced event for pvers!
Alienoutlaw wrote: »love the event, i spend hours waiting for ppl to return from molag with my share of the telvar
Gankers be gankin'
Can't blame them. Have to outsmart them.
I was actually dead for most of the time I was Imperial City....all my Telvar...mostly taken.
Time to learn...
DestroyerPewnack wrote: »FlopsyPrince wrote: »Having an event that leaves a significant number of players coming out of it thinking that so many other players are _______ (your term here) is not good for the game in the slightest.
The other way to look at it is, having a "significant" number of players continue to refuse to learn how to counter certain playstyles, or even how to PvP, is bad for the game. There are people in this thread who explained repeatedly how to counter nightblades. There are loads of videos on Youtube that show you how, with gameplay footage.
You're not necessarily a significant number. People who are happy or indifferent with the state of the game usually have no reason to come to the forums and share how they feel. It's only people who have complaints, (legitimate or otherwise,) who end up here.
Remathilis wrote: »I think it would be hilarious if they made the next most-powerful PvP meta set a 9 trait craft set with bind-on-creation. All those PvP players would have to become Master Craftsmen. 😆😆
martinhpb16_ESO wrote: »I saw plenty of great big groups of pve players all zerging together and running down solo gankers. I don't see the gankers complaining.
KovalskyNestor wrote: »As a strict pve player I always thought that people kinda overeacted to gankers in pvp. Until one day I decided to "explore" IC a bit more and do some achievements. I was not just ganked but there were people deliberately following me long distances and sweating to kill me. Camping outside in our sewers and hiding in the corners to kill you. Camping at the quest objectives.Taunting when you get killed and so on..
The amount of time and dedication they put to kill you just for the "lulz" is very annoying and then they wonder why people dislike pvp and IC in general.
After experiencing that all in just 20 minutes of playing, I felt horrible and mad.