FlopsyPrince wrote: »Zeni opened more servers prior to the event starting .. I had to laugh when I saw the divide ...
1st server
AD 3 bar
EP 0 bar
DC 0 bar
2nd server
AD 0 bar
EP 3 bar
DC 0 bar
3rd server
AD 0 bar
EP 0 bar
DC 3 bar
This is meaningless since the gankers will not go to "their zone" by definition.
FlopsyPrince wrote: »FlopsyPrince wrote: »katanagirl1 wrote: »I tried to read through all these posts but this is the same tiresome stuff that gets posted every PvP event.
I’m not a fan of IC even though I PvP in Cyrodiil and I agree that we just did dailies here recently. Really, the sewers themselves aren’t that bad, except when some players camp the other faction entrances to the bases. It’s the districts above that are a real gankfest.
There are so many more PvE events than PvP events and you don’t see this kind of complaining on them. If you don’t want to do IC then bank up your tickets beforehand. Geesh.
The fact that this comes up with each event AND that we had 3 already this year with a required IC component IIRC should say something about a problem here.
I think for the most part people like to come to the forums to complain. These forums are not representative of the game player population. Never have been. To few post here.
I refer to all the threads complaining about one type of endeavor or another on an almost daily basis to support my opinion that players here like to complain.
Many come to claim any recommended change is bad as well.
But the complaints do still show a pain point. They may not need huge action, but serious consideration should happen.
The rules from what and where event tickets are distributed from was not mandated by some outside force beyond zos’s control.
Zos had the option of distributing them a myriad of ways. And they even could have, as an example, turned all of ic into a pve only area for the event, as an option.
And technically playing the game is optional. Having a computer is optional too. As is having money, or living in a house, or having a telephone. There are plenty of people living “off the grid” in Alaska that don’t even have electricity. So what exactly is your point? Does coercion not exist, ever? Is it a “fake” word?
They put a reward up (a mount) then made players go through one of the least popular content areas to get it. (Or they could pay up with real world cash.)
Nothing forced zos to implement this event activity in this manner.
And it’s not unpopular because of the activity itself, but because of the actions of other players.
And are we expecting this to happen without complaint? I mean, seriously?
VaranisArano wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
It's an analogy.
If an inexperienced PVEer wanted to join a trial guild, they'd be expected to prepare themselves before they did serious content, right?
In fact, we see this a lot even with Vet dungeons, where the segment of players who's all "It's just a game, not a job, I'm not going to read guides, why are you complain when I'm not following mechanics..." runs into the segment of players who are more like "You should be prepared to do Veteran before you run Vet Content, or at least you need to try." There's some debate there about how much preparation you need, but few people argue that things are more likely to go wrong the less prepared you are.
During Midyear Mayhem, Imperial City and even the Anniversary Event, there are a lot of PVE players who hop into PVP-enabled zones without preparation, expecting it to be something they can casually jump into, get quick event tickets, and leave without needing to adjust their build, skills, or expectations. Predictably, they get mauled.
Now, there are guides for how to do Imperial City Dailies and Midyear Mayhem. I wrote some of them. Mine are geared towards preparing Non-PVPers for what happens in PvPvE zones. I've been there as a new player trying to learn to PVP and getting mauled, so it's worth it to me to pass on what I learned that made my experience better as I got more experience.
But that doesn't do much for the players who don't (or won't) prepare for PVP, who jump into Imperial City armed with their designed-for-PVE builds that might as well be glass-without-the-cannon to any properly prepared PVPer. It doesn't do much for the players who have expectations of quick event tickets or who think that, contrary to all marketing of the event and zone, they should get their tickets and loot with no interference from other players.
At a certain point, guides only help those who want to help themselves.
And while I sympathize with those who don't like PVP - that used to be me, after all - I struggle sometimes when people who don't or won't prepare for PVP end up getting mauled during an event in a PvPvE zone. I feel a little like I'm setting out water for a horse who doesn't want to drink, and then is complaining that it's thirsty.
(This year's guide: https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )
A little off on your analogy. How much preparation does it take for a pvp setup to get event tickets in wrothgar/craglorn? Absolutely none. You can go in with full pvp specs, bomb blade, whatever, and have no problem doing a delve or world boss daily. Cannot say the same for going into imperial city. Even Cyrodil is spread out enough, and you can do scouting daily on a low level toon. If you take that same toon into imperial city, you have to do some preparation. Better go no cp, better have stealth pots, better find others doing the same quest, better get on at 3am to avoid 1600 cp ganking 200 cp toons. Lol. A little exaggeration but you get the point. It can be a pain for low level and inexperienced players. There should be a mercy rule…after you get ganked 5 times trying to complete the quest, you are awarded your event tickets : )
Sanguinor2 wrote: »To all the people saying that they are forced to do this: No you are not. In fact you had a choice that you most likely already made.
Choices being:
1) I want the event reward so bad that Im willing to tolerate doing something that I dont like doing in order to get it
2) While I would like getting the event reward I dislike the required content so much that Im not willing to do it.
(or 3 you decide that you dont like the event reward that much)
Its what most people go through regardless of event. I for example dont like doing the thieves guild dailies, if a thieves guild event drops a reward I want Im just gonna log onto my vampire nightblade, slot full stealthgear and get it over with (the same can work really well for IC dailies btw). Otherwise Im just not gonna do it. Simple as that really.
Can we stop saying this? Of course, you aren't "forced" in this sense because you alone decide that you want the tickets and are willing to do activities you don't enjoy to get them. No one is complaining about that.
This is the equivalent of a teacher giving students an optional two-part test to get points added to their grade, but the 2nd test is on a subject that wasn't even taught in the class. And when the students ask why they're forced to take a test on a subject they were never even taught, the teacher says, "Well, you aren't forced to do it." Sure, they technically aren't "forced" to do it, but it makes no sense to lock those rewards behind an activity that isn't geared towards the group of people who are expected to do it. In a sense, they are being forced to do it because they know they would be missing out if they didn't do it.
In this instance, since the event isn't really geared solely towards PvPers, they should've just made it so you can complete a Wrothgar and Craglorn daily to get two tickets. If you're more of a PvP person, you can do a daily in IC and perhaps one other activity to get two tickets without having to go into PvE. Sure, you'd have less people in IC during the event, but you'd also get less complaints.
At least, this is based on my understanding of where the tickets for this event come from. My ass wasted time on the intro quest not realizing that you don't get tickets from it (which is dumb). Then I did a Craglorn and Imperial City daily to get 2 tickets the next day. I read the article and it specifically states that you get one ticket from Craglorn OR Wrothgar, and then you get another from IC.
Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". [snip]
Can we stop saying this? Of course, you aren't "forced" in this sense because you alone decide that you want the tickets and are willing to do activities you don't enjoy to get them. No one is complaining about that.
The poster above you thinks it is coercion as well, but a coercion that is somehow acceptable in games.
Making a player enter a PvP area for event tickets, or offering them the ticket for real life money as an alternative. It certainly feels like coercion.
Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp[snip].
Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
[snip]
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
WreckfulAbandon wrote: »Can we stop saying this? Of course, you aren't "forced" in this sense because you alone decide that you want the tickets and are willing to do activities you don't enjoy to get them. No one is complaining about that.
Why don't you take a look at any of the previous pages then? Literally a few posts ago today:The poster above you thinks it is coercion as well, but a coercion that is somehow acceptable in games.
Making a player enter a PvP area for event tickets, or offering them the ticket for real life money as an alternative. It certainly feels like coercion.
[snip]
FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
[snip]
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
I personally don’t like the play style, but it seems silly to call it obnoxious or that you’re being mistreated just because you refuse to use the counters or don’t like it. The game is big enough for all different play styles.
FlopsyPrince wrote: »FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
[snip]
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
I personally don’t like the play style, but it seems silly to call it obnoxious or that you’re being mistreated just because you refuse to use the counters or don’t like it. The game is big enough for all different play styles.
I don't like it because using counters or whatever would not solve the ganking problem. I would still die to those doing this even if I managed to see them a bit early. I am talking about ganking those not into PvP, not hitting those who like playing PvP.
FlopsyPrince wrote: »FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
[snip]
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
I personally don’t like the play style, but it seems silly to call it obnoxious or that you’re being mistreated just because you refuse to use the counters or don’t like it. The game is big enough for all different play styles.
I don't like it because using counters or whatever would not solve the ganking problem. I would still die to those doing this even if I managed to see them a bit early. I am talking about ganking those not into PvP, not hitting those who like playing PvP.
Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". [snip]
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
FlopsyPrince wrote: »FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
[snip]
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
I personally don’t like the play style, but it seems silly to call it obnoxious or that you’re being mistreated just because you refuse to use the counters or don’t like it. The game is big enough for all different play styles.
I don't like it because using counters or whatever would not solve the ganking problem. I would still die to those doing this even if I managed to see them a bit early. I am talking about ganking those not into PvP, not hitting those who like playing PvP.
I don't like it when people say they're using it when they clearly don't. But hey, you do you, right?
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
[snip]
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
I personally don’t like the play style, but it seems silly to call it obnoxious or that you’re being mistreated just because you refuse to use the counters or don’t like it. The game is big enough for all different play styles.
I don't like it because using counters or whatever would not solve the ganking problem. I would still die to those doing this even if I managed to see them a bit early. I am talking about ganking those not into PvP, not hitting those who like playing PvP.
I don't like it when people say they're using it when they clearly don't. But hey, you do you, right?
I don't. It wouldn't help.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
[snip]
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
I personally don’t like the play style, but it seems silly to call it obnoxious or that you’re being mistreated just because you refuse to use the counters or don’t like it. The game is big enough for all different play styles.
I don't like it because using counters or whatever would not solve the ganking problem. I would still die to those doing this even if I managed to see them a bit early. I am talking about ganking those not into PvP, not hitting those who like playing PvP.
I don't like it when people say they're using it when they clearly don't. But hey, you do you, right?
I don't. It wouldn't help.
And neither would reducing the 'rewards' because those are already diminished the more you kill the same target. It happened twice with the IC, AP was hit with it later on due to camp farming. Unless you've been farming in the IC for half an hour or more, questers generally aren't lucrative at all compared to the Tel Var whales that are the district groups and the stragglers that use them for safety.
If counters don't help you, then you'd be dead to anyone who isn't using stealth by the sound of it and it sounds like you need to look more at the build you're using and the tactics you're employing than ZoS nerfing reward gains a fourth time. ZoS will tell you the same thing in Customer Support.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
[snip]
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
I personally don’t like the play style, but it seems silly to call it obnoxious or that you’re being mistreated just because you refuse to use the counters or don’t like it. The game is big enough for all different play styles.
I don't like it because using counters or whatever would not solve the ganking problem. I would still die to those doing this even if I managed to see them a bit early. I am talking about ganking those not into PvP, not hitting those who like playing PvP.
I don't like it when people say they're using it when they clearly don't. But hey, you do you, right?
I don't. It wouldn't help.
And neither would reducing the 'rewards' because those are already diminished the more you kill the same target. It happened twice with the IC, AP was hit with it later on due to camp farming. Unless you've been farming in the IC for half an hour or more, questers generally aren't lucrative at all compared to the Tel Var whales that are the district groups and the stragglers that use them for safety.
If counters don't help you, then you'd be dead to anyone who isn't using stealth by the sound of it and it sounds like you need to look more at the build you're using and the tactics you're employing than ZoS nerfing reward gains a fourth time. ZoS will tell you the same thing in Customer Support.
I don't believe that. Gankers getting so much Tel Var is part of the issue. Not the entire thing of course but more than many could get otherwise. They couldn't kill lots of true PvPers. They can make lots of incremental income by hitting their targets.
spartaxoxo wrote: »VaranisArano wrote: »So what this amounts to is saying "The Devs should never design event rewards that expect PVEers to put in the effort to play PvPvE zones as intended."
No. It isn't. That's an extremely bad faith take. It is saying that content that requires dedicated builds should not be required to get tickets, not that people should be able to get tickets without actually playing IC correctly. YOU are the only one that brought up doing IC in a way not intended, by claiming an exploit is the same thing as having PVE events not exclude players by design. Pointing out the flaw in that argument does NOT amount to advocating for being able to play IC in a way that was not intended.
Sewers shouldn't be required to get tickets, just like Vet Arenas or Vet trials in dlc zones shouldn't be required. They can be included in events as optional activities like the double rewards in VMA right now. But they shouldn't be mandatory for tickets.
Content that requires a player to have an entire dedicated playstyle to that activity is absolutely not the same thing as content that everyone can do. You can give tickets for those things, but there should also be ticket option for people who don't have a build dedicated to that activity. Like in the past when you could do IC dungeons, or the way delve and world boss quests award tickets.
midgetfromtheshire wrote: »
Except there isn't any coercion.
The poster above you thinks it is coercion as well, but a coercion that is somehow acceptable in games.
Making a player enter a PvP area for event tickets, or offering them the ticket for real life money as an alternative. It certainly feels like coercion.
By the way, this issue is much bigger than the event. PvP players assumably want people to get involved in PvP, right?
Having the barrier to entry so high that people need to acquire full specific armor sets and respec their existing character in order to avoid being 1 shot is counterproductive.
If you want people to participate, it can’t be as unapproachable as it is now. This isn’t to say a group won’t still roll up on an individual player and kill them quickly, but there’s a significant issue with survivability between the top and bottom end of the player base.
It’s equivalent to dropping all new players into a vet dungeon and telling them to figure it out, except that the encounters are randomized so you can’t methodically learn.
People won’t spend the time when their interaction with the content is that off-putting, and judging by how PvE players view it in this thread, it’s currently very off-putting.
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
[snip]
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
I personally don’t like the play style, but it seems silly to call it obnoxious or that you’re being mistreated just because you refuse to use the counters or don’t like it. The game is big enough for all different play styles.
I don't like it because using counters or whatever would not solve the ganking problem. I would still die to those doing this even if I managed to see them a bit early. I am talking about ganking those not into PvP, not hitting those who like playing PvP.
I don't like it when people say they're using it when they clearly don't. But hey, you do you, right?
I don't. It wouldn't help.
And neither would reducing the 'rewards' because those are already diminished the more you kill the same target. It happened twice with the IC, AP was hit with it later on due to camp farming. Unless you've been farming in the IC for half an hour or more, questers generally aren't lucrative at all compared to the Tel Var whales that are the district groups and the stragglers that use them for safety.
If counters don't help you, then you'd be dead to anyone who isn't using stealth by the sound of it and it sounds like you need to look more at the build you're using and the tactics you're employing than ZoS nerfing reward gains a fourth time. ZoS will tell you the same thing in Customer Support.
I don't believe that. Gankers getting so much Tel Var is part of the issue. Not the entire thing of course but more than many could get otherwise. They couldn't kill lots of true PvPers. They can make lots of incremental income by hitting their targets.
I've done that and I've made way more hitting the groups. You aren't as lucrative as you think you are. You're getting trolled by people who are doing it on purpose. They've done this since the game released. The Nirnroot Wine quest, to delves, skyshards, lorebooks, and fishing holes. Dolmens, to the added alliance town quest chains.
What you're telling me is nothing new. You're not the first person wandering into these zones inexperienced, underprepared, and demanding for gankers to get nerfed because you think they're farming you for your coin. You don't turn us a profit. You're more risk than reward and I've ganked long enough to make over 3mil from Hakeijo (before it got nerfed) and alchemy materials in a couple of months. Questers that come to an event to get in and get out aren't lucrative as other obvious sources. [snip]
FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »FlopsyPrince wrote: »Wanakanabe wrote: »Toxic_Hemlock wrote: »I'll except the argument about only going into PvP areas (playgrounds) if you are there ONLY to PvP....
When on that day all PvPers only come into PvE and never duel. See how that works?
Until that day don't give me arguments about "when in my playground, it is my rules". Take your damn ball back for all I care, just give my eyes a break at the wayshrines too.
They ruin it for everyone,it's always like that. That's why most games,like upcoming NW changed their stand on pvp, of course all the kids are crying about it but in the end they know they can't make money in open world pvp.
At the same time, as a ganker myself, I still see many of you not running the counters to stealth — many sources of stealth detection even getting buffed this patch to make my life incredibly worse. Not running stealth detection in the IC is just asking for someone to kill you and real ganks actually gauge your worth because most of you aren't lucrative enough to turn a profit, so we just follow you around until you are.
I agree completely, I mean I can understand a new player not knowing or using the counters, but most of these threads and complaints are by people who have been playing for years and still refuse to use the counters or the many helpful guides people have written up to help them.
Ganking is just acting like an obnoxious person, not someone really doing PvP to hone their skills against others.
While people can and will do this, but you can't build a game off making most players subjects to get mistreated by those few players.
I personally don’t like the play style, but it seems silly to call it obnoxious or that you’re being mistreated just because you refuse to use the counters or don’t like it. The game is big enough for all different play styles.
I don't like it because using counters or whatever would not solve the ganking problem. I would still die to those doing this even if I managed to see them a bit early. I am talking about ganking those not into PvP, not hitting those who like playing PvP.
I don't like it when people say they're using it when they clearly don't. But hey, you do you, right?
I don't. It wouldn't help.
And neither would reducing the 'rewards' because those are already diminished the more you kill the same target. It happened twice with the IC, AP was hit with it later on due to camp farming. Unless you've been farming in the IC for half an hour or more, questers generally aren't lucrative at all compared to the Tel Var whales that are the district groups and the stragglers that use them for safety.
If counters don't help you, then you'd be dead to anyone who isn't using stealth by the sound of it and it sounds like you need to look more at the build you're using and the tactics you're employing than ZoS nerfing reward gains a fourth time. ZoS will tell you the same thing in Customer Support.
I don't believe that. Gankers getting so much Tel Var is part of the issue. Not the entire thing of course but more than many could get otherwise. They couldn't kill lots of true PvPers. They can make lots of incremental income by hitting their targets.
I've done that and I've made way more hitting the groups. You aren't as lucrative as you think you are. You're getting trolled by people who are doing it on purpose. They've done this since the game released. The Nirnroot Wine quest, to delves, skyshards, lorebooks, and fishing holes. Dolmens, to the added alliance town quest chains.
What you're telling me is nothing new. You're not the first person wandering into these zones inexperienced, underprepared, and demanding for gankers to get nerfed because you think they're farming you for your coin. You don't turn us a profit. You're more risk than reward and I've ganked long enough to make over 3mil from Hakeijo (before it got nerfed) and alchemy materials in a couple of months. Questers that come to an event to get in and get out aren't lucrative as other obvious sources. I'm sorry to give you une demi tasse de realite, but you're getting troll farmed for your salt. Not your Tel Var. You never were.
You assume those doing this could take down groups like you do. I doubt they could, so their Tel Var earnings are likely better than what they would get otherwise. They also get to be obnoxious at first, but at least lower the value of the Tel Var.