So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
All I'm saying is that their Alcast builds aren't good for PvP and IC... and yes I'm saying that they're in trial gear because why else are they complaining that they're getting killed by gankers? Their setup is too squishy and weak... I kid you not... Back when the event was occurring for Cyrodill.. I bear witness a Pver with relequen gear in Cyrodill trying to PvP. I'm certain he was getting more deaths than actual kills on that day.
Oreyn_Bearclaw wrote: »In the time between these posts, I logged in on a PVE trial toon, ported into IC, went to a zone controlled by another faction (to make it "difficult"), completed a quest which involved clicking on 4 ballistas, a barrel of oil, and a forge, and walked all the way back to my base. Total time in game, 5 minutes and 23 seconds. I did not use a single offensive ability or ever engage in combat, and of course, I did not die. Got tickets (or rather, a single ticket).
Going to time Wrothgar, BRB.
Ported to Wrothgar, grabbed quest, ported to friend, touched 4 obelisks, ported to friend, ported near boss, killed a titan in 4 seconds with 20 other players, ported to a friend, turned in quest. Total time in game, 7 minutes and 9 seconds. Engaged in combat 3 times along the way.
Seriously people, what are we even talking about here? It's like ZOS asked for your first born in exchange for an event ticket. This stuff is trivial, and its for something completely cosmetic.
I don't even follow events that closely, didn't do IC yesterday, and have enough tickets for what I need already from the vendor this time around. At this rate I will have completed yet another spare pet (have a pet and fragments for another), have all the frags available, and enough tickets to buy the last frag when it drops.
And finally, logged into my PVP toon. Picked up all 6 daily's, completed all in 25 minutes and 41 seconds. Died 3 times. Came out plus 2500 telvar or so. This just really isnt that difficult...
Chiming in with a similar experience. Logged into all three of my accounts to test as well after seeing your post and got them done within half an hour (including the wait time to get in the poplocked campaign) and completed the dailies without having to engage in PvP (aka; fight back to do the quest). Two accounts don't have Wrothgar, so I'm cycling through those now which are ironically taking me longer to do, but while I wait for people to respond for a Spellscar group (I like variety), I'm writing this up.
FlopsyPrince wrote: »Oreyn_Bearclaw wrote: »In the time between these posts, I logged in on a PVE trial toon, ported into IC, went to a zone controlled by another faction (to make it "difficult"), completed a quest which involved clicking on 4 ballistas, a barrel of oil, and a forge, and walked all the way back to my base. Total time in game, 5 minutes and 23 seconds. I did not use a single offensive ability or ever engage in combat, and of course, I did not die. Got tickets (or rather, a single ticket).
Going to time Wrothgar, BRB.
Ported to Wrothgar, grabbed quest, ported to friend, touched 4 obelisks, ported to friend, ported near boss, killed a titan in 4 seconds with 20 other players, ported to a friend, turned in quest. Total time in game, 7 minutes and 9 seconds. Engaged in combat 3 times along the way.
Seriously people, what are we even talking about here? It's like ZOS asked for your first born in exchange for an event ticket. This stuff is trivial, and its for something completely cosmetic.
I don't even follow events that closely, didn't do IC yesterday, and have enough tickets for what I need already from the vendor this time around. At this rate I will have completed yet another spare pet (have a pet and fragments for another), have all the frags available, and enough tickets to buy the last frag when it drops.
And finally, logged into my PVP toon. Picked up all 6 daily's, completed all in 25 minutes and 41 seconds. Died 3 times. Came out plus 2500 telvar or so. This just really isnt that difficult...
Chiming in with a similar experience. Logged into all three of my accounts to test as well after seeing your post and got them done within half an hour (including the wait time to get in the poplocked campaign) and completed the dailies without having to engage in PvP (aka; fight back to do the quest). Two accounts don't have Wrothgar, so I'm cycling through those now which are ironically taking me longer to do, but while I wait for people to respond for a Spellscar group (I like variety), I'm writing this up.
The Wrothgar quests use the same ticket the Craglorn ones do, so those are either-or. I validated that on a character today.
spartaxoxo wrote: »VaranisArano wrote: »I'm really not trying to strawman you, but I am addressing arguments I have heard during the many, many other complaint threads over the years. I'm sorry if that's bleeding over into this discussion. You may not be necessarily advancing this position, but there are players who have held the stance that any PVP at all is too hard and would qualify as "Vet Content." Thise players have asked that ZOS not require any PVP content from events.
I am my own person, and it is frustrating to have words put into my mouth because I'm a PvE'er. Arguments should be discussed on their own merit, no matter who is making them. And the arguments you respond to and attribute to another person should be the argument that they are making. When you reword it into your head in that way, you miss fair points and good discussion, and you treat the person you're having the conversation with as an enemy to be defeated rather than a human you're talking to. That's really only appropriate when you're discussing something people say in general, rather than rewording a specific person's argument.And so I'm very skeptical of the argument that "Events should not require Imperial City because it's Vet Content." I've seen that same argument used to say "Events should not require any PVP or PvPvE content because it's "Vet Content", too hard, or requires too much investment." Maybe not by you, but certainly by other players over the years.
Okay, but I'm not those people and don't agree. I think there are different kinds of content levels, aimed at multiple different types of people. I am opposed to making content that is supposed to serve as an enticement to get people to try new things being content that is not introductory level. It ticks people off and leaves awful first impressions, it creates a user experience where they aren't engaging in meaningful gameplay which is generally not fun, and causes a tons of complaints. Some of them overly exaggerated and over the top, and some of them valid.
.Now, your argument appears to be that Imperial City District Dailies are "Vet Content" and thus too hard to be required for event rewards like event tickets.
Again, I disagree. Now, maybe I would, since I'm comfortable bringing my Farmer in her PVE sprinter gear and bolting through the quest objectives, shrugging it off every time I die. I'm also comfortable bringing in my PVP healer and slugging it out through the dailies too. I've done dailies on characters who only concession to PVP was whatever impenetrable gear I could scrounge up.
But let's lay aside matters of personal comfort.
According to your argument, this would exclude Imperial City from the ticket requirements from Midyear Mayhem. I'm really not comfortable with PVE-only players dictating that a certain PVP area is "too hard" to be required during an event designed to celebrate all things PVP.
PvP players aren't required to do vet PVE, because their play experience matters as to how that is introduced. Why should PvE players not be taken into consideration the other way around? Vet content isn't suitable to beginners, and that's okay. There's plenty of ways to include vet content without making it mandatory. It would NOT exclude them offering tickets from those dailies during MYM or any other PvP event. It only requires them to not to make them required for the ticket. They can give options.
"1 ticket for doing Sewers or Cyrodiil daily, 1 ticket from completing your first battleground" isn't that different than "1 ticket from either Crag or Wrothgar daily." Frankly, there's plenty of experienced PvPers that would prefer that too. As I know plenty that like Cyro but not Sewers, or vice versa. If they could get their ticket doing the daily they actually like, that would benefit them too.Second, how hard is it to get the tickets from the IC daily quests? Honestly, I'd put the dailies at about the same difficulty as the Cyrodiil town quests during an event. The quests are really easy - it's the enemy players who are the problem. And even when there are gankers and other enemies are about, there's plenty of opportunity to sneak, speed, group up, fight, or move to a different district to do your daily for tickets. So based on my assessment of difficulty, does that make Cyrodiil town quests "Vet Content"? And if it does, what does that mean for what PvPvE content can be required during Midyear Mayhem? Of the "easy" quests for PVEers, I'm pretty sure that's leaves us with just the Scouting Missions.
You are also an experienced PvPer that enjoys PvP. This is one of the single most complained about (if not the single most complained about) thing across all events, it gets more complaints than quests in Cyrodiil. That should tell you that objectively these players find it hard enough that they are hating their experience. That the common advice is to learn to play and build specifically for the activity, should tell you that they are hating their experience because they are novices being asked to do content they aren't ready to do meaningfully, and thus are having a bad time. Veteran content is content for experienced players. It's bad as an introduction, and that's fine. There's plenty of ways to make it rewarding for the players that enjoy it without requiring novices to engage in it.Sure, but it's not necessary to do so in order to get your event tickets.[/quote}
It's only unnecessary if you engage in an exploit, which doesn't allow you to meaningfully engage with the content but instead forces you to play it in a likely unintended way. Otherwise, it's very easy to keep someone from getting their tickets. Which is why there is a lot of people that complain. They have an awful experience getting their things done and can only rely on either being carried, going there late at night, or building specifically for that task. They cannot engage meaningfully with the content, no matter how briefly, while having a non-stealth PvE build, which is the majority of the PvE players builds. Hence, all the complaints.So I have a lot of qualms about "Events should not require Imperial City because it's Vet Content" both about the argument you are making and the way that applies to the other arguments I've seen players make. And if it seems like a strawman, sorry, but this discussion isn't happening in a vacuum. Every single Imperial City Event, these discussions happen.
Incidentally, I wouldn't mind ZOS requiring trials for an event ticket. But then, I'll note again that when players had the option to do WGT or ICP for tickets, they still complained that those were too hard. Even with the Undaunted Event, we still see players complaining that they are forced to group up or solo Normal Fungal Grotto 1. This business of excluding "Vet content" based on perceived difficulty isn't quite so simple.
Most of the time, there are valid arguments on both sides of these kinds of discussions. Arguments should be evaluated on their own merits, not on who's side they help.
katanagirl1 wrote: »I tried to read through all these posts but this is the same tiresome stuff that gets posted every PvP event.
I’m not a fan of IC even though I PvP in Cyrodiil and I agree that we just did dailies here recently. Really, the sewers themselves aren’t that bad, except when some players camp the other faction entrances to the bases. It’s the districts above that are a real gankfest.
There are so many more PvE events than PvP events and you don’t see this kind of complaining on them. If you don’t want to do IC then bank up your tickets beforehand. Geesh.
VaranisArano wrote: »I've already said that ZOS should have included the option to have the PVE-only WGT/ICP dungeons for this event's tickets, as they did for past Imperial City events. This dungeons are also Imperial City DLC content, so they should have been included. That would mean that the IC Districts were not required for this event for players who wanted event tickets. Would that have satisfied you?
FlopsyPrince wrote: »katanagirl1 wrote: »I tried to read through all these posts but this is the same tiresome stuff that gets posted every PvP event.
I’m not a fan of IC even though I PvP in Cyrodiil and I agree that we just did dailies here recently. Really, the sewers themselves aren’t that bad, except when some players camp the other faction entrances to the bases. It’s the districts above that are a real gankfest.
There are so many more PvE events than PvP events and you don’t see this kind of complaining on them. If you don’t want to do IC then bank up your tickets beforehand. Geesh.
The fact that this comes up with each event AND that we had 3 already this year with a required IC component IIRC should say something about a problem here.
FlopsyPrince wrote: »katanagirl1 wrote: »I tried to read through all these posts but this is the same tiresome stuff that gets posted every PvP event.
I’m not a fan of IC even though I PvP in Cyrodiil and I agree that we just did dailies here recently. Really, the sewers themselves aren’t that bad, except when some players camp the other faction entrances to the bases. It’s the districts above that are a real gankfest.
There are so many more PvE events than PvP events and you don’t see this kind of complaining on them. If you don’t want to do IC then bank up your tickets beforehand. Geesh.
The fact that this comes up with each event AND that we had 3 already this year with a required IC component IIRC should say something about a problem here.
I think for the most part people like to come to the forums to complain. These forums are not representative of the game player population. Never have been. To few post here.
I refer to all the threads complaining about one type of endeavor or another on an almost daily basis to support my opinion that players here like to complain.
Oreyn_Bearclaw wrote: »In the time between these posts, I logged in on a PVE trial toon, ported into IC, went to a zone controlled by another faction (to make it "difficult"), completed a quest which involved clicking on 4 ballistas, a barrel of oil, and a forge, and walked all the way back to my base. Total time in game, 5 minutes and 23 seconds. I did not use a single offensive ability or ever engage in combat, and of course, I did not die. Got tickets (or rather, a single ticket).
[snip for brevity]
And finally, logged into my PVP toon. Picked up all 6 daily's, completed all in 25 minutes and 41 seconds. Died 3 times. Came out plus 2500 telvar or so. This just really isnt that difficult...
VaranisArano wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
It's an analogy.
If an inexperienced PVEer wanted to join a trial guild, they'd be expected to prepare themselves before they did serious content, right?
In fact, we see this a lot even with Vet dungeons, where the segment of players who's all "It's just a game, not a job, I'm not going to read guides, why are you complain when I'm not following mechanics..." runs into the segment of players who are more like "You should be prepared to do Veteran before you run Vet Content, or at least you need to try." There's some debate there about how much preparation you need, but few people argue that things are more likely to go wrong the less prepared you are.
During Midyear Mayhem, Imperial City and even the Anniversary Event, there are a lot of PVE players who hop into PVP-enabled zones without preparation, expecting it to be something they can casually jump into, get quick event tickets, and leave without needing to adjust their build, skills, or expectations. Predictably, they get mauled.
Now, there are guides for how to do Imperial City Dailies and Midyear Mayhem. I wrote some of them. Mine are geared towards preparing Non-PVPers for what happens in PvPvE zones. I've been there as a new player trying to learn to PVP and getting mauled, so it's worth it to me to pass on what I learned that made my experience better as I got more experience.
But that doesn't do much for the players who don't (or won't) prepare for PVP, who jump into Imperial City armed with their designed-for-PVE builds that might as well be glass-without-the-cannon to any properly prepared PVPer. It doesn't do much for the players who have expectations of quick event tickets or who think that, contrary to all marketing of the event and zone, they should get their tickets and loot with no interference from other players.
At a certain point, guides only help those who want to help themselves.
And while I sympathize with those who don't like PVP - that used to be me, after all - I struggle sometimes when people who don't or won't prepare for PVP end up getting mauled during an event in a PvPvE zone. I feel a little like I'm setting out water for a horse who doesn't want to drink, and then is complaining that it's thirsty.
(This year's guide: https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )
VaranisArano wrote: »The other thing to consider is that players who don't know how to PVP effectively or aren't built for PVP aren't likely to be capable of a "good fight." It takes some practice to survive a gank and then to turn the tables on your attacker. Players who haven't or who don't want to put in the time for that practice face a very steep learning curve right now. And I don't think there's any way to get around that - if the only time players PVP is casually during MYM and the IC events, then it's pretty hard to practice the type of skills, situational awareness, and reflexes that help turn a "cheap kill" into a "good fight."
And this paragraph here is why there should be a PvE and PvP way of earning maximum tickets for each event.
Come on ZOS, really let people play how they want.
You realize than all game are about that right ?
You want something ? Then you MUST do X, you don't want do X, then you don't get something.
midgetfromtheshire wrote: »
Except there isn't any coercion.
You realize than all game are about that right ?
You want something ? Then you MUST do X, you don't want do X, then you don't get something.
If a single player game made players do things they don’t like, word gets around and players don’t buy it.
If a mmo game later on forces you into a quest you really don’t like, then offers an alternative to the reward by using real life money… That feels a lot like coercion.
Zos had a a myriad of ways to give out event tickets for that shiny new mount. As others have said they could have included IC dungeons, or made any of the first two dailies in any of the three zones give out tickets. Instead they made an ic daily, the most toxic pvp environment, a requirement. They knew exactly what were doing. They had alternatives and they chose the least popular one to implement to get people in that area.midgetfromtheshire wrote: »
Except there isn't any coercion.
The poster above you thinks it is coercion as well, but a coercion that is somehow acceptable in games.
Making a player enter a PvP area for event tickets, or offering them the ticket for real life money as an alternative. It certainly feels like coercion.
I really dont get why just not go ic if pvp is such an issue. Will you drop dead if you miss some tickets in some game?
spartaxoxo wrote: »VaranisArano wrote: »I've already said that ZOS should have included the option to have the PVE-only WGT/ICP dungeons for this event's tickets, as they did for past Imperial City events. This dungeons are also Imperial City DLC content, so they should have been included. That would mean that the IC Districts were not required for this event for players who wanted event tickets. Would that have satisfied you?
Yes. It would have. Because again that's the difference between a requirement/mandate (you must play sewers to get tickets) and an option (you can do sewers to get tickets) but it's an option.
As I said requiring IC is no different than requiring VSS. If you say "any Elysweyr daily can count" then that introduces Elysweyr to players without requiring players who don't have the builds or experience to have veteran level capabilities as they explore new content.
Sewers is the one and only piece of vet content people are forced to do for tickets.
I think it harms IC that so many players feel that way, and that perhaps want they want is for IC to be a dead zone, perhaps because they want to abandon the content but cannot. I cannot for the life of me fathom any other reason they continously make choices that make more and more people hate IC. Especially when they are trying to improve the newcomer experience for Cyrodiil and already did for Battlegrounds.
As for events not being introductory content for whatever the event is showcasing...they wouldn't be having sales each time they have them if one of their purposes wasn't to entice people to do content that's new to them. It's obviously a reason.
midgetfromtheshire wrote: »
You realize than all game are about that right ?
You want something ? Then you MUST do X, you don't want do X, then you don't get something.
If a single player game made players do things they don’t like, word gets around and players don’t buy it.
If a mmo game later on forces you into a quest you really don’t like, then offers an alternative to the reward by using real life money… That feels a lot like coercion.
Zos had a a myriad of ways to give out event tickets for that shiny new mount. As others have said they could have included IC dungeons, or made any of the first two dailies in any of the three zones give out tickets. Instead they made an ic daily, the most toxic pvp environment, a requirement. They knew exactly what were doing. They had alternatives and they chose the least popular one to implement to get people in that area.midgetfromtheshire wrote: »
Except there isn't any coercion.
The poster above you thinks it is coercion as well, but a coercion that is somehow acceptable in games.
Making a player enter a PvP area for event tickets, or offering them the ticket for real life money as an alternative. It certainly feels like coercion.
You can either get 1 ticket from doing exclusively PvE or PvP, or do both for 2 tickets. You can choose to do one or the other, or do both. The event is purely optional so nothing like it is forcing you to participate.
VaranisArano wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
It's an analogy.
If an inexperienced PVEer wanted to join a trial guild, they'd be expected to prepare themselves before they did serious content, right?
In fact, we see this a lot even with Vet dungeons, where the segment of players who's all "It's just a game, not a job, I'm not going to read guides, why are you complain when I'm not following mechanics..." runs into the segment of players who are more like "You should be prepared to do Veteran before you run Vet Content, or at least you need to try." There's some debate there about how much preparation you need, but few people argue that things are more likely to go wrong the less prepared you are.
During Midyear Mayhem, Imperial City and even the Anniversary Event, there are a lot of PVE players who hop into PVP-enabled zones without preparation, expecting it to be something they can casually jump into, get quick event tickets, and leave without needing to adjust their build, skills, or expectations. Predictably, they get mauled.
Now, there are guides for how to do Imperial City Dailies and Midyear Mayhem. I wrote some of them. Mine are geared towards preparing Non-PVPers for what happens in PvPvE zones. I've been there as a new player trying to learn to PVP and getting mauled, so it's worth it to me to pass on what I learned that made my experience better as I got more experience.
But that doesn't do much for the players who don't (or won't) prepare for PVP, who jump into Imperial City armed with their designed-for-PVE builds that might as well be glass-without-the-cannon to any properly prepared PVPer. It doesn't do much for the players who have expectations of quick event tickets or who think that, contrary to all marketing of the event and zone, they should get their tickets and loot with no interference from other players.
At a certain point, guides only help those who want to help themselves.
And while I sympathize with those who don't like PVP - that used to be me, after all - I struggle sometimes when people who don't or won't prepare for PVP end up getting mauled during an event in a PvPvE zone. I feel a little like I'm setting out water for a horse who doesn't want to drink, and then is complaining that it's thirsty.
(This year's guide: https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )
A little off on your analogy. How much preparation does it take for a pvp setup to get event tickets in wrothgar/craglorn? Absolutely none. You can go in with full pvp specs, bomb blade, whatever, and have no problem doing a delve or world boss daily. Cannot say the same for going into imperial city. Even Cyrodil is spread out enough, and you can do scouting daily on a low level toon. If you take that same toon into imperial city, you have to do some preparation. Better go no cp, better have stealth pots, better find others doing the same quest, better get on at 3am to avoid 1600 cp ganking 200 cp toons. Lol. A little exaggeration but you get the point. It can be a pain for low level and inexperienced players. There should be a mercy rule…after you get ganked 5 times trying to complete the quest, you are awarded your event tickets : )
midgetfromtheshire wrote: »
You realize than all game are about that right ?
You want something ? Then you MUST do X, you don't want do X, then you don't get something.
If a single player game made players do things they don’t like, word gets around and players don’t buy it.
If a mmo game later on forces you into a quest you really don’t like, then offers an alternative to the reward by using real life money… That feels a lot like coercion.
Zos had a a myriad of ways to give out event tickets for that shiny new mount. As others have said they could have included IC dungeons, or made any of the first two dailies in any of the three zones give out tickets. Instead they made an ic daily, the most toxic pvp environment, a requirement. They knew exactly what were doing. They had alternatives and they chose the least popular one to implement to get people in that area.midgetfromtheshire wrote: »
Except there isn't any coercion.
The poster above you thinks it is coercion as well, but a coercion that is somehow acceptable in games.
Making a player enter a PvP area for event tickets, or offering them the ticket for real life money as an alternative. It certainly feels like coercion.
You can either get 1 ticket from doing exclusively PvE or PvP, or do both for 2 tickets. You can choose to do one or the other, or do both. The event is purely optional so nothing like it is forcing you to participate.
The rules from what and where event tickets are distributed from was not mandated by some outside force beyond zos’s control.
Zos had the option of distributing them a myriad of ways. And they even could have, as an example, turned all of ic into a pve only area for the event, as an option.
And technically playing the game is optional. Having a computer is optional too. As is having money, or living in a house, or having a telephone. There are plenty of people living “off the grid” in Alaska that don’t even have electricity. So what exactly is your point? Does coercion not exist, ever? Is it a “fake” word?
They put a reward up (a mount) then made players go through one of the least popular content areas to get it. (Or they could pay up with real world cash.)
Nothing forced zos to implement this event activity in this manner.
And it’s not unpopular because of the activity itself, but because of the actions of other players.
And are we expecting this to happen without complaint? I mean, seriously?