FlopsyPrince wrote: »Zeni opened more servers prior to the event starting .. I had to laugh when I saw the divide ...
1st server
AD 3 bar
EP 0 bar
DC 0 bar
2nd server
AD 0 bar
EP 3 bar
DC 0 bar
3rd server
AD 0 bar
EP 0 bar
DC 3 bar
This is meaningless since the gankers will not go to "their zone" by definition.
spartaxoxo wrote: »VaranisArano wrote: »So what this amounts to is saying "The Devs should never design event rewards that expect PVEers to put in the effort to play PvPvE zones as intended."
No. It isn't. That's an extremely bad faith take. It is saying that content that requires dedicated builds should not be required to get tickets, not that people should be able to get tickets without actually playing IC correctly. YOU are the only one that brought up doing IC in a way not intended, by claiming an exploit is the same thing as having PVE events not exclude players by design. Pointing out the flaw in that argument does NOT amount to advocating for being able to play IC in a way that was not intended.
Sewers shouldn't be required to get tickets, just like Vet Arenas or Vet trials in dlc zones shouldn't be required. They can be included in events as optional activities like the double rewards in VMA right now. But they shouldn't be mandatory for tickets.
Content that requires a player to have an entire dedicated playstyle to that activity is absolutely not the same thing as content that everyone can do. You can give tickets for those things, but there should also be ticket option for people who don't have a build dedicated to that activity. Like in the past when you could do IC dungeons, or the way delve and world boss quests award tickets.
Remathilis wrote: »I think it would be hilarious if they made the next most-powerful PvP meta set a 9 trait craft set with bind-on-creation. All those PvP players would have to become Master Craftsmen. 😆😆
So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
This person speaks the truth.
IC event happened to be my very first event when I just started playing eso, not even full month, I was only approaching CP200, had no paid DLCs, and even then I realized that going in with light pve setup is a no go. So instead of crying, I farmed myself rattlecage on jewelry and staves (I had no access to transmutation or jewelry crafting to modify other sets, so default healthy rings were nice boost to survivability), ask guildmates to craft me Impenetrable Julianos with heavy chest piece and medium legs, and there it is, I was ok to go into IC all by myself. It was not amazing setup, but it was a good start, given how little things I had access to at the time. I still have that setup and tried it in Cyro just recently (after a bit of transmutation, enchanting and gilding), and it still feels ok to play.
Then one early morning on one of the last days of event I went to do dailies, saw a guy fighting mobs, killed him with little resistance from his side and got 85k Tel var off him... I didn't know about campaign queue trick back then, so I took my time to caaaarefully sneak all the way home.
So I was rewarded pretty well for my efforts to honestly try PvP and not cry about PvP.
FlopsyPrince wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
This person speaks the truth.
IC event happened to be my very first event when I just started playing eso, not even full month, I was only approaching CP200, had no paid DLCs, and even then I realized that going in with light pve setup is a no go. So instead of crying, I farmed myself rattlecage on jewelry and staves (I had no access to transmutation or jewelry crafting to modify other sets, so default healthy rings were nice boost to survivability), ask guildmates to craft me Impenetrable Julianos with heavy chest piece and medium legs, and there it is, I was ok to go into IC all by myself. It was not amazing setup, but it was a good start, given how little things I had access to at the time. I still have that setup and tried it in Cyro just recently (after a bit of transmutation, enchanting and gilding), and it still feels ok to play.
Then one early morning on one of the last days of event I went to do dailies, saw a guy fighting mobs, killed him with little resistance from his side and got 85k Tel var off him... I didn't know about campaign queue trick back then, so I took my time to caaaarefully sneak all the way home.
So I was rewarded pretty well for my efforts to honestly try PvP and not cry about PvP.
You ganked someone and proved the entire point about this being foolish.
[snip]
FlopsyPrince wrote: »
You ganked someone and proved the entire point about this being foolish.
[snip]
VaranisArano wrote: ».Events like this really go to show that PVE-only is not the Devs' ideal playstyle. They keep having events that encourage players to be willing to casually PVP for event rewards.
FlopsyPrince wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
This person speaks the truth.
IC event happened to be my very first event when I just started playing eso, not even full month, I was only approaching CP200, had no paid DLCs, and even then I realized that going in with light pve setup is a no go. So instead of crying, I farmed myself rattlecage on jewelry and staves (I had no access to transmutation or jewelry crafting to modify other sets, so default healthy rings were nice boost to survivability), ask guildmates to craft me Impenetrable Julianos with heavy chest piece and medium legs, and there it is, I was ok to go into IC all by myself. It was not amazing setup, but it was a good start, given how little things I had access to at the time. I still have that setup and tried it in Cyro just recently (after a bit of transmutation, enchanting and gilding), and it still feels ok to play.
Then one early morning on one of the last days of event I went to do dailies, saw a guy fighting mobs, killed him with little resistance from his side and got 85k Tel var off him... I didn't know about campaign queue trick back then, so I took my time to caaaarefully sneak all the way home.
So I was rewarded pretty well for my efforts to honestly try PvP and not cry about PvP.
You ganked someone and proved the entire point about this being foolish.
[snip]
VaranisArano wrote: »"Sewers shouldn't be required to get tickets"
"So what this amounts to is saying "The Devs should never design event rewards that expect PVEers to put in the effort to play PvPvE zones as intended."
spartaxoxo wrote: »VaranisArano wrote: ».Events like this really go to show that PVE-only is not the Devs' ideal playstyle. They keep having events that encourage players to be willing to casually PVP for event rewards.
Imperial City Sewers is not casual PvP.
And what would they spend the stones on? There is not a whole lot of PvE focused things in there, and the stuff like the Housing Storage Chests can instead be bought for Writ Vouchers.
Oreyn_Bearclaw wrote: »spartaxoxo wrote: »VaranisArano wrote: ».Events like this really go to show that PVE-only is not the Devs' ideal playstyle. They keep having events that encourage players to be willing to casually PVP for event rewards.
Imperial City Sewers is not casual PvP.
It kinda is. Certainly that is a relative statement, but average player PVP skill in my experience is far lower in IC than in open world Cyro. I do agree that it does encourage some of the better gankers to play there (where as Cyro is usually more about bombing than ganking if that's your thing), but gankers just arent that hard to deal with.
spartaxoxo wrote: »Oreyn_Bearclaw wrote: »spartaxoxo wrote: »VaranisArano wrote: ».Events like this really go to show that PVE-only is not the Devs' ideal playstyle. They keep having events that encourage players to be willing to casually PVP for event rewards.
Imperial City Sewers is not casual PvP.
It kinda is. Certainly that is a relative statement, but average player PVP skill in my experience is far lower in IC than in open world Cyro. I do agree that it does encourage some of the better gankers to play there (where as Cyro is usually more about bombing than ganking if that's your thing), but gankers just arent that hard to deal with.
It is not casual PVP because it requires a certain amount of proficiency to be able to get through there. Player skill is higher in Cyrodiil precisely because inexperienced players can learn from and engage meaningfully with experienced players, which results in a higher level of skill creation than sneaking around avoiding PVP altogether until you actually learn how to PVP (which is how Sewers functions). This is why most novices learn from BGs or Cyrodiil.
Or in other words, sewers requires you to already be good (via raw innate talent or experience) to engage meaningfully.. Cyrodiil and BGs don't. This makes them ideal training grounds for both new PvPers while still being good for Vet PvPers. Sewers is only good PvP for vet PvPers.
You shouldn't even have stealth/cloak ganking in the game. These types of losers thrive off killing new players or anyone that doesn't build into crit resistance and health. Gank builds like gank sorc literally break the game. Every ganker became one because they were tired of getting ganked themselves it's a cancer. Everyone's defense of this mechanic are the same "build should save you" or "learn to fight back" it's cringe and a low IQ take. If you've ever watched good gankers play you realize the only counter is 64 health.
VaranisArano wrote: »
So how do you want ZOS to train players to PVP?
spartaxoxo wrote: »VaranisArano wrote: »"Sewers shouldn't be required to get tickets"
"So what this amounts to is saying "The Devs should never design event rewards that expect PVEers to put in the effort to play PvPvE zones as intended."
No. These are not the same thing. This rewording is extremely far from the original meaning.
The latter implies that people are suggesting that people should be able to exploit the game, or break Sewers in some way.
It's a strawman.
"Events should never force me out of my comfort zone."
Also a false reading. Saying that Battlegrounds is okay because progress cannot be blocked cannot in good faith be turned into "I don't want to be forced out of my comfort zone."
Please stop rewording arguments into strawman arguments that make the person you are talking to sound ridiculous and instead engage with the actual argument being made.
There is a massive difference between "Events should not require veteran level content" and "Events should never force players out of their comfort zone." PvP players being forced to do world bosses they don't enjoy is out of their comfort zone. PvE players forced to engage in CASUAL pvp is out of their comfort zone.
You have people try a variety of content at an introductory level. You don't need to force people to do veteran level content without the experience or playtime required to make it fun or engaging to accomplish that. And it's disingenuous to frame the months of playtime required to do veteran content as a "bit" of effort to make others seem lazy, which is what you're trying to do with this strawman.
Requiring sewers is not a lot different than requiring vss. And there is a lot of PvPers that would find it absolutely toxic to be told they just don't want to put in a "bit" of effort if they suggested adding tickets to nss.
FlopsyPrince wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
This person speaks the truth.
IC event happened to be my very first event when I just started playing eso, not even full month, I was only approaching CP200, had no paid DLCs, and even then I realized that going in with light pve setup is a no go. So instead of crying, I farmed myself rattlecage on jewelry and staves (I had no access to transmutation or jewelry crafting to modify other sets, so default healthy rings were nice boost to survivability), ask guildmates to craft me Impenetrable Julianos with heavy chest piece and medium legs, and there it is, I was ok to go into IC all by myself. It was not amazing setup, but it was a good start, given how little things I had access to at the time. I still have that setup and tried it in Cyro just recently (after a bit of transmutation, enchanting and gilding), and it still feels ok to play.
Then one early morning on one of the last days of event I went to do dailies, saw a guy fighting mobs, killed him with little resistance from his side and got 85k Tel var off him... I didn't know about campaign queue trick back then, so I took my time to caaaarefully sneak all the way home.
So I was rewarded pretty well for my efforts to honestly try PvP and not cry about PvP.
You ganked someone and proved the entire point about this being foolish.
[snip]
spartaxoxo wrote: »VaranisArano wrote: »"Sewers shouldn't be required to get tickets"
"So what this amounts to is saying "The Devs should never design event rewards that expect PVEers to put in the effort to play PvPvE zones as intended."
No. These are not the same thing. This rewording is extremely far from the original meaning.
The latter implies that people are suggesting that people should be able to exploit the game, or break Sewers in some way.
It's a strawman.
"Events should never force me out of my comfort zone."
Also a false reading. Saying that Battlegrounds is okay because progress cannot be blocked cannot in good faith be turned into "I don't want to be forced out of my comfort zone."
Please stop rewording arguments into strawman arguments that make the person you are talking to sound ridiculous and instead engage with the actual argument being made.
There is a massive difference between "Events should not require veteran level content" and "Events should never force players out of their comfort zone." PvP players being forced to do world bosses they don't enjoy is out of their comfort zone. PvE players forced to engage in CASUAL pvp is out of their comfort zone.
You have people try a variety of content at an introductory level. You don't need to force people to do veteran level content without the experience or playtime required to make it fun or engaging to accomplish that. And it's disingenuous to frame the months of playtime required to do veteran content as a "bit" of effort to make others seem lazy, which is what you're trying to do with this strawman.
Requiring sewers is not a lot different than requiring vss. And there is a lot of PvPers that would find it absolutely toxic to be told they just don't want to put in a "bit" of effort if they suggested adding tickets to nss.
SeaGtGruff wrote: »And what would they spend the stones on? There is not a whole lot of PvE focused things in there, and the stuff like the Housing Storage Chests can instead be bought for Writ Vouchers.
Wait, you can buy Housing Storage Chests with Tel Var? Not that I need to, because I bought all of them a long time ago with Writ Vouchers. But it's nice to know, so I can tell other players what their options are. (Just the other night a new player was asking about storage chests in zone chat.) I guess I really need to go check out those Tel Var merchants more often.
So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
VaranisArano wrote: »I'm really not trying to strawman you, but I am addressing arguments I have heard during the many, many other complaint threads over the years. I'm sorry if that's bleeding over into this discussion. You may not be necessarily advancing this position, but there are players who have held the stance that any PVP at all is too hard and would qualify as "Vet Content." Thise players have asked that ZOS not require any PVP content from events.
And so I'm very skeptical of the argument that "Events should not require Imperial City because it's Vet Content." I've seen that same argument used to say "Events should not require any PVP or PvPvE content because it's "Vet Content", too hard, or requires too much investment." Maybe not by you, but certainly by other players over the years.
Now, your argument appears to be that Imperial City District Dailies are "Vet Content" and thus too hard to be required for event rewards like event tickets.
Again, I disagree. Now, maybe I would, since I'm comfortable bringing my Farmer in her PVE sprinter gear and bolting through the quest objectives, shrugging it off every time I die. I'm also comfortable bringing in my PVP healer and slugging it out through the dailies too. I've done dailies on characters who only concession to PVP was whatever impenetrable gear I could scrounge up.
But let's lay aside matters of personal comfort.
According to your argument, this would exclude Imperial City from the ticket requirements from Midyear Mayhem. I'm really not comfortable with PVE-only players dictating that a certain PVP area is "too hard" to be required during an event designed to celebrate all things PVP.
Second, how hard is it to get the tickets from the IC daily quests? Honestly, I'd put the dailies at about the same difficulty as the Cyrodiil town quests during an event. The quests are really easy - it's the enemy players who are the problem. And even when there are gankers and other enemies are about, there's plenty of opportunity to sneak, speed, group up, fight, or move to a different district to do your daily for tickets. So based on my assessment of difficulty, does that make Cyrodiil town quests "Vet Content"? And if it does, what does that mean for what PvPvE content can be required during Midyear Mayhem? Of the "easy" quests for PVEers, I'm pretty sure that's leaves us with just the Scouting Missions.
Sure, but it's not necessary to do so in order to get your event tickets.[/quote}
It's only unnecessary if you engage in an exploit, which doesn't allow you to meaningfully engage with the content but instead forces you to play it in a likely unintended way. Otherwise, it's very easy to keep someone from getting their tickets. Which is why there is a lot of people that complain. They have an awful experience getting their things done and can only rely on either being carried, going there late at night, or building specifically for that task. They cannot engage meaningfully with the content, no matter how briefly, while having a non-stealth PvE build, which is the majority of the PvE players builds. Hence, all the complaints.So I have a lot of qualms about "Events should not require Imperial City because it's Vet Content" both about the argument you are making and the way that applies to the other arguments I've seen players make. And if it seems like a strawman, sorry, but this discussion isn't happening in a vacuum. Every single Imperial City Event, these discussions happen.
Incidentally, I wouldn't mind ZOS requiring trials for an event ticket. But then, I'll note again that when players had the option to do WGT or ICP for tickets, they still complained that those were too hard. Even with the Undaunted Event, we still see players complaining that they are forced to group up or solo Normal Fungal Grotto 1. This business of excluding "Vet content" based on perceived difficulty isn't quite so simple.
So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
All I'm saying is that their Alcast builds aren't good for PvP and IC... and yes I'm saying that they're in trial gear because why else are they complaining that they're getting killed by gankers? Their setup is too squishy and weak... I kid you not... Back when the event was occurring for Cyrodill.. I bear witness a Pver with relequen gear in Cyrodill trying to PvP. I'm certain he was getting more deaths than actual kills on that day.
"Okay, but I'm not those people and don't agree. I think there are different kinds of content levels, aimed at multiple different types of people. I am opposed to making content that is supposed to serve as an enticement and advertisement for content, and bring new people in, to be content that is not introductory level."
Imperial City is about as introductory as you are going to get for PvP especially during events. You can hang during the event usually find a group to either join or tag along with. Help take and defend a few flags while completing the daily. If you die just respawn and jump back in. Fairly simple.
It is easier to avoid PvP in Cyrodiil doing those quests but avoiding PvP isn't really an introduction. Getting popped in Cyrodiil can mean a really long ride back. Defending a keep might be a bit more beginner friendly than Imperial City but not much.
By the way, this issue is much bigger than the event. PvP players assumably want people to get involved in PvP, right?
Having the barrier to entry so high that people need to acquire full specific armor sets and respec their existing character in order to avoid being 1 shot is counterproductive.
If you want people to participate, it can’t be as unapproachable as it is now. This isn’t to say a group won’t still roll up on an individual player and kill them quickly, but there’s a significant issue with survivability between the top and bottom end of the player base.
It’s equivalent to dropping all new players into a vet dungeon and telling them to figure it out, except that the encounters are randomized so you can’t methodically learn.
People won’t spend the time when their interaction with the content is that off-putting, and judging by how PvE players view it in this thread, it’s currently very off-putting.
Oreyn_Bearclaw wrote: »In the time between these posts, I logged in on a PVE trial toon, ported into IC, went to a zone controlled by another faction (to make it "difficult"), completed a quest which involved clicking on 4 ballistas, a barrel of oil, and a forge, and walked all the way back to my base. Total time in game, 5 minutes and 23 seconds. I did not use a single offensive ability or ever engage in combat, and of course, I did not die. Got tickets (or rather, a single ticket).
Going to time Wrothgar, BRB.
Ported to Wrothgar, grabbed quest, ported to friend, touched 4 obelisks, ported to friend, ported near boss, killed a titan in 4 seconds with 20 other players, ported to a friend, turned in quest. Total time in game, 7 minutes and 9 seconds. Engaged in combat 3 times along the way.
Seriously people, what are we even talking about here? It's like ZOS asked for your first born in exchange for an event ticket. This stuff is trivial, and its for something completely cosmetic.
I don't even follow events that closely, didn't do IC yesterday, and have enough tickets for what I need already from the vendor this time around. At this rate I will have completed yet another spare pet (have a pet and fragments for another), have all the frags available, and enough tickets to buy the last frag when it drops.
And finally, logged into my PVP toon. Picked up all 6 daily's, completed all in 25 minutes and 41 seconds. Died 3 times. Came out plus 2500 telvar or so. This just really isnt that difficult...