It is interesting that you are assuming a level of dedication is required to do this event. What gear do players need to kill world bosses in wrothgar? Can a level 5 player do the quests in “white” gear for the tickets? Can other players stop this level 5?
VaranisArano wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
It's an analogy.
If an inexperienced PVEer wanted to join a trial guild, they'd be expected to prepare themselves before they did serious content, right?
In fact, we see this a lot even with Vet dungeons, where the segment of players who's all "It's just a game, not a job, I'm not going to read guides, why are you complain when I'm not following mechanics..." runs into the segment of players who are more like "You should be prepared to do Veteran before you run Vet Content, or at least you need to try." There's some debate there about how much preparation you need, but few people argue that things are more likely to go wrong the less prepared you are.
During Midyear Mayhem, Imperial City and even the Anniversary Event, there are a lot of PVE players who hop into PVP-enabled zones without preparation, expecting it to be something they can casually jump into, get quick event tickets, and leave without needing to adjust their build, skills, or expectations. Predictably, they get mauled.
Now, there are guides for how to do Imperial City Dailies and Midyear Mayhem. I wrote some of them. Mine are geared towards preparing Non-PVPers for what happens in PvPvE zones. I've been there as a new player trying to learn to PVP and getting mauled, so it's worth it to me to pass on what I learned that made my experience better as I got more experience.
But that doesn't do much for the players who don't (or won't) prepare for PVP, who jump into Imperial City armed with their designed-for-PVE builds that might as well be glass-without-the-cannon to any properly prepared PVPer. It doesn't do much for the players who have expectations of quick event tickets or who think that, contrary to all marketing of the event and zone, they should get their tickets and loot with no interference from other players.
At a certain point, guides only help those who want to help themselves.
And while I sympathize with those who don't like PVP - that used to be me, after all - I struggle sometimes when people who don't or won't prepare for PVP end up getting mauled during an event in a PvPvE zone. I feel a little like I'm setting out water for a horse who doesn't want to drink, and then is complaining that it's thirsty.
(This year's guide: https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )
It is interesting that you are assuming a level of dedication is required to do this event. What gear do players need to kill world bosses in wrothgar? Can a level 5 player do the quests in “white” gear for the tickets? Can other players stop this level 5?
Players are being coerced into a zone they don’t want to be in. And are having a miserable time because of the actions of other players.
It’s difficult to find an appropriate correlation for pvp players doing the pve side of this event.
Remathilis wrote: »I think it would be hilarious if they made the next most-powerful PvP meta set a 9 trait craft set with bind-on-creation. All those PvP players would have to become Master Craftsmen. 😆😆
Remathilis wrote: »I think it would be hilarious if they made the next most-powerful PvP meta set a 9 trait craft set with bind-on-creation. All those PvP players would have to become Master Craftsmen. 😆😆
VaranisArano wrote: »VaranisArano wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
It's an analogy.
If an inexperienced PVEer wanted to join a trial guild, they'd be expected to prepare themselves before they did serious content, right?
In fact, we see this a lot even with Vet dungeons, where the segment of players who's all "It's just a game, not a job, I'm not going to read guides, why are you complain when I'm not following mechanics..." runs into the segment of players who are more like "You should be prepared to do Veteran before you run Vet Content, or at least you need to try." There's some debate there about how much preparation you need, but few people argue that things are more likely to go wrong the less prepared you are.
During Midyear Mayhem, Imperial City and even the Anniversary Event, there are a lot of PVE players who hop into PVP-enabled zones without preparation, expecting it to be something they can casually jump into, get quick event tickets, and leave without needing to adjust their build, skills, or expectations. Predictably, they get mauled.
Now, there are guides for how to do Imperial City Dailies and Midyear Mayhem. I wrote some of them. Mine are geared towards preparing Non-PVPers for what happens in PvPvE zones. I've been there as a new player trying to learn to PVP and getting mauled, so it's worth it to me to pass on what I learned that made my experience better as I got more experience.
But that doesn't do much for the players who don't (or won't) prepare for PVP, who jump into Imperial City armed with their designed-for-PVE builds that might as well be glass-without-the-cannon to any properly prepared PVPer. It doesn't do much for the players who have expectations of quick event tickets or who think that, contrary to all marketing of the event and zone, they should get their tickets and loot with no interference from other players.
At a certain point, guides only help those who want to help themselves.
And while I sympathize with those who don't like PVP - that used to be me, after all - I struggle sometimes when people who don't or won't prepare for PVP end up getting mauled during an event in a PvPvE zone. I feel a little like I'm setting out water for a horse who doesn't want to drink, and then is complaining that it's thirsty.
(This year's guide: https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )
It is interesting that you are assuming a level of dedication is required to do this event. What gear do players need to kill world bosses in wrothgar? Can a level 5 player do the quests in “white” gear for the tickets? Can other players stop this level 5?
Players are being coerced into a zone they don’t want to be in. And are having a miserable time because of the actions of other players.
It’s difficult to find an appropriate correlation for pvp players doing the pve side of this event.
You don't have to have any dedication to do this event. You can literally get your Imperial City Event Ticket by stealthing out on the spawn tower of the Arena District and letting other players kill the daedra near you. Zero combat or prep required.
Any level 10 player can do that - and you only need level 10 because you have to queue for a PvPvE-enabled zone.
But for the players who are jumping into the Districts, you don't think that they maybe prepare themselves for what they are jumping into?
Some players will farm Imperial City bosses, then act shocked when its not the same as a PVE-only World Boss. Or try to quest in IC and then act shocked and appalled that it's more dangerous than questing in Glenumbra.
Those are the players for whom I'm of the opinion that taking some time and effort to prep would help the most. If you want the rewards that require going into a PvPvE zone - and these places do want those rewards - you should probably consider preparing for the risks. If you don't or won't, I can't say I'm surprised when you proceed to have a bad experience in content you didn't prepare for.
Or is it that it's "unfair" for players to have to prepare for event content during Midyear Mayhem, Imperial City, and potentially the Anniversary Event when they've gotten used to being able to roll into every other PVE themed event with zero prep?
I suppose that when every other PVE-themed event feels easy-peasy, it most be jarring to think "Wait, I actually need to put in some effort on this one?"
By the way, this issue is much bigger than the event. PvP players assumably want people to get involved in PvP, right?
Having the barrier to entry so high that people need to acquire full specific armor sets and respec their existing character in order to avoid being 1 shot is counterproductive.
If you want people to participate, it can’t be as unapproachable as it is now. This isn’t to say a group won’t still roll up on an individual player and kill them quickly, but there’s a significant issue with survivability between the top and bottom end of the player base.
It’s equivalent to dropping all new players into a vet dungeon and telling them to figure it out, except that the encounters are randomized so you can’t methodically learn.
People won’t spend the time when their interaction with the content is that off-putting, and judging by how PvE players view it in this thread, it’s currently very off-putting.
FlopsyPrince wrote: »They are certainly out in force now.
And they are getting lots of cheap kills!
VaranisArano wrote: »You don't have to have any dedication to do this event. You can literally get your Imperial City Event Ticket by stealthing out on the spawn tower of the Arena District and letting other players kill the daedra near you. Zero combat or prep required.
VaranisArano wrote: »VaranisArano wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
It's an analogy.
If an inexperienced PVEer wanted to join a trial guild, they'd be expected to prepare themselves before they did serious content, right?
In fact, we see this a lot even with Vet dungeons, where the segment of players who's all "It's just a game, not a job, I'm not going to read guides, why are you complain when I'm not following mechanics..." runs into the segment of players who are more like "You should be prepared to do Veteran before you run Vet Content, or at least you need to try." There's some debate there about how much preparation you need, but few people argue that things are more likely to go wrong the less prepared you are.
During Midyear Mayhem, Imperial City and even the Anniversary Event, there are a lot of PVE players who hop into PVP-enabled zones without preparation, expecting it to be something they can casually jump into, get quick event tickets, and leave without needing to adjust their build, skills, or expectations. Predictably, they get mauled.
Now, there are guides for how to do Imperial City Dailies and Midyear Mayhem. I wrote some of them. Mine are geared towards preparing Non-PVPers for what happens in PvPvE zones. I've been there as a new player trying to learn to PVP and getting mauled, so it's worth it to me to pass on what I learned that made my experience better as I got more experience.
But that doesn't do much for the players who don't (or won't) prepare for PVP, who jump into Imperial City armed with their designed-for-PVE builds that might as well be glass-without-the-cannon to any properly prepared PVPer. It doesn't do much for the players who have expectations of quick event tickets or who think that, contrary to all marketing of the event and zone, they should get their tickets and loot with no interference from other players.
At a certain point, guides only help those who want to help themselves.
And while I sympathize with those who don't like PVP - that used to be me, after all - I struggle sometimes when people who don't or won't prepare for PVP end up getting mauled during an event in a PvPvE zone. I feel a little like I'm setting out water for a horse who doesn't want to drink, and then is complaining that it's thirsty.
(This year's guide: https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )
It is interesting that you are assuming a level of dedication is required to do this event. What gear do players need to kill world bosses in wrothgar? Can a level 5 player do the quests in “white” gear for the tickets? Can other players stop this level 5?
Players are being coerced into a zone they don’t want to be in. And are having a miserable time because of the actions of other players.
It’s difficult to find an appropriate correlation for pvp players doing the pve side of this event.
You don't have to have any dedication to do this event. You can literally get your Imperial City Event Ticket by stealthing out on the spawn tower of the Arena District and letting other players kill the daedra near you. Zero combat or prep required.
Any level 10 player can do that - and you only need level 10 because you have to queue for a PvPvE-enabled zone.
But for the players who are jumping into the Districts, you don't think that they maybe prepare themselves for what they are jumping into?
Some players will farm Imperial City bosses, then act shocked when its not the same as a PVE-only World Boss. Or try to quest in IC and then act shocked and appalled that it's more dangerous than questing in Glenumbra.
Those are the players for whom I'm of the opinion that taking some time and effort to prep would help the most. If you want the rewards that require going into a PvPvE zone - and these places do want those rewards - you should probably consider preparing for the risks. If you don't or won't, I can't say I'm surprised when you proceed to have a bad experience in content you didn't prepare for.
Or is it that it's "unfair" for players to have to prepare for event content during Midyear Mayhem, Imperial City, and potentially the Anniversary Event when they've gotten used to being able to roll into every other PVE themed event with zero prep?
I suppose that when every other PVE-themed event feels easy-peasy, it most be jarring to think "Wait, I actually need to put in some effort on this one?"
The “being level ten” issue is a whole separate problem with this event. And it is just highlighting how problematic these pvp events are.
And that dovetails into how your arguments highlight a major issue concerning pvp vs pve content. Pve content is not a one size fits all activity, it is separated by what the exact activity is.
Overland - easy.
Vet content - much much harder.
(And all the shades in between.)
Pve events tend to stay in the easier overland category.
(And let me fill you in on a little secret about pve. Most people don’t do any content outside of the easiest pve activities.)
Meanwhile, the IC PvP events are maximum difficulty only. There are no cyrodiil equivalent “scouting” missions or anything like that. (And as an aside I am curious about the whole level of preparedness you are claiming is required. Is there some “I win” gear players can wear? Or is there more to pvp then just gear. Because I can guarantee that most “prepared” solo pve players will still be losing these pvp fights.)
So yes, “actually need to put in some effort on this one” is a valid complaint. Particularly in the way zos structured the event. They could have chosen the three zones and said the first two dailies in any of them gets the players event tickets. Instead they made IC a requirement for one of the two tickets. It’s coercive for a pve player to be put in a very hostile pvp area against the players wishes. It’s not fun. Players will complain.
spartaxoxo wrote: »VaranisArano wrote: »You don't have to have any dedication to do this event. You can literally get your Imperial City Event Ticket by stealthing out on the spawn tower of the Arena District and letting other players kill the daedra near you. Zero combat or prep required.
A workaround exploit is absolutely not the same as them limiting it to actually easy PvE content by design. You need to have dedicated an entire build and playstyle to do sewers at a normal playtime. And that requirement is absolutely NOT there for PvPers the other way around because no PvE event ticket has required the harder content.
Cyrodiil (huge map you can reasonably avoid people in alongside pve quests) and Battlegrounds (progress cannot be stopped) don't require dedication, but sewers do. Either to a stealth build or to a real pvp build. I already have a stealth toon anyway so it's no big deal to me, I always get them all done. But it's a bit disingenuous to compare the effort asked of PvE-ers to PvPers in terms of the sewers event. It's absolutely not the same.
"You only have to make a build if you actually want to play," isn't a persuasive argument. No such impediment exists for PvPers to do reasonably well at any of the events, by intentional design.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
It's an analogy.
If an inexperienced PVEer wanted to join a trial guild, they'd be expected to prepare themselves before they did serious content, right?
In fact, we see this a lot even with Vet dungeons, where the segment of players who's all "It's just a game, not a job, I'm not going to read guides, why are you complain when I'm not following mechanics..." runs into the segment of players who are more like "You should be prepared to do Veteran before you run Vet Content, or at least you need to try." There's some debate there about how much preparation you need, but few people argue that things are more likely to go wrong the less prepared you are.
During Midyear Mayhem, Imperial City and even the Anniversary Event, there are a lot of PVE players who hop into PVP-enabled zones without preparation, expecting it to be something they can casually jump into, get quick event tickets, and leave without needing to adjust their build, skills, or expectations. Predictably, they get mauled.
Now, there are guides for how to do Imperial City Dailies and Midyear Mayhem. I wrote some of them. Mine are geared towards preparing Non-PVPers for what happens in PvPvE zones. I've been there as a new player trying to learn to PVP and getting mauled, so it's worth it to me to pass on what I learned that made my experience better as I got more experience.
But that doesn't do much for the players who don't (or won't) prepare for PVP, who jump into Imperial City armed with their designed-for-PVE builds that might as well be glass-without-the-cannon to any properly prepared PVPer. It doesn't do much for the players who have expectations of quick event tickets or who think that, contrary to all marketing of the event and zone, they should get their tickets and loot with no interference from other players.
At a certain point, guides only help those who want to help themselves.
And while I sympathize with those who don't like PVP - that used to be me, after all - I struggle sometimes when people who don't or won't prepare for PVP end up getting mauled during an event in a PvPvE zone. I feel a little like I'm setting out water for a horse who doesn't want to drink, and then is complaining that it's thirsty.
(This year's guide: https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )
It is interesting that you are assuming a level of dedication is required to do this event. What gear do players need to kill world bosses in wrothgar? Can a level 5 player do the quests in “white” gear for the tickets? Can other players stop this level 5?
Players are being coerced into a zone they don’t want to be in. And are having a miserable time because of the actions of other players.
It’s difficult to find an appropriate correlation for pvp players doing the pve side of this event.
You don't have to have any dedication to do this event. You can literally get your Imperial City Event Ticket by stealthing out on the spawn tower of the Arena District and letting other players kill the daedra near you. Zero combat or prep required.
Any level 10 player can do that - and you only need level 10 because you have to queue for a PvPvE-enabled zone.
But for the players who are jumping into the Districts, you don't think that they maybe prepare themselves for what they are jumping into?
Some players will farm Imperial City bosses, then act shocked when its not the same as a PVE-only World Boss. Or try to quest in IC and then act shocked and appalled that it's more dangerous than questing in Glenumbra.
Those are the players for whom I'm of the opinion that taking some time and effort to prep would help the most. If you want the rewards that require going into a PvPvE zone - and these places do want those rewards - you should probably consider preparing for the risks. If you don't or won't, I can't say I'm surprised when you proceed to have a bad experience in content you didn't prepare for.
Or is it that it's "unfair" for players to have to prepare for event content during Midyear Mayhem, Imperial City, and potentially the Anniversary Event when they've gotten used to being able to roll into every other PVE themed event with zero prep?
I suppose that when every other PVE-themed event feels easy-peasy, it most be jarring to think "Wait, I actually need to put in some effort on this one?"
The “being level ten” issue is a whole separate problem with this event. And it is just highlighting how problematic these pvp events are.
And that dovetails into how your arguments highlight a major issue concerning pvp vs pve content. Pve content is not a one size fits all activity, it is separated by what the exact activity is.
Overland - easy.
Vet content - much much harder.
(And all the shades in between.)
Pve events tend to stay in the easier overland category.
(And let me fill you in on a little secret about pve. Most people don’t do any content outside of the easiest pve activities.)
Meanwhile, the IC PvP events are maximum difficulty only. There are no cyrodiil equivalent “scouting” missions or anything like that. (And as an aside I am curious about the whole level of preparedness you are claiming is required. Is there some “I win” gear players can wear? Or is there more to pvp then just gear. Because I can guarantee that most “prepared” solo pve players will still be losing these pvp fights.)
So yes, “actually need to put in some effort on this one” is a valid complaint. Particularly in the way zos structured the event. They could have chosen the three zones and said the first two dailies in any of them gets the players event tickets. Instead they made IC a requirement for one of the two tickets. It’s coercive for a pve player to be put in a very hostile pvp area against the players wishes. It’s not fun. Players will complain.
Yeah, players have been complaining for years about being expected to head into PvPvE zones for event tickets and event rewards since the first Midyear Mayhem.
The Devs didn't exactly forget that some players don't enjoy it and that it requires greater effort for players to kill IC World Bosses for loot than it does to kill a Wrothgar boss.
Complain away, if you like. I don't expect the Devs to stop putting event rewards in PvPvE zones.
I've said this before, but WGT/ICP dungeons really should have been available as an option for event tickets like they were during past Imperial City events. Of course, that wouldn't have helped the players who want to get bonus Tel Var or kill the IC bosses for the event rewards without putting in any extra effort. As I very clearly said, you can get the event tickets from IC with zero risk of PVP. So at this point, it's complaining about the other non-ticket event rewards exclusive to Imperial City, like it's terribly unfair that the Devs might put rewards behind an activity that's harder than the average overland delve/normal Fungal Grotto 1.
Sorry, but I don't think its a valid complaint that you "might actually have to put some effort in" to gain non-ticket event rewards exclusive to Imperial City like double IC daily boxes, double Tel Var, double hakeijo from nodes, and bonus loot from the Imperial City bosses. If you want those rewards, you have to play Imperial City as the Devs intended. That's not "unfair."
Zeni opened more servers prior to the event starting .. I had to laugh when I saw the divide ...
1st server
AD 3 bar
EP 0 bar
DC 0 bar
2nd server
AD 0 bar
EP 3 bar
DC 0 bar
3rd server
AD 0 bar
EP 0 bar
DC 3 bar
By the way, this issue is much bigger than the event. PvP players assumably want people to get involved in PvP, right?
Having the barrier to entry so high that people need to acquire full specific armor sets and respec their existing character in order to avoid being 1 shot is counterproductive.
If you want people to participate, it can’t be as unapproachable as it is now. This isn’t to say a group won’t still roll up on an individual player and kill them quickly, but there’s a significant issue with survivability between the top and bottom end of the player base.
It’s equivalent to dropping all new players into a vet dungeon and telling them to figure it out, except that the encounters are randomized so you can’t methodically learn.
People won’t spend the time when their interaction with the content is that off-putting, and judging by how PvE players view it in this thread, it’s currently very off-putting.
VaranisArano wrote: »So what this amounts to is saying "The Devs should never design event rewards that expect PVEers to put in the effort to play PvPvE zones as intended."
VaranisArano wrote: »The other thing to consider is that players who don't know how to PVP effectively or aren't built for PVP aren't likely to be capable of a "good fight." It takes some practice to survive a gank and then to turn the tables on your attacker. Players who haven't or who don't want to put in the time for that practice face a very steep learning curve right now. And I don't think there's any way to get around that - if the only time players PVP is casually during MYM and the IC events, then it's pretty hard to practice the type of skills, situational awareness, and reflexes that help turn a "cheap kill" into a "good fight."
And this paragraph here is why there should be a PvE and PvP way of earning maximum tickets for each event.
Come on ZOS, really let people play how they want.
You can play how you want. You might miss out on a daily reward though. The point of these events is to get players to do things they might normally not do. At least it is a PvE daily in a PvP zone. They can be accomplished without ever engaging an enemy player.
Then it isn’t how you want. Support for both play styles would be equitable rather than enforced engagement.
For whose good is it to get players “to do things they might normally not do”?
I have hated it in every game in which I have either taken part in PK or PvP since these things were text based. It feels astonishingly condescending on ZOS’ part for them to continue suggesting that if I try it, again, on the basis of their contrived encouragement, that I just might like it this time.
And this is speaking as someone who only needs the Craglorn/Wrothgar dailies to accomplish all I need to this time. I don’t need IC at all. It is just a crappy move.
Support for both play styles by eliminating one of those playstyles? You are not forced to engage. You can avoid enemy players in a variety of ways. Sometimes you can't. When that happens to me on my 2nd account I just accept I am about
to die, spawn and try to get to my objective again.
How does it eliminate a play style? I literally asked for both to be supported in each event, rather than one over another.it is good for the game to entice players to try things they might not normally do. I know several players who would have never tried PvP without some kind of encouragement that decided they liked PvP. New players joining in on all aspects of the game is good for the long term health of the game. You might not like it and that is fine. Others may come to like it and that is also fine. Either way players get to play how they want.
If the only way that they can provide some kind of encouragement to try something different is by FOMO'ing their way through a game-wide event then I believe they need to rethink things.
I don't need encouragement to try, again, something that I already know I detest.
Lady_Galadhiel wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »So let me get this straight... For all the Pvers whos complaining that they're getting killed by gankers in IC during this event....
If I come to your PvE guild and ask to join your core group so that I can get completions in DLC vTrials.... so that I can get the skins and all the goodies... are you going to ask me for my latest parse screenshot to prove that I can hold my weight first? Are you going to force me to waste precious pots on a DPS parse dummy so that I can satisfy the prerequisites? You want to vet me out first by proving myself to you and the guild...
I come to your playground.. I must follow your rules... your prerequisites...
You come to my playground.. you gotta play by my rules... Tired of getting 1 shot? Come to IC prepared next time.. don't be prancing around with your trial gear... that vMA /Medusa inferno staff isn't going to kill me.
You enter PvP grounds... learn how to PvP... Don't complain on the forums that you're getting 1 shot.
Do you think all the pve players complaining here are in trial groups? Honestly, do you really believe that?
I think players who have access to vet trial gear that can deal serious damage are not the ones complaining about being ganked.
It's an analogy.
If an inexperienced PVEer wanted to join a trial guild, they'd be expected to prepare themselves before they did serious content, right?
In fact, we see this a lot even with Vet dungeons, where the segment of players who's all "It's just a game, not a job, I'm not going to read guides, why are you complain when I'm not following mechanics..." runs into the segment of players who are more like "You should be prepared to do Veteran before you run Vet Content, or at least you need to try." There's some debate there about how much preparation you need, but few people argue that things are more likely to go wrong the less prepared you are.
During Midyear Mayhem, Imperial City and even the Anniversary Event, there are a lot of PVE players who hop into PVP-enabled zones without preparation, expecting it to be something they can casually jump into, get quick event tickets, and leave without needing to adjust their build, skills, or expectations. Predictably, they get mauled.
Now, there are guides for how to do Imperial City Dailies and Midyear Mayhem. I wrote some of them. Mine are geared towards preparing Non-PVPers for what happens in PvPvE zones. I've been there as a new player trying to learn to PVP and getting mauled, so it's worth it to me to pass on what I learned that made my experience better as I got more experience.
But that doesn't do much for the players who don't (or won't) prepare for PVP, who jump into Imperial City armed with their designed-for-PVE builds that might as well be glass-without-the-cannon to any properly prepared PVPer. It doesn't do much for the players who have expectations of quick event tickets or who think that, contrary to all marketing of the event and zone, they should get their tickets and loot with no interference from other players.
At a certain point, guides only help those who want to help themselves.
And while I sympathize with those who don't like PVP - that used to be me, after all - I struggle sometimes when people who don't or won't prepare for PVP end up getting mauled during an event in a PvPvE zone. I feel a little like I'm setting out water for a horse who doesn't want to drink, and then is complaining that it's thirsty.
(This year's guide: https://forums.elderscrollsonline.com/en/discussion/584661/imperial-city-101-for-non-pvpers-an-event-guide )
It is interesting that you are assuming a level of dedication is required to do this event. What gear do players need to kill world bosses in wrothgar? Can a level 5 player do the quests in “white” gear for the tickets? Can other players stop this level 5?
Players are being coerced into a zone they don’t want to be in. And are having a miserable time because of the actions of other players.
It’s difficult to find an appropriate correlation for pvp players doing the pve side of this event.
You don't have to have any dedication to do this event. You can literally get your Imperial City Event Ticket by stealthing out on the spawn tower of the Arena District and letting other players kill the daedra near you. Zero combat or prep required.
Any level 10 player can do that - and you only need level 10 because you have to queue for a PvPvE-enabled zone.
But for the players who are jumping into the Districts, you don't think that they maybe prepare themselves for what they are jumping into?
Some players will farm Imperial City bosses, then act shocked when its not the same as a PVE-only World Boss. Or try to quest in IC and then act shocked and appalled that it's more dangerous than questing in Glenumbra.
Those are the players for whom I'm of the opinion that taking some time and effort to prep would help the most. If you want the rewards that require going into a PvPvE zone - and these places do want those rewards - you should probably consider preparing for the risks. If you don't or won't, I can't say I'm surprised when you proceed to have a bad experience in content you didn't prepare for.
Or is it that it's "unfair" for players to have to prepare for event content during Midyear Mayhem, Imperial City, and potentially the Anniversary Event when they've gotten used to being able to roll into every other PVE themed event with zero prep?
I suppose that when every other PVE-themed event feels easy-peasy, it most be jarring to think "Wait, I actually need to put in some effort on this one?"
The “being level ten” issue is a whole separate problem with this event. And it is just highlighting how problematic these pvp events are.
And that dovetails into how your arguments highlight a major issue concerning pvp vs pve content. Pve content is not a one size fits all activity, it is separated by what the exact activity is.
Overland - easy.
Vet content - much much harder.
(And all the shades in between.)
Pve events tend to stay in the easier overland category.
(And let me fill you in on a little secret about pve. Most people don’t do any content outside of the easiest pve activities.)
Meanwhile, the IC PvP events are maximum difficulty only. There are no cyrodiil equivalent “scouting” missions or anything like that. (And as an aside I am curious about the whole level of preparedness you are claiming is required. Is there some “I win” gear players can wear? Or is there more to pvp then just gear. Because I can guarantee that most “prepared” solo pve players will still be losing these pvp fights.)
So yes, “actually need to put in some effort on this one” is a valid complaint. Particularly in the way zos structured the event. They could have chosen the three zones and said the first two dailies in any of them gets the players event tickets. Instead they made IC a requirement for one of the two tickets. It’s coercive for a pve player to be put in a very hostile pvp area against the players wishes. It’s not fun. Players will complain.
Yeah, players have been complaining for years about being expected to head into PvPvE zones for event tickets and event rewards since the first Midyear Mayhem.
The Devs didn't exactly forget that some players don't enjoy it and that it requires greater effort for players to kill IC World Bosses for loot than it does to kill a Wrothgar boss.
Complain away, if you like. I don't expect the Devs to stop putting event rewards in PvPvE zones.
I've said this before, but WGT/ICP dungeons really should have been available as an option for event tickets like they were during past Imperial City events. Of course, that wouldn't have helped the players who want to get bonus Tel Var or kill the IC bosses for the event rewards without putting in any extra effort. As I very clearly said, you can get the event tickets from IC with zero risk of PVP. So at this point, it's complaining about the other non-ticket event rewards exclusive to Imperial City, like it's terribly unfair that the Devs might put rewards behind an activity that's harder than the average overland delve/normal Fungal Grotto 1.
Sorry, but I don't think its a valid complaint that you "might actually have to put some effort in" to gain non-ticket event rewards exclusive to Imperial City like double IC daily boxes, double Tel Var, double hakeijo from nodes, and bonus loot from the Imperial City bosses. If you want those rewards, you have to play Imperial City as the Devs intended. That's not "unfair."
I dont think that most people who complain actually care for double rewards in IC,they just want their ticket and get out.
And on the other hand,PvP'ers dont have to put in any extra effort to get double briarheart loot from stuff in wrothgar nor any extra effort to loot double alchemy plants or potent nirn in craglorn.
Taking in fact that a lot of people have only a certain amount of time to play each day and they already have a hard job to keep their pve toons up to date,just making people grind pvp gear,possible respecing their character skills and cp or creating a pvp toon just for events is asking too much imo,specially while pvp players can complete any pve event related stuff in their pvp gear and the activities without having to worry of not being able to complete it.
And yes,I know Arena district is ''safe'' to do but not everyone knows about it,only people who read forums or get it told by someone.
Remathilis wrote: »I think it would be hilarious if they made the next most-powerful PvP meta set a 9 trait craft set with bind-on-creation. All those PvP players would have to become Master Craftsmen. 😆😆
VaranisArano wrote: »
Events like this really go to show that PVE-only is not the Devs' ideal playstyle. They keep having events that encourage players to be willing to casually PVP for event rewards.
Lady_Galadhiel wrote: »VaranisArano wrote: »
Events like this really go to show that PVE-only is not the Devs' ideal playstyle. They keep having events that encourage players to be willing to casually PVP for event rewards.
Then they would need to do it different and not making players feel they are ''forced'' into it because of FOMO.
If they want to make PvP more attracktive to the players this isn not the right way to do it,first they would need to fix bugs and lags in IC and Cyrodiil,that would be a great start imo so Cyrodiil could handle more players and big fights.
In my opinion,IC isnt the right place to get people into PvP because of its designe.
Lady_Galadhiel wrote: »VaranisArano wrote: »
Events like this really go to show that PVE-only is not the Devs' ideal playstyle. They keep having events that encourage players to be willing to casually PVP for event rewards.
Then they would need to do it different and not making players feel they are ''forced'' into it because of FOMO.
If they want to make PvP more attracktive to the players this isn not the right way to do it,first they would need to fix bugs and lags in IC and Cyrodiil,that would be a great start imo so Cyrodiil could handle more players and big fights.
In my opinion,IC isnt the right place to get people into PvP because of its designe.