I think one of the big things in ESO, that has developed more and more over the years is that the game started catering to the casual player who is only interested in playing solo, which I think goes against everything a MMO is.
Very long story.
TwiceBornStar wrote: »Very long story.
[snip] Just because you think it's too easy for you doesn't mean it's too easy for everyone else. I'm sure ZOS has done their homework regarding the average player. If the game is a source of frustration for you because it's too easy, maybe you should try some really hard games.
I don't mean to be unfriendly!
Whether or not I play New World depends on the system requirements and if it will run on my Laptop without causing it to catch fire.
...I like challenging games because I think the reward is much greater and it helps the feeling of developing your character, it's like a benchrmark for him/her so to speak. When I am talking about difficulty I am mainly addressing the overland , or the normal world so to speak. Currently there aren't many things that can kill even newer players and i would like to see it change. You know how elite open world mobs are in ESO , it's not that much of a strech to use more of them and buff the world bosses that's all I am saying.
asuitandtyb14_ESO wrote: »What has sold me is the sheer amount of weapons that New World has added in the last year; and there are allegedly more to come! ESO squandered years in which they could have added new weapon and magic skill lines. When I play New World I realize how amazing the combat and weapons in it would be in ESO.
Dalsinthus wrote: »I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.
JayKwellen wrote: »I don't know a single "serious" PvPer who only logs into cyrodiil and does nothing else.
JayKwellen wrote: »I don't know a single "serious" PvPer who only logs into cyrodiil and does nothing else.
I am that pvper that does nothing but log in and pvp.
Dalsinthus wrote: »I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.
Good. Maybe ballgroups and nightcappers will shift themselves to ruin other game's pvp and the avredge joe will actually be able to play Cyro. Hey maybe even the lag will go away since ballgroups are the biggest lag source in Cyro.
This is not exactly a new story, even for ESO. Enemies uniting to defeat a common threat has been used since the beginning of time in games, films, and books.Saucy_Jack wrote: »Basic plot of New World:
Three factions are at war, while the land they're warring over is being taken over by "the Corruption". The factions will need to team up in order to purge the land of the Corruption. Now, replace "the Corruption" with "Molag Bal". Sound familiar?
Also, a pretty typical name. WoW calls its special factions "Covenants", because it's an agreement/truce between different realms. In SWOTR you have the "Jedi Covenant"Saucy_Jack wrote: »Heck, even one of the NW factions is named the Covenant. Neat game, but the main storyline is a direct rip-off of ESO.
Don't hate the player , hate the game.
Really? New weapons? That's what you folks are excited about?
Does it really matter wheter you are using a bow or a musket? Or a 2h axe or a 2h hammer? Maybe after 30+ years of fantasy RPG's, I am worn out and numb for such things, but at the end of the day, your character deals damage to an enemy, either ranged or melee, magical or physical. And to me it does not make any difference if I'm wielding a spear or a maul of Eternal Uberness.
*shrug*
Don't hate the player , hate the game.
Be smart, hate both. Just because a game (or any other thing with set of rules) lets people do something, doesn't mean those people don't need to fully take responsibility of their choices.
Also the game doesn't force you to do that. Otherwise literally everyone would do that. Stop with the balling excuses.
Don't hate the player , hate the game.
Be smart, hate both. Just because a game (or any other thing with set of rules) lets people do something, doesn't mean those people don't need to fully take responsibility of their choices.
Also the game doesn't force you to do that. Otherwise literally everyone would do that. Stop with the balling excuses.
Those same people who you say we should hate , have been giving their feedback on pvp for years now. There were a lot of cases where the overall pvp community would complain about certain changes stating it would make zergs even worse but no one cared about what pvpers thought at that time (and if memory serves me right every single time someone would mention it, he would get berated by people who think like you). It has nothing to do with the players. PvP has been dismantled to it's core , the developers are aware they added too many things too quick and now they are trying to deal with it , which leads to even more bad dessisions. For the longest time they refused to do any balancing based on PvP and this is the result. They are just now starting to gradually turn it around . All the changes for the past year indicate that they know their pvp is all wrong, and they have taken some good steps towards fixing it. Still not there though, but in my opinion, pvp is the best it has been in the last couple of years when it comes to balance.
Don't hate the player , hate the game.
Be smart, hate both. Just because a game (or any other thing with set of rules) lets people do something, doesn't mean those people don't need to fully take responsibility of their choices.
Also the game doesn't force you to do that. Otherwise literally everyone would do that. Stop with the balling excuses.
Those same people who you say we should hate , have been giving their feedback on pvp for years now. There were a lot of cases where the overall pvp community would complain about certain changes stating it would make zergs even worse but no one cared about what pvpers thought at that time (and if memory serves me right every single time someone would mention it, he would get berated by people who think like you). It has nothing to do with the players. PvP has been dismantled to it's core , the developers are aware they added too many things too quick and now they are trying to deal with it , which leads to even more bad dessisions. For the longest time they refused to do any balancing based on PvP and this is the result. They are just now starting to gradually turn it around . All the changes for the past year indicate that they know their pvp is all wrong, and they have taken some good steps towards fixing it. Still not there though, but in my opinion, pvp is the best it has been in the last couple of years when it comes to balance.